The 1000 Sons player takes over my Salamanders chaplain in the middle of my main blob. Chaplain is base to base with several of my Salamanders units. 1000 Sons player is saying that those Salamanders units MUST fight the chaplain.
The core rules, under fighting, state as the very first sentence of Step 1: “1. Choose Unit To Fight With: Any unit that’s charged or has models within 1” of an enemy unit can be chosen to fight in the fight phase.”
It says, first sentence of first step of combat, CAN be chosen, not MUST. Fighting is optional, per that rule.
1000 Sons player is saying treason of Tzeentch, despite not saying so on the spell text, makes the Salamanders units HAVE to fight the Chaplain. He has an FAQ screenshot, that neither he nor I can dig up, that says: “Q: if a character is being treated as part of the opponents army due to Treason of Tzeentch psychic power, must units from that characters actual army fight it in the fight phase if they are within 1” of that character? A: Yes.”
So he is saying that FAQ means my Salamanders MUST fight the Chaplain. This goes against the core rules and the spell as written, and makes no sense in game: why would other units besides the target of the Treason, suddenly disregard the rules, and be obligated to fight, rather than still being optional? To me the FAQ is poorly worded and should not be interpreted to be disregarding the “can be chosen” rule.
What are your thoughts?
Edited by SallyForth, 25 January 2020 - 08:50 PM.