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The future of Kill Team: a speculative discussion


Dosjetka

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Well we got our Kill Team announcement: no changes to the rule set coming, and new units will be added in due course.

 

For me personally, this is exactly what I wanted to hear regarding the state of the game, as this is my main Warhammer game. It makes sense since it already feels more modern with alternating activations.

 

I do wonder if they will implement a more robust official list builder to mirror the new 40k one--that would certainly be welcome.

 

Good thing folks here put together an Inquisition list for us though, as it doesn't seem like that's coming imminently!

Yes KT already has very good gaming rules but what worries me is that we will not have more expansions to introduce FA and HS units like Elite did

Maybe they will make a Inquisition list on WD or KT Annual one day

My Impression is that KT from now will live just eating the crumbs that will fall from main 40K table

And that's sad cause KT is a far superior ruleset compared to main 40K

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I'm quite ok with this. It's a good game, dont break it.

Expansions will continue, at a slow pace, but that isnt a bad thing.

Agreed. I like a steady stream of content but I also really enjoy having time to adjust to a ruleset before having to adapt to a new update. Right now the most I want are new killzones, new kill teams (mostly inquisition and those other fringe groups ideally suited to skirmish), and the occasional release of new missions and slight point changes. I also wouldn't mind a new compilation book that includes all updated rules and new additions in a single book. I'd even be okay purchasing a new compilation every year if it put everything in one place.

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I am pretty sure we will have an annual every year that will collect articles from WD and rules/points adjustments

Now with the new edition coming out we will receive new units for SM and necrons

My only concern is that a expansion covering Fast Attack and Heavy Supporto units will be unlikely leaving the game in the ankward position that some FA/HS units are in the game and other not for no logical reason (in SM we have eliminators but no hellblaster for example)

The problem about the Inquisition Is that in regular 40k the main thing Is the Inquisitor (model available) that has a bodyguard (specialistic models like crusaders or DCA are available but the main bodyguard and acolytes are required to be converted from other models) and attaches to another army but in KillTeam the Inquisitor Will be a Commander so optional while his warband has no models or are single build resin models

It would be amazing to receive and expansion for KT about Inquisition but i really doubt It Will ever happen cause i think KT will not receive new expansions anymore

Same situation goes for the Rogue Traders and i think that the monobuild Elucidians Is All we Will have for RT for long time.

 

About new killzones if i recall properly the only set of terrain that Is not covered yet Is the tau fortification and Just a ork mek workshop with few barricades

The zone mortalis set doesn't really need rules cause it's basically the rules you Can find in Rogue Trader or Arena but with 3d walls

 

So IMHO all KT will receive from now will be only in WD and once a year in the annual

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Dark Heresy established Inquisitors sending their mook squads off without them on missions so that could work? 

The Rumour i heard aw hile back was that they were very happy with Warcry/UNderworlds and looking at moving Killteam to a similar system for models at least with pre built-ish warbands of minor forces/races and stuff you might not see a whole 40k army of seeing as that stuff has been popular and 40k has a lot more crevices to pillage for that kind of thing.

Not sure that would mean a new system but maybe more cards? They looooove cards these days unfortunately :/ 

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With the core rules and so many factions and units covered at this point, there is always potential for a new bottle expansion like Rogue Trader dropping, and I'd expect that aside from WD/annual updates that something like that might pop up down the line.  Or at least, there's absolutely nothing I can see that would stop them from doing so.  

 

They've previewed that new radical Order Xenos Inquisitor; there's no suggestion of in what capacity she will be made available, but there could definitely be potential for a Kill Team tie-in box to the current narrative with her, and potential for a cool retinue that includes maybe some Aeldari or some other interesting character models like we got for Rogue Trader.

 

It wouldn't be too hard to make an inquisition list similar to how Deathwatch functions, where it simply borrows certain profiles, like Death Cult Assassins, Scions, Deathwatch Marines, Guardsmen, etc. and all they'd need to do would be to make an "acolyte" sprue for the box and I think we'd be golden.  

 

Anyways, the thread title says speculation so....:whistling:

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I want a reboot. I play Chaos and I hate how weak CSM are and how I'm pushed to make my leader a cultist and to keep him out of combat. In Warcry I can actually be aggressive with my leader and can be effective with both high and low model count lists within the same faction. Within the context of Kill Team I have extreme Primaris-envy, especially now that they will be getting melee intercessors.

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I want a reboot. I play Chaos and I hate how weak CSM are and how I'm pushed to make my leader a cultist and to keep him out of combat. In Warcry I can actually be aggressive with my leader and can be effective with both high and low model count lists within the same faction. Within the context of Kill Team I have extreme Primaris-envy, especially now that they will be getting melee intercessors.

The ruleset is ok

CSM just need a reboot of their list

However for melee CSM i found that a Khorne Berzeker Champion is a good meatgrinder

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With the core rules and so many factions and units covered at this point, there is always potential for a new bottle expansion like Rogue Trader dropping, and I'd expect that aside from WD/annual updates that something like that might pop up down the line. Or at least, there's absolutely nothing I can see that would stop them from doing so.

 

They've previewed that new radical Order Xenos Inquisitor; there's no suggestion of in what capacity she will be made available, but there could definitely be potential for a Kill Team tie-in box to the current narrative with her, and potential for a cool retinue that includes maybe some Aeldari or some other interesting character models like we got for Rogue Trader.

 

It wouldn't be too hard to make an inquisition list similar to how Deathwatch functions, where it simply borrows certain profiles, like Death Cult Assassins, Scions, Deathwatch Marines, Guardsmen, etc. and all they'd need to do would be to make an "acolyte" sprue for the box and I think we'd be golden.

 

Anyways, the thread title says speculation so....:whistling:

That Xenos Inquisitor is meant to be out with one PA book

I can see that Inquisitors in KT should be Commander units for the Inquisition faction or for other Imperial factions

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Plus your leader being inoffensive is a general issue, nothing unique to Chaos. Though to be fair i usually just imagine the "Leader" isnt actually the one in charge.

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That Xenos Inquisitor is meant to be out with one PA book

 

I think that what Inquisitor Eisenhorn is suggesting is that Inquisitor Lord Draxus may be given Kill Team rules in addition to whatever rules she gets for WH40K, much like Inquisitor Eisenhorn was given Kill Team rules when his model was released with WH40K rules.

 

I could see a new edition of Kill Team being released a bit later down the road, implementing changes/additions that we've seen so far as well as incorporating concepts from the WH40K rules (Astartes chainswords!). Since Kill Team is a separate game system, though, the publication of the new 9th edition WH40K rules doesn't directly impact Kill Team - GW has to update the Kill Team rules separately. How much GW changes the rules is open to speculation, though I don't predict major changes.

 

Some hobbyists would like to see Kill Team become a bit more like Necromunda in its rules, and I'm in that camp, but I'm betting GW will keep Kill Team roughly where it is - a modification of the standard WH40K rules. This is unlike the upcoming Combat Patrol which, if it remains true to its 40K in 40 Minutes roots, will be a small scale WH40K rules set. The differences being that Combat Patrol will largely follow standard WH40K rules with some restrictions in terms of army composition and points size, with units remaining the basic maneuver element for playing and army composition. Meanwhile, Kill Team remains a system based on individual models. The overall similarities between standard WH40K and Kill Team make the latter a great gateway into WH40K, with the transition being fairly simple. Practically speaking, Kill Team is a great gateway in either direction. Players that like the simplicity of the rules can step up to larger forces in WH40K. Alternately, players that like the smaller forces can step up to more complex rules via Necromunda. Entitled gamer that I am, I would love to see some sort of "Advanced Kill Team" that gives us the complexities of the Necromunda system while preserving the factions of Kill Team. That's not likely to happen, though.

 

Stepping back to my previous post, I could really see a new edition with updated and consolidated rules. Looking back at Rogue Trader, those rules were nothing more than watered down versions of what were later released as the Commanders and Arena expansions. What I'd really like to see is GW introducing new factions via expansions that don't include general rules, but which give us new factions. To illustrate, if GW consolidated all of the general system rules from the Core Rulebook, Commanders, Elites, and Arena into a new rulebook, and perhaps expanded it with a bunch of other stuff; and then they gave us a factions book that covered down on all of the existing factions (updated to include new units we're going to see soon in 9th Edition WH40K), they could then release "starter boxes" that feature other factions. Those boxes might include both generic rules for their faction as well as a specific example of that faction. For example, the Rogue Trader expansion might be turned into a New Dawn Crisis expansion. It would feature generic rules for using Rogue Traders in WH40K, and would also include the Elucidian Starstriders as its example Rogue Trader crew for the campaign. Similarly, we might have a generic Gellerpox Infected faction with the New Dawn Corrupted as the example Gellerpox Infected force for the campaign. This isn't that much different from how we have generic rules for a Genestealer Cult force in the current Core Rulebook and we had a separate boxed set for Starn's Disciples as an example of a specific Genestealer Cult kill team. In fact, GW might give us both campaign expansions that feature two (or more?) kill teams as well as individual kill teams. In most cases, I could see them initially selling the campaign boxes and then later separating them into two individual boxes for long term sales. Each of these options provides a stepping off point for expanding factions into standard WH40K (where appropriate).

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I would like to see a personalised campaign system akin to how the WarCry campaign works, where I don’t have to rely on having a regular opponent to play against. My killteam/killteam can level up and play against others who have leveled up individually or even against green players and the game is balance to do so.
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I would like to see a personalised campaign system akin to how the WarCry campaign works, where I don’t have to rely on having a regular opponent to play against. My killteam/killteam can level up and play against others who have leveled up individually or even against green players and the game is balance to do so.

In theory, the points values make this unnecessary - models that have advances cost more points, so you can take fewer of them in a kill team. A less experienced kill team will have more models that are cheaper, whereas a more experienced kill team will have fewer models that are more expensive.

 

This might not exactly work in accordance with the theory, in which case something like the underdogs rule might be implemented.

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I've generally found it to be balanced, at least with cheaper troop like neophytes - a single four-point upgrade is almost another body on the ground, so I'm giving up another gun, another wound and another chance to grab objectives to make one of my specialists better.

 

If anything, it can feel that the specialists are too expensive (especially if they level up again - that's a lot of points for a relatively fragile model), but that's probably as it should be. A veteran team needs more of a challenge, and it gives the player a real choice to make each mission: is my specialist worth the three or four grunts that he's replacing?

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In the last live on Twitch (and relative WHC article) the 40k design studio declared that:

 

-They have news coming for KT

-GW consider KT the 40k format below Combat Patrol (40k @ 500 points)

-The minimum/reccomended gaming table sizes for 40k are basically multiples of the KT boards (22*30) so 500/100 points on 2 KT boards (44*30) 2000 points on 4 KT boards (44*60) and 3000 on 6 KT boards (44*90)

 

This makes me hope for good news for this game in the future if GW is planning full integration on escalating game sizes from KT to 40k to Apocalypse

Edited by Master Sheol
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And it makes me hope that there might be more starter sets or killzones on the way - if 40k is going to be played across multiples of KillTeam-sized boards, people are going to want more boards.
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And it makes me hope that there might be more starter sets or killzones on the way - if 40k is going to be played across multiples of KillTeam-sized boards, people are going to want more boards.

More than killzones i can see GW making more KT gaming mats
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I wonder if they say something regarding the new models in the Indomitus box. The Necrons look really cool, would love to see rules for them.

The FAQ document that accompanied the announcement of 9th ed 40k said that the new units would be getting Kill Team rules :) I look forward to painting up some Skorpekhs for Kill Team :D
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I find it interesting that now, for 500 point matches in 40k, the minimum board is 2 Kill Team boards put together, which was aalso a good size for larger Kill Team games, or 3-4 player kill team games.

 

SO, now you could use a 44x30 board for either 100 points of models, or for 500 points of models.

 

I wonder how this will affect kill team as a game.

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I wonder if they say something regarding the new models in the Indomitus box. The Necrons look really cool, would love to see rules for them.

The FAQ document that accompanied the announcement of 9th ed 40k said that the new units would be getting Kill Team rules :) I look forward to painting up some Skorpekhs for Kill Team :D

I reckon that could be quite fun for a narrative game, a Kill Team v. a single big bad like a Skorpekh Lord/big Nid/Armiger/War Dog...

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SO, now you could use a 44x30 board for either 100 points of models, or for 500 points of models.

 

I wonder how this will affect kill team as a game.

Are you referring to command roster?

 

I do not see major changes happening, but if i had to guess i would think that more people will play with faster moving units (e.g. jp troops)

 

It would be good to see the new necron models added to the KT game.

Edited by Mechanicus_Adept
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  • 4 weeks later...

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