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1000pt Black Templar: Drop Assault

Black Templar Black Templars Vigilus Army List Renascibilitas Crusade

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#1
Marshal Mattias

Marshal Mattias

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I've been working on my first list of 8th edition, which will be hitting the table first to do battle against the Adeptus Mechanicus. We're both fairly out-of-practice with our 40k gaming, so while we can both suffer from a sibling-rivalry level of competitiveness, neither of us is looking to kerb-stomp the other!

This list is theorised as an all-out assault, with drop pods and deep-strikers to make the most of the Black Templar tactics and stratagems. It also features mostly classic BT units, as I only have a handful of primaris intecessor/reivers and I'm not looking to add any other of their new kits at the moment. It also uses a specialised detachment from Vigilus, mainly to add a powerful warlord trait to my extra HQ captain, as well as potentially beef-up the veterans with the extra stratagems unlocked.

The warlord is the Chaplain on Bike (now a legend :( )
His traits, litanies amd relics are all up for improvements because I'm struggling to find the most efficient combos. The theory is that he can quickly cross the battlefield to give his multipliers to the first and second waves of deep-strike units.

Anyway, here's the list so far, and I look forward to some feedback on ways to improve it:


++ Battalion Detachment +5CP (Imperium - Space Marines) [31 PL, 7CP, 529pts] ++

+ No Force Org Slot +

**Chapter Selection**: Black Templars, Imperial Fists Successor

Battle-forged CP [3CP]

Detachment CP [5CP]

Relics of the Chapter [-1CP]: Number of extra Relics

+ HQ +

Chaplain on Bike [Legends] [5 PL, 97pts]: 6. Canticle of Hate, Ancient Breviary, Bolt pistol, Frontline Commander, Litany of Hate, Twin boltgun, Warlord

The Emperor's Champion [4 PL, 75pts]

+ Troops +

Crusader Squad [5 PL, 65pts]
. 4x Initiate w/Chainsword
. Sword Brother: Bolt pistol, Chainsword

Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant: Chainsword

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Combat knife
. 4x Scout w/Combat Knife

+ Fast Attack +

Land Speeders [4 PL, 87pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher

+ Dedicated Transport +

Drop Pod [4 PL, 65pts]: Storm bolter

++ Vanguard Detachment +1CP (Imperium - Space Marines) [28 PL, -1CP, 471pts] ++

+ No Force Org Slot +

**Chapter Selection**: Black Templars, Imperial Fists Successor

Detachment CP [1CP]

Specialist Detachment [-1CP]: Black Templars Sword Brethren

+ HQ +

Captain [6 PL, -1CP, 98pts]: Chainsword, Jump Pack, Master Swordsman, Plasma pistol, Stratagem: Field Commander, Teeth of Terra

+ Elites +

Cenobyte Servitors [1 PL, 6pts]: 3x Cenobyte Servitor

Company Veterans [8 PL, 105pts]
. Space Marine Veteran
. . Boltgun/Chainsword
. . Power axe
. . Storm shield
. Space Marine Veteran
. . Boltgun/Chainsword
. . Power axe
. . Storm shield
. Space Marine Veteran
. . Boltgun/Chainsword
. . Power axe
. . Storm shield
. Space Marine Veteran
. . Boltgun/Chainsword
. . Power axe
. . Storm shield
. Veteran Sergeant
. . Boltgun/Chainsword
. . Power axe
. . Storm shield

Terminator Assault Squad [9 PL, 197pts]
. Terminator Sergeant: Lightning Claw (Pair)
. 4x Terminator w/THSS: 4x Storm shield, 4x Thunder hammer

+ Dedicated Transport +

Drop Pod [4 PL, 65pts]: Storm bolter

++ Total: [59 PL, 6CP, 1,000pts] ++

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#2
ThirtySixNights

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Seems like a waste to have frontline commander AND canticle of hate, since they don't stack.

Make the captain your warlord instead maybe and save that CP.

#3
Marshal Mattias

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Whoops, yeah I guess that is something of an oversight on the canticle choice. I suppose that's a possibility; my concern is that the captain will be charging headlong into craziness every time, while the chaplain is more supporting the front line and adding weight to combats that need him. It puts him at less risk of giving away that victory point I reckon? Hard to say but could be something I switch-up with a bit of playtesting.

 

How about my loadouts? My theory is that the initiates/neophytes(scouts) ride in the same pod for fluff - they're just a normal Crusader Squad in all but technicalities. There aren't any points spare for toys, however sad.png

 

The concept is:

 

The Emperor's Champion rides in the Company Veteran's (Swordbrethren) pod, along with the Cenobyte Sevitors, who round out the detachment cheaply with some nice buffing. The troops should act as blockers and tie-up squads, while the veterans charge anything nasty and plasma-heavy with their stormshields. The EC looks to get into a combat with any character dishing out shooting buffs.

 

Deepstriking Termies come in as the heavy hitters on turn 2 once the dust settles, and the captain comes in from reserve and looks to blend some large units into paste with his high number of attacks, reducing the enemy's troop numbers advantage.

 

The chaplain and speeder and primaris start on the table, ideally in some cover and with the intercessors as screeners. The speeder tries to stay out of trouble long enough to pump some missiles into bigger targets and the intecessors move up for a mid-table objective once the Chaplain has turbo-boosted accross the field to spread his aura-buffs around for the turn 1 drop pod arrivals.

 

Hopefully that all works? The pods and contents are exempt from the reserves ruling on numbers of units, so that gives me 3 units on the table and 2 in reserve: legal, correct?

 

Also; maybe the jump pack isn't necessary as there is one space left in the Veteran Drop Pod... he would lose some maneuverability after landing, but would also be available turn 1 and would be excellent at clearing screening enemies from the bigger targets...


Edited by Marshal Mattias, 25 March 2020 - 03:46 PM.


#4
ThirtySixNights

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Yeah the Chaplain on bike is cool. I just wouldn't bother giving him a warlord trait, for 1cp you can make him a MoS and give him two litanies; much better use of CP. In a real game scenario, you need to split up your army in order to effectively capture objectives, so consider that when choosing buffs and auras.



A drop pod alpha strike unfortunately isn't greatly effective for charging units and that's because Black Templars saving grace for combat, 'knights of sigismund' is only available t3, or if you use the relic 'the crusaders helm'. Which I'd recommend in your list, except that it only applies at the start of the movement phase and pods are placed at the end.

Essentially, the best alpha strike unit for Templars, with a potential move and charge range of 30 inches... Is...

Vanguard Veterans!

Using your bike or jump pack chaplain if you can get off canticle of hate (try the chaplain relic for rerolls) plus a solid advance and the emperor's will strategem... You can get them into combat on turn one with the buff from the crusaders helm.

With powerswords and storm shields they aren't crazy expensive but they are still the best alpha strike t1 unit for Templars. In my opinion.

Now you might also say.. 'powerswords??' 'what about my sweet power axes!!'

They are super sweet, but thanks to knights of Sigismund they are practically no better than powerswords, and a lot worse against low toughness units with high saves.


Let's dissect an example.

20 attacks with powerswords BT assault doctrine against MEQs.

Vs

20 attacks with poweraxes BT assault doctrine against MEQs.

Now you might think having that extra strength makes it a clear winner, because of the wound roll advantage, when in reality, knights of sigismund is auto wounding so it makes any wounding buffs less effective, as you will be making less to wound rolls, and poweswords get a better AP, along with being cheaper.

Furthermore it also makes the 2CP strategem for a sword brethern detachment less effective as rerolls to wound become more effective if you have to make a worse wound roll.

So in our example

Powerswords causes 8.4 wounds

And Poweraxes cause. 8.48 wounds

This is after factoring in the 6+ save MEQs will get against power axes of course.

Definitely not worth the extra points if you ask me.

The only scenario in which this changes is if you're against vehicles with toughness 5?? Or vehicles with toughness 8 that have a 4+ save and no better.
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#5
Medjugorje

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another question I have - the 2CP for wound rerolls is very expensive. So you will use it for the Company veterans OR the Captain. Maybe you can switch the Company Veterans into Vanguard Veterans and give them jump packs and more bodies as well instead of the drop pod.


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Also tagged with one or more of these keywords: Black Templar, Black Templars, Vigilus, Army List, Renascibilitas, Crusade

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