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How would you change Ultra's strats?


emperorpants

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If you could change some of the strats, which ones would your throw out, which ones would you keep, and which ones would change a bit?  I personally think that our chapter specific strats aren't bad, but not great either.  We have some real stinkers, and some quite good, if somewhat situational, ones.

Edited by emperorpants
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Off the top of my head, the stratagem that lets us add 1 to leadership at the start of the morale phase need to be done away with. Just why? We’re +1 anyway, and if morale was an issue despite the in-built re-roll, you’d just spend 2CP to auto pass.
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Martial Precision: 1 CP to automatically hit with a single attack is just a bit...ok. I mean, it's kind of the same as a CP reroll, but you do it beforehand - but our accuracy is great (as Astartes), so it's just kind of a dud. Not sure how to change it, maybe something like, "Select a unit that is chosen to shoot or fight with: once, until the end of the phase, when you miss with an attack, you can choose for it to hit instead." Still not great, but would give some reliability instead of just CP expenditure.

 

Avenge the Fallen: again, 1 CP to give reroll 1s to hit against an enemy unit that kills one of our units. Considering we have reroll 1s/all to hit out the wazoo, it's just rarely ever useful. If it affected wound rolls of 1 as well, it might be more useful. Sons of Guilliman is kind of the same thing, but at least you can use it for units that have swung away from your reroll auras (eg, Bikers, or fire support units hanging back like Devastators; or a unit of Intercessors that is holding a backfield objective).

 

And as NKirkham24 said, Courage and Honour giving +1 Ld to all units is just naff. We get +1 Ld from our Chapter Tactic (well, for actual Ultramarines and Inheritors; I guess it could be useful for other Successors, but Marines don't have problems with Morale in the first place), so this is pretty worthless unless the enemy has a whole bunch of -Ld effects (which are uncommon anyway because the game and various factions make Ld/Morale an absolute joke). I'd rather it had some kind of combined arms effect, something that boosted a unit in shooting and fighting; or some kind of defensive buff to help hold the line. Maybe something like the Salamanders' Self Sacrifice stratagem to protect another unit, or some kind of FNP save...just, something more useful.

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I quite like Martial Precision for those armies that have vehicles that -2 to hit or worse with a Lascannon in a Tactical squad that isn't getting the benefits of rerolls.

 

Similarly I also really enjoy Avenge the Fallen. Thematic and means I don't have to babysit my army in a character bubble but can get some board control.

 

I also don't rate Courage and Honour much. As thematic as it is, it's just not that useful.

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Maybe ultras could get a strat that allows for re rolls of 1 for saving throws.  Like a normal save is one cp and an invulnerable save would cost 2 cp.  A unit could only use it once per game for a single phase.  So multiple units could use it through out the game, but they could each only get one use of it.  Or do you think that would be too powerful?

 

Maybe there could also be a strat that gives an ultramarines infantry unit a +1 to wound as well...

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I quite like Martial Precision for those armies that have vehicles that -2 to hit or worse with a Lascannon in a Tactical squad that isn't getting the benefits of rerolls.

 

Similarly I also really enjoy Avenge the Fallen. Thematic and means I don't have to babysit my army in a character bubble but can get some board control.

 

I also don't rate Courage and Honour much. As thematic as it is, it's just not that useful.

I agree about martial precision.  I find myself using it more than I thought I would, and I usually use it on a tac squad with a las cannon.  Although once I used it combined with hellfire rounds on a heavy bolter dev squad marine (the last of his squad).  He was holding down a critical objective and had abaddon heading his way.  He was the only thing that could shoot abaddon at the time and abaddon had two wounds left after he finished off Calgar.  So boom, auto mortals with those two strats combined and the lowly devi squad marine finishes off the scourge of the galaxy in order to hold a critical objective.  Epic stuff.  lol

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martial precision: change to being, unit ignores minus to hit.

Courage and honour: change to roll 3 dice for charge rolls discard the lowest.

Sons of gman: change to hit and wound rolls.

Avenge the fallen: permanent plus 1 to wound and up it to 2 cp.

Tactical expertise: change to 6s generate another automatic hit.

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Does anyone think GW will actually modify any of our strats anytime soon? I think we made out rather well.

Nope, but it's fun to talk and think about!  Just a fun thought exercise about what we would do if we were in charge.  :)  Also, who knows, maybe we will get some additional things later on down the line.  Like perhaps when 9th edition drops.  

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We have so many other better strats though. +1 anything is such a no brainer but we are meant to be tactical.

How tactical are ineffective strats? Cuz I was under the impression that tactical things were also efficient and effective, not just a collection of things that are occasionally useful if the moons align on the 25 of March with chants done in ancient Latin by a seventh son of a seventh son.

 

That said some of our strats are indeed useful and good. But we really do have some terrible ones, and even our good ones aren't really close to what other chapters get.

 

Let me say it again though....ultras are good. No one is saying they are bad. We just really did get the short end of the astartes stick this time and it's fun to think of things that could have been done different. Care to contribute? :)

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Come on man, let's get back on topic! Would you nerf some ultras starts if you could? The thread is just about changes you would make, they don't have to be buffs. It's just about what you would personally do if you could. Perhaps you would leave them as is? That is also a valid response! Chill out, realize it's all just a fun thought experiment, and contribute man! :) Edited by Captain Idaho
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For me ITC is not the end all be all. I do play there missions though from time to time never had a problem with any other chapter.

Cool. I get that, I honestly do. :) I probably play ITC around 50% of the time, if I had to put a number to it. I'd go crazy if I had to play ITC all the time. Have you tried the new maelstrom yet? What are your thoughts if you have?

Edited by emperorpants
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I’m not a fan of maelstrom but I’ll play it. We have lots of good strats for it imo.

Agreed. Being able to get rid of your cards and pick all new ones is very powerful in maelstrom. So far I am liking the new maelstrom alot better than the old version, but it's not something I'd want to play all the time.

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I’m not a fan of maelstrom but I’ll play it. We have lots of good strats for it imo.

Agreed. Being able to get rid of your cards and pick all new ones is very powerful in maelstrom. So far I am liking the new maelstrom alot better than the old version, but it's not something I'd want to play all the time.

 

 

What is this strat called? I've only recently started on the maelstrom games and i've not noticed this one. 

 

Thanks in advance. 

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What is this strat called? I've only recently started on the maelstrom games and i've not noticed this one. 

 

Thanks in advance. 

 

Tactical Insight; 2CP. "Use this Stratagem after generating your Tactical Objectives if an Ultramarines Warlord from your army is on the battlefield. Immediately discard your Tactical Objectives; for each Tactical Objective that you discarded, generate one Tactical Objective. You can only use this Stratagem if the mission you are playing uses Tactical Objectives. You can only use this Stratagem once per battle."

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