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When our PA arrives


Trollbeard

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So when we get our book, who knows when that will be, so you guys think we will get a similar treatment to Thousand Sons? As is in DG “Cult” equivalents? Or perhaps we get a mono bonus trait?

 

I would almost not want a mono trait just because I have a sizeable nurgle demon force that I think is cool to play along with my growing DG force.

 

What are your guys thought? I guess t could depend on what demons get in their upcoming book as well!

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Because GW are keep on promoting nurgles number 7 I reckon we will get Seven plague vectoriums

 

Personally I would like to see more strategems so we are on a par with other codexes.

 

Something like: a bonus to the plague mortar. Possibly splash damage if multiple units fire on the same location/target. If you remember the fluff it is 'so lethal even other nurgle daemons look at it funny'

 

Possibly something for the fart karts what I'm not sure but my friend hates them with a passion so it would be fun to wind him up even more

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Most likely; Vectorum rules, stratagems, warlord traits and relics. All the factions shown in PA have had this treatment. I dont think a significant change to plague marines will happen until dex 2.0, but maybe the vectorum rules will not punish us for not doing soup. I hate soup and my gaming group only plays single detachment games now.  Any new rules will be welcomed tbh, as we are so one dimensional right now.

 

Would love to see improved plague surgeons, as we are unique in all the traitor legions for keeping apothecaries around, right now they are weak sauce at best!

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While I love the way the bad doctor looks I traded him out after his first game for lack of doing anything really. A Tallyman is way more of a force multiplier. A boost to bad doc would be incredible. Death guard are by far the most fun I’ve had playing this game so anything added would be welcome. I’m guessing we are up next with us being hinted at in the previous book?
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I imagine DG will be last, probably with something leading into the Plague Wars around Ultramar. 

 

In terms of what we're likely to see, as above Vectorum Rules, a few Strategems, WL Traits and maybe some new Relics. They'll probably change Tallymen so they're in line with the loyalist Chaplains and Dark Apostles in terms of the buffs they hand out. 

 

What I would like to see: 

A Stratagem to give -1"M/+1T/DR to the copy+paste units in the Codex

A Masters of the Chapter style set of Stratagems for the Elite Characters. (realistically I don't see much in the way of Datasheet changes beyond the Tallyman, so I think this would be the way to deliver buffs in the interim before the next Codex)

Hopefully the WL Traits would reflect the Mantles of Corruption for which we currently lack rules, allowing a generic Lord to be a Lord of Poxes/Virulence/etc. 

Thunder Hammers (since the only Chaos Lord model currently available is Obsidious Mallex)

Greater Possessed (Since Possessed are in the book I think it makes sense to get the new version too, plus the +1S Aura combos nicely with some of the DG Daemon Engines)

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Are the vectorums a new lore piece? Or have they been a part of the legions identity for a while?

 

I ask because I know for the thousand sons that they had the 9 cults on prospero as part of the legion history. Just wondering how likely you guys think this will be?

 

The only issue I saw with how the cults were designed is that they seem very restrictive. And only a few stratagems per cult. I would rather a set of new strats to be usable for all my army instead of a detachment only.

 

I’m guessing we won’t get a mono faction bonus based on the fact that CSM and TS didn’t get one either.

 

Sorry if this was a bit confusing, written on mobile!

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Id love to see the previously rumored plague marine 2 wound terminator 3 wound buff. Id also like the crawler to improve. The morter tends to do nothing for me in games. d6 shots is unreliable at best and hitting on 4s or 5s if you move is awful. Its supposed to be a heavy support yet its heavy weapons are a let down and its essentially a plague spitter platform and LOS blocker

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Are the vectorums a new lore piece? Or have they been a part of the legions identity for a while?

 

I ask because I know for the thousand sons that they had the 9 cults on prospero as part of the legion history. Just wondering how likely you guys think this will be?

 

The only issue I saw with how the cults were designed is that they seem very restrictive. And only a few stratagems per cult. I would rather a set of new strats to be usable for all my army instead of a detachment only.

 

I’m guessing we won’t get a mono faction bonus based on the fact that CSM and TS didn’t get one either.

 

Sorry if this was a bit confusing, written on mobile!

 

 

 

I think the rules will probably be based on the descriptions of the 7 plague companies as described on pg 12-13 on the DG codex. At least that is my take on it.

Edited by Gundric
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Vectorums were introduced in the 7th ed Traitor Legions book, they're just the Death Guard term for a Warband. Some are big and contain multiple Death Guard lords and their forces while some are smaller.

 

They cut across Plague Companies and are more common in actual deployments than the supposed Plague Companies which are more formal than factual.

 

If you didn't decide to make your army one of the official Vectorums then you have a custom Vectorum without having noticed it.

 

They are in no way comparable to Thousand Sons cults, neither are Plague Companies which as mentioned don't really matter for anything.

Edited by Closet Skeleton
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I’m kind of mixed about expectations. Some factions have done amazingly well and others have been left with less than they deserved. 
 

I think Thousand  sons would be a worse case scenario, but it does show a few things.... for better or worse GW is pushing the chaos ‘narrative’. So I do agree a Vectorum is a good bet. Survivability, infantry disciplines, and proficiency is probably another. Death Guard has always been highly organized and methodical in war (for chaos). 
 

increasing survival with existing units is tricky but nearly mandatory considering how ridiculously offensive the game has become and here’s a codex trapped in the opening moments of 8 th Ed. ( think of Custodes... much, much newer yet so squishy they are off the competitive tables entirely). 
 

I think of the last ITC GT I attended with my death guard. I think I went 4-2... I wouldn’t last 2 turns with that army today. 
 

I put survivability and damage multipliers at the top of the list, in that order. 

Edited by Prot
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  • 2 weeks later...

The codex mentions Lords of various Mantles. Maybe we could get a generic profile, and then for X points we can make a Whatever (and we have to pick one, and only one, per Lord). That way, we'd have more than just the Lord of Contagion.

I think my above suggestion of spending CPs to give a character a Mantle, effectively elevating them to Lord status, works a little more elegantly. It's in line with how the Masters of the Chapter rules work in Faith and Fury, plus it saves GW creating new Datasheets for models they don't currently produce. (and hey, it's not like we have much else to spend those CP on, right?)

 

Looking at the map in the Codex, it seems like a no-brainer that the Death Guard were using the Startide Nexus to gain access to the T'au Empire, from which to launch attacks against Ultramar, but in the short story they don't emerge on the T'au side of the Nexus, which makes me wonder what the setting will be. Looking at the map in the Codex, there are a few places the Nexus might conceivably lead to, some of them not too far from Terra. I'm starting to wonder if the DG will be up against UMs, or if it will be another faction like Custodes or Necrons. Anyone got any ideas, or leads from elsewhere in the fluff that might shed some light on the who/where? 

 

Best case scenario, we get new Datasheets, what would people like to see? The Codex mentions that a typical Warband has Colonies of a few things, one of which is "Destroyer Colonies of troops armed with alchemical weapons", which is something I don't think we've really seen represented just yet. Would there be any interest in squads with multiple Belcher/Spitter weapons? (like 4 models per unit equipped as such) There's also "Reaper Colonies of squads mounted in transport vehicles". Although such options already exist, it might be interesting to be able to put something a bit fightier in those transports, and maybe make those transports a bit hardier so it's more likely that you'll be able to disembark on your own terms and get the charge when you do. 

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If we got some Devastator/Havoc analogue I’d be so happy. We have them as a staple unit in our main 30k RoW, let us have them again!

Would you be happy with regular Havocs, albeit benefiting from Inexorable Advance? (actually do they have those boot-claw things nowadays that get them moving without the penalty to hit on Heavy weapons anyway?) How would you feel about the option to run regular CSM alongside Plague Marine Squads? (Fluffwise: Maybe they're on the way to becoming Plague Marines, but aren't sufficiently "blessed" yet) I could see units with actual Heavy weapons getting a special rule that allows them to Move and Shoot without penalty being an attractive prospect. Alternatively, would you much rather it be Plague Marines with more lenient limits on their equipment, and moved into the Heavy Support section? (Perhaps 4 Special/Heavies, plus the Plasma gun on the sergeant) While we're at it, what about quad Flail/Cleaver squads in Fast Attack? (buy two boxes, mix and match to get one of each unit)

 

Currently there aren't any Roll-to-Hit Heavy weapons in our Plague Marine squads, although Blightlords do have a couple. We've got a nice buff to Rapid Fire and Assault weapons, but for Heavy weapons it seems like it's mostly just aimed at Helbrutes, which aren't the most "Death Guard" unit around. Asides from the above, the only other way to pack Heavies onto Infantry that I can think of would be Chosen; how would people feel about an Elite Plague-Marine-based Chosen type of unit? (whether we say the same options as Plague Marines, but with +1 A and Ld, or actual Chosen/Fallen like out of C:CSM?)

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In honesty, I would rather not mix regular (older) marines with all our new models of Death Guard specific marines, and prefer to keep them away from just giving them marks of nurgle etc (sometimes I like to think they could be stuck in the warp and actually have been original DG marines back in the heresy, who knows).  We already have a selection of weaponry for our specific marines, so it would be great to make more use of them (if not make a specific heavy box set, but that's probably not the thing they'll do).

 

Rather than Chosen or other, I'd have been keen to see the 'Destroyer' squads use of dodgy weaponry more heavily used in our rule sets (that includes 30k where the loyal BA got more destroyer love than the chemunition specialist DG).  We might be foot based, but we could still fill the ground full of toxic-no-go-zones.

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In honesty, I would rather not mix regular (older) marines with all our new models of Death Guard specific marines, and prefer to keep them away from just giving them marks of nurgle etc (sometimes I like to think they could be stuck in the warp and actually have been original DG marines back in the heresy, who knows).  We already have a selection of weaponry for our specific marines, so it would be great to make more use of them (if not make a specific heavy box set, but that's probably not the thing they'll do).

 

Rather than Chosen or other, I'd have been keen to see the 'Destroyer' squads use of dodgy weaponry more heavily used in our rule sets (that includes 30k where the loyal BA got more destroyer love than the chemunition specialist DG).  We might be foot based, but we could still fill the ground full of toxic-no-go-zones.

Speaking of toxic no-go zones, I hear rumours of new Endless Spells types of psychic powers for 40k. It might be nice if they're not limited exclusively to Psykers, but also if some weapons should come along for non-Psyker units that would have lasting effects. I can't think of a better army to benefit from such an addition. 

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Just saying if endless spells were going to be a thing they would of been released book 1 of PA I remain doubtful they will be a thing in 40k

 

Just give us a heavy plague marine squad that can take 4 special weapons like blight launchers etc and I’ll be happy

Would also love seeing one of the characters like tallyman or plague surgeon being moved to an GW option as well as stuff that doesn’t have disgusting resilience getting it in our codes but know that would never Halle. As it actually makes sense and GW never use it when it comes to chaos

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I am still wanting our Lords & Sorcerer to get +1T and DR, along with our others units that are lacking those traits (Possessed, Hellbrutes, etc.).

I would like them to change plague weapons to reroll wounds, instead of rolls of 1.

A stratagem that adds +1 to DR rolls for a unit, either 1cp after they've been targeted (for a phase) or 2cp till the beginning of our next movement phase.

A stratagem that plague weapons get maximum shots so that belchers and spewers are viable options or mortars more reliable.

A spell that helps movement, doesn't have to be like warp time, but we are so slow. DR was a good trade off, but it seems everyone has a feel no pain ability now without giving up anything.

I would also like to get our fearless trait back or we only lose 1 model max if we fail moral.

And a big winner for us would be Morty only losing up to 4 wounds per phase like Ghaz.

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Does anyone know for certainty when DG will be included in a PA or is there a chance that they just rewrite the DG codex and catch them up at 9 edition. They could do a box set with new Possessed and those primaris bikers they revealed awhile back?

It's my opinion that DG needs things like new data sheets and I don't think that's something they would put in PA.

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Does anyone know for certainty when DG will be included in a PA or is there a chance that they just rewrite the DG codex and catch them up at 9 edition. They could do a box set with new Possessed and those primaris bikers they revealed awhile back?

It's my opinion that DG needs things like new data sheets and I don't think that's something they would put in PA.

Anything other than saying DG will be in a PA book is all guess work. They confirmed every faction will get something in a PA book, so far nothing else.

It may be a little while longer before codexes start getting revamped but as one of the first codexes to be released, I imagine DG will be one of the first redos

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