Howdy, folks. I've gotten out of the Death Guard business, and decided not to continue with my older Brotherhood of the Sun. It was fun, but not something I am in the head space for. What I am in the head space for is some rootin' tootin' bolter shootin' space marines.
I read a bit of the Octoguide, then the part about not doing an IA. Fair enough, I will start small and work my way up. This CCS covers the Void Marshal's methods of war, where they are from, and how they recruit. This is the distillation of tons of ideas floating around my head, and certainly is not sacred. I didn't even include why their armor is yellow: during their founding, an administratum scribe pointed out that yellow is the least-used color for new chapters, and they have had trillions of gallons of yellow paint slowly agitating in massive drums since the Great Crusade. Thus, each Void Marshal's armor is covered in artifact paint that is older than their chapter.
Silliness aside, I hope this is a solid start, I am open to things I might want to include, expand upon, or cut. I don't have a chapter symbol yet! I felt a six-pointed star is too on-the-nose. The transfer sheet has a "campaign badge" that is a skull in a yellow circle, which is interesting as a base, maybe. Making a chapter is hard work!
On the outskirts of the galaxy, a beleaguered Imperial Navy was stretched thin safeguarding a stable junction of warp routes. Seeing the need for decisive aid, a new chapter of Space Marines was commissioned to tip the scales. A century later, the wrap lanes are still under constant attack by pirate forces, but now the Void Marshals have arrived in force. Their role is more proactive than mere defense, specializing in close-quarters assaults on space hulks and strongholds to strike at and destroy enemy leadership. The Void Marshals are descended from Rogal Dorn's legacy, and persecute their foes with matchless tenacity and zeal.
Nearby the warp routes is the planet Carbine, a frontier world rich in minerals, oils, and dirt. Hard-bitten, diligent workers make their livings mining, prospecting, or guarding massive land trains that haul entire populations from one prospect to another. Most violence comes from the constant raids from pirate and bandit forces of all description, be they human, ork, or eldar. The world is littered with ancient colony ships from man's first great expansion into the stars, and these archaeotech-rich hulks always draw a flood of adventuring types when uncovered.
The local populace makes perfect aspirants, each one a product of a tough, frontier life where self-reliance is tempered with the need to look after one's community as a whole. Every decade the Void Marshals send about a dozen drop pods to the surface of Carbine, often in remote and dangerous valleys or mountainsides. Each drop pod is programmed to defend itself, but any who can outwit and survive the pod's defenses and get inside are collected to begin their ascension.
Edit 1: Added battle cry.
Edited by feuer_faust, 08 April 2020 - 05:17 PM.