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GK new Spicy Stratgem Dynamic Insertion vs OmniScrambler
Posted 11 February 2020 - 09:17 PM
From a wording of rules and skills vs what the stratagem says I think the Skill Trumps the Stratagem.
The skill just says nothing can come in from reserves closer than 12" from this unit
The stratagem says they can deep strike as close as 3" instead of 9"...
I was hoping this would have been addressed in the FAQ but it wasnt
Mostly the arguments I've seen in favor for the GK are based on Fluff and up to saying that stratagems take precedent over unit specific skills or restrictions.
What do some of yall think?
Emperor's Children (RIP) 2500 pts
Death Guard 3500 pts
Iron Warriors 3000 pts
Enslaved Traitor Guardsmen 1500 pts
Daemons 4000 pts
Salamanders 3000 pts
Necrons 2000 pts
Posted 11 February 2020 - 09:29 PM
Its in the shadowspear FAQ
Q: If a unit has a rule that says enemy units cannot set up within a certain distance of it (e.g. Omni-scramblers), but an enemy unit has a rule that says it can set up within a certain distance (e.g. Vexilla Teleport Homer and Lying in Wait), which takes precedence?
A: The rule that says you cannot be set up within a certain distance (in the example instance, Omni-scramblers) always takes precedence.
- TrawlingCleaner likes this
Posted 12 February 2020 - 09:20 AM
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