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Unit of the week: Carnifex

Tyranid Unit of the Week Unit of the Week series

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#1
Spacecow

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LvLnMIE.jpg

Another week, so time for a new unit to discuss.
One of my favourite to run: The Carnifex!

How do you like to run your brood?
How do you prefer to load them?
How’s Old one eye holding up?

Again, feel free to showcase yours if you want to!


Edited by Chaplain Dosjetka, 15 December 2019 - 06:36 PM.
Edited tags.


#2
jbaeza94

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I run 2 (because that's all I have haha) with quad devourers, enhanced senses, and spore cysts. They have been great vs geq and even did ok vs marines. I've never used them in cc, but I'm considering making 2 double scytal and magnetiz one for claws to be ooe. I'd like to run the new +1s ap and d trait on him, his claws hit on 2s in the charge, explode on 5, causing 23 d to t7 and 19 to t8 per fight phase. His scytals do 24d to t7 sv3 and 18 to t8 sv3
Hell be brutal.

Edited by jbaeza94, 03 December 2019 - 11:38 PM.

"Honor the Legion" - Warcry and Motto of the Legion of the Iron Lions.
k0EYErV.pnggallery_26154_15777_7413.png


#3
IronDreddKnight

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I’ve got two fex’s, hoping to add more I the new year if I can get my hands on the bioswarm box.

I keep chainring my mind on how to run them. I’ve ran scytals + devourers + ES + SC..
Scytals + HVC + ES + SC..
Quad devourers + SC + monstrous acid maw..

I like to make sure my fex’s can play in both the shooting and assault phases. Same as my Flyrants, the more play you can get out of your models, the better your chances of wining.

I don’t run a melee fex because I find they’re a little too slow to be a melee focused melee unit. So having a gun allows it contribute while it’s chasing biomass.. old one eye is the exception to this rule as he’s just such a beat stick. (Never ran screamer killers or stone crushers, these might also be exceptions, I can’t say)

In contrast I don’t run dakka fex’s either since I find they’re vulnerable to assaults. Which is fine with screen protection, but it’s nit difficult to remove screens, then they’re exposed. At least with a melee weapon, they can hold they’re own and your opponent will think twice about charging.

Spore cysts have always been a constant, what ever build I run.

#4
IronDreddKnight

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I run 2 (because that's all I have haha) with quad devourers, enhanced senses, and spore cysts. They have been great vs geq and even did ok vs marines. I've never used them in cc, but I'm considering making 2 double scytal and magnetiz one for claws to be ooe. I'd like to run the new +1s ap and d trait on him, his claws hit on 2s in the charge, explode on 5, causing 23 d to t7 and 19 to t8 per fight phase. His scytals do 24d to t7 sv3 and 18 to t8 sv3
Hell be brutal.


He’s even better, fex’s have the inbuilt +1 to hit rolls on the charge, while he has the +1 to hit aura which he also benefits from. So his attacks explode on 4’s. Absolute beast!

#5
jbaeza94

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I run 2 (because that's all I have haha) with quad devourers, enhanced senses, and spore cysts. They have been great vs geq and even did ok vs marines. I've never used them in cc, but I'm considering making 2 double scytal and magnetiz one for claws to be ooe. I'd like to run the new +1s ap and d trait on him, his claws hit on 2s in the charge, explode on 5, causing 23 d to t7 and 19 to t8 per fight phase. His scytals do 24d to t7 sv3 and 18 to t8 sv3
Hell be brutal.

He’s even better, fex’s have the inbuilt +1 to hit rolls on the charge, while he has the +1 to hit aura which he also benefits from. So his attacks explode on 4’s. Absolute beast!

Wouldn't claws explode on 5s because of the minus 1 to hit?

"Honor the Legion" - Warcry and Motto of the Legion of the Iron Lions.
k0EYErV.pnggallery_26154_15777_7413.png


#6
Spacecow

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I run 2 (because that's all I have haha) with quad devourers, enhanced senses, and spore cysts. They have been great vs geq and even did ok vs marines. I've never used them in cc, but I'm considering making 2 double scytal and magnetiz one for claws to be ooe. I'd like to run the new +1s ap and d trait on him, his claws hit on 2s in the charge, explode on 5, causing 23 d to t7 and 19 to t8 per fight phase. His scytals do 24d to t7 sv3 and 18 to t8 sv3
Hell be brutal.

He’s even better, fex’s have the inbuilt +1 to hit rolls on the charge, while he has the +1 to hit aura which he also benefits from. So his attacks explode on 4’s. Absolute beast!
Wouldn't claws explode on 5s because of the minus 1 to hit?

Yeah I thought so too :)

#7
IronDreddKnight

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Apologies yes, your spot on, I was considering scytals, the claws would explode on 5’s. :)
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#8
Closet Skeleton

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I run 2 (because that's all I have haha) with quad devourers, enhanced senses, and spore cysts. They have been great vs geq and even did ok vs marines. I've never used them in cc, but I'm considering making 2 double scytal and magnetiz one for claws to be ooe. I'd like to run the new +1s ap and d trait on him, his claws hit on 2s in the charge, explode on 5, causing 23 d to t7 and 19 to t8 per fight phase. His scytals do 24d to t7 sv3 and 18 to t8 sv3
Hell be brutal.

 

Do the new traits work on unique characters? Sounds like they shouldn't.



#9
Kallas

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Do the new traits work on unique characters? Sounds like they shouldn't.


At the moment the wording doesn't restrict them from affecting named characters. It's possible that they will FAQ it. At the same time, there are functionally just additional Warlord Traits, albeit with some different functionality on top.

If Tyranids didn't have such a poor range of Warlord Traits to choose from, these would likely have been less interesting, but as it stands they're pretty cool.

#10
Evil Eye

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I haven't gotten the new PA book yet, but I do love me some Carnifexes. I'm planning on running some Screamer Killers (because I love Screamer Killers) and a Thornback with crushing claws, bioplasma and a stranglethorn cannon (because it looks cool as hell even if it's not an optimal loadout). I kinda wanna convert an Old One Eye too!


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"Painting with this stuff is like trying to copy the Mona Lisa using Napalm." -DuskRaider on Typhus Corrosion.

"Guns don't kill people, people kill people, but monkeys do too, if they've got a gun." -Inquisitor Edmund Izzardos, on Jokaero.

 

(Formerly known as Squigsquasher)


#11
BolterZorro

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I've got 8 to build: I will glue a old eye one. It is mandatory ;-). But I have no clue (yet) about the other 7. 

BTW, if you ask me "it's expensive because GW exclusive", I'd answer: you're right...except that the latest 2 big boxes of GW (Apocalypse & battleforce)  both contained a pair of carni. Bough 3 each time, resold things making the whole bunch of carni super cheap yes.gif


Edited by BolterZorro, 12 December 2019 - 10:41 AM.


#12
Spacecow

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One word: magnets :)
That way you can change your load out however you want (arms wise)/ head

Don’t play competitive so my opponents generally don’t care if the carapace is exactly right.

Good idea reselling things you don’t use :)

#13
jbaeza94

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I dont think they care for the wrong head either tbh. Heads have always been rule of cool for me, except for very obvious things like mawloc that is defined by its head.
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"Honor the Legion" - Warcry and Motto of the Legion of the Iron Lions.
k0EYErV.pnggallery_26154_15777_7413.png






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