Lord Lorne Walkier,
First and foremost, thank you for taking the time to share your thoughts!
I do want and need criticism, otherwise I am just publishing articles in a vacuum without consideration of the readers. I absolutely understand where you are coming from. Not all of my content is going to appeal to all my readers. I have had readers flat out say they only like the "Artistic Content" articles, or that they want more in-depth tournament analysis. I do try and "spread the wealth" to capture what I see as the four main groups: hardcore players, casual players, artists, and "fluffy" list builders/narrative players. I admit that I have a disproportionate amount of content skewed towards all the groups, but the narrative players. I have already begun changing that, especially with the the recent arctic battlefield build. There will be a ton of narrative and "fluffy" articles, as well as battle reports. If I am being honest, I personally enjoy the narrative stuff the most.
Please keep one thing in mind when reading my articles. The point and purpose is not to Win At All Costs. I am just bringing awareness to the multitude of aspects and nuances that make Warhammer 40K so awesome. I want all of my readers to have "eureka moments" where they gain information of real value to them. It might come from an artistic terrain article, a strategy article, or even a super in-depth analysis of mission. Yes, you absolutely could take all of the information and leverage it for maximum domination of your opponent, but that would be super not fun for both players, unless they were both looking for that (opposite end of the spectrum from your ideal battles).
The goal is to ultimately enhance the experience both players get from having a grim dark battle. That in and of itself has a ton a variation, depending on what the motivations are of each player and what they are looking to get out of a battle. From your explanation, I can see exactly what you are looking to achieve and get out of your games. I am a player with a very similar mindset. The best way to get really good at something is to practice the same way with the same key core things. There is nothing "wrong" with only having access to a select amount of models or taking the same list repetitively. I would fear that player more than most of the players that change their lists every time.
Be on the look out for much more narrative content focused on exactly what you are looking for, as stated in your comments. I do need to address more playstyles. Some of the best fun that can be had in a game of 40K is when you deviate from the "norm" and play missions while incorporating the really random immersive narrative elements.
I will be compiling my personal favorite narrative elements that I have come across in Warhammer 40K throughout the years. Some examples of this is when you have battlefield-wide effects such as:
Atmospheric effects (reduced movement, reduced weapon ranges, reduced psychic range)
Battlefield effects (Night fighting, mysterious objectives, extra mission rules)
Apocalyptic effects (orbital strikes, meteor shower, earthquakes)
"Sudden Death" mechanics (Open War cards)
"Twist" effects (Open War cards)
"Ruse" effects (Open War cards)
This has given me a very good idea! I will allow the greater community to decide which narrative elements they want to see in my next battle report. I will be posting an article shortly that will have a poll that includes what I think are some of the most immersive battlefield effects. I will give the readers the opportunity to pick one aspect from each of the above six
categories. I will then have a glorious battle with a TON of narrative elements! I will publish that article shortly!
Seriously, thanks again for your comments, perspective, and criticism. It really matters. I hope future content can exceed your expectations and give you something you want to see and read. It won't be everyday, but I will make a very conscious effort for at least 2-3 times a week.