Ok, so I've had some time to ruminate on this, and I'm still quite excited by the Exalted GD rules. A Bloodthirster with +2" to charge suddenly becomes a viable addition to a Bloodletter Bomb.
Edit: there are some Matched Play rules I wasn't taking into account. That throws a spanner into the works a little, but it's still workable.
My new plan is to run a pair of Exalted Bloodthirsters at 2000pts. The first has the Blood-Drinker Talisman and chooses the +2" charge ability. The second rolls the Exalted abilities, and depending on the results, may also be given the Armour of Scorn as a relic (since that happens before the battle as well) to try and keep it alive as long as possible.
The deep striking Bloodthirster could be used to eat overwatch, since it has a reasonable chance to regain the wounds it loses. The walking Bloodthirster will have at least the Armour of Scorn to keep it alive, or possibly a defensive Exalted ability or two.
There is still the current RAW ability to play the Exalted strat twice on the same Bloodthirster, so I could choose the Battle-lust ability and one of the defensive ones to go with it. But I still expect that to be FAQed.
My original plan, that will still work in Narrative games (as rare as those are in my group now) but not in Matched:
Roll for the abilities randomly on the first; if I get the +2" ability on that, then I'll roll randomly for the second one. If I don't get the +2" ability, then I'll simply choose it on the second. Then, during deployment, choose that Bloodthirster to set up in the Warp. Chances are, the other Bloodthirster will have some ability (or combination of abilities) that helps to protect it, and it will be run with some allied CSM monsters (Disco Lord, Blood Slaughterer) that will help with target saturation.
The first Bloodthirster will be given the Blood-Drinker Talisman. If it's the one in the Warp, then it can be used to eat some overwatch; it'll likely regain a lost wound or two to help keep it in the top bracket. If it walks, then it'll hopefully be able to soak up a little damage before getting some wounds back in combat.
If the second Bloodthirster is the one in the Warp, then I probably won't bother spending a CP to give it a relic; maybe the Crimson Crown if I feel generous. However, if it has to walk then I'll probably give it the Armour of Scorn to help soak up damage from shooting.
Another thought is to run a single Bloodthirster, but if I don't roll the +2" ability then simply play the strat again and choose the ability specifically. However, while this is currently allowed (unless we're missing something from the leaks), I expect it to be FAQed out.
Edited by Cheex, Yesterday, 07:08 AM.