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It's raining men (Iron Hands, 2000 pts, 14 CP)

Iron Hands Drop Pod CLose Combat

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#1
brÖtherIrön

brÖtherIrön

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Points : 2000
Powerlevel : 133
Command Points : 14
- Remaining CP : 7
 
Battalion Detachment: 
Iron Hands: 
 - 464 points (PL 30)
***************  2 HQ ***************  
Chaplain, Jump Pack [3 CP]
- [Master of Sanctity (1 CP)]
- [Hero of the Chapter (1 CP)]
[Bellowing Firebrand]
- [Relics of the Chapter (1 CP)]
[Ironstone]
{Canticle of Hate}
{Recitation of Focus}
 
+ Bolt gun  -> 0 points.  - - - > 90 points (PL 6)
 
1 Lieutenant, 1 x Bolt pistol, 1 x Lightning claw, 1 x Jump pack  - - - > 84 points (PL 5)
 
***************  3 Standard ***************  
Tactical Squad
5 Space Marines, Missile launcher
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 80 points (PL 5)
 
Tactical Squad
5 Space Marines, Missile launcher
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 80 points(PL 5)
 
Scout Squad
5 Scouts, 3 x Boltgun, Heavy bolter
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 65 points(PL 4)
 
***************  1 Transporter ***************  
Drop Pod, Storm bolter  - - - > 65 points(PL 5)
 
Battalion Detachment: 
Iron Hands: 
 - 442 points (PL 25)
***************  2 HQ ***************  
Captain, Jump Pack {WARLORD} [3 CP]
- [Chapter Master (2 CP)]
- [All Flesh Is Weakness]
Paragon of Iron (1 CP)
[Student of History]
- [Master-crafted Weapon]
+ Thunder hammer, Storm shield  -> 50 points.  - - - > 143 points(PL 6)
 
1 Lieutenant, 1 x Bolt pistol, 1 x Lightning claw, 1 x Jump pack  - - - > 84 points(PL 5)
 
***************  3 Standard ***************  
Tactical Squad
5 Space Marines, Missile launcher
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 80 points(PL 5)
 
Tactical Squad
5 Space Marines, Missile launcher
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 80 points(PL 5)
 
Scout Squad
5 Scouts, 4 x Boltgun
+ Sergeant, 1 x Chainsword, 1 x Boltgun  -> 0 points.  - - - > 55 points(PL 4)
 
Vanguard Detachment: 
Iron Hands: 
 - 1094 Punkte (PL 78)
***************  1 HQ ***************  
Librarian, Jump Pack
- [Blessing of the Machine God (WC5)]
- [Psysteel Armour (WC6)]
+ Boltgun, Force stave  -> 8 points.
+ Psychic Powers, Smite  -> 0 points.  - - - > 116 points(PL 7)
 
***************  4 Elite ***************  
Relic Sicaran Battle Tank, 1 x 2 Heavy bolters, Storm bolter  - - - > 187 points(PL 14)
 
Sternguard Veteran Squad
10 Veterans, 9 x Special issue boltgun
+ Sergeant, 1 x Chainsword, 1 x Special issue boltgun  -> 0 points.  - - - > 140 points(PL 14)
 
Vanguard Veteran Squad
10 Veterans, 2 x Bolt pistol, 2 x Storm shield, 14 x Plasma pistol, Jump packs
+ Sergeant, 2 x Plasma pistol  -> 10 points.  - - - > 254 points(PL 16)
 
Contemptor Dreadnought, Multi-melta  - - - > 132 points(PL 8)
 
***************  1 Unterstützung ***************  
Mortis Dreadnought [1 CP]
 1 x 2 twin autocannon  - - - > 120 points(PL 8)
- [March of the Ancients (1 CP)]
***************  2 Transporter ***************  
Lucius Pattern Dreadnought Drop Pod  - - - > 80 points(PL 6)
 
Drop Pod, Storm bolter  - - - > 65 points(PL 5)
 
 
 
I would go for 1 double tac squad + dakka dread as a mini backfield fort. 1 pod with double tac squad for line breaker. 1st and second pod with sternguard can go first or second turn, depending on who goes first and how I score points best.
 
Vanguard and all characters do not deep strike (even though i could use a single Lieutenant for Linebreaker point or give a Vindicare Assassin or  other sniper equivalent something to work for. I could even fortify my mini backfield fort with dropping an empty pod and leave a 4 tac scouts around my beloved ancient with a lieutenant for re roll 1s of hit and wound with wisdom of the ancients.
 
Vanguard have some resilience with double 3++ and if necessary cast of Psysteel Armor and/or Reject the flesh, embrace the machine.
 
I only have 2 relevant Characters. Warlord (Captain) can be upped to a 4+++ and my Chaplain could distribute his pain between his underlings with cogitated martyrdom.
 
I obviously seek close quarter combat, since i can charge with 7" effectively after a deep strike or negate anti-grav upwash.
 
Furthermore Primaris options are opted out due to personal choice. I do not think that I realistically outgun every army. This is my approach to a TAC list for scoring and midfield domination. This is no hard castle up game. I am quie aware that Pods might be considered a huge safe anchor for some armies. As a comment on that, I did model every pod, even the giant dread pod with closed doors. I consider pods not superior to rhinos/razorbacks but I can use them as a roadblock with an already fortified position or simply create speed or new angles to open up and giving backstabbing a new meaning by shocking backfield. If all is spread out evenenly in the enemy deployment zone, I might diminish auras efficiency.

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