Apologies for the lack of updates, between my birthday, my hermity writing style and the pandemic I've been squirriling away work without making it public. Today here is a chunky lot of information to change that. The notes below are somewhat messy as they are directly taken from my work, so you'll have to forgive the occasional swear word or WIP message in brackets. While Tenzin and his initial story are still under scrutiny I have made decent progress on the legion and it's beliefs in the meantime, but as a start here is the weaponry and some Implants used by Tenzin.
-Primarch Main Weapons & Equipment:
-'The Inner Truth' Power-Spear- Taller than the primarch, made with a special metal (scavenged metal from the underground superstructure) It's blade can be heated, electrified or have the power field overcharged by Tenzin’s internal power supply (as long as he’s touching it) Able to be blade can be thrown and recalled thanks to powerful micro-magnetics to draw the ‘special metal’ it’s made of back to his hand. When the spear is thrown it can activate an electricity AOE that drains the battery arcing electricity around itself in a 2 metre radius dissuading enemies from trying to pick the spear up themselves. This ability requires the spear be returned to Tenzin’s hands and recharged from his internal power storage before being activated again.
-'Sunburst' Implant Coils. Implanted in the primarchs hand’s are a pair of plasma coils that can emit energy and siphon it like a set of electoo inductors. These can be weaponized by Tenzin by wearing either a set of minimalistic gloves (see stargate gua’ould gloves for reference) allowing him to emit blasts equal to that of a plasma gun, or his power armoured gauntlets that allow him to focus energy on the scale of a plasma cannon through his palms.
-Archeotech Volkite Pistol. (possible gift from friendly primarch)
-Multi-layer Iron Halo. Built in the form of a sun disk that sits behind the primarchs head in full plate, it allows him to suffer through tremendous amounts of ranged firepower before taking a shield down. While one layer has been defeated and the secondary layer is protecting him, the first layer is recharging from his power pack. It can even run on his internal potentia maxima coils for a limited amount of time. This is only used once all other guerilla tactics have been exhausted and direct combat is necessary.
-Potentia Maxima Coils. A system of interlinked miniaturized plasma generators housed in the rear of Tenzin's chest-cavity, they can be used to generate power that can be used in a number of ways, whether it's powering his augmetics, giving said power to other machinery or acting as a backup system for his power-armour's generator.
-'Spirit Vein' Implants. Covering the length and breadth of the primarch's body, these heavily shielded wires and cables are implanted subdermally to transfer power from one system to another. Thanks to the nature of their design they also act as a faraday cage (find a 40k version for this name) that negates electrical interference with internal augments.
Legionary numbers have also been calculated for both pre-primarch and at the end of 30th Millenium, thanks to a largely stable gene-seed the Monastic Ascendants boasts one of the largest legion sizes of the project so far.
-Legion Numbers Pre-Primarch: 46.6k
-Legion Numbers Post-Primarch (Start of M31): 208.1k
While I'm planning on using this numerical advantage in several ways, I have yet to work on pre-primarch stories for the legion itself, it's on my already extensive 'to-do' list.
As part of the Legionary Beliefs & Personality category below is a rough timeline for MA recruits going through training. Note that throughout the ability to commune with machine spirits and technology in general is held in high regard. This particular familiarity with technology in unorthodox ways is bound to cause a clashing of ideologies with the Mechanicum and I have emphasised this with the end scenario. While this scenario is not the only one recruits are put through it is meant to instill a sense of caution about the Mechanicum and their methods compared to technological exploration.
-Recruit Training Timeline:
When recruiting initiates they are tested in a number of ways, primarily to draw out those amongst the initiates who are cunning, work well in a team and display selflessness on the battlefield. While this does list the stages of their training it does not list the points at which they receive the appropriate genetic implantation. The process proceeds as follows:
-Initial induction and training in various methods of exercise and classes necessary for their advancement.
-Being given basic MIU links and being forced through mental exercises to make contact and integrate with a machine spirit as a group
-Introduction and application of legionary tactics and weapons handling, including team vs team combat scenarios with stun-rounds.
-Advanced legionary tactics classes and weapons use classes.
-Survival on mountainous terrain with little tech and supplies and pushed to their limit, all the while being hunted by their training officer and legion serf squads. To pass, they must evade and deter the pursuing forces for several weeks.
-The final section of testing involves a mixture of physical and mental training as the trainees are forced to run through combat drills daily as well as group meditation with their machine spirit (the machine spirit stays the same throughout the training period) before facing their final exam.
-The final exam is a no-win scenario (unbeknownst to the trainees, who will believe they are being put in charge of a real-life scenario) that is placed before them. They are told to plan around and then solve ongoing physical problems in the field. Once they have committed to their course of action in the field they will be judged on their selflessness and combat ability despite the overwhelming odds.
-The scenario itself consists of the trainees being told to muster as they are being given a mission. They are told a rogue mechanicus magos has taken control of a facility on one of the nearby peaks and is jamming the local comms and info networks while stealing information housed within the facility. He is likely not working alone as they are told that there are planet-wide instances of this happening, pointing to a coordinated attack by the AdMech against the legion.
Since they are the nearest active combat unit they are given the task to retake the facility, save the information and those human researchers inside before the magos can do lasting damage. The trainee’s Officer stays with them for a bit to help initially plan but quickly steps back citing ‘work needed elsewhere’ leaving the squad to themselves to plan and make a move.
As soon as the trainees have gotten ready and enter the battlefield they will be faced with a scenario designed to guarantee that they will not win, escape, negotiate or even survive the encounter planned out by the Officer back at base. It is during this scenario that they will be assessed on all aspects of their training and their fortitude to face an unwinnable scenario. During this time the enemy magos will be using stun rounds to take out the recruits while the recruits will be mainly killing servitors and dummy-controlled skitarii and a magos should they reach that deep into the facility.
-If the initiates pass, they are sent off for their final gene-seed implantation and induction ceremony into the legion.
As an extra element of the legionnaire's induction into being a fully-fledged astartes, they are fitted with basic implants that allow them to commune with the machine properly and prepare them for the future. These are usually added through initial surgery on an initiate to allow their bodies to integrate or later on once they have finished their physical growth.
Cranial circuitry is a series of linked processors, implants, and cortical circuits that enhances mental capacities. Most sit within housing bolted onto the skull, whilst others nestle within the brain itself. Implanted early on during the third round of implantation surgery alongside the Catalepsean node in the skull, allowing for limited communication with the machine when linked in sequence. Later on in a marine's life it is used as the framework upon which other implants will be able to communicate with their brain.
The Cyber-mantle is a framework of metal, wires, and impulse transmitters bolted onto the spine and lower ribcage. As the initiate has reached physical maturity, this mantle acts as a sub-dermal anchorage point upon which many other implants can be attached and linked in sequence with one another. As a fully-matured body is needed before implantation of this array of connections, it is attached during the final surgery alongside the black carapace, so that both can be linked together.
-Mind Impulse Unit
These devices, also known as sense-links, allow the owner to directly interface with a machine or technological device. MIU's see ubiquitous use among the Monastic Ascendants legion as it allows an individual to properly interface and meditate with machines. A basic MIU implant involves a single spinal or cortex connector which is implanted in conjunction with the Cyber Mantle in the final phase of an initiates training.
Advanced implants are in the works that link into legionary culture, but need to be fully fleshed out before I will talk about them.
In terms of legionary beliefs and practices communion with machines and machine-spirits is at the heart of the Monastic Ascendants culture, believing that through this communion they can learn and grow to benefit both themselves and all of humanity.
-Communion with the Machine
-The greatest element of a Monastic Ascendant's time within the legion is his ever growing connection with the machine, learning to become one with it in mind and body over his superhuman lifetime. Starting out as a group when in the initiate stage, astartes are asked to link together as a group, partially for safety and partially to help ease them into the particularly cold mind of a machine. This procedure learned from when Initial experiments of single initiates were left mostly brain-dead after linking with machine-minds.
The base idea of machine-spirits is one refuted by Tenzin and his legionaries, much to the Mechanicum's chagrin. Through their own experiences they have understood that the machine-minds that reside within most complex machinery are fragmentary forms of life unto themselves. These remnants of 'great lamas past' are conversed with if possible, picked apart, unravelled or destroyed if not. To the Monastic Ascendants, these pieces of technology are not only a link to the past, but a link to all of humanity, allowing the experiences and knowledge of the past to be used to uplift the species as a whole.
Equipment and Weaponry
While there are numerous types of specialists within the leigon their roles are still being fully fleshed out, their equipment however, has been summarised. Each of these pieces of weaponry and equipment will have full profiles in time but for now these will suffice.
-automatic mine/trap-laying attachment for demolition specialists as a backpack as well as full remote control over detonation of mines and traps laid by the marine.
-heavy ordnance mine made up of some kind of super-explosive that wrecks :cuss with the power of an artillery shell
-grav-mines for anti-fortification work and significantly impeding enemy movement within their radius of effect.
-anti-personnel plastic charges
-anti-personnel traps like the bear-jaw trap seen in R6 Siege
-anti-infantry flak mines
-anti-tank krak mines
-a single, small-yield nuke-mine per demolition squad for dire situations.
-autocannon converted into a space-marine sized sniper rifle, still retains it’s full-auto functionality from the standard heavy weapon used by devastators, but has limited ammo. Specifically having upgraded the barrel with electromagnetic coils to accelerate the round they have markedly increased range, though they are somewhat easier to spot through infrared as the assembly heats up quickly. The ammo specifically used by sniper specialists comes in a wide variety of munitions that can be picked to suit the job.
-the sniper's weapons would be fine in either desert or cold environments as they would either blend in with background heat or be able to cover the barrel in snow respectively to hide their position. Remember this as a trick veteran marines teach younger ones.
-decoy turret used by legionary sniper specialists. Controlled by the squad sergeant/officer, the turret covers for the sniping marines so they can pick off targets with impunity. Made up of a basic servitor brain, weapon system and a turret mounting. Can be easily packed up and moved by a single marine.
-armour-mounted mine/grenade deployable launchers. Several tubes mounted on an ambush/ assault marine, usually on the backpack or pauldrons, can throw out a variety of munitions as they launch themselves into battle to sew confusion amongst enemy formations. Mountings should have a quick-release function so they can simply be shrugged off once all munitions are spent.
-Multi-cogitator Vox-Sensor backpack used by electronic warfare marines is both a signal booster for jamming and antennae for receiving enemy communications. It’s pretty bulky and requires battery refreshes every X hours while in full jamming mode, that limits its capability significantly compared to larger arrays used in Monastic Ascendants bases.
-Sun Disc Iron Halo. Mounted as an ornamental sun behind a marine’s head the sun disc iron halos are a technology from Gedan only handed out to specialists, officers and command staff of the legion. Only handed out to veterans and Hama-Synched marines, it is capable of shrugging off most small arms fire for a significant period of time, vaporising incoming ballistic projectiles and partially absorbing/redirecting energy projectiles. Part of the energy absorbed by laser and plasma projectiles can be converted back into usable energy by the device and power the marine through his implants. Through this system the energy expended against the marine can be fed back into the shield system but is dangerous as the eventual burnout of the systems that support this can cause significant internal damage to the marine. A significant honour and a formidable defence it is used when the Monastic Ascendants have been forced from their normal guerilla tactics into open warfare.
-Reflex Field. Used only on spaceships as any attempt to miniaturize or adapt the technology has failed, the Reflex Fields became a staple of Monastic Ascendant warships and star-bases. It is used to help manoeuvre ships into place to attack and ambush enemy vessels when engaging in void warfare. Though the shields take up a decent amount of power the void-shields have also been upgraded to be able to take a beating when uncloaked.
The gene-seed of the legion has also been mapped out, though that was relatively easy due to the more stable nature of the Monastic Ascendants.
Extensive testing has proven that the VIIth legion's gene-seed has adapted to their Primarch's genetic material in several odd ways. The Catalepsean Node in particular is doubled in size compared to legionary standards, resulting in an expanded ability to shut down specific parts of the brain to allow them to rest. This has been capitalised on thanks to the legion's tendency to meditate for extended periods of time while conversing with the machine.
Conversely the Omophagea appears to suffer thanks to the Catalepsean Node's overgrowth, resulting in a lack or complete loss all together of the abilities granted. At most it has been reported that individuals experience vague flashes of memory so fleeting as to be impossible to understand.
And finally for now, the Legionary colour scheme. While chosen to mimic the orange and yellow robes of Tibetan Monks the grey of the armour is meant to be clean ceramite ready for covering with terrain-appropriate camoflague, with the upper parts of the armour left for austentation as it can easily be covered by cameleoline cloaks worn by almost every marine in the field.
And here are the resultant Hexidecimal colours for the colour scheme should anyone feel they need them.
Light Grey: 605b5b, Dark Grey: 464141
Light Orange: d53415, Dark Orange: a82b13
Gold: d7b614, Eye Colour: 282322
While there are a few more scattered elements that are finished I'd rather save for now, though I promise to not wait a whole 2 months before posting again. If anyone has feedback or thoughts they'd be greatly appreciated.