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Are the Scorpius turrets easily removable/swappable?


Ishagu

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The turret will happily sit in place without needing glue and I left the guns unglued, though I bought two and used the spare weapon from the transport version so I didn't have the magnetize the end of the gun. It's been a while since I assembled it so I'm not 100% on where/if you would have to magnetize it.

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Excellent, thanks guys.

 

I'm currently throwing money at my AdMech army. When I've finished adding to it and everything is painted I'll share some pics.

 

I'm adding the following:

 

10 Infiltrators

10 Rangers

6 Kataphron Destroyers

2 Scorpius Disintegrators

Edited by Ishagu
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I look forward to seeing the Disintegrators in particular as not many people seem to have shown their models. Good luck painting that reinforcement wave! :)

I loved them the moment I saw them, and the rules are great - especially if you keep the army Shrouded to give them a better save.

 

I'm very excited to get back to my AdMech. I used to run them alongside a Castellan and some Armigers, but now I'm focusing on building the full army as pure AdMech.

Edited by Ishagu
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What are you planning on with the Kataphrons? I keep flipping around on how to build the three I have, so they get pushed back down the list.

I'll be running 6 with Plasma.

 

The reason being is the Strat. If you have a unit of Kastellans and Kataphrons you can play a Strat that gives both +1 to hit. It means the Plasmas can't over-heat unless shooting at something with a modifier.

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What are you planning on with the Kataphrons? I keep flipping around on how to build the three I have, so they get pushed back down the list.

I'll be running 6 with Plasma.

 

The reason being is the Strat. If you have a unit of Kastellans and Kataphrons you can play a Strat that gives both +1 to hit. It means the Plasmas can't over-heat unless shooting at something with a modifier.

In the servitor maniple detachment you can also give +1 to hit for 1CP and no other restrictions

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What are you planning on with the Kataphrons? I keep flipping around on how to build the three I have, so they get pushed back down the list.

I'll be running 6 with Plasma.

 

The reason being is the Strat. If you have a unit of Kastellans and Kataphrons you can play a Strat that gives both +1 to hit. It means the Plasmas can't over-heat unless shooting at something with a modifier.

In the servitor maniple detachment you can also give +1 to hit for 1CP and no other restrictions

And then keep Daedalosus near for a further +1 to hit on a target within 24". +3 to hit on kataphrons may be overkill but it makes for great AA!

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I am trying to build my first one now and realised I can make it both the transport and the tank with a few magnets, I just haven't figured out how to replace the servitor for the tank version so far.

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