++ Legion XVII: The Dreamwalkers ++
Primogenitor: Kuranos Hashtir
Cognomen (Prior): The Dreamwalkers
Observed Strategic Tendencies: Psychological Warfare, Command Chain Disruption, Shock and Awe attacks
Noteworthy Domains: Oureous
The Dreamwalkers were always a somewhat insular Legion, a nature enforced first by the hardships they endured and later by their Primarch’s philosophy of manipulation. They were a symbol of the hypocrisies and contradictions of the Imperial Truth and unswerving faith in the rational that bordered upon fanatical on one hand and a callous willingness to manipulate the faith of those they deemed inferior on the other. Ultimately this be their doom, tearing the Legion apart even as the seeds of fell cults permitted under their willing ignorance blossomed amongst the domains of the absent Emperor.
The inspiration for the dreamwalkers includes the Deep Madness and Dawn of Madness games, Lovecraft's Dreamlands, Ambrose Bierce's Carcosa/Robert Chamber's Yellow King and their subsequent integration into Lovecraftian lore.
The idea is that at the end point you end up with a force that can warp reality to it's whim, because ultimately there is no true reality. Working backwards from that, for the purposes of this thread I'll briefly summarise condensed portions of the ideas noted down for their history and character, as well as their Primarch.
Pre-primarch: The Legion is dour and uncompromising, with no patience for sly words or misdirection. they are often sent by the Emperor to polities who have been negotiating with the Imperium, but for whom the Emperor's patience has been exhausted. Should they determine there is an attempt to stall for time or deceive the Imperial delegation, their response is immediate violence.
In addition the Legion has a mutation to their Catalepsean node that allows them to persist fr even longer than most astartes without sleep, making them suitable for prolonged battles. The downside is that the mental affects are even more pronounced, with vivid hallucinations and apparitions. Though this comes close to paralysing the Legion's actions in its first engagements, they soon learn methods to cope with and to ignore the side effects of this.
Primarch History: Is raised on a fractured planet enveloped in superstition and that is slowly falling prey to the influence of a nightmarish xenos race. Upon discover the Primarch is revered as a divine herald of "the messengers of the void" and proceeds to draw together most of the planet whilst drawing attention away from the xenos' actions. This changes upon a visit toe the last remaining 'rationalist' city, where they reveal to him aspects of his nature (though a limited analysis it can only be) as well as the truth regarding the xenos race. When he attempts to share these truths to his followers, they fall back into strife and bloodshed, many accusing him of being a false prophet. Though enraged by their weakness, Kuranos is left with no choice but to use the tools of superstition and faith to reunite the tribes and cities against the xenos, whilst drawing a cadre of rationalists around him as an inner circle.
Many of the Terrans are semi-permanently assigned to the 'True Face' aspect of the Legion, the mode of warfare reserved for those foes against which the Dreamwalker's standard tactics are ineffective (AIs, certain xenos etc). Deploying the 'True Face' is seen as a mark of respect to those they face, though it often also means a conflict where utter destruction is required. The rest of the time the Legion focuses on a variety of methods to exploit local superstitions and symbology, either subverting them or breaking them so that not only is the morale of the foe broken, they are rendered pliable for integration of the Imperium. In this Kuranos points towards the Emperor's treatment of the Mechanicum and the Selenar (he respects his father as the ultimate rationalist) as justification for actions that might seem counter to the Imperial Truth, even if he doesn't believe in them himself. To this end the Legion becomes particularly well known for it's use of hallucinogenics, use of its limited psyker pool and other methods to make their appearance seem more fitting for whatever mythological element they are imitating.
An example I would use is the Space Wolves exemplary on Askhelon. If the world had refused compliance and the Dreamwalkers gained data on their fears regarding the tunnels and the screaming, they would use Termites and Mole Ordinati to burrow beneath the cities, planting vox-casters emitting shrieking, attacking from below and firing hallucinogens to further the effect. upon encountering the AI, they would immediately shift to the 'True Face' engaging in more conventional tactics of destruction.
That's all for now. More will be posted here as plot-lines in the universe are solidly decided, as well as the Legion's prospective units and organisation, along with more details on their homeworld and its history.
Note: Chaos aligned eyeless helms, sensory deprivation to bring them closer to the Dream (Calius' idea.)
Edited by Beren, 10 June 2021 - 05:41 PM.