Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Faction: Astra Militarum


  • Please log in to reply
2 replies to this topic

#1
ThePenitentOne

ThePenitentOne

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 234 posts
  • Location:Ontario, Canada
  • Faction: Sisters of Battle

This is a place holder post- I wanted to create the thread to remind myself about a special rule that I'm looking at for the Astra Militarum.

 

In the Codex, the Platoon Commander is an Elite choice rather than an HQ. This severely impacts the narrative. The Imperial Guard is the largest starting faction in the game, with a battalion in each settlement and a brigade in Aegis City.

 

It is absolutely unrealistic that there would be so many company level commanders, so we need a way to deal with rank. The easiest way to solve the problem is to just count Platoon Commanders as HQ units.



#2
sitnam

sitnam

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 258 posts

I dont know the scale of forces involved in this campaign, but I'd realistically say the Astra Militarum+PDF on a sizable planet would be in the millions; company level commanders should be pretty common imo.


gallery_51296_10593_8492.png

The Order of His Amethyst Heart

The Dancing Scythes Chapter


#3
ThePenitentOne

ThePenitentOne

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 234 posts
  • Location:Ontario, Canada
  • Faction: Sisters of Battle

Orison's Wake is a really small planet, especially by Imperial standards. As an agri-world, most of the land mass is reserved for crops. The total population of the planet would be less than 20k. I haven't completely sized out the Guard, but I'm thinking Aegis City gets a full Brigade + Battalion to start. Each of the 8 settlements would have a Battalion + 1 other specialist detachment- a vanguard, outrider, spearhead, etc. Eighteen detachments all told?

 

So a battalion + spearhead would require 3 HQ. One Company Commander for those 30 Troops + 3 Tanks? Maybe. Three? No way the guard have the expertise for that kind of ratio. 






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users