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Invul Save Preferences?

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  • ++ MODERATI ++
  • 3,399 posts
  • Location:Minnesota

I was curious how everyone preferred to get their invuls. Im currently making my Castigator and am kinda stuck on whether i want to run the Veil for the always on 4++ to save CP or protect my Armigers with rotates or whether to give her the Rune for the 5++ in and out of combat.


I feel like the rune is likely better since I want her in combat generally plus the benefit of the *extra dreadblade (*unless i missed an FAQ). Anyone have any thoughts?




  • 967 posts
Probably depends on your local opponents. Do they tend to play gun lines, or have smash captains?

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