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2000pts Argent Shroud and Valourous Heart


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#1
bkde

bkde

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Below is a list that I'm refining, ran a 1750pt version of it at a local RTT and went 2-1.

 

2000pts of Sisters Goodness

 

Battalion (Argent Shroud)

Missionary w/autogun, laspistol, chainsword

Celestine

3x 5 BSS w/2x stormbolter and chainsword on superior

5 Retributors w/4x Heavy flamer

1x 3 Mortifiers - All have heavy bolters, two have double buzz blades, one double whips

3x Immolators w/immo flamers and the heavy bolter

 

Outrider (Argent Shroud)

Cannoness w/ blessed blade and inferno pistol (Optional upgrade to Blade of Admonition or book St. Lucius and Indom Belief)

Inquisitor Coteaz (option upgrade to psychic mastery warlord trait)

5 Seraphim w/2x twin inferno pistols, plasma pistol on superior

5 Seraphim w/2x twin inferno pistols

10 Seraphim all with bolt pistols

 

Spearhead (Valourous Heart)

Cannoness  (Warlord) w/ bolt pistol and power sword and rod of office, Beacon of Faith and Litanies of Faith

Imagifier 

3x Exorcists w/Exorcist launchers and heavy bolters

 

 

When I played the list before, I stuck the Tale of the Stoic on the Imagifier, the ability to ignore AP-2 to AP 0 on the exorcists was ace.  Sacred Rite Hand of the Emperor for +1 advance/charge worked great with Argent Shroud. Only things I added in the bump up to 2000 from 1750 were dropping Stormbolter doms (lack of vanguard affecting the vehicles hurts) and opted to put in something silly like the 4 Heavy Flamer Rets and mortifiers. 

 

I could swap to the standard load out of melta doms in Repressors, but I wanted to give the Mortifiers and Heavy Flamer rets a shot.  Coteaz is there to dish out mortal wounds (smite, terrify and castigation) and Deny the Witch attempts.

 

I'm anticipating I'll be a little CP light, as after the extra relic/warlord trait and giving Coteaz his warlord trait I'm going in with 7 CP.  2 CP needed for Deadly Descent to drop the two seraphim squads, 1-2 CP for Devastating Refrain, 1 CP for Celestine get back up reroll, possibly 1 for Martyr's Immolation, 1 CP for Purity of Faith, 1 CP for Suffer Not the Witch, 1 CP for Holy Rage...they start dropping off quick.


Edited by bkde, 13 December 2019 - 05:43 AM.

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#2
bkde

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Played the list above in a game against the new BA.  Maelstrom of War, one of the missions from Chapter Approved 2018.

 

There was a lot of ruin terrain on the board.  Can't remember what the final score was, but it was a loss for the ladies.

 

Things that worked well:

 

Coteaz.  He's a beast with the warlord trait stratagem (enabling him to cast 3, deny 2) and being able to smite/cast another power to dish out mortal wounds makes short work of 3++ storm shields

 

Seraphim, cannonesses, Celestine and the Exos also pulled their weight

 

Things that did not work well:

 

Mortifiers, they were difficult to manouver around all the ruins to get into good position to counterattack his squads when they came dropping in.  And as such they either got picked off by missiles or outmanouvered by Wings of Sanguinius/On Wings of Fire strat.  I'm not quite willing to drop them just yet, but they are tricky to manouver.  And having to walk around a lot of terrain with only a 9" move means they don't get as far as you want them to.

 

Rets with heavy flamers.  They're a bit of a one trick pony that is predictable.

 

Lack of CP's...really found I was CP strapped this game, started with only 7.

 

Possible changes:

 

Dropping the mortifiers and HF rets to make a Valourous Heart Battalion with 3 naked BSS squads, both Geminae since the points drop in CA to give Celestine more ablative wounds and adding in reinforcement points to be able to requisition an assassin.


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#3
bkde

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Revised the list again and shuffled around some wargear options.  Decided to drop the mortifiers entirely, stick with what I know how to use.

 

1905pts of Ladies, 95 reinforcement points

 

Battalion (Argent Shroud)

Missionary w/autogun, laspistol, chainsword

Cannoness inferno pistol, blessed blade (optional indon belief, book st. lucius, blade admonition)

2x 5 BSS w/2x stormbolter and combiflamer/chainsword on superior

5 BSS w/2x meltaguns and combimelta/chainsword on superior

10 seraphim with bolt pistols

2x 5 seraphim w/2x twin inferno pistols

3x Immolators w/immo flamers and the heavy bolter

 

Battalion - Valourous Heart

Cannoness  (Warlord) w/ bolt pistol and power sword and rod of office, Beacon of Faith and Litanies of Faith

Celestine

Inquisitor Coteaz (upgrade with warlord trait)

Imagifier 

3x 5 BSS w/chainsword on superior

3x Exorcists w/Exorcist launchers and heavy bolters

 

95pts spare to drop in an assassin

 

13CP, -1 for coteaz warlord, -1 for assassin, optional -1 heroine in making, optional -1 open reliqueries



#4
bkde

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Played the above against Thousand Sons, ITC Champions Missions #1.  I took a vindicare (only because I do not have a culexus painted), still kept him honest and his sorcerers hiding behind cover most of the game.

 

He didn't really have an answer to my exorcists and I kept him screened out of my deployment.  Other components of the list worked well and was a solid 35 to 9 victory for the ladies.

 

Looking forward to getting more games in with the list.



#5
Slasher956

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Is an assaissn worth the loss of sacred rites?

 

 

EDIT - in typical GW fashion the FAQ entry that says you lose the mono-faction bonus for taking an assassin ISNT found in the assassins FAQ but rather the SM Codex one......


Edited by Slasher956, 18 January 2020 - 12:02 PM.

Dyspraxic & Dyslexic  - So I might not write/explain what I think I have as clearly as intended to.... 

 

I'm confussed... what side of the fence am I on???

 

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#6
bkde

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Is an assaissn worth the loss of sacred rites?

 

 

EDIT - in typical GW fashion the FAQ entry that says you lose the mono-faction bonus for taking an assassin ISNT found in the assassins FAQ but rather the SM Codex one......

 

Yes, no, maybe?  I think it really depends.  I ran a vindicare (it and an eversor are all I have painted) and just the threat of being able to snipe out characters made him keep Ahriman and his sorcerers much further back or out of optimal spots.

 

I think both sacred rites and assassins bring a lot of utility and enable a bit of tailoring based on the opponent.  With the current meta though, as so many lists are dependent on having a few key characters to make them work, that character killing threat really keeps people on their toes.



#7
bkde

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Played the list above for first game of local competitive league.  Mission was Adepticon mission "Burn it Down"

 

https://www.adeptico...K9m7e-9bJ38AUPg

 

Opponents army was Imperial Guard:

Yarrick

3 Company Commanders

3x 10 guardmen

3x Tank Commanders with punisher gatling cannons and HB

Pask with punisher gatling and HB

3x 3 Basilisks

 

I looked at his army and nearly puked.  My warlord had litanies and beacon of faith.  Second canoness took blade of admonition and righteous rage warlord trait.  Coteaz took terrify and smite, for the assassin I chose a Eversor.  Starting deployment I put all 3 seraphim in deep strike.

 

Opponent won the roll to go first and blew away all three of my exorcists using his basilisks that were clumped together in a huge ridiculous mob to take advantage of Yarrick re-rolls on the right side of the board.  His tanks were all advancing on the left to seize the middle objective.

 

My turn one I used righteous rage to advance and charge in an immolator to his basilisk mob, charging one, then swinging in to tie up a second.  Coteaz (hero of the game) used terrify to shut down a leman russ, then charged with BSS support to trap the tank against the side of the board.  I failed to kill anything giving my opponent Solo Blood.

 

0-2 for my opponent.

 

Turn two he moved all of his basilisk blob to fall back and free everything up, his leman russes shot up an immo, killed a squad of BSS on the right midfield objective.  But now that his basilisks were all hitting on 5's or couldn't shoot his shooting was less effective.

 

My turn two I got the canoness and the squad of meltagun BSS into his objective on the upper right of the board.  Celestine moved up in front of a basilisk.      Dropped in my bolt pistol seraphim in to hold my left side deployment zone objective.  Coteaz smited and swung to kill the leman russ him and his BSS were locking up.  I then used Terrify to lock down Pask and Righteous Rage to charge Pask and lock him up with another squad of BSS.  Squad one of inferno pistol seraphim also dropped in on the right side middle objective to melta pistol a basilisk, but missed or failed to wound.  Shooting the meltagun squad and Canoness did damage to a basilisk, then charged in with all of them to lock down another basilisk.  Celestine charged in and tied up some basilisks, the immo that he fell back from charged in again, this time locking up two more basilisks.

 

3-5 for my opponent

 

Turn 3 my opponent only held one objective, the one in his deployment on the left side of the board.  I held the others.  Two basilisks had been destroyed and I had locked up 4 others in combat, leaving him with 3 to shoot with.  One guardsmen squad advanced to the center right objective.  His two non-locked down leman russes and basilisks that could fire shot up my seraphim and lone remaining sister superior and immolator around the center right objective.  He also gunned down my 10 seraphim holding the objective in my left deployment zone.  Yarrick charged into my immolator that was tying up his basilisks and they proceeded to slap each other.

 

My turn 3 I razed the objective in his right deployment zone, held the left centre, and right in my deployment zone, scoring me 7 points.  Celestine and Canoness continued their spree of murdering Basilisks (inferno pistol + Blade of Admonition did a lot of work), I pulled Coteaz back to my deploment zone left objective, and put two remaining BSS into combat with his Company Commander holding his left side deployment objective.  Seraphim dropped in and shot melta into his Leman Russ, Eversor dropped in out of LOS of his other Leman Russ.  Imagifier and Priest advanced up to clear the centre right objective of guard and company commander.  Charges saw both the Seraphim and Eversor go into his remaining Leman Russes, so that now Pask and one of the Tank Commanders could not move, Eversor tagged the remaining Tank Commander.  Two BSS went into his company commander on the objective in his back left deployment zone.  

 

10-6 for the ladies

 

His turn 4, he held the objective on the left side in his deployment, and the objective in the middle on the right.  Most of his basilisks were either dead or locked down, all of his Leman Russes were locked down.  He killed my missionary with lasguns then rushed to get his other squad of guardsmen over to the middle left objective.

 

My turn 4 I razed the center left objective.  Inferno pistol seraphim locking his tank shot it up point blank, Eversor did melta bomb things, he finally killed my immolator in his deployment zone,  Celestine and Canoness continued to kill his basilisks, Imagifier slapped his Company Commander.

 

15-9 for the ladies.

 

His turn 5 there really wasn't much to do, he scored 1 for holding the objective in his deployment zone on the left.  We called it after his turn as I would have scored an additional 5 points at the start of my turn (hold one objective, holding two objectives and linebreaker).

 

20-10 for the ladies!

 

This was a really ridiculous game.  That many basilisks were just gross, but grouping them all together to take advantage of Yarrick's re-roll ones was a mistake.  It enabled me to lock them all up by smashing immolators into them.  Coteaz and Terrify was the hero, shutting down his tank's overwatch then walking in to do flat three damage plus smites was great.  Canoness with inferno pistol, Blade of Admonition and Righteous Rage was a champ as well.



#8
bkde

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Played the above against GSC and tyranids.

Mission was from the Nova missions package: Invasion.

I chose end of game scoring and Headhunter, Shoot the Big Ones and Old School.

Opponent chose progressive scoring, Headhunter, Shoot the Big Ones and Recon.

I had first turn and I castled up and shot apart his artillery pieces using the exos awhile keeping him screened out. Trick was staying out of his 36” range. He blew apart my immos. Again Seraphim worked well to tie up his larger monsters and prevent his shooting. Culexes was a champ as well tying up his hive guard for two rounds and cutting his shooting. Game took a real swing on Round four, when I wiffed some key rolls, Celestine failed to get back up and I failed a few key saves.

Managed to battle back and the ladies took it 28 to 16 scoring 14 on primary, 11/12 secondaries and 3 on tertiary. Probably one of my favourite games so far this year.




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