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Dreadmad's Necron Plog, from beginner to Pokemon Master.

Necron Necrons Escalation League Plog Battle Report Batrep

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#26
dreadmad

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Ok, 2 battle reports today! Both were Maelstrom of War, 1750pts and were against Dark Angels and a 'Monster Mash' Iron Warriors list.

I'm going to do shorter write ups as my brain is fried, and I'm not sure I'll have any spare time until next weekend to post these if I don't do it tonight and then I have some summery thoughts on the list & Necrons in Maelstrom generally.

My list;
Spoiler


When list building I often take things to extremes, and sometimes it takes playing games to work out why a list simply isn't great. You can probably see the issues here already, but I'll go into that later on.

Game 1 was Vs Rob's Dark Angels. I was excited to play them as I wanted to play a non-RG Marine list, but Rob had also thrown various ideas and combos at me that I wanted to see play out on the tabletop.

Rob's List
Spoiler


It's fair to say, not the most disgusting list in the world. Definitely not a patch on the Iron Hands Juggernaut steamrolling LVO and something I felt reasonably confident going into!

Terrain & Deployment
Spoiler


The terrain is sparse, this is deliberate as the Tables at Warhammer World - although visually pleasing - offer very little in the way of LoS blocking, and I wanted to practice for the tournament conditions. Deployment was Pointy Dawn of War (I believe it's called Spearhead Assault)

I lost the roll off to go first. This made the 4th game in a row (all against Marines) that I had gone second. It also came after I had spent the last 5 mins or so during deployment arguing my dislike for Seizing the Initiative - and having pointed out that I'd ended up going second in every Marine game so far. Obviously the universe was listening and I should learn when to keep quiet!

Rob's Turn 1 had him pushing out of his deployment using the snazzy new Litany DA get that allows them to count as stationary even if they moved - definitely a strong one, coupled with the DA Chapter Tactic you get an Iron Hands LiteTM. In his shooting phase he killed 9 of the 11 Destroyers, even sat in cover & half near the Cryptek. Oof.

Fortunately, the terrain had some LoS blocking and I got away with leaving 1 from both squads alive - which was incredibly fortune for me, and the only thing that kept me in the game. He also managed to kill a Doomsday Ark - killing a total of 710pts & scoring 5VP by the end of T1.

My T1 had me rolling hot, getting 3 back into the 5 man squad and 4 back into the 6 man squad after burning my Resurrection Orb. Definitely a bit of a gimmicky pick, but it was useful in both games.

I moved my Doom Scythes forward to move block him.from taking any more footing on the board and dropped the Mortal Wound strat on Azreals moving Castle. After using a CP on the Company Ancient I managed to kill him and a single 5 man Tac Squad. Not the greatest ROI, but the banner had to die before too got to shoot me back. At the same time the Destroyers Veiled over to the far right, away from the Leviathan and the other squad moved up to join them with the Destroyer Lord.

Spoiler


Shooting was overall successful, I ignored the Leviathan knowing how much firepower it can soak and removed both Dev Squads & some other bits and pieces. In retrospect I think the DA +6" range means that the Leviathan can't be ignored at all, and I should have focus fired it down T1 as a 38" threat range is truely terrifying.

Spoiler


After this he slowly chipped away at my tanks, and I chipped away at his midfield until neither of us had all that much left to speak of. He moved his Apothecary forward, then burnt a strat to move it again (for something like 36" total movement) and then burnt MORE CP to bring some Deathwing Knights in for a short range charge on one of my Doomsday Arks. This is a fantastic combo, and definitely one to look out for when playing DA - it can get the Knights pretty much anywhere they need to go with a much closer Deepstrike than usual.

Other highlights include;
  • His Chaplain taking near lethal damage on the charge against one of my Doom Scythes, and then getting punched in the face on a 6 and failing his armour sace (he did CP it and survive on a single wound - but it was a very satisfying moment).
    Spoiler
  • My Mephrit Doom Scythe doing 5 unsaved wounds to the Deathwing Knights, killing 3! I was less impressed when I realised he can also do a resurrection with his Apothecary, bringing a Knight back after I nearly cleared them off - spelling the end for a wounded Doomsday Ark.
  • 14" Flamers on the Leviathan. Turns out, that's a pretty big swathe of the board!
The game ended in T5 after I lost my last squad if Destroyers. It wasn't overly close, although going second does seem to be a major issue against Marines when you can't hide.

It's reaching midnight here so the second game will have to wait. As for the list, the major issue is it just has very little board control. I think I could get away with it in some formats, but definitely not in Maelstrom - especially when the Necron specific Maelstrom cards are so woefully bad. This is especially painful when you end up having to keep every take/hold card - not ideal when you cede board control immediately! It also just doesn't have the damage that you'd think it should if you come from playing another gunline army.

Realistically I think my best chance for success in Maelstrom is going to be with a core of 25 Immortals with the Standard Sautekh Battalion. I don't have time to get cute with finding an off meta combination that eschews troops before the end of the month, and even though they will melt to Marines at least I'll have a better shot at playing the mission. I think I'm best off dropping the planes, since they won't help me get that much needed objective control (well, not directly) and I'm liable to make a major positioning error 3 games deep and fly a plane off the board.

Current list thoughts are something along the lines of 25 Immortals, Imotekh, 3 DDA's, Destroyers, Scarabs & Wraiths if I can fit them in. I'm interested to hear what works for you guys in the Marine match up though, being 0-4 against marines and 2-0 against non-Marines does not boost my confidence that I have that game plan cracked.

Edit: Thanks for cleaning up the double post!

Edited by dreadmad, 08 February 2020 - 11:44 PM.

 
Necron  W1 / D0 / L2
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#27
Daimyo-Phaeron Lenoch

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Any use of a Rez orb that resuslts in one or more models from our VAU (very annoying unit) list reanimating is a rez orb well spent. If you got even one destroyer back from it, I’d say you came out ahead.
Very good battle report, and perhaps you will find luck in future with your opponents going second instead of you. You have twelve ‘drops’ in this list, so that might not happen too often, but perhaps it will when it counts. Certain marine lists can have that many units, so maybe you’ll get lucky.

I look forward to the next one!

(Edit: ask and you shall receive, brother.)

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#28
dreadmad

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Any use of a Rez orb that resuslts in one or more models from our VAU (very annoying unit) list reanimating is a rez orb well spent. If you got even one destroyer back from it, I’d say you came out ahead.
Very good battle report, and perhaps you will find luck in future with your opponents going second instead of you. You have twelve ‘drops’ in this list, so that might not happen too often, but perhaps it will when it counts. Certain marine lists can have that many units, so maybe you’ll get lucky.

I look forward to the next one!

(Edit: ask and you shall receive, brother.)


Agreed r.e. the Rez Orb! I'm pretty torn on the Phylactery Vs Orb as my local meta has a lot of Snipers - but it's definitely not a choice I was unhappy with.

As for drops I'm currently practicing Maelstrom Missions from CA19, so I don't have to worry about number of units too much fortunately!
 
Necron  W1 / D0 / L2
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#29
Kaldoth

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Not a bad showing all things considered. I'd have killed to see your opponent's face when you brought back all those destroyers!

I definitely think for Marines you're going to need more target saturation. Really that's against any army, but against things like Aggressors and Centurions you have to saturate the board, else they'll just focus fire down the few units you have. I've played the following list a few times and had good success with it. Might give you some ideas:

Spoiler


If I dont get first turn I pretty much auto use Prepared Positions. The biggest performers in this list are the Tomb Sentinels. I shoot something with one of the Triarch Stalkers, then peel a wound off with the Heavy Destroyers. That lets me use Methodical Destruction on the Sentinels. 3D6 S10 AP4 D3 shots hitting on a 2+ and rerolling 1s... It's nasty. Sometimes I flip the Tomb Blades out for Wraiths depending on what army I'm facing. They both perform about the same against 3+ armies. Wraiths tend to die faster but do more damage, the Tomb Blades the opposite. Tesla Immortals are great in both Mephrit and Sautekh detachments. I'd run them as Mephrit if you're expecting a lot of power armor saves for the AP, but if you've got a healthy mix of opponents I would go Sautekh. MWBD + Methodological Destruction means those Tesla shots are exploding on a 4+. Absolutely crazy against any army that has 4+ saves or worse.

Edited by Kaldoth, 09 February 2020 - 11:28 AM.


#30
dreadmad

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Not a bad showing all things considered. I'd have killed to see your opponent's face when you brought back all those destroyers!

I definitely think for Marines you're going to need more target saturation. Really that's against any army, but against things like Aggressors and Centurions you have to saturate the board, else they'll just focus fire down the few units you have. I've played the following list a few times and had good success with it. Might give you some ideas:

Spoiler

 

Thanks for the comment and list! That looks like a very mobile list, the hitting on 2's, RR 1's is marine levels of reliable and definitely worth the cp! 

 

I'm in 2 minds about the direction I want to go in, for both lists I'm pretty happy with running 3 Nihilakh DDA's - the RR1's has helped smooth the swingy nature of the D6 shots a little.

 

I think I want to either go with a Sautekh Battalion with that (Imotekh, (over?)lord, 25 Immortals, Wraiths, Destroyers & a few Scarabs) to round it out - potentially moving the Fast Attack to another detatchment. The other option is Mephrit (CCB, 2nd HQ, 25 Immortals, Destroyers, Wraiths & Deathmarks.)

 

I'm leaning towards Sautekh, and potentially dropping the Wraiths for Tomb Blades? The thing that leaps out at me most is that you don't have any Destroyers - do you feel you suffer the loss of them or do the Tomb Blades do enough damage you don't miss them?

 

I definitely need to pull my finger out with only 2 and a half weeks to go, so I'm making a start on my Immortals as soon as I get the chance since they're likely going to be in every variation of list I might run.


 
Necron  W1 / D0 / L2
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#31
Kaldoth

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It depends on who I'm fighting and what they have really. Destroyers are an awesome unit no doubt, but overall I do fine without them. A max sized destroyer unit is only 18 shots. I feel like my list has way more anti tank and elite killing potential than most other lists you see at the 2k point bracket running destroyers, and it does it more reliably with the two Stalkers. Plus the mobility I get from two squads of Tomb Blades has come in handy more times than I can count.

If you go Sautekh I would roll a Cryptek over a Lord personally. Only because if you don't get first turn that 5++ from a chronometron can be super handy. An Overlord is kind of pointless as Imotekh can MWBD twice. If you've got the points to spare a Lord is always handy, but I prefer prioritizing keeping my units alive over them dealing damage.

#32
dreadmad

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I tried a version of your List today Kaldoth, and while I wasn't 100% sold on all of the finer details I'm running low on time to change my list up much more with the Tournament now only 13 days away - and I have nothing fully painted.

The list I ran was probably my favourite in terms of how smooth it felt - although it definitely lacked some punch & would benefit from a strong midfield unit.

The List
Spoiler


The formatting may be a tad confusing on the Tomb Blades, but I have 1 unit of Tesla (2 with the 5++, 6 ignoring cover [of which 5 have a 3+ save]) & 1 unit of Gauss (2 with a 5++ & 6 with a 3+ save.). No Nebuloscopes on the Gauss, as at 12" you ignore the "Stealthy" trait style cover anyway - and if your opponent is in cover you can always pop the 1CP strat.

I'll write up a bat rep if I get chance, but my main takeaway is that having a Lord in the Nihilakh detachment feels like an unreasonable tax - so instead of having 160pt DDA's it feels like I'm paying 180pts each just for the benefit of having reroll 1's.

I'm considering either subbing the Lord out for one of the named non-dynasty characters (at the expense of 2 Tomb Blades) OR I could completely reshuffle - drop the Nihilakh detachment (The Lord & 2 Tomb Blades as well - putting the DDA's in the Sautekh Battalion) and add in a Triarch Stalker. I'd appreciate any insight, I think the Stalker is the better choice but I'm concerned I'll struggle to get everything sorted for the weekend after next.
 
Necron  W1 / D0 / L2
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#33
Kaldoth

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Glad to hear the tomb blades did decently!

I'm admittedly super prejudiced against doomsday arks. I absolutely despise them. Paying 160 points for what could be one single damage shot per turn out of a unit isnt worth it in my eyes. This is just an unfortunate burden necron players have to live with. Hopefully they'll get an update like the SoB exorcists got in the future.

Til then, you're definitely going to suffer for subbing in the Tomb Blades over Destroyers in the mid-range threat department. Comparing my list between yours when it comes to S6+ weaponry, I've got 3 S6 shots and 4 S8 shots at 24", 3 S9 shots at 36", and 3-18 S 10 shots at 12". All of those platforms are moving at least 10" or deep striking as well. Your list has got 3-18 s10 shots that can reach a long way, but that's about it. Mind I play at 2k points and you are at 1750, so there is definitely a disparity in the amount of power we can bring to the table.

If it were me, I would drop the Tomb Blades down to 7. That's still a comfortable number for a squad to have and might help you get a cover save here and there. You might also consider taking squads of 3 heavy destroyers. For 111 points you're getting 3 guaranteed shots that don't need reroll support on hits of 1 because they have it built in. They're mobile and don't suffer the penalty for moving and shooting, and you can reroll wounds of 1 with a destroyer lord.

3 DDAs w/ barebones Lord = 539 pts for a useless HQ and 3-18 shots

3 squads of 3 heavy destroyers w/ destroyer Lord w/ staff of light= 438 pts for an HQ that buffs your squads and 9 guaranteed shots a turn with 101 points left over. Drop two Tomb Blades and you've got a Triarch Stalker for some extra shooting and enough for a cheeky res orb somewhere.

Just food for thought :tu: I get being on a time crunch so if that isn't possible, have you considered maybe keeping the destroyers, dropping one DDA and the Lord, and running a single squad of Tomb Blades? The reroll 1s on the DDAs are nice, but I think you just need more firepower on the board.

Edited by Kaldoth, 16 February 2020 - 06:41 PM.


#34
dreadmad

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Thanks for another in depth reply!

I think you're right though, as nice as it is to be able to float 2 big unit around the board I think it's going to hurt me in the long run - especially against Marines.

I don't have time to get any Heavy Destroyers together unfortunately (I dislike the stock Finecast option, so I'll have to convert something and wait for bits to arrive) but I can squeeze a unit of Destroyers in there. Dropping 1 unit of Tomb Blades (currently half built) does give me enough time to build a Stalker though, which also would give me slightly more midfield presence and maintain the rerolls on my DDA's.

What I'm thinking;
Spoiler


I decided on Tesla > Gauss for the Tomb Blades as even though they're not as good at killing Marines up close - they're a lot more versatile (10 Less effective at 12" or less - but 50% More effective over 12"). The ability to advance and still have some shooting output is nice as well, and honestly? I just really enjoy rolling Tesla
 
Necron  W1 / D0 / L2
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#35
Kaldoth

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Looks much better to me :tu: The only suggestion I would make would be dropping a single DDA for another Stalker. They're pretty big units and tend to attract a lot of fire because of the buff they give, so I prefer to run them in pairs if possible. Plus that would give you two more Heavy Gauss shots. That's 4 guaranteed shots a turn split over two units with QS as opposed to D6 shots a turn on one unit. You could take your remaining points and plus your immortals back up to ten, or make that Scarab Swarm bigger. If you can find 5 points somewhere in your list it could also be a 6th destroyer.

#36
dreadmad

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Looks much better to me :tu: The only suggestion I would make would be dropping a single DDA for another Stalker. They're pretty big units and tend to attract a lot of fire because of the buff they give, so I prefer to run them in pairs if possible. Plus that would give you two more Heavy Gauss shots. That's 4 guaranteed shots a turn split over two units with QS as opposed to D6 shots a turn on one unit. You could take your remaining points and plus your immortals back up to ten, or make that Scarab Swarm bigger. If you can find 5 points somewhere in your list it could also be a 6th destroyer.


Unfortunately I don't think I have the time to build and paint a second one! I'll consider it for my next even in April, or even the escalation league I'm running 👍

I'm mostly considering as a way to get rerolls T1, and soak up as much firepower as possible away from the DDA's. If it does both of those I'll be happy!
 
Necron  W1 / D0 / L2
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