This Relic is interesting. For 1 CP (Relic-buy) you give your non-Daemon character tpo random stat improvements. There are eleven different rolls you can make, two are rerolled until another result comes up (Spawndom and Daemonhood, each 1/36 chance, so these do not come up, improving the chances for the rest) and one lets you pick whatever you want with a 7/34 chance. Of all the improvements you can roll one is garbage (+6" range on guns, 2/34 chance) and one is highly questionable (+1 Wound, brings most characters into the 5-6 Wounds range, so two Hammerhits kill regardless, 2/34 Chance).
The rest are improvements that directly improve melee capability (+1 A, +1 S, together 9/34), improve the characters ability to reach melee (+3" move, 3/36) or improve his survivability in a meaningful manner (+1 T, -1 to hit for enemies in melee, +1 to saves, together 15/34).
Of course this all helps a Smashlord. If you look at this relic like a unit upgrade akin to Chapter Master, its not bad although probably to random for competetive play. Lets look at some probabilities.
Your chance to get the +1 to saves (the best boon in my opinion) for a 2+/3++ on a Lord is roughly 58% (this includes the chance for a free choice boon). The chance for +1 S (for S10 attacks) is the same.
+1 A and -1 to hit for enemies is more likely at 62%.
+1 T and +3" move sits at 48%.
Getting the one of the two bad results (+ Gunrange and +1 W, without free choice of course) is 9%, getting both 0.7%.
So the question if you get a good result or not depends what is a good result for you. If you want lets say +1 save and +1 S the chance is only 34% so rougly a 5+. If you only want one of the defensive buffs the chance goes up to 86%, so better than a 2+.
In the end I will try it on a character in my next game. Maybe on a "Dark Smashostle".