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#1
Posted 22 January 2020 - 06:49 PM

It will be an Astartes team, I'm building it for my DIY Chapter, the Emperor's Blade. If you're interested in the fluff, here's a link - http://www.bolterand...emperors-blade/
...but suffice to say they're a very religious Chapter, their main recruiting world is a Shrineworld (along with the sons of pilgrim families that visit it) and I want to highlight the close bond the Chapter has with the Ecclesiarchy in general and the Sororitas Convent that protects the main Shrine in particular.
I'd like to build the team using mostly Primaris Intercessors (a few Scouts are fine too). Here's the catch though: I want to use the new SoB minis as counts-as in place of any Oldmarines, so any Tacs, etc, included in the team can only have equipment that would also be carried by Battle Sisters? (So no plasma, but could have a flamer, heavy bolter, etc)
One unit I would definitely like to include is an Intercessor Sgt (based on the new DA Lazarus mini, I think it's great and DA bits are perfect for Emperor's Blade!) not sure on weapons, his power sword is nice or maybe a hammer as I've got one of the cool heresy style ones from the mkiii kit knocking about? Doesn't have to be the Leader in gaming terms, I've heard it's worth making sgts Combat specialists instead?
Not really much more to add, I'd like it to be 100pts or 125 if including elites. I'm not mega competitive, but I'd like it to be reasonably capable of taking on a variety of opponents?
Anyway, if anyone has any thoughts about things to include, or even whether the idea will work at all, I'd love to hear them!
Thanks
Lysimachus
#2
Posted 23 January 2020 - 08:48 AM

The issue with putting your Leader on the front line is that they're at risk of getting killed, halving the amount of Command Points you get each turn. That can have unfortunate consequences on the outcome of the game for you. That said, especially if you're playing a Level 1 Leader with a Combat/Zealot specialist alongside them, you can use the Level 1 Leader Tactic which works as follows:
Lead By Example (1 CP): When this model is selected to fight in the Fight phase, another friendly model within 3" of them that is also eligible to fight can do so as well. The Leader and the other model can fight in any order.
On top of this, Intercessor Sergeants have a 3+ armour save, T4, and 2 Wounds which all in all is a big deal in Kill Team and can ensure his survival even on the front lines, as long as you plan your combats and make sure the Sergeant doesn't get caught up in combat with unsavoury characters that could lay him low in an instant (though Space Marines do have access to Tactics which helps avoid this kind of unpleasant situation, such as Armour of Contempt (1 CP) for mortal wounds and the ever-powerful Death Denied (3 CP) which transforms an Out of Action result into a mere flesh wound!
So, with that in mind, I'd suggest running an Intercessor Sergeant equipped with a thunder hammer and whatever ranged weapon you fancy as your Leader with a Vanguard Sergeant Celestian/Seraphim Sister Superior as your Combat/Zealot specialist. If you really want to double down on close-combat, I'd include a Combat/Zealot specialist (whichever you haven't chosen yet) to lead a second close-combat group.
- Lysimachus likes this
#3
Posted 25 January 2020 - 10:07 PM


Other questions, perhaps I should have asked these first(!): I haven't actually picked up any of the KT rules books yet. What is the bare minimum needed to start working out a list? Core Manual obvs, and the recent Annual too? Anything else? Elites I suppose, assuming I decide to include veterans? I've heard Commanders is largely broken and not used by most?
#4
Posted 26 January 2020 - 09:07 AM

Elites can be purchased later, once you've played around with the Core book for a while.
Commanders... I think GW really dropped the ball on this one. That said, if you have a gaming group where people are chilled out and play to have a blast, you could still look into this later on. Not necessary to buy it from the start though.
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#5
Posted 30 January 2020 - 03:35 PM


Figured I'd better start planning out a list, here's what I came up with:
Astartes Kill Team
Salamanders (picked this one as I plan on giving them quite extravagant/well made equipment to represent the wealth of the Ecclesiarchy behind them, so Master Artisans felt right?)
Intercessor Sgt (Combat)
Bolt Rifle, Thunder Hammer
Intercessor Gunner (Sniper)
Bolt Rifle, Aux Grenade Launcher
Intercessor
Bolt Rifle
Battle Sister Tactical Gunner
Flamer
Battle Sister Tactical Gunner (Heavy)
Heavy Bolter
Scout Sgt (Leader)
Sniper Rifle, Camo-cloak
100pts on the nose. Obvs the Intercessor Sgt will be used aggressively, supported by the Flamer Sister. Other Intercessors and the HB Sister can be a bit more flexible, moving up or holding ground depending on opponent/mission. The Scout Sgt is there to stay back and grab the extra CP, sniper rifle/cloak to make him slightly more useful/survivable at long range.
My main concern here is numbers, 6 is not great. To fix this, I could drop the Sgt's TH down to a Power Sword, and drop the Flamer Gunner to a regular Bolter girl (Tac Marine) that would save me 10pts that could be spent on another Scout, probably built as BP/CCW and used as a Squire for the Intercessor Sgt, for a total of 7 team members?
Also not 100% about the guns on the Intercessors, basic Bolt Rifles seem the best option but not sure if Auto might be worth it on the Sgt so he can shoot and advance?
Any thoughts/suggestions would be very welcome! Thanks for looking!
#6
Posted 30 January 2020 - 04:28 PM

Such a cool model that Lazarus. I’ve got him too but I’m putting in my Deathwatch army eventually.
- Lysimachus likes this
My Deathwatch:
http://www.bolterand...ntum-tempestus/
#7
Posted 10 February 2020 - 04:01 PM

Regarding the list, I wanted a few more Sisters/Tacs so I added some members for a 125pt list, giving me:
Intercessor Sgt (Combat)
Bolt Rifle, Thunder Hammer
Intercessor Gunner (Sniper)
Bolt Rifle, Aux Grenade Launcher
Intercessor
Bolt Rifle
Sister Superior -Tac Sgt-
Bolter, Bolt Pistol, Chainsword (am I understanding the listed options here, can she have all 3?)
Battle Sister - Tac Marine-
Bolter
Battle Sister -Tac Gunner-
Flamer
Battle Sister -Tac Gunner- (Heavy)
Heavy Bolter
Chapter Serf -Scout Sgt- (Leader)
Sniper Rifle, Camo-cloak
Gives me a solid 8 man team, and will be 4 SoB minis that should balance nicely with the 3 big guys and 1 regular guy?
C+C always welcome!
#8
Posted 10 February 2020 - 09:47 PM

Since everybody and their mother wants a plasma gunsniper, you should take a tactical marine serg..I mean Sister Superior w combi plasma as your sniper specialist. (Yes, they can take this i the sororitas rules and the model exists .. join the plasma meta)
The tactical sister with flamer is also a staple obviously. The heavy flamer would be better but not allowed on a tac boy and too expansive on a stern boy
The tactical sister with heavy bolter is better in your list than in a sororitas list because of the heavy bolter tactic that causes mortal wounds. Def put one of those on the roster.
A normal bolter isn't all that to write home about but a stern celestian with special issue boltgun might not be a bad model to have.
Honestly, aside from that I don't see a lot of overlap between the battle sister models and the 'normal' marine options that would be worth it. Storm bolter stern celestians maybe but without the sisters tactic theyre probably not worth it over the special issue boltgun in most cases, only against horde lists with poor saves.
I'd probably run something like
Stern Celestian Sister Superior, Leader
Tactical Sister Superior w combi plasma, Sniper
Intercessor sarge w power sword, Combat
Tactical Sister Retributor w Heavy bolter, Heavy or Comms, your choice
Eliminator
Intercessor w Auspex or Intercessor Gunner w Aux grenade launcher
If you are really deadset on not having elites in your 100 pts list, replace the eliminator w missile camo scout and make the tac superior the leader (though thats dangerous with plasma, keep a CP for it). But honestly just run elites in 100 pts lists, everybody else does.
To take it to 125 I might suggest just adding a scout to bulk out the model count and sit on objectives and either another sternguard or a tactical flamer sister depending on matchup. Or maybe scout/intercessor if you want more intercessors in your list.
Edited by lordsloth, 11 February 2020 - 03:28 PM.
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#9
Posted 11 February 2020 - 01:49 PM

I think I've now got a 125pt list I'm fairly happy with (see above), but once I've got that built I'll be looking at putting together a full 20 mini roster, will definitely be including several of your suggestions!
#10
Posted 11 February 2020 - 03:45 PM

Thanks lordsloth, great suggestions! Especially the combi-plas sgt idea, I had heard that plasma is the way to go in kt but couldn't figure how to make it work with classic SoB loadouts!
I think I've now got a 125pt list I'm fairly happy with (see above), but once I've got that built I'll be looking at putting together a full 20 mini roster, will definitely be including several of your suggestions!
I could be wrong but I think a tac sarge with bolter, bolt pistol and chainsword is not a legal model in KT (its either bolter + melee, bolter + pistol or pistol + melee from what I recall). I wouldn't run this main roster. Maybe as a melee threat against low armor save opponents roster option.
I also wouldn't run the thunder hammer sarge if I was you. Its a scary weapon but it is nealy 1/4th of your points and it dies to one plasma shot. It almost forces you to use your CP only on death denied tactic. Unless you really really want that thunderhammer for modeling purposes, I would advise against it. Turning that into a power sword (which I believe you said also looked nice on the model you had in mind) still leaves the model as a viable melee threat while giving you 6 points to play with in beefing other models (like the normal bolter tac sister or the tac sister superior, neither of which seem very effective).
Just my two cents though. Your mileage may vary.
Edited by lordsloth, 11 February 2020 - 03:47 PM.
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#11
Posted 24 May 2020 - 06:56 PM

Completed 125 pt Kill Team (I'll add the list later):
Close ups:
Sgt Rufus and Sister Phoebe (Special characters based on Intercessor Sgt and Sternguard Sgt, I'll post the DIY datasheets with the list)
Space Marines (Primaris)
Battle Sisters (Firstborn Marines, the Cherubim has no in game value, just looks cool and balances up the group pic!)
Chapter Serf (Scout Sgt)
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#12
Posted 26 May 2020 - 09:13 PM

So, here’s my list, along with datasheets for the characters I’ve created for it. The Emperor’s Blade play as Salamanders Chapter Tactics (which is what I’d also use in proper 40k, with the rerolls given representing their version of the SoB’s religious miracles? Plus their IA mentions their preference for numerous flame weapons so that fits too!)
Emperor’s Blade Kill Team 125pts (Elites)
Brother Rufus – 20pts
(Rufus is a standard Intercessor Sgt with Combat Specialist, the only change is to allow him to take a relic blade - it’s a hammer but is a Heresy era relic! - and I’ve made him a further 1pt extra to pay for his and Phoebe’s Sibling Rivalry rule (the idea being that the two fight well together, and push each other to be the best they can be?). It’s only usable in the Fight Phase and forces them to stay close if they want to benefit, so very situational hence the low cost.)
Sister Phoebe – 17pts
(Phoebe isn’t actually a special character other than the Sibling Rivalry rule, she’s just a Sternguard Sgt with standard equipment.)
Otherwise, it’s a standard Astartes list:
Brother Andronicus – 16pts
Intercessor Gunner, Bolt Rifle, Aux Grenade Launcher, Sniper Specialist
Brother Herodian – 15pts
Intercessor, Bolt Rifle
Sister Julia – 12pts
Tactical Marine
Sister Lydia – 16pts
Company Veteran, Flamer
(She was run as a Tactical Gunner with Flamer, but I found out the Co Vet is identical but with +1 Attack and Ld for the same cost!)
Sister Dorcas – 16pts
Tactical Marine Gunner, Heavy Bolter, Heavy Specialist
Marcus, Chapter Serf – 13pts
Scout Sgt, Sniper Rifle, Camo Cloak, Leader Specialist
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#13
Posted 06 July 2020 - 02:14 PM


Heretic Astartes Kill Team (125pts)
Subfaction: Black Hammers (Renegade Chapter)
Berzerker Champion (Combat Specialist) - 20pts
Plasma Pistol, Power Axe
Terminator Champion - 35pts
Mark of Slaanesh, Combi-plasma,
Lightning Claw
Chaos Space Marine Gunner (Sniper Specialist) - 16pts
Mark of Slaanesh, Plasma Gun
Chaos Space Marine Gunner - 16pts
Mark of Slaanesh, Autocannon (Heavy Bolter model, but AC costs the same and is better!)
Chaos Space Marine - 12pts
Bolter
Chaos Cultist Champion (Leader Specialist) - 5pts
Autogun
Chaos Cultist Gunner (Demolitions Specialist) - 8pts
Flamer
Chaos Cultist Gunner - 5pts
Heavy Stubber
Chaos Cultist - 4pts
Autogun
Chaos Cultist - 4pts
Autogun
and a couple of closer ups:



A couple of the minis for this team were already built/painted so loadouts were set, but I had to get the cultists. I'm quite happy with the venerable old boy with the white beard, think he looks suitably like a respected clan elder to count as a Leader!
I'm next working on an Asuryani KT, fairly common list with Ranger Leader, Dire Avengers plus Exarch, Grav Platform and crew, HB and SS Exarchs for close combat!
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#14
Posted 07 July 2020 - 01:28 AM

They look great - I love the flavorful touches, like old white beard.
- Lysimachus likes this
My Sisters of Battle: http://www.bolterand...f-the-holy-book
My Chaos Marines (Emperor's Children): http://www.bolterand...erors-children/
My Slanneshi Daemons: http://www.bolterand...slanneshi-host/
My Chaos Knights: http://www.bolterand...nahuis-knights/
#15
Posted 08 July 2020 - 11:19 PM

#16
Posted 09 July 2020 - 01:30 PM

#17
Posted 21 September 2020 - 12:40 PM

Commander for my Emperor's Blade Astartes KT, done as part of the Iron Gauntlet Challenges in the Liber Forum:
and rules:
My Eldar KT are also finished except for varnishing, so will have pics of them soon! I've also built minis for an Ork Team, so that's my next project!
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#18
Posted 24 September 2020 - 12:45 PM

Subfaction: Craftworld Taka-Yoake (Biel-Tan)

Ranger - 11pts
Long Rifle, Shuriken Pistol
(Leader)
Dire Avenger Exarch - 11pts
2x Avenger Shuriken Catapults, Plasma Grenades
Dire Avenger - 10pts
Avenger Shuriken Catapult, Plasma Grenades
Dire Avenger - 10pts
Avenger Shuriken Catapult, Plasma Grenades
Dire Avenger - 10pts
Avenger Shuriken Catapult, Plasma Grenades
Guardian Defender- 7pts
Shuriken Catapult, Plasma Grenades
(Comms)
Guardian Defender - 7pts
Shuriken Catapult, Plasma Grenades
Heavy Weapon Platform - 11pts
Starcannon
Storm Guardian Gunner - 10pts
Flamer, Plasma Grenades
Howling Banshee Exarch - 17pts
Executioner, Shuriken Pistol, Plasma Grenades
(Zealot)
Striking Scorpion Exarch - 21pts
Scorpion's Claw, Scorpion Chainsword, Plasma Grenades
(Combat)
And some more close ups:





Edit: couple of paint slips visible on the pic of the grav platform shield, they will be fixed next time I get the paints out!
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#19
Posted 29 October 2020 - 09:59 PM


Ork Kill Team (125pts)
Subfaction: Evil Sunz
Gretchin - 3pts
Grot Blasta
(Leader)
Boss Nob - 22pts
Kombi-Skorcha, Big Choppa,
Slugga, Stikkbombs
(Veteran)
Ammo Runt - 3pts
Stikkbombs
Ammo Runt - 3pts
Stikkbombs
Kommando Nob - 17pts
Power Klaw, Slugga,
Stikkbombs
(Combat)
Kommando - 9pts
Slugga, Choppa,
Stikkbombs
Kommando - 9pts
Slugga, Choppa,
Stikkbombs
Flash Git - 27pts
Snazzgun, Stikkbombs,
Gitfinda Squig
(Heavy)
Burna Boy - 12pts
Burna, Stikkbombs
Ork Boy - 7pts
Slugga, Choppa,
Stikkbombs
Ork Boy - 7pts
Slugga, Choppa,
Stikkbombs
Ork Boy - 6pts
Shoota, Stikkbombs
And as usual, some more pics:




(Really happy with these guys, the Flash Git is just a Nob with a shoota and a load of spare bitz. To me the runts look like they're telling him where to aim too, which fits great with their rules!)
Anyway, Drukhari will be my next 125pt team! As always thanks for looking!
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#20
Posted 19 November 2020 - 05:22 AM

#21
Posted 19 November 2020 - 02:27 PM

I like the gun on that flash git!
- Lysimachus likes this
Its lonely cry comes shivering through the dark,
As beasts roar at the great biting flames,
"Blessed are the chains that bind him to the darkness
and cursed are the blades that leave him lame"
#22
Posted 20 November 2020 - 02:17 AM

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#23
Posted 20 November 2020 - 08:32 AM

The Orks are mostly from the Boyz box (except Nobz/Grotz obvs) with other bits added for the specialists eg. Burna from the Burna/Loota kit and Kommandos have IG backpacks and GS bits (face covering and the goggles on the Nob). The Flash Git is just a Nob with a kombi shoota with loads of random stuff from my bitz box!
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#24
Posted 29 November 2020 - 07:12 PM


Drukhari Kill Team (125pts)
(Kabal of the Flayed Skull)
Sybarite - 10pts
Splinter Rifle, Agoniser,
(Leader)
Kabalite Gunner - 12pts
Dark Lance
(Sniper)
Kabalite Warrior - 7pts
Splinter Rifle
(Comms)
Kabalite Warrior - 7pts
Splinter Rifle
Kabalite Warrior - 7pts
Splinter Rifle
Kabalite Warrior - 7pts
Splinter Rifle
Kabalite Gunner - 9pts
Shredder
Klaivex - 16pts
Klaive
(Zealot)
Incubus - 13pts
Klaive
Incubus - 13pts
Klaive
Mandrake - 12pts
Baleblast, Glimmersteel Blade
Mandrake - 12pts
Baleblast, Glimmersteel Blade
And the close ups, pics are struggling to pick up the lighter areas properly which is annoying but the faces are actually painted!
Kabalites:

Incubi:

Mandrakes:

Thanks for looking!
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#25
Posted 26 December 2020 - 07:54 PM


Tyranid Kill Team 125pts
Subfaction: Hive Fleet Behemoth
Tyranid Warrior - 22pts
Deathspitter, Boneswords,
Flesh Hooks
(Leader)
Tyranid Warrior - 22pts
Deathspitter, Boneswords,
Flesh Hooks
(Comms)
Tyranid Warrior Gunner - 24pts
Venom Cannon, Boneswords, Flesh Hooks
(Heavy)
Lictor - 25pts
Grasping Talons, Rending Claws, Flesh Hooks
(Combat)
Genestealer - 12pts
Rending Claws, Acid Maw, Extended Carapace, Toxin Sacs
Hormagaunt - 4pts
Scything Talons
Hormagaunt - 4pts
Scything Talons
Hormagaunt - 4pts
Scything Talons
Hormagaunt - 4pts
Scything Talons
Hormagaunt - 4pts
Scything Talons
And the usual closer ups:





Thanks for looking!
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