Well I took a thorough flogging yesterday that reminded me of some really large holes in the army... or at least my army.
Some tournament level Admech had first turn and I did everything I could to get cover on the big guy (Magnus). Surprisingly Magnus not only didn't die, I double healed him just enough to get him back into his top bracket!
But the bad news is even with lots of terrain, and using Duplicity, I could not escape the plethora of "mid power/ multi-damage" shooting.
I mean my 10 man Rubric squads absolutely melted! Cover was okay, but the problem was when I was being hit by strong shooting I didn't get to use All is Dust, and then when I did get to use All is Dust, that normally meant taking fist fulls of save. (Eventually you're rolling the odd snake eyes).
Magnus was something I was uncertain of. He lived T1 which is unusual for sure but I did deploy second so increased his odds. However I slingshotted him up the side board where AdMech transports shielded 3 Skorpius tanks.
Lately the way I've been using Magnus is moving up, doing some offensive powers, then using Warp Time to pull him back out of range. But in this case I felt I couldn't pull it off in this match up because getting close enough to do damage also meant being too close to pull back out of harms way from all the shots. However if I stayed put 2 things would happen: 1, I wouldn't do any real damage. 2, Magnus could only be targeted by half the weaponry.
Anyway I get him close, he gets off the Infernal Gateway but it's paltry damage. Then a super smite on 2 D6 blows up a transport. I figure I have to use this to leverage my distance, but it fails miserably. Magnus makes the combat against the blown up transport's passengers but they have a 5+/5++. I only kill like 3 of them. They don't hit hard enough back, but it's over for Magnus because I had to clean out that squad, THEN consolidate into a Skorpius which would have been in a good position to cause panic in the AdMech forces.
I still feel I had to take that gamble.
Without Magnus I find a LOT more of my powers fail. I roll a lot of 1's and the math isn't usually average for me so I take him actually for his aura but it's expensive.
The Scarab Occult came in with about 18 Tzaangors. What a mess. The Tzaangors make an assault, and the Scarab Occult do kill a Lot, BUT I'm using VotLW and trying to kill a pile of vehicles with them.
It's at this point that I realize the army (or my list at least) is not going to work at all in a competitive environment with a heavy vehicle platform.
I've been enjoying about a 50/50 win ratio (Maybe a bit better?) but those wins are coming against elite infantry armies.
The scarab Occult were really the only threat aside from the psychic phase. So the AdMech next turn just pulled away from Tzaangors, then the rest of the tanks just laced into the Scarab Occult. And killed Magnus of course.
Magnus took a TON of firepower as expected with his buffs. (I really did get lucky to get him to T2). Scarab Occult therefore took less heat then expected and it became apparent that Scarabs in cover are not going down to AP-1.... unless it has multi damage.
I still lost 7 Terminators!!!
The next turn (That second battalion of mine was using Cult of Time) I had a once in a blue moon event. I was just about ready to call it a game because I had killed so very little of the truly damaging tanks. But I wanted to see how this would go down....
Anyway the big event was I did the resurrection spell on a 10, so D3 came back..... I rolled and 3 Termies came back. Then I played the strat for another one making 4 coming back from the dead. That put my squad from 3 up to 7 Termies!
That was pretty cool. Probably won't happen again but it was cool.
The Termies cleaned out a transport, and another assault squad of Fulgurite Priests (My Termie Lord had removed their invuln which was key). Then the Termies got as deep as they could and multi assaulted 2 squads of Vanguard with plasma, and an Onager tank and an HQ. I killed the Onager tank, and consolidated in , but I knew it wouldn't be enough.
Surely enough the next turn I lost the last of my Rubrics, all my termies. my Daemon Prince (his screens were gone), and I had nothing but a Termie Sorc Lord, Ahriman, and an Exalted flanked by about 20 Cultists left.
It was a rough learning experience. I think as 'fun' as this new stuff is, it can't make a flexible enough army. You probably want to try all these powers, but it forces you to make multiple Detachments of expensive stuff... eventually you don't have the points to run what the meta dictates, but at the same time I'm hoping our powers will be enough to close those gaps, but I don't think they are. My list was probably never capable of beating the Admech list no matter who was generaling the armies.