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HRE/Teutonic Order Concept


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#1
Grey Hunter Ydalir

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I think Ace has had a deleterious effect on me. Maybe I'm just being competitive, or maybe my creative juices have been inspired.
 
Or I've been playing a combination of Kingdom Come: Deliverance, Medieval 2: Total War (Stainless Steel Mod), playing as the Teutonic Order and the Holy Roman Empire. Maybe it's that.
 
Usually when I play a game and I encounter a piece of history or nation, or somesuch that I'm not familiar with, I do my own research. It's actually a great, if anecdotal, illustration on the educational properties of mainstream gaming media.
 
Given it's an area of history I'm already greatly interested and enthusiastic about, but still, the fact remains.
 
In any case, this idea came to me. I've had some real second thoughts over the last hour of wondering how to paint them or write them up, but I thought I'd just launch the thing and see where it takes me.
 
Also the idea of using the Dark Angel monastic shtick, with a different cultural draw and execution of their codex.
 
How did I do as a concept?
 
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HRE military, Knightly order Inspired.
 

Dark Angels Codex + Aesthetic, not successors?
 

Black + Yellow/Silver.
 
Deathwing - Gothic Knights OR Teutonic Order.
 
Ravenwing - Penitent 'Circle'.
 
Companies broken up into 'circles', which recruit, field and maintain their own equipment and specialist divisions, similar to the SW Great Companies or the Iron Hands Clan Companies.
 
"Deathwing" + "Ravenwing" are the Chapter Masters household, an '11th company'.
 
Each 'Circle' is required to provide a tithe of veteran warriors to the Chapter Masters household.
 
'CRISIS' point, when a legendary chapter master dies, the 'Circle of Lords' is thrown into chaos by two main contenders.
 

One Lord X does not want the office yet is supported by most of the other lords.

The other Lord Y desires the office though is not supported by his peers, yet he is willing to use violence and coercion to gain the position.
 
Years of emnity and strife results brief and bloody civil war, ended eventually by intervention from the previously reticent but highly supported lord X. Lord Y is slain in a duel with X.
 
Chapter is united under Lord X, with Lord Y's warriors offered amnesty if they survive a time of penitence. Penitent company becomes a permanent fixture, warriors being assigned for censure which is relatively unusual, as assigning yourself for what you perceive as your own failure is encouraged and as such, is far more common. Officers can veto this decision and warriors are encouraged to see a chaplain for guidance before making an unbreakable oath.
 
Penitent company functions as 'Ravenwing' and are sent to seek out and destroy those that the chapter holds a grudge against, similar to the White Scars hunt.
 
They are holed up in a turbulent sector and are consistently having to battle against rebels, insurgents, pirates and renegades. The chapter is so constantly confronted with the darkness in the human soul, they fight it with extreme discipline and a zealous adherence to a chivalric code, such as only fighting those that take up arms against them. It means their work is never done, but they are battling against a more insidious corruption than chaos, that of indifference to human life and suffering, though they don't always succeed.
 
 

[?]Has Fortress Monestary in the 'Black Forest' region of their homeworld, a lethally dark and dense forest on a world saved of 'death world' status only due to the amount of human colonization.[?] (I'm not totally sold on this, though I like the idea.)

 
 

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The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix


#2
Ace Debonair

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I think Ace has had a deleterious effect on me. Maybe I'm just being competitive, or maybe my creative juices have been inspired.


Truly, I am now responsible for other people's creativity. tongue.png

No, wait...
 

Or I've been playing a combination of Kingdom Come: Deliverance, Medieval 2: Total War (Stainless Steel Mod), playing as the Teutonic Order and the Holy Roman Empire. Maybe it's that.


It's that, definitely that. laugh.png
 

HRE military, Knightly order Inspired.
 
Dark Angels Codex + Aesthetic, not successors?
 
Black + Yellow/Silver.


Are we talking halved schemes here? Halved black and yellow would look neat, you could use silver for detailing and/or weapons.

 

Companies broken up into 'circles', which recruit, field and maintain their own equipment and specialist divisions, similar to the SW Great Companies or the Iron Hands Clan Companies.
 
"Deathwing" + "Ravenwing" are the Chapter Masters household, an '11th company'.
 


Penitent company functions as 'Ravenwing' and are sent to seek out and destroy those that the chapter holds a grudge against, similar to the White Scars hunt.


Are the Ravenwing equivalents in two companies, then?
That arguably makes more sense than having a whole Company of Terminators, given the rarity of the armour.


 

They are holed up in a turbulent sector and are consistently having to battle against rebels, insurgents, pirates and renegades. The chapter is so constantly confronted with the darkness in the human soul, they fight it with extreme discipline and a zealous adherence to a chivalric code, such as only fighting those that take up arms against them. It means their work is never done, but they are battling against a more insidious corruption than chaos, that of indifference to human life and suffering, though they don't always succeed.


Sounds fun.

 

[?]Has Fortress Monestary in the 'Black Forest' region of their homeworld, a lethally dark and dense forest on a world saved of 'death world' status only due to the amount of human colonization.[?] (I'm not totally sold on this, though I like the idea.)


Query: when you say "amount of human colonization", are we talking large amounts of low-tech holdings or advanced, massive hive city sort of colonization?

I won't lie, I'm intrigued by the idea of a bunch of hive city kids being made to survive in an intensely hostile forest as a sort of first test for the Chapter's recruits.


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#3
Grey Hunter Ydalir

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Ace, my enabler encouraging peer! teehee.gif

 

 

Are we talking halved schemes here? Halved black and yellow would look neat, you could use silver for detailing and/or weapons.

 

 

I mocked up few, I think I'd prefer to do halved or quartered really, but I'm not sure what looks better, the yellow is really stark.

 

sml_gallery_26631_1168_8579.jpgsml_gallery_26631_1168_85964.jpgsml_gallery_26631_1168_66085.jpgsml_gallery_26631_1168_21018.jpg

 

And of course, I forgot to put the gridded background on the last one. I hate the blank white and it's irritating that the gridded one isn't the default, but I digress....

 

That's what I got mocked up so far.

 

 

Are the Ravenwing equivalents in two companies, then?
That arguably makes more sense than having a whole Company of Terminators, given the rarity of the armour.

 

 

That's what I thought. They're not a first founding legion, nor a second founding successor, they have what they've managed to preserve over the millennia. They use the 'Ravenwing' to supplement the 'Deathwing'. That said, I feel that's a more valid strategy anyway, the old 'hammer and anvil'. 

 

 

Sounds fun.

 

 

Boundless fun. It'd be like the combination of fighting a never ending insurgency and what often happens in policing, where you simply follow/push crime from one area to another. I can only imagine the mental toll of doing this for centuries at a time would be. Perhaps a relatively healthy relationship with the local Arbites, who'd be themselves a larger and more militant presence than your average Imperial sector?

 

 

Query: when you say "amount of human colonization", are we talking large amounts of low-tech holdings or advanced, massive hive city sort of colonization?

I won't lie, I'm intrigued by the idea of a bunch of hive city kids being made to survive in an intensely hostile forest as a sort of first test for the Chapter's recruits.

 

 

Kind of. There are safe settlements, each one a medieval metropolis the size of Constantinople, Rome, Paris, London. On steroids.

 

The defences are castle like, rather than walled cities that are typical of history (for good reason, but that's not what 40k is for), multi-layered, storied and tiered. Three or four rings deep, etc.

 

I imagine it to be a very dark, sinister world. Xenos creatures of a lovecraftian nature - think like the enemies from the Witcher - that vex any and all that venture beyond the safety of a walled environ. This being 40k, bam it up a notch and have creatures regularly flailing at the walls to access the humans inside, not for food, not to expand or make their nest, just to slaughter them.

 

Organized like the feudal vassals of the Knight worlds, the world essentially fields it's own PDF to constantly fight the enchroaching darkness they live in. Fortified Precinct houses are center to every city 'block' and each block is in turn walled off from the others. Think Attack on Titan walled districts, except more tightly packed to allow for larger populations. Surrounding the cities is an incredibly dense mid-european style forest, the type from every dark grimms tale and sinister arthurian legend. They are kept a good distance from the city walls to allow for farmland and orchards to exist behind the lightest outer-tier walls, yet the trees somehow always seem to migrate closer to the cities without any evidence as to their movement, think overnight growth from sapling to full decades old tree in mere hours.

 

The Lords of the world don't even have the luxury to be 'aristocratic'. They're expected to lead the city in defense, maintenance and growth and their time is completely engrossed in these tasks. Their only benefit is better lodgings in a district with lower population, so the patrols are more effective at keeping the monsters at bay. They have modern weapons, but it means very little given what they fight against.

 

This means that life is a psychological hellscape, survival is only assisted by incredible discipline in all things, from lighting torches, to meal timings and portion allowances, to the clothing you wear and when you wash it. Watching the dark spaces and at all times being aware of who and what is around you.

 

It's such a hell that even the presence of an Astartes chapter merely holds a torch in the darkness. The chapters recruits being used to clear the regions surrounding the cities as part of their training.

 

I want the world to feel inimical to human life, but not in the brutal way of Catachan, but in a very sinister, macabre way. An oppressive darkness coupled with unknowable horrors that literally stalk the dark corners of human civilization. Something the chapter has to fight mirrored in the human soul of those they combat, while being intrinsically tied to their entire existence.

Y'know, something light and cheery like that.

 

Maybe using the Dark Angels codex is having a bad effect on me....


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The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix


#4
Lysimachus

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Lovely theme, GHY, it is indeed very DA in feel, but if I understand correctly not necessarily an actual DA Successor? That might be easier in many ways, you can focus on the things you want to do with them and not have to cover all the usual Fallen/Unforgiven stuff?

A couple of quick thoughts:

Colours: My only concern if you go halved/quartered is that if you're also planning to use lots of robes and/or tabards, a scheme can quickly get very bitty? I seem to remember reading somewhere recently that it's a similar issue with SoB, hence why their armour tends to be only one colour? That said, black and yellow is a cracking combo, very striking!

Circles: A quick thought that went through my head when reading the world description was picturing the settlements as literal circles of civilisation and light in the darkness. Putting that together with the Company designation made me think of the Salamanders recruiting each Co. from each city state? Maybe you could do the same, such a total separation might go some way to explain the rivalry between the different Companies/Circles?

DA/RW: I love the idea of the extra 'Penitent' Circle, it's an interesting thought of them often working beside the veteran Circle, perhaps you could even suggest that the upper echelons are happy for the chance to keep an eye on these penitents? I wonder if it would often be younger members of the Chapter, prideful and fiery, who want to be assigned to this force, almost like Knights Errant?
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#5
Grey Hunter Ydalir

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Lovely theme, GHY, it is indeed very DA in feel, but if I understand correctly not necessarily an actual DA Successor? That might be easier in many ways, you can focus on the things you want to do with them and not have to cover all the usual Fallen/Unforgiven stuff?

 

That's pretty much my motivation. Knightly theme in mechanics, aesthetic and execution, but without the 'dark secret'. Black Templars aren't knightly, they're zealots which isn't necessarily the same thing, they also practice precisely zero chivalric values. So DA it is.

 

Colours: My only concern if you go halved/quartered is that if you're also planning to use lots of robes and/or tabards, a scheme can quickly get very bitty? I seem to remember reading somewhere recently that it's a similar issue with SoB, hence why their armour tends to be only one colour? That said, black and yellow is a cracking combo, very striking!
 

 

I know what you mean. I don't have many models and don't paint many myself, so practically it's less of a concern, but I don't want it to get too busy. I wanted the robes/tabard to be white and black, to both link to the penitent company/lords household and have an overall symbolism tying the chapter together beyond colour scheme. The robes are taken from a typical priests garb for the time, which was a simple white robe with black center, usually overlaid. Also matches the Teutonic colours.

 

I like it, but I can see how it could quickly become a nightmare if not managed properly. I think using the block coloured robes could mean less work for the quartering though! SIlver linings.... rolleyesclean.gif

 

Circles: A quick thought that went through my head when reading the world description was picturing the settlements as literal circles of civilisation and light in the darkness. Putting that together with the Company designation made me think of the Salamanders recruiting each Co. from each city state? Maybe you could do the same, such a total separation might go some way to explain the rivalry between the different Companies/Circles?
 

 

I had that thought after writing it yesterday so, great minds think alike? happy.png

The Holy Roman Empire was typically split into different 'circles' which simply denoted different regions of the Empire and served as my very heavy-handed inspiration for the chapter. In that vein it would make a lot of sense to have each 'circle' company recruiting from one particular region on the world. It makes a lot of sense. I think rivalry is a bit strong, but a deliberate competitive attitude is bred into the recruits beyond survival of the individual, since it would help cohesion and unity for the chapter.

 

DA/RW: I love the idea of the extra 'Penitent' Circle, it's an interesting thought of them often working beside the veteran Circle, perhaps you could even suggest that the upper echelons are happy for the chance to keep an eye on these penitents? I wonder if it would often be younger members of the Chapter, prideful and fiery, who want to be assigned to this force, almost like Knights Errant?

That works really well. It allows a closer eye to be kept on actual problem individuals, as well as those too young and full of fire likely to get themselves needlessly blown to kingdom-come looking to either be noticed, or atone for a crime they are only guilty of in their own mind.

 

Thanks for the feedback!


  • Brother Lunkhead likes this

The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix


#6
Brother Lunkhead

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Greetings Brother Greybiggrin.png

 

Just wanted to give you some quick thoughts. I had to speed through it, so forgive me if my comments and questions have already been covered. I'll give it a closer look later this week.

 

I like the overall theme.... heavy handed or not, the symbolism is good. I like the yellow and black livery and think the quartered look gives it the best balance, especially with the black tabard. Even the black figures on the left and the white figure on the left look nice. Perhaps the all black could be used for the novices and all white for veterans and/or command staff. I like the idea of the Penitent Company..... are these your questing knights?

 

I'll have more later..... hope you have more toomsn-wink.gif


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#7
Grey Hunter Ydalir

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Greetings Brother Greybiggrin.png

 

Just wanted to give you some quick thoughts. I had to speed through it, so forgive me if my comments and questions have already been covered. I'll give it a closer look later this week.

 

I like the overall theme.... heavy handed or not, the symbolism is good. I like the yellow and black livery and think the quartered look gives it the best balance, especially with the black tabard. Even the black figures on the left and the white figure on the left look nice. Perhaps the all black could be used for the novices and all white for veterans and/or command staff. I like the idea of the Penitent Company..... are these your questing knights?

 

I'll have more later..... hope you have more toomsn-wink.gif

 

 

I'm now having three different chapter ideas circling round in my head and I've been meaning to address the two I've had in development already with updates but just haven't gotten around to it so far. Ah, such is life.

 

In a way the penitent chapter are questing knights I suppose, since they're sent on 'quests' to slay great enemies, or perform dangerous crusade-style actions to redeem themselves in the eyes of the chapter.

 

In one way it's a way for those under censure or self-censure a means of redemption, while in another it is a way for a more zealous, confidant or over-active younger member to gain a measure of respect among his peers.


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The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix


#8
Grey Hunter Ydalir

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Alright, so a couple of things as an update. 

 

Unfortunately not every day gives me the ability to sit and bang out some 40k stuff so I know it's been a while between drinks. Sometimes you're just not in the right headspace either. And yet here I am. Anyway...

 

I think I'm happy with the quartered scheme for the main force, with the 'Teutonic' scheme for the 'Deathwing+Ravenwing' component of the chapter.

 

I like the homeworld being a paranoid mess of creeping dread. Perhaps I should scale it down a tad to make it somewhat livable but the concept just resonates somehow. Yes I'm praising my own ideas. Yes it is crass as hell.

 

Moving on.

 

I also think I've landed on a reason for the chapter to be where they are. They are essentially deployed to cement an Imperial claim on a region of space, relatively close to the cicatrix maledictum (think somewhere roundabout the homeworld for the Emperors Swords on the nihilus side, or the Tigers Argent home if I decide for them to be across the pond).

 

The region of space previously cut off from the galaxy by a warp-infused nebula. I kind of wanted it to be kind of thing that was done as a real 'rapid' response type of deal. The chapter was founded rapidly and sent off as soon as they were at deploy-able strength, like 50 or 65% strength. They barely get themselves situated and operationally stable in the region, beginning work supporting Imperial colonization and conquest in the region, when the cicatrix maledictum hits like a freight train.

 

They find their barely operating region is an oasis from the warp storms worst effects, but the Imperial efforts are basically kicked in the teeth and it all turns to anarchy. So they have to by necessity put their power-armoured boots down and force everyone to listen to reason. To an outsider looking in it could appear like empire building by the chapter, perhaps old Rowboat would see shades of his unremembered empire, both in practicality and in how perhaps other officers around him would snap to judgement of the chapter, something he was wary of in ages past.

 

As it stands the chapter has taken the lead with Imperial forces nearby, and have forced their overall leadership on the remaining structured Imperial Assets. They are in a desperate bid to recruit as heavily as they can to make up for low deployment numbers as well as being forced to have multiple ongoing deployments within the same system.

 

Their fleet, along with remaining naval assets are performing double duty with every operation from blockades, convoy protection and pirate hunting to planetary assaults and deployments.

 

Think of it like this. There's one chapter homeworld that's set up and operational. There's a small Imperial Naval presence that was deployed to protect colonists, along with an Imperial Guard expeditionary force to be the gun behind the diplomatic arm of the colonists. One relatively small mechanicus forge-ship, which was supposed to only be present to assist Imperial efforts and survey the region for anything valuable to the wider Mechanicus, which has now been forced into the role of primary manufactorum for the region after assisting the chapter double-time with the building of their Fortress Monestary, and as such the chapters forges have been 'loaned' to the mechanicus present on the condition that the chapters needs must not be left wanting, as such the mechanicus ship has wedged itself into geo-stationary orbit above the monestary, leaving it a rather daunting target to any renegades.

 

This has had the happy-knock on effect of bringing a higher level of technology to the world. Not enough to destroy it as a recruitment base and make life 'easy', but enough to ensure a higher percentage of natives survive to have more children overall, leading to a larger recruitment pool for the chapter to work with. Again think a feudal knight world, but without the knights.

 

I had the thought that it may well have actually been a knight world, but one who's lords were tyrants and slavers. When the population rose against them and destroyed their rulers, they had the unfortunate realization that even though their aristocracy had been bastards, they had actually been keeping the darkness back as well, much to their extreme displeasure.

 

Though perhaps this is a bit much, given how much other stuff is going on in the region already.

 

 

Then when Big Bobby G's agents find them, they are initially called into censure for what appears to be the building of their own empire. However Big Blue intervenes and comes down on their side, having a certain amount of sympathy for their situation, though not at all revealing why, and reinforces them with Primaris and stabilizes the region before bouncing once again. It's the easiest and most expedient way to stabilize this area of space given the chapter is ostensibly loyal and fighting for the Emperor after all.

 

 

Only thing I can't nail down is a name. I just draw a complete blank here.

 

Any criticism or suggestions would be greatly appreciated.


The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix


#9
Brother Lunkhead

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Nice work on this one Brother Greythumbsup.gif

 

Posted Yesterday, 10:16 PM

 

I like the homeworld being a paranoid mess of creeping dread. Perhaps I should scale it down a tad to make it somewhat livable but the concept just resonates somehow. Yes I'm praising my own ideas. Yes it is crass as hell.

 

You're allowedmsn-wink.gif It makes perfect sense considering where they are located.

 

I also think I've landed on a reason for the chapter to be where they are. They are essentially deployed to cement an Imperial claim on a region of space, relatively close to the cicatrix maledictum (think somewhere roundabout the homeworld for the Emperors Swords on the nihilus side, or the Tigers Argent home if I decide for them to be across the pond).

 

Looks good.

 

The region of space previously cut off from the galaxy by a warp-infused nebula. I kind of wanted it to be kind of thing that was done as a real 'rapid' response type of deal. The chapter was founded rapidly and sent off as soon as they were at deploy-able strength, like 50 or 65% strength. They barely get themselves situated and operationally stable in the region, beginning work supporting Imperial colonization and conquest in the region, when the cicatrix maledictum hits like a freight train.

 

Once again, makes perfect scense, especially in this region of Imperial space.

 

They find their barely operating region is an oasis from the warp storms worst effects, but the Imperial efforts are basically kicked in the teeth and it all turns to anarchy. So they have to by necessity put their power-armoured boots down and force everyone to listen to reason. To an outsider looking in it could appear like empire building by the chapter, perhaps old Rowboat would see shades of his unremembered empire, both in practicality and in how perhaps other officers around him would snap to judgement of the chapter, something he was wary of in ages past.

 

I definitely get it...... "We're here to save you. We don't have time to be Nice Marines." I'm sure  the Primarch would back them up on thisyes.gif

 

Lookin' good Brother. Everything is well reasoned out and looks interesting. I'm looking forward to seeing details when you have time.

 

...... Just one thinghappy.png Who is this "Rowboat" guy you are referring to,.... or is that just more of your bad spellingmsn-wink.gif biggrin.png


Edited by Brother Lunkhead, 06 February 2020 - 10:50 PM.

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#10
Grey Hunter Ydalir

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So interestingly, agents of old Rawbutt Girlyman Our Spiritual Liege must have gotten wind of my willful irreverence toward the Lord Commander of the Imperium and in censure, slagged the hard drive on my home computer. So that's been fun.

 

Now I've been thinking a lot about these guys recently, seemingly haven taken precedence over my other two projects and so have decided to work on them a little.

 

As such in a way of getting back into the mood and keeping things moving, I've just committed a bit of a flow of consciousness to paper here, since I don't have my resources at home that I used to. Ah well.

 

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

Dagon's Reclamation. 

 

Imperial records show that, at the tail end of 738.M41 a region known as Dagons Rift in the Ultima Segmentum suddenly 'cleared' in a matter of months. Previously the area of space had been avoided due to a warp-infused nebula that was known to swallow flotillas whole, regardless of their allegiance. It had been theorized that a world within the region had fallen to chaotic corruption and spawned a rift large enough for it to seep into the nebula surrounding it. These theories however were moot as the nebula first receded, then vanished altogether. 

 

Additional Mechanicus monitors and ships were sent to investigate, their reports flowing back with Alpha Prioris status, multiple habitable worlds that had been locked behind the nebula were now free to be claimed for the Imperium. These worlds had seemingly been cut off from the Imperium for millennia, with no record of when the area had been lost.

 

An Explorator fleet was quickly organized at Forgeworld Metalica, with elements of the Imperial Navy also assigned to act as escort and transport for an Astra Militarum battle-group to represent the Imperium's interests, not just the Mechanicus. The 26th founding had officially been deemed complete mere weeks before hand, and as such, an opportunity was capitalized on by an unusually forward thinking adept and a final chapter was founded. No Emperors Tarot, nor High Lords imperative, this last-born chapter was purely to maintain and secure this new region of soon to be Imperial territory.

 

Given the speed of action this expedition entailed, the chapter was given a hard deadline to deploy by and as such joined the assembled fleet with a nominal 500 battle brothers on record, though the truth was some of those marked as such were still enduring their final implants and a far higher ratio of Scouts than usual, with barely enough Powered Armour to outfit those that bore than honour, with some even being painted in the chapters livery during transit.

 

With even standard line equipment being irreplaceable, the chapters leadership - an Imperial Fist cadre lead by Captain Allard - was assured by the Mechanicus that the Explorator fleet would be able to provide them the means of production as soon as they were set up to do so, despite the ability to do so being very much unknown at this stage. A Schrodinger's promise would have to do as the Captain put his numerically poor chapter through it's paces in training both before and after departure, using any and all ships and personnel available to him. Mechanicus Skitarri, Servitors, Naval Arms-men and Imperial Guard troopers would be pitted against the Astartes, as well as each other in a never-ending series of war-games and exercises. Through constant rotation through a pain-glove, even during sleep cycles and never ending war-games, the half-chapter that emerged from the warp in Dagons Rift were razor focused and as disciplined in action as any Astarte could hope to be.

 

An unforeseen consequence of these actions was the overall fitness and preparedness of the Imperial Guard regiments assigned had been greatly improved, a competitive atmosphere developed between both the trans-humans and their mortal combatants. This bled over into the chapter and allowed them to have a greater understanding of their human allies.

 

The fleet arrived close to the most densely packed system in the region and was immediately hit with a wall of noise. Radio frequencies from many planets and old stations blasting into space. Wide band transmissions from many different peoples, factions and settlements all clashing with one another, two Mechanicus junior adepts tied into the communication systems fainted instantly, their implants too low grade to filter out the blast of overwhelming white noise.

 

As it turned out the worlds locked behind the Rift had survived and some had even come along at their own pace, becoming what had been commonly seen during the Great Crusade, various levels of technology, religion, mythos and politics. The fleet was unexpected and violently opposed, though constant internecine warfare between the worlds and nations had kept any from dominance and as such the following conquests were rapid and violent. None could stand alone against the forces of the Imperium and most fell before the greater whole were aware they were being conquered. Ultimatums were given and promptly ignored in many cases. Worlds crumbled and the once proud armed forces were decimated.

 

Not all however were so 'civilized'. A couple of uninhabited worlds, a resource rich feral world earmarked by the Mechanicus for exploitation One world possessed a dark-age culture, remnants of STC derived technology, and an initially misunderstood pathological dread the deep, dark forests that almost completely covered their world. What came to be understood however, was that the planet actually merited a Death World classification, as evidence of the dark horrors that infested it presented themselves. Yet the people of this world endured, enduring daily almost unending dread of what lay beyond their walls.

 

The world and it's people impressed Captain Allard and his chapter and requested the world by right of conquest.

 

 

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It's a bit long and rambling, I know, but I kind of wanted something on the page, as it were.

 

Thanks for reading, I think. But now back to it, duty calls after all!

 

There's no rest for the wicked, I swear....


Edited by Grey Hunter Ydalir, 20 February 2020 - 04:26 AM.

  • gripschi likes this

The Octaguide.
The Thousand Marine Myth.

On the scale mismatch of bolts and bolters by Coldfyre

Commissar Molotov's Castigators - Essential reading for IA Creation.

"...I have seen the birth of this world and I have seen its death. I walked with the first men and I shared a beer with the last. For me everyone is both old and young at the same time as a million lifetimes pass before my eyes and humanity is like the grains of sand in the desert, each breath to me a sigh in the vast never-ending vacumn of space."
-Silver Phoenix





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