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Question about Fugaris’ helm

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7 replies to this topic

#1
eternal_warrior12

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Greetings to all. Quick question.

If I put the helm on a plague surgeon is his Narthecium range now 6”? It’s seems really good but I do t want to break any rules.

#2
Raktra

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Correct, buuuut honestly the Surgeon’s ability isn’t worth his cost nor the relic. I don’t wanna discourage you, just brace for a letdown.

#3
eternal_warrior12

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Yeah just the 1s is a little rough but at the moment he fits into my list so imma roll him tonight. Is there a support elite that commonly brings the pain in your opinion?

#4
MasterDeath

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If, you know, the Plague Surgeon would improve the FnP or something, that would be great. But imrpoving a FnP is just crazy talk, right? *glares at Chief Apothecary angrily*



#5
eternal_warrior12

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I have faith when our PA book arrives we will be rewarded. Being one of the first codexes released in 8th we are due. And I’m spoiled (ah puns) because I just joined the warband.

#6
Vorenus

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I used the Fugaris Helm on a Plague Surgeon in a game the other day.  I wanted to see if I could make an army of mostly infantry viable, so I had two big blobs of Poxwalkers and three squads of Death Guard walking up the center of the board with Typhus, a Malignant Plague Caster, and the Plague Surgeon.  With careful positioning and the 6" aura I was able to keep at least one member of each of the PM and PW squads (plus Typhus and the Malignant Plaguecaster) within the Plague Surgeon's aura.  I can say that it was still rather lackluster: Re-rolling 1s is better than nothing, but still not that great.  I also had to use Cloud of Flies on the Plague Surgeon every turn or my opponent would have simply deleted him with sniper fire.  But the proof of concept worked, more or less as intended.  The blobs marched up the center of the board while my Myphitic Blighthaulers and Foetid Bloat Drones went up the flanks at speed, and I kept my Plagueburst Crawlers parked in the backfield for long-range indirect fire support with a screen of one more blob of Poxwalkers to keep any late-game Deep Strikers from tagging the PBCs in melee.  By the end of the game almost everything was dead, but I did get a few more successful Disgustingly Resilient rolls out of the Plague Surgeon's aura.  I will say that I think that was almost the best possible circumstances for the Plague Surgeon to shine, and he still didn't really do that.  I might try it again sometime but I am not convinced that the Plague Surgeon is really a viable strategy; I think I will continue to use him, but only when I happen to have 60 points lying over after taking everything else I need/want in a list.  I don't think I will try to build a strategy around him like I did for that game.  Still, it was  a fun, brutal game, so in that sense it was a success.


"I was told there would be cake.  The cake is a lie."  --Sten, DRAGON AGE: ORIGINS

"More corpses."  --Avitus, DAWN OF WAR II


#7
eternal_warrior12

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Yeah I’ve changed mine out for the Tallyman. He will make an impact every combat phase. I wish he was better because he looks so dope.

#8
Wolf Lord Loki

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I used the Fugaris Helm on a Plague Surgeon in a game the other day. I wanted to see if I could make an army of mostly infantry viable, so I had two big blobs of Poxwalkers and three squads of Death Guard walking up the center of the board with Typhus, a Malignant Plague Caster, and the Plague Surgeon. With careful positioning and the 6" aura I was able to keep at least one member of each of the PM and PW squads (plus Typhus and the Malignant Plaguecaster) within the Plague Surgeon's aura. I can say that it was still rather lackluster: Re-rolling 1s is better than nothing, but still not that great. I also had to use Cloud of Flies on the Plague Surgeon every turn or my opponent would have simply deleted him with sniper fire. But the proof of concept worked, more or less as intended. The blobs marched up the center of the board while my Myphitic Blighthaulers and Foetid Bloat Drones went up the flanks at speed, and I kept my Plagueburst Crawlers parked in the backfield for long-range indirect fire support with a screen of one more blob of Poxwalkers to keep any late-game Deep Strikers from tagging the PBCs in melee. By the end of the game almost everything was dead, but I did get a few more successful Disgustingly Resilient rolls out of the Plague Surgeon's aura. I will say that I think that was almost the best possible circumstances for the Plague Surgeon to shine, and he still didn't really do that. I might try it again sometime but I am not convinced that the Plague Surgeon is really a viable strategy; I think I will continue to use him, but only when I happen to have 60 points lying over after taking everything else I need/want in a list. I don't think I will try to build a strategy around him like I did for that game. Still, it was a fun, brutal game, so in that sense it was a success.


Would it be too good if they increased the ability to reroll fails or had a strategem to boost the DR save while near the Plague Surgeon?
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0




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