Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Zombies

- - - - -

  • Please log in to reply
5 replies to this topic

#1
WickedJester1013

WickedJester1013

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 187 posts
With the chapter approved giving a little love for pox walkers I decided to look at making a “zombie” list again as they are the main reason I got into nurgle.
Any tips and tricks for this? I know the obvious combo with typhus, but what do people do when he is not around? It’s not like every walker will be able to hug him all at once.
Also I have zero plans for this to be competive, mainly as strong as I can while being fun. The theme was gonna be nurgle sorcerers working behind the scenes to spread the gifts and less so a full on deathguard force so maybe cultist and maybe even a CSM heavy hitter detachment? Daemons? Any tips would be great!

#2
Dallas Drake

Dallas Drake

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,089 posts
  • Location:Rainy England
Necrosius will be an auto take. You’ll want Noxious Blightbringers so you get 2d6 advance. On 1d6 rolling a 1 for your advance means a move of 5” which sucks. I’d throw in 3 foul blightspawn as they’re just great and prob a plague surgeon if you’re worried Necrosius’ bubble won’t reach. I wouldn’t normally recommend a plague surgeon but if you have 80-100 poxwalkers then that’s a lot of reroll 1s for DR. Typhus is a must too. The only real issue with Typhus & poxwalkers is speed. It’s a very slow slog up the board.

#3
happyslugger

happyslugger

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 334 posts
Yes, regardless of the fluff between Typhus and Necrosis..I will tend to run them both supporting PW hordes.

8.jpg

 

 

 

Armies:  Blood Angels; Death Guard, Nurgle Daemons, Chaos Knights and Custodes.


#4
Wolf Lord Loki

Wolf Lord Loki

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 830 posts
Crazy thought what about dropping them in with something like a Dreadclaw, Storm Eagle or a Kyrabidis drop pod?

Storm eagles and Kyrabidis can carry 20 right? Unload on the opponents side of the table
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0

#5
WickedJester1013

WickedJester1013

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 187 posts
What?! I can drop zombies? If even for :cusss and giggles that sounds fun. Tell me more! I’m not familiar with anything that’s not in the codex so enlight me

#6
Wolf Lord Loki

Wolf Lord Loki

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 830 posts

What?! I can drop zombies? If even for :cusss and giggles that sounds fun. Tell me more! I’m not familiar with anything that’s not in the codex so enlight me


Its in the forgeworld index. Kharybdis 15 power level. Holds 20 models.

Its a massive great drop pod that can FLY around.

In theory could you drop it with the blight bell to increase movement and/or a plaguecaster to provide some bonuses and then then advance on the enemy.

Its not a killer combo but it could be an annoyance having a large scoring squad of chaff dragging themselves down a flank replanishing their number with those they drag down

Edited by Wolf Lord Loki, 08 December 2019 - 01:11 PM.

Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users