Montford Posted August 1, 2020 Share Posted August 1, 2020 Well done! Which Conviction and Sacred Rite(s) were you using? Link to comment Share on other sites More sharing options...
NKirkham24 Posted August 3, 2020 Author Share Posted August 3, 2020 I went Valorous Heart for the ignore -1 AP, doubled with the imagifier for ignore -2, but it didnt come up too often suprisingly. The FNP was helpful though. I also went for, i think it's called Spirit of the Martyr, that allows you to shoot to fight on 5+ when the model is destroyed. This was really useful, helping to finish things off where we'd not quite managed it first time round etc. It's a good job it was a friendly game though, I forgot to roll for miracle dice at for a couple of rounds etc, but we just went back thankfully. They really are a fun army to play, I enjoyed it a lot. They feel so different to my Ultramarines (obviously), it just gives so many new challenges. Link to comment Share on other sites More sharing options...
NKirkham24 Posted March 20, 2021 Author Share Posted March 20, 2021 So it’s been a very long time since I updated this log, apologise for the lack of update. I have continued to add to the Sisters collection and now have a fairly sizeable force, ready for the next wave which should hopefully be announced today. I have played a couple more games with the Sisters, but not as much as I would have liked given the COVID situation here in the UK. In only their 2nd outing I took on the new Death Guard and managed a victory. Unfortunately this was quite a while ago so I don’t remember many details. More recently I managed to play only my 3rd game with the Sisters again vs the Emperors Children again. My list was as follows: Canoness - warlord - blessed Blade & condemnor boltgun; relic - iron surplice, trait - impervious to pain (5+ FNP). Canoness - chainsword and plasma pistol; relic - litany of faith, trait - beacon of faith Misssionary 5 squads of 5 Sisters - 2 squads with 2 storm bolters, 1 squad with 2 meltas and 2 squads all with boltguns. 9 Arco-Flagellants 9 Repentia + Superior Imagifier - tale of the stoic Zephyrim - pennant Celestians - 2 meltaguns, superior with maul and inferno pistol Seraphim - 4 inferno pistols, 4 bolt pistols, plasmas pistol & chainsword on superior Retributors - 4x Multi-Melta; Combi-melta on the superior 2x Exorcists with missile launchers Immolator with flamers 2x Rhinos I also took Ephreal Stern and Kyganil. I took banners, attrition and engage while the EC took assassinate, engage and thin their ranks. A few of the key moments in the game were: - a rhino making a save in a 6 to survive a further turn, enabling me to keep my arch-flaggelants safe and box in his advance on my right flank. - The Retributors killing a venom crawler, disco lord and a rhino in one turn (using the cherubs). - chaos spawn killing my Immolator without much difficulty (never played these before they were good) - warlord Canoness taking a charge from a chaos lord with the daemonic lightning claws relic. She managed to survive on a wound thanks to her relic and shrug. The Lord was then dispatched by he Celestian bodyguard. It was quite a tight game points wise scores were as follows: Turn 1: EC 0-6 Sisters Turn 2: EC 21-20 Sisters Turn 3: EC 46-34 Sisters Turn 4: EC 49-50 Sisters Turn 5: EC 59-75 Sisters Really enjoying the Sisters and I’m looking forward to the new releases whenever they finally come round. Link to comment Share on other sites More sharing options...
NKirkham24 Posted March 15 Author Share Posted March 15 Had to try and find this topic, deep in the archives! I’ve been playing Sisters recently at our club on a Monday evening. I’ve managed to get 5 games in (with one more on Monday coming) in prep for attending a GT next weekend. Game 1: Guard 94-57 Sisters Game 2: Dark Angels 76-66 Sisters Game 3: Tyranids 43-95 Sisters Game 4: Death Guard 59-65 Sisters Game 5: Thousand Sons 54-82 Sisters My list has evolved over recent games and is now set as follows: Morvenn Vahl + 3 Paragons with Swords & Multi-Melta Preacher (saintly example) + 10 Arcos + Rhino Palatine (blade) + Dialogus (Litanies) + 10 Sisters with Melta/Multi-Melta Triumph of Saint Katherine + 10 Sisters with Melta/Multi-Melta Inquisitor Draxus + 10 Sisters with Melta/Multi-Melta + Immolator with Flamers to split the squad Daemonifuge Castigator Exorcist 10 Repentia 5 Seraphim 5 Sacresants 2 Crusaders WAR 1 Back to top Link to comment Share on other sites More sharing options...
WAR Posted March 15 Share Posted March 15 Well just keep updating us as you go. Link to comment Share on other sites More sharing options...
NKirkham24 Posted March 21 Author Share Posted March 21 The draw has been done for the 1st round of the GT, and I'll be playing a Tyranid Invasion Fleet. The mission is Priority Targets with Chilling Rain and their list is as follows: Hive Tyrant Neurotyrant 10 Termagaunts Biovore Exocrine x3 Maleceptor x2 Neurolictor x2 Norn Assimilator Ripper Swarms Screamer-Killer x2 I'm not overly familiar with the Nids, despite playing them recently, but I'm seeing a lot of big bugs. Anyone have a lot of experience vs Nids, or on this particularly mission, target priority etc. Any input is welcome. Link to comment Share on other sites More sharing options...
Dread Posted March 22 Share Posted March 22 My experience with bugs the past few weeks has been bad. Trying to get objective control is really hard against them. I really didn't expect my exorcist or my multi melta to be so ineffective. Vahl and the suits need a Stat rework. Link to comment Share on other sites More sharing options...
RolandTHTG Posted March 26 Share Posted March 26 Goonhammer recommends Arcos followed by battle sisters to clear and take objectives.https://www.goonhammer.com/warhammer-40k-10th-edition-competitive-faction-focus-adepta-sororitas/ Link to comment Share on other sites More sharing options...
LittlePlasticHomies Posted March 28 Share Posted March 28 I dig your color scheme! I've gone for a similar emphasis on purple with mine. NKirkham24 1 Back to top Link to comment Share on other sites More sharing options...
MoshJason Posted March 28 Share Posted March 28 I play against bugs a lot - there's certain bugs you just can't hurt (The Norns are mathematically one of the toughest units in the game, and unless you have Dev Wounds, forget about hurting it) In my experience, Castigators have enough Twin-Linked Mid Strength shooting to hurt both small/medium/large bugs, plus a lot of heavy bolter shots. Exorcists can't hurt anything, Meltas need to have the triumph+dialogus to even think about hurting them. The big ones tend to have a ton of wounds, high toughness and a strong invuln save that makes our low rate of fire Str 9 weapons ineffective. Knight allies are a strong help here. Link to comment Share on other sites More sharing options...
ThePenitentOne Posted March 28 Share Posted March 28 7 hours ago, MoshJason said: I play against bugs a lot - there's certain bugs you just can't hurt (The Norns are mathematically one of the toughest units in the game, and unless you have Dev Wounds, forget about hurting it) In my experience, Castigators have enough Twin-Linked Mid Strength shooting to hurt both small/medium/large bugs, plus a lot of heavy bolter shots. Exorcists can't hurt anything, Meltas need to have the triumph+dialogus to even think about hurting them. The big ones tend to have a ton of wounds, high toughness and a strong invuln save that makes our low rate of fire Str 9 weapons ineffective. Knight allies are a strong help here. Haven't had a chance to play my sisters yet, but in theoryhammer, I'm thinking Miracle dice on melta from a rhino and free HK's on every tank I bring? Emperor Ming 1 Back to top Link to comment Share on other sites More sharing options...
NKirkham24 Posted April 14 Author Share Posted April 14 So the event has been and gone. It’s was an interesting one, I went 1-1-3. The event was about 3 weeks ago now, I’ll try my best to remember what went on. I went tactical in all my games. First game was Nids, lots of big bugs. I killed what I could but he was taking fixed and just pinging spore mines into the far corners, which I just couldn’t stop. The fact the spores can do actions is just mad. He took that and Assassinate, I lost this one 47-100. Second game, I played T’au. The big suites were too much for me again, really struggled in having enough anti tank. Went down 65-83. Game 3 I played Thousand Sons featuring Magnus, Ahriman and loads of flamers. It was a very close game, which really swung on him having some insane luck on his DP. I basically shot my entire army at him to get Area Denial and Assassinate, with various shenanigans he survived in a wound, effectively winning the game. This one ended at 100-75. Day 2 and Game 4, into T’au again. Thankfully I’d learnt my lesson from the previous day, and managed to win this one 83-70. This also achieved the goal of getting at least a win. Final game was against the Squats. Interesting one, he had a couple of blobs of terminators and 6 Sagittaurs. Really close game, he that needed me to kill terminators and take the objective they were on to steal a draw which I did. Ended up 90-90. Things I took away from this were: I was too reliant on the Triumph, Dialogus Palatine combo. Two big blobs of 10 Sisters plus the characters, were difficult to manoeuvre and maintain the synergies, and the sisters just melt. Tanks are decent, but s10 is really painful vs the bigger targets we face. Often the Palatine, +1 to wound and the enhancement were the best choice to kill tough things. Moving forward, I’m bulking up the Sacresants and the Palatine is joining them, going three Rhinos and having just one squad of Sisters split in the Immolator. Triumph is going to run solo moving forward and see how that goes Scrinson and WAR 2 Back to top Link to comment Share on other sites More sharing options...
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