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New wolf on the block


Plague _Lord

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So... I can hear the wolves call... Had a primaris marine lying about and decided to wolf him up and later maybe expand into a full army.

My 1st kitbash:

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Brother Ingvar of the yet to be named. Already a veteran of war since he was badly wounded but not enough to be put to the draednaught's sarcophagus so was put to the test of crossing the rubicon primaris.

Edited by Plague _Lord
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My 1st kitbash:

He looks most promising. Can't wait to see him painted, his decals applied, and his base decorated.

Brother Ingvar of the yet to be named.

May I suggest the squad name "Serpent Eaters"?

 

 

 

A fine name for a squad/battle group, even though I have not played the game!

 

The Wyrm Eaters.

The Wyrm Eaters' history hails from as far as the 30th millenium, when Jarl Gylfi Greyhound, a Terran-born, arrived at Fenris with the VI Legion and the Emperor to reunite with his genefather. As to prove their worth before the Wolflord, Gylfi and his marines had to undergo the task of slaying one of the frost wyrms dwelling amongst the mountaintops, a task that had to be completed without the help of advanced power armour and bolters, but with the crude weapons of the fenrisian locals . Never ones to back down from a fight the Greyhounds started tracking the beasts in the mountains but they could not find their prey for 6 weeks. 6 weeks without food is enough to put strain even on the superhuman body of an astartes and the Greyhounds were finally losing hope when they cought scent of something large and scaly... After following the scent trail into a deep and dark cavern they traversed the dangerous road in strenght, though not without loss as two brothers fell to their deaths, impaled on stalagmites the size of battle tanks. When they finally met their foe, a serpent the size of a hive spire, the legionairres unleashed the full fury of their genes. The Wolves were so furious and desperate that the battle, though bloody, was a swift and decisive victory. Falling from exhaustion after the 6 week hunt and the viscious battle that followed, the wolves started devouring the flesh of the fallen serpent. When the Primarch, Leman Russ, finally arrived for his sons upon a Fire Raport gunship, he was met with a strange scene - a hundred space marines huddled around a large fire... made inside the carcass of a huge serpent, the carcass cleaned to the bone. Leman Russ embraced Gylfi and joyously announced that a great feast would be held in his name. The Jarl replied grimly that his men's bellies were full but he would gladly give an arm for a flask of mjod. And thus Jarl Gylfi Greyhound was renamed Gylfi Wyrm Eater, his company taking the name and all later generations eating local snakes after the first day of a new campaign, in honour of the day that Gylfi and his marines slew the great serpent.

 

 

Waiting for a delivery of paints to get him painted up... and couldn't resist getting a start collecting box. It's not like I'm spending money on anything else than gym equipment and plastic crack these days anyway.

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The Wyrm Eaters' backstory is well done.

 

Nitpick:

As to prove their worth before the Wolflord,

A Wolf Lord (two words) is the Space Wolves term for a Captain. Leman Russ is known by the unique title "Wolf King."

When the Primarch, Leman Russ, finally arrived for his sons upon a Fire Raport gunship,

I believe you mean "Fire Raptor gunship".

Edited by Bjorn Firewalker
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The Wyrm Eaters' backstory is well done.

Nitpick:

As to prove their worth before the Wolflord,

A Wolf Lord (two words) is the Space Wolves term for a Captain. Leman Russ is known by the unique title "Wolf King."

When the Primarch, Leman Russ, finally arrived for his sons upon a Fire Raport gunship,

I believe you mean "Fire Raptor gunship".

Forgive me brother, alas I am yet to be well versed in space wolf lore. I've only just started the flight of the eisenstein from the HH series.

My delivery has come through so I've managed to finish my first space wolf! I'm quite happy with the result.

Ok it's not quite done, their will be snow on the base, I'm not an animal...

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Ok it's not quite done, their will be snow on the base, I'm not an animal...

Oi, I take offense to that! My Wolves have flat ground bases to match my other armies. :biggrin.:

Welcome to the Rout, Brother - I'm interested to see what kind of quality you put out in the future. Your paint job looks good - bit darker than what I'd expect, but it looks good. I believe I'm seeing a lot of the telltale signs of a wash-based paint job - slight splotching and mottling in places, soft highlights - but it really works for a Wolf. My Wolves are done using traditional methods, but I've done wash effect projects, they're really fun and easy to do, and give good results when applied properly - like here, they're applied properly.

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Well I used the space wolves contrast for the armour but one coat didn't look good and two coats look like above. Still not sure if I'm 100% happy with the tone.

Converted up a Primaris Ancient with various bits:

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Wondering about squad loadouts as I have a spare power fist lying around and am curious what you guys think about powerfist vs thunderhammer on intercessor sergeants?

And where do I get an actual thunder hammer?

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Wondering about squad loadouts as I have a spare power fist lying around and am curious what you guys think about powerfist vs thunderhammer on intercessor sergeants?

And where do I get an actual thunder hammer?

I agree, THs are usually worth the extra points on squads. On ICs I am now thinking of Power Fists again as they get charged such a huge premium for Hammers.

I would take the Hammers from the normal squad sprue and snip it off at the wrist. Then I would snip the pointing hand off the Intercessor serg and glue the hammer on.

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In the end I went for the Thunder Hammer hands came from the Wolf Guard TDA sprue as I don't have any TWC spare. The slightly larger hands on TDA don't look out of place on Primaris infantry fortunately. One arm is the point hand, the other is the hand that holds the combat knife (which I din't use since Intercessors can't take them anyway :rolleyes: ).

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Here they are on the corresponding bodies.

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Edited by Karhedron
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  • 4 weeks later...

So I haven't been painting a lot of wolves lately so I came up with a list I would like you to comment on.

 

 

++ Battalion Detachment +5CP (Imperium - Space Wolves) [95 PL, 7CP, 1,566pts] ++

 

+ Configuration +

 

Battle-forged CP [3CP]

 

Detachment CP [5CP]

 

+ Stratagems +

 

Trophies of Fenris [-1CP]: Trophies of Fenris - 1 Extra Relic

 

+ HQ +

 

Bjorn the Fell-handed [12 PL, 1CP, 204pts]: Heavy flamer, Twin lascannon

 

Primaris Wolf Priest [6 PL, 77pts]: 6. Canticle of Hate, Tale of the Wolf King and the Lord of the Deeps

 

Wolf Guard Battle Leader [5 PL, -1CP, 93pts]: Jump Pack, Power axe, Saga of the Hunter, Storm shield, Stratagem: Hero of The Chapter, Wyrmsplitter

 

+ Troops +

 

Intercessor Squad [10 PL, 188pts]: 2x Auxiliary Grenade Launcher, Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Pack Leader: Melee weapon replaces rifle, Thunder hammer

 

Intercessor Squad [5 PL, 95pts]: Auxiliary Grenade Launcher, Bolt rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Pack Leader: Power fist

 

Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Pack Leader

 

+ Elites +

 

Aggressors [6 PL, 111pts]: 2x Aggressor, Aggressor Pack Leader

. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Primaris Ancient [5 PL, 69pts]

 

Wolf Guard [18 PL, 248pts]: Jump Pack

. Wolf Guard: Storm shield, Thunder hammer

. Wolf Guard: Chainsword, Storm shield

. Wolf Guard: Bolt pistol, Chainsword

. Wolf Guard: Bolt pistol, Chainsword

. Wolf Guard: Bolt pistol, Chainsword

. Wolf Guard: Chainsword, Storm shield

. Wolf Guard: Storm shield, Thunder hammer

. Wolf Guard: Bolt pistol, Chainsword

. Wolf Guard: Bolt pistol, Chainsword

. Wolf Guard Pack Leader: Storm shield, Thunder hammer

 

Wulfen [11 PL, 159pts]: Stormfrag auto-launcher

. Frost claws

. Thunder hammer & Stormshield: Storm Shield, Thunder Hammer

. 4x Wulfen

. 2x Wulfen claws

. Wulfen Pack Leader: Frost claws

 

+ Heavy Support +

 

Eliminator Squad [4 PL, 72pts]

. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

. Eliminator w/ Bolt sniper rifle: Bolt sniper rifle, Camo cloak

. Eliminator w/ Bolt sniper rifle: Bolt sniper rifle, Camo cloak

 

Long Fangs [8 PL, 165pts]

. Long Fang: Lascannon

. Long Fang: Lascannon

. Long Fang: Lascannon

. Long Fang: Lascannon

. Long Fang Pack Leader: Chainsword

. . Boltgun and Bolt Pistol

 

++ Battalion Detachment +5CP (Imperium - Space Wolves) [27 PL, 5CP, 438pts] ++

 

+ Configuration +

 

Detachment CP [5CP]

 

+ HQ +

 

Primaris Rune Priest [7 PL, 103pts]: 2. Tempest's Wrath, 5. Storm Caller, Psychic hood, Runic sword

 

Wolf Lord [6 PL, 104pts]: Jump Pack, Master-Crafted Weapon, Saga of the Wolfkin, Warlord, Wolf Claw (Pair)

 

+ Troops +

 

Blood Claws [4 PL, 60pts]

. 4x Blood Claw: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades

. Blood Claw Pack Leader: Chainsword

 

Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher, Bolt rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Pack Leader

 

Intercessor Squad [5 PL, 85pts]: Bolt rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Pack Leader

 

++ Total: [122 PL, 12CP, 2,004pts] ++

 

Created with BattleScribe

 

As you can see a lot of infantry. Bjorn and the longfangs are there to deal with armour, the primaris ancient in place to ensure they get at least 1 shot before dying. The rest is pure infantry with a lot of boltguns to deal with light to mrledium infantry. My charachters are the heavy hitters but I am wondering if I should swap the claws on tge wolf lord for a thunderhammer and stormshield. Wulfen in outflank and wolfguard in reserve to counter enemy heavy hitters once the screens are dealt with. Semi competitive? Thoughts?

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Great idea with the Master Crafted Wolf Claws. Two damage per shot, combined with a large number of almost guaranteed hits from 2+ WS and re-rolling 1's, and then re-rolling all wounds... that is a frightening combination. It won't be as technically good as the Storm Shield/Thunder Hammer combo, due to losing the 3+, and not taking advantage of our +1 to hit. But I have a soft spot for claws, and I think it's very fluffy, without sacrificing much.
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Yeah, I like the idea of a blender lord with claws, but then again a thunder hammer guarantees a kill on MEQ, whilst also threatening vechicles. But I guess the claws do have cost efficiency on their side.

1st pack more or less finished. Only final highlights to go on the guns. Am quite happy with thm.

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  • 2 weeks later...

Another squad done!

I must admit I am a big fan of these models and think that even small hints of wolfiness make these guys feel reallyspace wolfy to me.

Think I'm going to give my specialised units gold trim, it makes them stand out a bit.

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Edited by Plague _Lord
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  • 10 months later...
  • 3 months later...

So my wolves will be taking part in a 4 game summer league. I will probably playing mostly 1k games but maybe one or two at a higher level.

 

My opponents will be admech, harlequins, necrons and GSC so very little imperial vs imperial action, which is great :) Now, I have never played against harlies or GSC so I need some help from the pack - what to look out for, which units to prioritze, good secondaries, stratagems and so on.

 

Since WYSIWYG is very strict, I have to play with what I have modelled on so:

 

Patrol Detachment

 

Captain with jump pack, storm shield, relic:black death, Warlord - Wolfkin, warrior of legend: The Imperium's sword.

Primaris Chaplain on bike with mantra of strength, canticle of hate, hero of the chapter - Hunter, Master of sancity, Relic: The wulfen stone.

 

7x Assault Intercessors, champ with thunder hammer

 

3xAggressors with auto boltstorm guauntlets 

5xWulfen - 2x thunder hammer & storm shield, champ with dual frost claws

 

3xOutriders

3xEradicators

 

With the enemies I'm facing I'm starting to think that my warlord's loadout isn't that bad as he can go up to 15 str7 attacks with lucky rolls and dmg 1 shouldn't be that bad. So this guy is basically there to blend. My chaplain and outriders will be trying to tie some shooting up early game while my intercessors score. I'm probably putting the wulfen and eradicators into outflank. Aggressors just there to clear screens and try and take mid field objectives.

 

What do I have more (lists arent set in stone)? I have intercessors of both varieties and all the imperial assassins + an inquisitor.

 

Love to hear some good advice from the wolf guard!

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  • 2 weeks later...

Played my 1st game of the league at 1,5k points vs harlequins.

TBH I thought it was going to be a chll league but these guys are competitive and I think I will have to change my list a LOT to compete.

 

His list was comprised of 2 detachments 

harlequins battalion

Troupe masker

Psyker Clown

Death Jester

 

5x5 clowns with fusion pistols all in clown carts

 

Deldar battalion

Archon

5 kabalites in a venom

5 scourges with blasters in deep strike

5 scourges with shredders in deep strike

 

My list was what I posted above + a plasma redemptor, primaris librarian, 10 more intercessors in groups of 5. My secondares were oath of moment, domination and raise the banners.

 

He got 1st turn but mainly shuffled around his deployment zone, while in the shooting phase killed 2 assault interccessors on my left flank. In my turn I did some stupid stuff but mainly I just had cold cold dice.I tried to get into the centre with my gravis units for oath, while taking 2 objectives on the right flank with inercessors (banner raised) and bikers. I also raised banners in my home objective which was guarded by  5 assault intercessors, the redemptor and the librarian. On the left the wounded intercessors moved up to kill 2 clown carts with the thunderhammer while (time for the stupid decisions) I sped up my chaplain down the centre to charge 2 clown carts. My logic was if I could kill at least 3-4 of the transports then my antiinfantry shooting should take a few units out before they could scorth me with max efficiency fusion pistols. This plan came crashing down when the redemptor, 3 eradicators and the 3 assault intercessors with a thunderhammer sarge only managed to do 3 damage to a single clown car. Ofc I rolled a 1 for number of shots of the plasma cannon and then proceeded to roll another 1 after the CP reroll... He also took the objective and in doing so, discarded my banner. To add insult to injury my chaplain buffed by his own litany managed to also deal 3 damage to a transport and my charge let my opponent use a strat that let him get out of combat and take a midfield objective, thus denying me domination points :) In his turn he rolled up all the transports next to my left hand objective and proceeded to take out 8  assault intercessors, the redemptor, the chaplain an aggressor and my wolf lord :) I could have conceded by now but decided to see how the wulfen would do and try and do max damage. Well the wulfen charged a 5 man clown squad and managed to kill 1, while losing 1 in return. My eradicators managed to only just kill the wounded clown car, while my librarian died to scourges in close combat.

 

I have never had dice this cold and it felt really bad - and even worse when I actually managed to wound something my opponent was rolling inv saves like it was nothing. In hindsight though I would have lost even if my dice were hotter. The decisions were bad - sacrificing my chaplain to kill a few boats was a mistake, especially when I didn't know about the strat that let him get out of combat in my turn. I probably should have castled on 1 flank and waited for the wulfen to attack his backfield and only then make my counter attack.

 

All in all I lost 84-17 and this was the hardest beating in all of my playing time. The gravis units felt like a waste of points to me so I'm redefining my list and going dread heavy. For 2k I'm thinking about bjorn, 2 redemptors and 2 wulfen dreads and just filling the rest of the list with intercessors to grab objectives.

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