If you could snag more scarabs I'd take them over the deceiver. Your list is already super mobile. Getting in turn 1 shooting and charges shouldn't be too difficult. As your DDAs are your only high strength anti tank, using them to screen is going to seriously inhibit your firepower. I'd bump your scarabs up to 6 per squad and grab two more wraiths.
Also, if you're planning on using the destroyer Lord to buff your destroyers they need to be in the same dynasty. Id also consider taking the nanoscarab casket on him instead of the blood scythe. D3 wounds back on your turn and your opponents, plus a chance to self res makes for a tough to remove destroyer Lord
I did end up going with the Nano-Scarab Casket, but the plan was to have him buffing the Wraiths. Reading this now I realise I completely forgot the self-res part of the Relic, which could have been pretty big. The Deceiver didn't end up doing much for me, I definitely agree it was surplus to requirements. Max also doesn't tend to run much in the way of Vehicles, so that's not a major concern.
In other news, Destroyer Lord conversion is complete;
So, Marine rematch. I'm very much struggling with their ability to deploy halfway up the field, and I also feel like my list doesn't have enough damage output.
It was Mission 1 from the ITC pack, and we tried out an approximation the ITC top table terrain deployment (this pic was taken post game, so everything was moved a little.
My Secondaries were Engineers, Butchers Bill & Gangbusters.
His Secondaries were Engineers, Headhunter & Gangbusters.
He deployed with scouts on the Top Left & Middle Right objectives, Eliminators in the Midfield and the rest of his forces split between the Top Middle and Top Right of the board with his Engineer Intercessor Squad in deepstrike. I deployed the majority of my forces hidden in the Ruin on the Bottom Right and my DDA's to both the Left & Behind the Ruin - trying to avoid as much fire as possible. I also has a unit of Wraiths in the Right of my deployment to threaten the Scouts.
He redeployed his Centurions in the Center Board, and I moved a unit of Wraiths away from them and behind his firebase in the Top Right.
Max got T1, and I failed the Seize roll (prior to the redeploy of course).
He moved the Centurions up the field and unloaded the Hurricane Bolters into the Destroyers, killing 2. Everything else was happy to sit still, and the Suppressors, and 1 Dread unloaded into the DDA on the left of the ruin killing it. I didn't bother using Quantum Deflection as all the Suppressors could draw LoS to it but not the other DDA's, so I saved it for his next target - the Right-most DDA. This was a good move, and it survived his other shooting with 9 wounds remaining. His Stalker Bolt Rifles killed 2 Wraiths, and the Ven Dreads moved up to charge them.
In retrospect this was definitely a poor place to put them - my aim was to try and pull some focus from the center of the board and buy some time for the rest of my units, however I put them close enough that both Dreads made the charge - and Flat 3 damage attacks was more than enough to see them off, 3++ or not.
After reanimating both Destroyers I moved them out of the ruin into LoS of the Centurions and moved both the Wraiths and Destroyer Lord into position to mop up. Worried about the potential overwatch I hid them behind the big vat in the top right, with only 2 of his models able to see. The Tomb Blades moved out into the middle of the board, hiding from the 2D Stalker Bolt Rifles behind the crates. The Deceiver then popped his head out and caused a solid 3MW to the Centurions.
In the Shooting Phase the Destroyers activated Extermination Protocols and targeted the Centurions, causing 7 unsaved wounds even through Transhuman Physiology. Unfortunately I rolled very poorly, and even with a CP reroll only managed to finish off the 1 wound Centurion and killing 2 other models. My 2 DDA's opened up on a Suppressor Squad and an Eliminator squad - but through a combination of poor rolling and good saves Max only lost 3 models.
The Wraiths made the charge - just - so I CP'd the 2 to ensure I could get them in comfortably while leaving room for the Destroyer Lord. They did however take a handful of flamer shots, killing 2 before they made it in. MAx used Transhuman Physiology again, but this time I rolled hot and finished off all 3 Centurions before he got chance to Interrupt and at my DLord.
We ended the turn with him both holding and killing more, but I got Hold 1/Kill 1 and maxed out Gangbusters so I was reasonably pleased with T1.
Score: 7-6 to Max
Not much moved here, the Ven. Dreads. moved back towards the Intercessors and Lias moved back safely away from the Wraiths. He did move into the Tactical Doctrine to start racking up the Headhunter points.
Straight into the shooting phase, Max's Captain pointed his Korvidae Bolts into my Destroyer Lord, causing 4 wounds even with a CP reroll. He survived the Ex-Tenebris LT, but a unit of Eliminators saw him off with their mortal wound output. I forgot the Nano-Scarab Resurrection here, if I had remembered it I could have cleared up his left side objective holders pretty well.
He chipped a couple of wounds off one of the DDA's and killed 4 of the Destroyers, but otherwise didn't do much this turn.
My Turn 2
Resurrections went well again, with 3 of the 4 dead Destroyers coming back.
I moved the Wraiths up directly below the 2 units of Eliminators for a 5" charge. brought the Destroyers forward - making sure to keep them all edged onto Terrain.
I spent my last CP on the Destroyers, and split fire to try and clear out a unit of Suppressors and Eliminators - however I rolled poorly on the Damage rolls against, only killing 3 models across the 2 units. The DDA's both shot at Eliminators, with 1 rolling 6 shots and getting 5 unsaved wounds through onto the Eliminators while the other only rolled 2 shots and didn't kill anything. The Tomb Blades cleared out the Engineer scout squad on the Bottom Right and stayed cowering behind the LoS blocking Terrain.
Here it went wrong, with the Wraiths failing their charge with a roll of a 4 and no CP to reroll. Bugger.
I managed to get Butchers Bill, Engineers & Kill More, while Max Picked up Hold more, Headhunter and Engineers.
Score: 12 - 11
Failing to deal with the 2 unit of Eliminators cost me here, as the Cryptek was nailed through the wall very quickly - leaving plenty of snipers to both drop the Deceiver down to only 2 wounds and kill the Lord through the wall (Korvidae Bolts & Master Marksman is a truely disgusting combination when you have 4W characters that cost far too much). The Destroyers took a pounding, dropping down to only 2 models and a couple of the Tomb Blades were picked off. While this wasn't a overly devastating turn, it definitely felt like a turning point - not being able to keep my 5++ on the Destroyers plus the better resurrection spelt the end of them.
I failed 3 of 4 resurrection rolls on the Destroyers and both on the Tomb Blades. Oh well, can't roll hot on that every time, and I'd been fortunate until this point.
I moved the Wraiths up behind the Eliminators, the Deceiver forward to threaten the Middle Right Objective held by a squad of scouts and the Destroyers to threaten the Top Right Objective. The Tomb Blades moved centrally to grab the Middle Left Objective. I split fire with the Destroyers, trying to clear the objective and also clear the Stalker Bolt Rifle unit with the Tomb Blades. The entire Stalker Bolt Rifle squad died, but only 3 scouts went down.
The Destroyers charged the scouts, the Deciever charged another Scout Squad and the Wraiths charged one Eliminator squad and piled into the other. The Wraiths did their job, eating 3 Eliminators but both the Destroyers and Deciever bounced off the scouts - meaning Max held 3 Objectives to my 2.
Score 17 - 15
T4 and wrap up
Unfortunately at this point I've failed to clear enough firepower away, and Max clears the Destroyers and Tomb Blades leaving me with only some Scarabs and the 2 DDA's while he still has roughly half his list spread firmly around the objectives. From this point Max starts picking up the Bonus Objective too, pushing him further into the lead.
Over my turns I manage to max out my Secondaries, Butchers Bill on T4 and Engineers on T5 while picking up Hold 1 through T6 and Kill 1 until T5.
Final Score 31-22
After this game I was pretty dejected, Max is one of the better players I get to practice against but we tend to go pretty even overall - however over the last 2 games (including a restart after he blew me out of the water T1 in one of our games since a T2/3 Victory doesn't make great practice) I've not felt like I had a real chance a winning at any point - even against an army I understand inside out (having a Ravenguard List myself).
However, looking back at both my list and some of the mistakes I made I still think this list might have legs. I'm not overly impressed with the Tomb Blades, and as pointed out above the Deceiver doesn't do much for me.
I might try a variation on Eulis' list next, subbing the Tesla Tomb Blades I ran out for Tesla on the Doomscythes and some tweaks along the way. Plenty of thinking to be done, and unfortunately I'm not sure going Wraith heavy is the answer I'm looking for, as much as I like them.
Starting to get to the point I need to nail down my Throne of Skulls list now, I have exactly a month to get it sorted so ideally I need to decide on a list within the next 2 weeks.