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Ogryns in Necromunda - What else might we see?


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#1
Iron Hands Fanatic

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Is there precedent for this? Like what could you expect for the other gangs? Or are addon Ogres for Goliath a new development?

 

Now I'm wondering whether we'll get similar ancillary gangs related to each House in each of the new books? Time for rampant speculation!

 

  • Cawdor - the obvious one for them in my mind comes from the mention of all-women Cawdor gangs (given the main ones are male-exclusive) - I believe there was a snippet from someone on the Specialist Games team at an open day that akin to how the Cawdor gang venerates the Custodes (hence their polearms), these gangs might take after the Sisters of Battle. Shabbily constructed plate armour, reclaimed bolters (maybe stripped of their characteristic boxy casing)?
  • Orlock - I'm thinking a gang similar to the slave ogryns, but for the serfs who mine the Orlocks' ore, which seem obvious candidates to press-gang into fighters
  • Escher - a beast gang? Along the same lines as the khimerax, as the Escher are supposed to create hybrid life-forms so there could be some cool possibilities of highly modular creatures that pick physiological traits and cybernetics instead of traditional gear, maybe with Escher beastmaster leaders/champions?
  • Delaque - given their ties up-hive, could the Delaque be a good excuse to tie in Brat gangs? Going with the angle of the Delaque providing them with gear /local knowledge /guides, and perhaps paid off by other nobles to either make sure they survive or happen to perish?
  • Van Saar - might be a bit of a reach, but given the Van Saar' suits and the arachno-rig, could they be the source of the Spyers' rigs in the new edition? They'd be a low model-count gang, but might be a fun way to fit them in?

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#2
Lord_Caerolion

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I would more say the Spyrers would be included as an independent thing in the Van Saar book, similar to how the Slave Ogryn gang is in House of Chains, despite the Ogryns not all being involved in House Goliath.

What I'd more say is that we might be looking at getting another Guild released alongside each House, guessing Promethium for Cawdor, Coin for Delaque, maybe Water for Escher?


"And then Horus landed on the Moon, which looked like the moon. Funny that, isn't it?"


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#3
Toxichobbit

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I'd love to see some kind of Bane like drugged up monster for Goliaths. Maybe a twisted feline alien cat thing for Escher. A cool tracked combat servitor for Orlocks would fit their theme. Masterblaster for Cawdor. Some kind of spider suit thing for Van Saar would be awesome. I'm not sure for Delaque ... maybe something that accentuates their bald baldness. King of the foreheads.

 

But we'll never see anything like this, will we? rolleyesclean.gif

 

Basically, I want them to get their heads out of their arses and finish the stuff they made rules for years ago before making more new gangs. I know it's inevitable that we'll get new gangs to go with each House gang now that Goliath have one, but honestly, I don't really care about them adding anything new until they've gone back and sorted out the huge backlog of models that they haven't made. Brutes, beasts, guilds (at least this is finally happening), criminal alliances, hangers on. And I guess more bounty hunters, even though we have plenty already.

 

At least the Slave Ogryn cover the second generic brute, which is something.

 

Still, speculation is fun. I like the idea of rogue female Cawdor gangs being added. I think it's a more interesting place to take the House rather than Redemptionists, which is the other idea I've seen suggested. Redemptionists should be a completely seperate gang. They're not part of House Cawdor, they just influence it.

 

Same deal with Spyrers, Ratskins and Scavvies. They're part of Necromunda history and gangs in their own right. They deserve more than just being an auxilliary gang for one of the Houses.

 

I'd also like to see some more House specific Dramatis Personae. There's been artwork for the Goliath Overlord and Escher Queen around for ages. It was previewed over two years ago now at the HH & Necro Weekender, and as the rest of the artwork previewed at that even has become (or is becoming) models I had hoped we'd see them as characters for the relevant Houses, as well as their equivalent for other Houses. Sadly they seem to have landed in the ever expanding pile of half formed projects for the House gangs that have got rules. artwork and/or models but have never been completed.


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#4
Lord_Caerolion

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Well, now they’ve shown off the Goliath Brute.

I also find it hilarious that it’s really a “damned if you do, damned if you don’t” situation for GW. They remove all units that don’t have official stock models after a lawsuit, and people complain about having their hands held and no encouragement to kitbash etc. GW starts adding things back that don’t have official models, people complain.

Personally, I don’t really mind them having a “backlog”. They’ve got the core necessities absolutely covered, and Necromunda’s always been a game that highly encourages conversions.
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"And then Horus landed on the Moon, which looked like the moon. Funny that, isn't it?"


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#5
Cadius

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I think for Cawder the Redemptionists are the only way to go for the additional goodies in their book. Escher would be different pit fighting beasts, Orlock something to do with Ash Wastes, Van Saar definitely archeotech or mechanized suits, Delaque possibly upper hive dramatis personae.

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#6
Toxichobbit

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Seeing as nobody has posted it yet, here's the Goliath Zerker. I'm not sure about his face, but the rest of him looks terrifyingly huge and mishapen, in a good way. Also the mangled ambot head he's holding is awesome. Fingers crossed this means that the other brutes and exotic creatures will be coming out. If so it'll be a fantastic 18 months for Necro.

 

ae3vccabgzg41.jpg
 

I also find it hilarious that it’s really a “damned if you do, damned if you don’t” situation for GW. They remove all units that don’t have official stock models after a lawsuit, and people complain about having their hands held and no encouragement to kitbash etc. GW starts adding things back that don’t have official models, people complain.


I don't see what's funny about different parts of a large fanbase having different opinions. It's not like it's one unified entity that's constantly changing it's mind. Other parts of the fanbase's opinions are irrelevant to the point I'm making, so why bother bringing it up?
 

Personally, I don’t really mind them having a “backlog”. They’ve got the core necessities absolutely covered, and Necromunda’s always been a game that highly encourages conversions.


Not everyone has the resources, time or skill to convert things. And there's a huge difference between encouraging conversions and forcing conversions. Before someone comes out and says "nobdy forces you to convert", GW giving players no option to use models they've bought the rules for without converting is as close as it gets to forcing them in a hobby where any kind of participation is voluntary.



#7
Lord_Caerolion

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Apologies, hilarious was the wrong word. However, for the vast majority of the time this game has existed, there have always been things that lack models yet have rules. This isn’t a shocking new development that Forge World has just now inflicted.
Back in the previous Necromunda, you had equipment lists, but each model was metal with set equipment. Want your Orlock Gang Leader to have a different gun? Gotta convert. I do understand that it can suck to not have stock models, though. Still waiting for GW to release a Grotesque that doesn’t look like he’s tap-dancing.
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"And then Horus landed on the Moon, which looked like the moon. Funny that, isn't it?"


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#8
Castigator

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You're supposed to fortify your entrenched positions with thinly veiled insults and not understand each others point of view while explaining in a calm and civil manner where you're coming from. Do you two even know how the internet works? msn-wink.gif

Kudos!

 

As much as I like converting models, it's always nice to see new models released for 'Munda. Especially so when I want to limit the amount of time I spend on one gang so that I can work on the next gang. I'm hoping that the House of Blades will see the release of Phyrr Cats and the Khimerax for my Escher. GW's cat range is sorely lacking for converting these, so fingers crossed that they are looking at these biggrin.png  


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#9
MaliGn

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The previews of house of chains seems to suggest that there are a few different things to expect in each new house book.
Specialist champions
Prospects
And some form of modifiable statline concept like the vatborn, natborn, unborn for the goliaths.
There's also new hanger on types - linked to
New alliances.
And a new gang type.

So there's so much room for speculation it gets crazy. What do Escher specialist champions or vansaar prospects look like?
How does a guild of coin alliance affect a delaque gang?

At a guess we could expect development of more guild models based on the concepts previously seen. There are those of us who will hope to see the return of redemptionists, ratskins, scavvies and Spyrers, even brats! But I would equally not be surprised to see something more akin to the corpse grinders - i.e. completely new to the setting.

I just wish I had the budget for it all...
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#10
Toxichobbit

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Apologies, hilarious was the wrong word. However, for the vast majority of the time this game has existed, there have always been things that lack models yet have rules. This isn’t a shocking new development that Forge World has just now inflicted.
Back in the previous Necromunda, you had equipment lists, but each model was metal with set equipment. Want your Orlock Gang Leader to have a different gun? Gotta convert. I do understand that it can suck to not have stock models, though. Still waiting for GW to release a Grotesque that doesn’t look like he’s tap-dancing.

Yeah, I know what you mean. In Necro '95 there was certainly stuff that lacked models. Bull Gorg is the most obvious, but there were weapon options and combinations that couldn't be done without conversion because like you say, they were metal.

 

The difference isn't that conversion opportunities exist, or that they're needed to create some loadouts. What really gets to me (and many other players going from what I read on Reddit, Yaktribe, Facebook and hear about in my local group) is the amount of models that don't exist, yet have rules. In Necro '95 we had weapon combinations and one Dramatis Personae that didn't have models. In Necro '17 we have 62 (not including this weekend's pre-orders) various exotic beasts, brutes, hangers on, dramatis personae, guild and criminal alliance choices that don't have models. That's being generous, I didn't include stuff that has possible model options but no proper release like generic bounty hunters/scum, cyber-mastiffs (Makula), gyrinx (Yvrainne), servo-skulls (lots of choices), iron-automata (Blackstone Fortress) etc. Nor did I include Venators, Chaos Cult or Genestealer Cult, as they can be made from other ranges (or in the case of Venators, mixing various Necro models). II also didn't include any weapon options beyond what the basic models are armed with, or anything like the murder cyborg, guild agent etc that are scenario specific. So those 62 missing models is just the basics.

 

We still have lots of options for converting outside of those 62 missing models, when you take into account the massive amount of weapon and gear options, Chaos corruption, Genestealer infestation, scenario pieces etc, which is easily more than all the stuff that needed converting in Necro '95. Whatever way you look at it, Necro '95 had most of the bases covered. Bull Gorg was the only thing that didn't have a model outside of weapon options. Compared to the 62 missing models for Necro '17, it's easy to see why people are pissed (although I'm sure some 3rd party sculptors are loving it).

 

For a while now instead of spending some time catching up, they've been just adding more and more new stuff, most of which has no model support. New gangs, new campaigns, new exotic beasts, new hired guns and new hangers on. And the only models FW would make were bounty hunters. With the exception of the lone sumpkroc and some concept art, everything that wasn't a bounty hunter was ignored. Hopefully with the Goliath 'Zerker and Guild of Chains models, that's now beginning to change.

 

I should also probably say I see this mostly as a FW problem. GW main have been pretty good at covering their side of things.

 

tldr: I agree that Necro has always been a game that's encouraged conversions. The difference between the past and now is that in the past conversions were just for different weapon load outs (and Bull Gorg), where as now it's massive amounts of basic options across the various books on top of weapon loadouts.


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