Jump to content

GK new Spicy Stratgem Dynamic Insertion vs OmniScrambler


Debauchery101

Recommended Posts

So I know a few guys who have been waiting for a long time to bust out their GK armies. One of Stratagems they talk about a lot is Dynamic Insertion. Especially in regards to me lol. I use Infiltrators and Phobos Cpts in most of my blood Angel's and Salamanders lists to make safe lanes to deepstrike into or advance into.

 

From a wording of rules and skills vs what the stratagem says I think the Skill Trumps the Stratagem.

 

The skill just says nothing can come in from reserves closer than 12" from this unit

 

The stratagem says they can deep strike as close as 3" instead of 9"...

 

I was hoping this would have been addressed in the FAQ but it wasnt

 

Mostly the arguments I've seen in favor for the GK are based on Fluff and up to saying that stratagems take precedent over unit specific skills or restrictions.

 

What do some of yall think?

Link to comment
Share on other sites

Its in the shadowspear FAQ

 

Q: If a unit has a rule that says enemy units cannot set up within a certain distance of it (e.g. Omni-scramblers), but an enemy unit has a rule that says it can set up within a certain distance (e.g. Vexilla Teleport Homer and Lying in Wait), which takes precedence?

A: The rule that says you cannot be set up within a certain distance (in the example instance, Omni-scramblers) always takes precedence.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.