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IL VIII - Godslayers Reborn


TheBlindPrimarch

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GENERAL INFORMATION

Godslayers symbol

Numeration: VIII (Eighth)

 
Cognomen: The Godslayers
 
Cognomen Prior: The Imperial Marchers
 
Primogenitor: Koschei Kharkovic
 
Noteworthy Domains: Zbruch and the surrounding Gladius system. Eden, (Third Moon of Zbruch, Primary training ground and armoury.) 
 
Fortress Monastery: The Pevnosť (The Fortress)
 
Allegiance: Sollus Sociotus
 
Flagship: Čistota zámeru (Purity of Intent)
 
Colors: Orange Primary, Black Accents
 
Strength: 124,750
 
Original Recruitment Area: Northern Merica, and Atalantea
 
Motto: Ako bratia stojíme, ako brat zomrel! (As Brothers we stand, As Brothers we die!)
 
Symbol: An open eye impaled laterally by a downwards pointing sword
 
Observed Strategic Tendencies: Diplomatic Persuasion/Psychic suppression/Massed orbital deployment via drop ships and drop pods/Massed infantry advance and maneuver/Heavy use of Legion Dreadnought assets
 
Godslayer Rank Structure-

(From Lowest to highest)

Uchádzač (Aspirant): Those seeking admission into the ranks of the Začínajúci.

Začínajúci (Neophyte): Godslayers in training, Začínajúci perform various menial tasks around the Godslayer Fortress. Začínajúci are also placed in combat recon squads known as a Lovec Čata (Hunter Squad) to gain valuable combat experience. Lovec Čata are usually led by a Lovec Seržant (Hunter Sergeant).

Bitka Brat (Battle Brother): Your standard Godslayer rank and file. Bitka Brats are usually deployed in either full Čatas of twenty, or smaller Bratstva (Brotherhoods), which is any grouping of Godslayers smaller than a Čata.

Brat Seržant (Brother Sergeant): The leader of any grouping of Godslayers Čata or smaller. Can also be referred to by the type of unit they are leading.
Examples-

Útočný Seržant (Assault Sergeant)

Taktický Seržant (Tactical Sergeant)

Ťažký Podporný Seržant (Heavy Support Sergeant)

Vybraných (Chosen): The Veterans of the legion, named after the rebels that fought against the Obri of Zbruch.

Zvolený Seržant (Chosen Sergeant): The leader of any grouping of Vybraných, Čata or smaller.

Veliteľ (Commander): The leader of a Spoločnosť (Company), or Kapitola (Chapter).

Veliteľ Rytiera (Knight Commander): A temporary rank given to the overall Veluteľ of a particular campaign in which more than one Spoločnosť (Company), is involved.

Veliteľ lorda (Lord Commander): A temporary rank given to the overall Veluteľ of a particular campaign in which more than one Kapitola (Chapter) is involved.

Other titles-

Majster (Champion)

Nosič Zariadenia (Standard Bearer)

Lekárnik (Apothecary)

Kaplán (Chaplain)


Radkyňa (Councillor): Koschei's personal guard and closest companions.

Vodič (Driver): The operator of any legion vehicle.

Edited by TheBlindPrimarch
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lol, mate, i'm currently doing twenty-two unique primarchs/legions. Believe me, I'm an old hand at this sort of stuff. Plus, where the Godslayers are concerned, it's mostly just going to be tweaking things that have already been completed, as they were pretty much done before the drama occurred. 

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Born of Ice

 

 

The VIIIth Legion rose late in the Unification Wars, their inductees taken from the ice wastes and mountains in the extreme north of Merica. Here, a confederation of techno-barbarians known as the Kulatic League had held out for centuries against the onslaughts of Nordyc, Maulhand Sen and and Narthan Dume. They did not survive through evasion, as did their counterparts in the southern hemisphere, but endured through a hard-won resilience. Even when their strongholds were broken, the survivors would retreat into the wastes and rely on their harsh environment to ultimately defeat the foe. This became their creed: stone might be reduced, but a people’s collective spirit could endure any ordeal.
 
Finally, however, they met a foe who would not be resisted, and submitted at the point of (TBD)Legion guns. The League’s sons had long been earmarked for examination, as their military power suggested a potential pool of aspirants for the Legions Astarte. This hypothesis proved correct, but induction would be delayed for decades as the Emperor’s agents worked to eradicate the primitive religion which was entrenched itself among the former subjects of the League. Their faith revolved around a conflict between a mortal champion and a vengeful, and terrible god, who they believed lurked somewhere in the corporeal world. It was believed that the men of the Kulatii were bound to fight this god, the “Greatest Beast,” alongside the champion, and finish what their champion had begun. While the more overt facets were stripped away, it may be that some traces remained in the psyche of the VIIIth Legion.
 
The first three cadres, the ones who would steer the growth of the VIIIth, were drawn from across Merica and Atalantea, presumably to dilute any cult influence which might elude hypno-indoctrination. Nonetheless, a certain ruthlessness became evident early on, perhaps born of the Legion’s formative battles. The enemies they faced were the worst fanatics, who dug in and sold every life available in defiance of the Emperor. These few battles were followed by the murderous fight to conquer the Sol System, and it was here that the early VIIIth took its full form under the leadership of Prometear Thyris, who chose for his Legion the name Imperial Marchers, as it was his belief that it would be by the efforts of his legion that the Imperium would march onward to victory.
 
Thyris was one of only a few dozen survivors of the Screaming in the Azurite orbital cities, an action fought by hundreds of Legionaries. Already known as a hard-headed, taciturn warrior, this seems to have calcified with the Screaming into something darker. His brothers accepted this, and if the Disnomia Purge on the fringes of the Sol System was anything to go by, their loyalty to him had a fervor to it that his predecessors had not inspired. Under his leadership they would cast down demons and gods alike. Mortals, we can extrapolate, were simply beneath their notice.
 
As the VIIIth earned their spurs, an unusual trait became apparent in them. The Legionaries exhibited an ability to suppress psychic energies; not the deadening aura of a pariah, but the apparently unique ability to manipulate small pockets of the æther. The exact cause perplexed the Emperor’s scientists, with the dominant theory being that the gene-seed kindled or created a degree of psychic power in those inducted. As the Imperium confronted psykers both human and alien, the Imperial Marchers proved highly effective in combating them, less potent but more stable than pariahs.
 
Apart from this gift the Imperial Marchers were characterized by a merciless approach which stood out even in those shadowed days. Thyris despised the notion of taking prisoners, preferring to massacre those who failed to surrender at the outset. This led to outcry from senior commanders outside the VIIIth, decrying the Legion Master as a fanatic whose blood-thirst came at the expense of potential good subjects and the Imperium’s future stability. In the early Crusade, however, the Segmentum Solar thronged with enemies who warranted nothing more than extermination, and few had the authority to gainsay Thyris or steer him away from more sensitive targets. That is, until a Rogue Trader arrived in orbit above the planet Zbruch.
Edited by TheBlindPrimarch
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  • 4 weeks later...

The World of Zbruch

 

A far cry from the frozen and barren home of the original VIIIth, Zbruch was a fertile world notable for its unusual red seas, and blue fauna. A planet occupied by a society that had been thrown back into the feudal age, its people managed to retain some simbalance of technology in the form of steam power, steel works, and some black powder. There were limited examples of archeotech still in use, but such wonders were understandably rare, and jealously guarded.
Zbruch was ruled over by a patchwork of kingdoms, each vying for power, but for all the power struggles that occurred amongst the nobility, there was a power which stood uncontested above them all. The Temple of the Walking Gods. For the planet Zbruch was not only populated by the far flung colonists of humanity’s Golden Age, but also by giant, hulking humanoids known as the Obri.
The Obri

The Obri were massive bipedal beings with skin that ranged in hue from blue to red. They stood between twenty five, to thirty feet tall on average, with even the shortest easily dwarfing the tallest of the God-Emperor’s divine sons. Cruel, and voracious, the Obri were served by the corrupt priesthood of the Temple of the Walking Gods, and lorded over the Zbruchian people, demanding tribute, and sacrifice, less they visit their terrible wrath upon them. They either lived within the Forbidden Lands, a region in which no Zbruchian dare enter, or within far flung fortresses from which they could monitor the innocent humans they oppressed. It would be in the shadow of one such fortress, long since abandoned and left to ruin by its masters, that the incubation pod of the Primarch Koschei would land, far from any of the cities ruled over by the Obri’s puppet kings, and the priests that manipulated them. Deep in the woodlands of the province of Kolanska.

Edited by TheBlindPrimarch
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The Dreamer

Adopted by a freeholder whose name has been lost to time, and was known only to the Primarch himself, Koschei spent the first two years of his life turning his strength and intellect to agriculture, forestry, and the various needs of his village. It seemed as though this son of the Emperor was bound to live a life of peace, rather than the lives of conflict his other siblings endured. What this might have looked like, we’ll never know, for the arrival of a being as wondrous as a Primarch is nearly impossible to keep secret, and word of his existence had finally reached the ears of the Obri.


Of the events that followed, which would lead to the liberation of the people of Zbruch and the extermination of the Obri, there is a wealth of available accounts. However, of those accounts, few could be charitably described as factual, as it seems in their zeal to record the deeds of the young Primarch, the chroniclers neglected to verify the exploits they recorded.
What is known to be true is that an Obri known as Zberateľ, the Chooser of the Blessed, captured the young Primarch after razing his village to the ground and killing all of its inhabitants. Soon after, Koschei would lead a revolt of the Chosen, those selected to be sacrificed to the Walking Gods; and personally killed Zberateľ. This, the first victory won by the young Primarch, would be short lived, as Koschei's army of rebels would be decimated less than a week later by the army of the local Lord. Forced to flee, it is said that Koschei hid for a time in the ruined Obri fortress which overlooked the ruins of his village, the fortress which would later be converted into the Godslayers' base of operations on Zbruch, The Pevnosť.

Koschei would spend the next twenty years traveling the lands of Zbruch, leading uprisings against the Obri, and their puppet kings. Each time Koschei would slay the Obri himself, utilizing a strange, massive sword known as Bože Zabiják, which was said to glow with a black aura when wielded by Koschei in battle.
As the chronicle of Koschei's victories increased with each slain Obri, the Temple of the Walking Gods grew more and more desperate, but it would be the death of Večná krása, the Red Queen of the Obri, that would push them to put their most extreme plan into action.

Finally, as Koschei stood before the walls of the city of Sibronsk, he was greeted by a conclave of priests from the Temple, led by the High Priest Iosif Kharjalov, chosen of the Horned King of the Obri, Lámačkostí. There he was told that if he did not disband his army of rebels, and submit to the will of the Walking Gods, then the lives of all the children of Sibronsk would be forfeit. He was given a night to decide.
That night, after hearing the pleas of his Rada, Koschei gave his most trusted generals their orders. The army was to appear to disband, staying in the area and waiting for Koschei's signal. Meanwhile, Koschei would surrender, and allow himself to be taken to the Horned King. He would either succeed in killing the last of the Obri, or he would die in the process.

The next morning Koschei Kharkovic was led into the city in chains.

The accounts of what followed this are vague and contradictory. Some indicate that Koschei was led through an empty city, the silence so oppressive that even the Primarch bowed his head, while others allude to a great celebration breaking out in the streets, as the families of those taken thronged to praise, and thank, the great hero who had so willingly sacrificed himself for the well-being of their children. Whatever the truth of the matter, ultimately it is irrelevant. Koschei soon found himself brought before the Horned King, where after a great battle, he slew him and the High Priest, as well as the other priests of the Temple. Victorious at last, he threw open the gates of Sibronsk and welcomed his army in.

Hailed a hero of the people, it was the intent of not only his Rada, but the people of Zbruch as well, to name Koschei their new king. To their surprise he flatly refused when the notion was brought forward. He had liberated his people so that they could be free, not so he could rule. Instead, he said that the people should govern themselves, or at the very most, establish Radas of their own to govern them.

Edited by TheBlindPrimarch
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The Coming of the Imperium


The people, who for so long had been under the yoke of absolute authority, were slow to accept the young Primarch's new order, but with encouragement from both Koschei himself, and his trusted Rada, they soon embraced their newfound freedom with enthusiasm. Zbruch soon entered a golden era of peace, and prosperity. However, this freedom from authority was not to last, as less than ten years later the Emperor's fleet arrived in orbit over Zbruch, intent on bringing not only his wayward son into his Imperium of Mankind, but his planet as well.

Alas, Koschei’s laudable principles would bring the reunion with his father to near disaster. Koschei regarded this golden king with deep distrust, despite the kinship he felt with both him and Alexandros, who had accompanied the Emperor. When they drew close, the sheer magnitude of the Emperor’s psychic presence overwhelmed Koschei, and he leapt to attack what he saw as a tyrant seeking nothing more than to once again oppress the people be had fought so hard to free. Mercifully, Alexandros succeeded in holding Koschei back, and the Emperor managed to placate his son. Over the following weeks, he explained to Koschei the true scale of his intended destiny, and arranged for the now willing Primarch to assume control of his Legion. His people, still unsure of their freedom, embraced the rule of the Imperium without hesitation.

Edited by TheBlindPrimarch
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Master of the VIIIth

 


Here, Koschei would first assert himself. Having read his Legion’s histories, he was appalled at the reputation they had garnered, and the baleful influence of Prometear Thyris. So as the first generation of the new VIIIth, both of Terra and Zbruch, began their ascension, Koschei summoned the Godslayers to his world. In some ways he was generous, doing little to alter the Legion’s culture, but when it came to the echelons who ruled the Legion he was uncompromising. Thyris and his most brutal lieutenants were removed from frontline service and sent on individual redemption crusades, the first of their kind within the Imperium; risking the anger of much of the Legion. Yet having seen the strength of bonds between Astartes and their gene-sire, Koschei was willing to make this calculated gamble, and it proved a remarkable success.

From the first, he took the brunt of whatever battle the Godslayers fought, and this swiftly earned him the respect of the remaining holdouts. It may be deemed a happy accident that Thyris fell during his crusade only a few years after the reunion; an honourable death, but one that reduced him to little more than a footnote in the Godslayers’ story. It is said that the day before his death he sent a communique to his gene-sire thanking him for teaching the former legion master how to be loved, rather than feared. He is believed to have died saving the people of Vikaram from xenos raiders.

Whatever the truth of Thyris’ end, it ushered out the last remnants of the old VIIIth and completed the Godslayers’ new lease of life. Along with a newfound feeling of purpose, they found acclaim from their cousins and the Imperium at large. Koschei made them liberators, and thus they were loved. Companies were placed within Kapitola, and in these Terrans mingled with Zbruchans as they did in the flourishing lesser Radas that emerged throughout the legion.

Koschei spent his formative campaigns at Alexandros' side, and the influence showed in the Godslayers’ use of their strength to shield their mortal allies. Indeed, they took it further, and while they used many of the units available to a Legion Astartes, they often skewed towards close-combat. Perhaps it was by Alexandros' example or a continuation of Koschei’s own policies, but in council all senior officers were given an equal voice in principle, be they of the Legion, Army or a Titan maniple.

Soon, the Godslayers were known for their determination to negotiate with any human culture they found, to an extent only seen among the Halcyon Wardens before. In Alexandros, Koschei found a kindred spirit who was quite willing to share his decades of experience, and dozens of worlds were brought into the Imperial fold by his rhetoric and that of his sons. Nonetheless, the Godslayers rigidly upheld the Emperor’s line on xenos and mutants, and the VIIIth had ample battle honours to go with its diplomatic triumphs.

Under Koschei their reputation in combat was for steadfast endurance and willing sacrifice, offering their lives to break sieges rather than starve the defenders. To some of Koschei’s brothers this was cause for concern or scorn; an unwillingness to face the hard facts of galactic conquest. But in the grand scheme of the Great Crusade - as multifaceted a scheme as Mankind has ever known - these were but minor worries, apt to delay the VIIIth's growth but nothing more. Besides, the Godslayers’ high regard for the Army ensured that they did not want for mortal support in their campaigns.

Yet beneath the surface, there was strain. The rate of attrition wore on Koschei as he watched his sons sacrifice themselves for the Emperor’s dream. At the same time, he was frustrated by the stratified society of the Imperium and the way that rulers were so often imposed on a conquered populace. Of course, he was often obliged to do exactly this to ensure a full compliance, and the charge of hypocrisy stung even if none spoke it.

Edited by TheBlindPrimarch
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  • 4 months later...

"There is an old saying from the ancient days of mankind that goes something like this. "Fool is the man who mistakes Mercy for Weakness, and Honor for Cowardice, for he will find neither in a Merciful, and Honorable man." I recall this particular apothegm because it perfectly summarizes the character of my Lord Kharkovic's Godslayers. Merciful, but resolute. Honorable, some might say to a fault; willing to spend their lives in order to protect not only the citizens of the Imperium, but the ideal that one day mankind may live in peace, and freedom."

-Francis Vinterdraw, Personal Remembrancer of Koschei Kharkovic, Primarch of the Eighth Legion, the Godslayers.

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  • 8 months later...
Čistota Zámeru

 

Čistota Zámeru, or more commonly referred to by its Gothic translations as the Purity of Intent, is the Gloriana-class Battleship created to serve as the flagship of the Primarch Koschei Kharkovic, of the Eighth Legion, the Godslayers, during the early stages of the Great Crusade. It would be present in nearly every major conflict fought by the Eighth Legion in both the Crusade, and the subsequent period known as the Five Ruins that followed.

 

Known particularly for its heavy armour, and focus on shorter range, broadside barrages, the Purity of Intent was a larger than average ship of its class, that traded speed and maneuverability for the ability to stand nearly unrivaled in short range engagements. It was also known to sport two more hangar bays than the average in order to better deploy the strength of the Legion in planetary landing operations via Stormbird, and Thunderhawk, as the legion was known to prefer those methods of insertion, rather than utilizing teleportation technologies, or drop pods, which were widely considered too inaccurate by the leadership of the Legion.

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The Reya Rebellion

The Reya Rebellion was an Imperial campaign during the Halcyon Age undertaken by the Godslayers Legion. When Cumia was first brought into the Imperium, it was ruled over by the Reya Dynasty. Defeated, the son of the former Emperor was spared, but banished from the planetary capital. After the Emperor's disappearance, this disposed son has risen up, and reclaimed his throne, publicly broadcasting the execution of all Imperial Representatives, as well as anyone who helped overthrow the Dynasty.

 

Campaign

The Godslayers swiftly reacted to this, arriving above the planet to bring it back into compliance. With a peaceful resolution deemed impossible due to the bloody regime of the Reya Dynasty, the Godslayers attempted to land at Cumia’s Space Port. As the Godslayer forces landed, the space port collapsed as detonation charges were triggered by the rebel army. The Eleventh Kapitola under Veliteľ Vladimir Novák suffered the brunt of the casualties, losing almost 50% of his Kapitola.

Following these heavy initial losses, the Godslayers landed the rest of their troops and heavy armour in force, and crushed the enemy army that tried to stop them. Fire from Legio Astraman made short work of the walls of the Cumian imperial palace, and the fast attack elements streamed through to surround the palace. A heavy terminator and breacher assault into the Palace swiftly ended the official conflict, with scattered bands of fighters being rounded up in the days afterwards. An official Imperial governor was assigned by the Godslayers, chosen from the surviving Imperial loyalists on the world.

Not recognised at the time, this compliance would have far reaching consequences. Velitel’ Vladimír was severely affected by the losses to his Kapitola, becoming more harsh, and less merciful. This would mark his first step on the road to Chaos.

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  • 3 months later...

The Burdening

 

The final barrier for a Začínajúci of the Godslayers seeking elevation to full Bitka Brat is a ritual test known as The Burdening. This test, which is usually conducted in the Hall of the Remembered on Zbruch, or in the Great Hall of any Godslayers ship, is overseen by the Veliteľ in command, though junior Veliteľ can oversee the test if needed. Occasionally the Lord of the Eighth himself will oversee a Burdening, if he is available.

 

The test involves the Začínajúci walking the length of the hall adorned in an unpowered suit of Astartes plate, and carrying a heavy, two handed chain-sword. In order to complete the test, the Začínajúci must walk the length of the hall without faltering. Nor can the blade he carries be allowed to dip. Additionally, he must repeat the core beliefs of the Eighth Legion loud enough to be heard by all present.

 

If the Začínajúci can reach the officiating Godslayer without incident, they are elevated to the rank of Bitka Brat, and are allowed to take the Oath of the Godslayer. If they fail they are returned to the Lovec Čata to resume training. A Začínajúci can repeat the test as many times as they like, but must wait a full standard Zbruchian year before they try again after failing.

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  • 6 months later...

The Rise of the Royal Syndicate

Date: 004.M31

Location: Sialea, Segmentum Tempestus

 

The Imperial government of Sialea was on a shaky footing even before the Vanishing, with the real power on Sialea being in the hands of the gangs of the underhive and the Imperial government only being needed to send the planet’s tithe to Terra. Following the Vanishing and the disruptions to warp travel, the heads of the gangs met and decided that without the Imperium there was no need for the imperial government. United in a new Royal Syndicate, the gangers poured out of the underhives and cleared out the government buildings across Sialea, killing the governor and dumping his body. Most of the PDF stepped aside rather than fight in a pointless resistance, with only a few trying to hold their defences. After the government was overthrown, the gangers returned to the darkness and ruled the planet from the underhives.

 

The Godslayers led by Veliteľ Radousek Sirota, receiving reports of the planet’s failure to pay the tithe and disappearance of the governor, headed to Sialea with the aim of re-establishing the Imperium’s connection with the planet. The initial reports gave them optimistic expectations, as they faced little resistance from the orbital defences or aircraft. It was discovered later that the gangers did not have the expertise to operate the defence systems, and the pilots of the few fighters only had experience piloting skimmers. The Godslayers easily landed, retook the Governor’s Palace and all the key administrative buildings.

 

This was not the end of the campaign as the Godslayers expected, as the military forces of the Syndicate had pulled back into the underhives. As the Godslayers moved to finish them off, they ran into increasing numbers of booby traps and ambushes. While the Godslayers never lost any of the large scale engagements, there was a constant stream of casualties as the gangers were adept at navigating the sprawling underhives. The gangers also had access to numbers of soldiers that the Godslayers had severely underestimated, with civilians also press-ganged into service to not waste their specialist elements.

 

After several months of underhive fighting, the Godslayers were able to successfully pacify the world. A major breakthrough came when Veliteľ Sirota secretly negotiated the support of dissent elements of one of the three major gangs, resparking old gang grudges that paralysed the Syndicate forces in that hive. At the end of the conflict, Veliteľ Sirota had lost nearly half his own Kapitola and hundreds more from other units, but was able to claim victory. Not only did he bring the hives to heel, he also discovered several hidden or lost STC Templates pre-dating Imperial rule of the planet, and handed these over to Koschei.

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