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Angels of death


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#1
Neuralshock

Neuralshock

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  • 294 posts
  • Location:Norwalk, CT
  • Faction: Dark Angels, Blood Angels
Had a brain smart to try and bring the new angels together in harmony. There's no angels wing smash cap because it would require too much pregame cp and end up leaving 7 or so cp to play with.

+++ Angels of death (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Imperium - Dark Angels) [59 PL, 4CP, 991pts] ++

+ No Force Org Slot [4CP] +

Chapter Selection: Dark Angels

Detachment CP [5CP]

Specialist Detachment: Ravenwing Attack Squadron [-1CP]

+ HQ [20 PL, 388pts] +

Ravenwing Talonmaster [9 PL, 188pts]: 1. Impeccable Mobility, Warlord
Corvus Oculus
Land Speeder [61pts]: Twin assault cannon [44pts], Twin heavy bolter [17pts]
Talonmaster [4pts]: Power sword [4pts]

Sammael in Sableclaw [11 PL, 200pts]

+ Troops [15 PL, 255pts] +

Intercessor Squad [5 PL, 85pts]: 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Stalker Bolt Rifles

Intercessor Squad [5 PL, 85pts]: 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Stalker Bolt Rifles

Intercessor Squad [5 PL, 85pts]: 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Stalker Bolt Rifles

+ Fast Attack [24 PL, 348pts] +

Ravenwing Land Speeders [24 PL, 348pts]
Ravenwing Land Speeder [6 PL, 87pts]: Heavy bolter [10pts], Typhoon missile launcher [32pts]
Ravenwing Land Speeder [6 PL, 87pts]: Heavy bolter [10pts], Typhoon missile launcher [32pts]
Ravenwing Land Speeder [6 PL, 87pts]: Heavy bolter [10pts], Typhoon missile launcher [32pts]
Ravenwing Land Speeder [6 PL, 87pts]: Heavy bolter [10pts], Typhoon missile launcher [32pts]

++ Battalion Detachment +5CP (Imperium - Blood Angels) [64 PL, 7CP, 1,009pts] ++

+ No Force Org Slot [7CP] +

**CHAPTER**: Blood Angels

Armoury of Baal [-1CP]: 1 Additional Relic [-1CP]

Battle-forged CP [3CP]

Detachment CP [5CP]

+ HQ [23 PL, 380pts] +

Astorath [6 PL, 105pts]: 3. Exhortation of Rage, 6. Canticle of Hate, Invocation of Destruction, Litanies of Hate

Chief Librarian Mephiston (Primaris) [8 PL, 145pts]

The Sanguinor [9 PL, 130pts]

+ Troops [15 PL, 285pts] +

Incursor Squad [5 PL, 95pts]: 4x Incursor [76pts], Incursor Sergeant [19pts]

Incursor Squad [5 PL, 95pts]: 4x Incursor [76pts], Incursor Sergeant [19pts]

Incursor Squad [5 PL, 95pts]: 4x Incursor [76pts], Incursor Sergeant [19pts]

+ Elites [26 PL, 344pts] +

Sanguinary Ancient [6 PL, 65pts]: Angelus boltgun, Death mask [2pts], Encarmine sword [8pts], Standard of Sacrifice

Sanguinary Guard [20 PL, 279pts]: Death mask [18pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]
Sanguinary Guard [29pts]: Angelus boltgun, Power fist [9pts]

++ Total: [123 PL, 11CP, 2,000pts] ++

#2
Indefragable

Indefragable

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  • Location:Boston, MA, US of A
  • Faction: Blood Angels
Interesting combo. I am not super well versed on the new DA stuff, but Ravenwing can move+shoot heavy with no penalty, right?

Seems like a decent mobile missile wing for all purpose dakka, especially backed by the Talonmaster. Sableclaw is the speeder variant? Funny how the last jet bike in the Imperium version has fallen out of favor.

BA part looks good, though I am loathe to give up the tried and true Capt Smash. I get it, but I’ll be curious to know if you end up bringing one down the line.

Toughest part for you will be deciding how long to stay in a DevDoc, since that’s where DA shine, correct?

Call me Indy. It's less syllables.

 

 

gallery_93095_13980_27776.jpgETL_VI_Banner_Primus_Interpares_Astartes


#3
Neuralshock

Neuralshock

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  • 294 posts
  • Location:Norwalk, CT
  • Faction: Dark Angels, Blood Angels

With the new RW warlord trait they can move and shoot w/o penalty. And the plan would be to stay in Dev doctrine as assault doctrine is entirely unnecessary, but having ap2/3 on twin assault cannons and HB's is very nice. The punchy stuff will still hit very very hard and making the sanguinor the warlord will give the SG rerolls and +1 attack. With unleash rage you can still have a pseudo Savage echoes at 5 attacks per guard.






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