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How to play the Stormraven Gunship


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7 replies to this topic

#1
Berzul

Berzul

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Hey everyone.

So, I got a Stormraven Gunship for my birthday, today. Awesome gift from my gaming group.

Thing is... I have N O idea how to play it. Hence, how to build it.

Please, any advice?
  • Solrac likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

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#2
tychobi

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Two schools of thought.

Classic is load it up and fly into the teeth of the enemy to disgorge hitty melee passengers. Arm with assault cannon and heavy bolters or multi meltas and hurricanes.

Pros: aggressive power play.

Cons: you are going to get shot down in a hurry

Sniper load out is typhoon and lascannon. Hug your rear and use range to keep yourself alive while pouring high str firepower downfield. Only close when threats are thinned with incidental passengers.

Pros: raven might survive until late game

Cons: will not help with map control early on. Still fragile

Either way Stormraven is a pricey platform for some serious firepower. I have personally had more success with the long range set up with hurricanes. Full utility of the models versatility is needed to get great value out of the Stormraven. Charge block terrestrial models, hover and charge enemy armor to quiet their guns, fly over advancing characters to maintain aura buffs, drop next to enemy characters and assassinate with brutal efficiency, there are so many slick moves you can make. GOOD LUCK!😊
  • Helias Tancred likes this

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#3
Mitsarugi

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Flyers are not good in 8th Ed, they are too easy to shoot down. -1 is not going to save them. Unless you have a few of them or have bigger threats that you opponent has to shoot at.

Tychobi  game you good advice for it.



#4
Grimdark_Garage

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Take a Darkshroud for -2 to hit. Great delivery system for Terminators with Asmodai
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#5
ValourousHeart

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Take a Darkshroud for -2 to hit. Great delivery system for Terminators with Asmodai

 

TL; DR - Possible, yes.  Practical, no.

 

It will take practice and favorable terrain setup, but it is possible to keep Stormraven in range of the Darkshroud for multiple turns.

You will zig zag your Stormraven from one side of the Darkshroud to the other, while the Darkshroud moves straight forward.

That alternating diagonal line will keep the Stormraven moving a minimum of 20 inches while keeping its forward progress between 13 - 18 inches which is as fast as the Darkshroud can move without burning through CP.

 

Down sides to this pairing is that you slow your cargo delivery by at least 1 turn, which means your opponent will have more chances to shoot you down.

Also you telegraph where your dropping your cargo, combined with the extra time it takes you to get there means that your opponent can move assets to reinforce that part of the table.

This second part might not be a big issue, because often your opponent will put all of their eggs in one basket... which is kinda what you are doing by adding the Darkshroud to a Stormraven filled with DWT/DWK and Asmodai.

You might also be tempted to drag a Dreadnought with you.

 

But against a strong list that doesn't rely on a linchpin, you are putting yourself at a disadvantage.



#6
Berzul

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I was a actually thinking of using it as a long to mid range gun platform, to deliver one full man, or two smaller, tactical squads at midfield objectived.

Arm it with twin lascannons, hurricane bolters, and typhoon missile launchers. Load up 10 tactical marines and a close combat dreadnought, then take sweeping advances from my back field.
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#7
sneakybamsen

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The times I have brought one, and faced one, it's been shot down pretty quickly.

 

As a delivery system it will crash and burn before you can deliver the guys where you want when you want.

 

Gun platform might be the best option. I might need to have a look at mine and see if I can fix the typhoon in place with the twin las instead of the dakka loadout it has right now.


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#8
Helias Tancred

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Two schools of thought.

Classic is load it up and fly into the teeth of the enemy to disgorge hitty melee passengers. Arm with assault cannon and heavy bolters or multi meltas and hurricanes.

Pros: aggressive power play.

Cons: you are going to get shot down in a hurry

Sniper load out is typhoon and lascannon. Hug your rear and use range to keep yourself alive while pouring high str firepower downfield. Only close when threats are thinned with incidental passengers.

Pros: raven might survive until late game

Cons: will not help with map control early on. Still fragile

Either way Stormraven is a pricey platform for some serious firepower. I have personally had more success with the long range set up with hurricanes. Full utility of the models versatility is needed to get great value out of the Stormraven. Charge block terrestrial models, hover and charge enemy armor to quiet their guns, fly over advancing characters to maintain aura buffs, drop next to enemy characters and assassinate with brutal efficiency, there are so many slick moves you can make. GOOD LUCK!

A very educational post! Kudos Brother.






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