After a brief hiatus, I'm returning to the game with my original army: Space Marines. I used to run a standard Ultramarines gunline, but the Iron Hands style of hitting hard with heavy weapons has caught my attention. I sold my entire army over a year ago, so I'm starting from scratch. So far I've picked up a 5-man Intercessor squad and nothing else. I've got a $55 Games Workshop Gift Certificate, so along with a little spending cash I'm looking to build a small list for casual games with the eventual goal of being able to compete in bigger games.
So far, I've decided on running a Primaris Lieutenant and two 5-man Intercessor squads with Stalker Bolt Rifles, assuming that I can manage without a Captain in smaller games because of the natural re-roll 1's that Iron Hands have with heavy weapons. That brings me up to 239-240 points depending on what loadout I give the Lieutenant (I'm assuming the Stalker Bolt Rifle is worth the 1 extra point?). What are some TAC units that I can pick up to round out a 500 point list to get me back into the game? I've thought about a Dreadnought (Lascannon/Missile Launcher) to take care of bigger threats, since I can use a Strategem to make it a character, but I'm not sure how I'd add anti-infantry to the list. Assuming I bring a Ven Dread, I'm looking at about 120 points to spare. Some units I like are a 5-man Bike Squad or a Heavy Bolter Devastator squad. The Bike Squad doesn't benefit from the Iron Hands doctrine, but the Devastator squad definitely would.
To sum things up, I'm looking at what units would help early as an Iron Hands player (or Space Marines in general), so I can put together a small list to get back into the flow of things. Thanks!