So far, although the abilities brought in by PA4 have not been many in number, I feel like they have made all the difference in gameplay.
I've played a total of 3 games so far under the new rules. What I have seen includes:
- Grim Resolve on vehicles
makes it worth it to bring my whirlwind again. One of the few out of LoS
units we have, hitting now on 3+ with rerolls on its own? Great. I am even considering getting another one around for a spearhead.
- Being able to Jink in a reactionary fashion
has allowed me (i) to save CP
in turns in which my bikes were not targetted, (ii) to better use my bike squad and dark shroud, so as to sometimes move the shroud instead of advancing it and getting late game use of its heavy bolter for killing remaining models on objectives, and (iii) use my bikes to greater damage effects, while still retaining the 4++ save.
- Hero of the Chapter
has become an autotake for me. Now I can give one character the Brilliant Strategist trait, which has always felt obligatory to me, but without depriving myself from giving another HQ the Master of Maneuver trait, which is still a must-have for my terminators and melee characters. In fact, last night this combination gave me the equivalent to 13 CP
total by the end + not a single failed charge all game.
- Increasing stats temporarily
in so many ways, has changed my approach to some units. Specially being able to hit at 3+ with my powerfist terminators, and being able to drop plasma veterans with rerolls without having to waste points in a Company Master to babysit them.
The issue I am having now is CP
generation. It's tough getting two battalions in, which makes it only more necessary to take Brilliant Strategist.