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Hi all,

As mentioned in the other thread, I have the ability to run a game of Only War to supplement and diversify the offerings in this sub-forum. Unlike the adventures of Blackthorn and Swordhand, which is a lumbering and hugely-detailed campaign, the intention is for this to be a relatively short and bloody one-shot focused around the exploits of an Imperial Guard Penal Legion.

Players will take the role of Penal Legionnaires, ranging the gamut from scoundrels,rogues and wrongfully-convicted heroes to maniacs, madmen and murderers. Their lives are cheap, but they will be spent in the Emperor's name.


I have a plan for character creation and will share that once this gets going, but this is a thread to gauge interest. I can ideally run this game with 3-6 players.

If you're new to FFG's games or unsure of how the rules work - or don't even have access to the Only War rulebook, then don't worry - you will be given everything you need to know!

Please let me know your thoughts,

Mol.

Edited by Commissar Molotov
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Present and interested. I've access to the rulebooks, though little experience in actually playing.

 

Garvek Halsome

Male

32

Formerly of the Veridian 76th Light Infantry

 

Background:

I was born on an Agri World. Before this, I served the Astra Militarum in a Light Infantry regiment. I was assigned as a Medic. War has taught me to follow orders without hesitation. My noticed crime was unsanctioned distribution of medical supplies (stimms and narcotics). My nickname is 'Stimms'. Three adjectives others would use to describe me are weasley, cheerful and disconcerting.

 

15/15 Hit Points

1 Fate Point

 

Weapons Skill: 33

Parry

 

Ballistic Skill: 28

 

Strength: 26

Athletics

Intimidate

 

Toughness: 28

 

Agility: 35

Acrobatics
Dodge
Operate- (Surface)Trained
Sleight of Hand
Stealth

 

Intelligence: 40

Commerce
Common Lore
Forbidden Lore
Linguistics- (Low Gothic)Trained
Logic
Medicae- Experienced
Navigate- (Surface)Trained
Scholastic Lore- (Beasts)Trained, (Chymistry)Trained
Security
Tech-Use
Trade

Trained(Chymist)?

 

Perception: 28

Awareness
Psyniscience
Scrutiny
Survival

 

Willpower: 37

Interrogation

 

Fellowship: 40

Charm
Command
Deceive-(Known)
Inquiry

 

 

Talents:

Blind to the Horror: You suffer a -10 penalty to Scrutiny when using it to Oppose the Deceive Skill. Additionally, the first time an Agri-world character gains Insanity Points, they gain twice the normal amount instead.
Die Hard: May roll twice to avoid death from blood loss.
One with the Land: You gain a +10 bonus to any Knowledge, Survival or Trade Tests made to identify, harvest or cultivate food crops.
Sprint: Can move an additional no of metres as Agility Bonus in a Full Move. May double movement for one round when sprinting. Gains a level of fatigue when used two turns in a row.
Jaded: Only warp phenomena cause fear or insanity tests.
Weapon Training (Las, Low-Tech)

 

Aptitudes:

Ballistic Skill
Fieldcraft
Intelligence
Knowledge
Perception
Willpower

 

Equipment:

- Diagnostor
- Injector
- Medikit

- One M36 Lasgun and four charge packs

- 1 Suit of Imperial Guard flak armour
- Two Frag Grenades
- Two Krak Grenades
- One Uniform
- One set of poor weather gear
- One knife
- One Rucksack
- One set of basic tools
- One mess kit and one water canteen
- One blanket and one sleep bag
- One rechargeable lamp pack
- One grooming kit
- One set of cognomen tags
- One primer or instructional handbook
- Combat sustenance rations (two weeks' supply)

Edited by Beren
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If you need someone to fill out the ranks, I'd be up for it CM.

 

Edit:

 

As per the request CM.

 

Ex Strom Trooper

Female Mid 20's-ish... Never ask a lady her age.

Katherine, I was named for Saint Katherine Elysius... we didn't really do last names in the Progenium, but thanks to my bright red hair, everyone started to call me Scarlett

 

 

Who were you before your internment?

 

 I was born into the Schola Progenium, never knew my mom and dad. I became one of the few women to become a Tempestus, some say I had the natural talent to be a commissar, but it just wasn’t in the cards for me. And you can forget about me being a Soroitas.. that was never going to happen.

 

I was proud to go on to serve the Imperium as part of a Tempestus Drop regiment, we did a little bit of everything from assassination of HVT’s behind enemy lines, regime changes on planets, destruction of infrastructure or just general mayhem, one thing I could never get enough of was the rush that I’d get jumping out the back of a Valkyrie, in a funny way, it made me start to really like being called into action.

 

I’m not going to go into a lot of detail how I ended up here, but let’s just say that I’d do it all again if I had too. No reason some pig of a noble born brat should eat fresh food every day, while real soldiers are eating corps starch for two months solid.

 

 One thing that can’t be said is that I’m not just a pretty face; I am able to get down and do the next to impossible with little to nothing to work with… I’ll serve out my time and die for the Emperor here with this unit, I mean it’s not like that wasn’t already what was going to happen to me anyways… Just a different unit, with perhaps a bit more honesty than one would think.

 

 

Stat infroamtion:

+3 to Willpower
+3 to Ballistic Skill
+3 Agility
-3 Fellowship
+5 Toughness

 

 

Aptitudes:

  • Agility
  • Ballistic Skill
  • Fieldcraft
  • Finesse
  • Offence
  • Toughness

 

Specialist Equipment:

  • Common Craftsmanship Chainsword
  • Common Craftsmanship Laspistol
  • Common Craftsmanship M36 Lasgun
  • 1 Suit of Imperial Guard flak armour
  • Two Frag Grenades
  • Two Krak Grenades
  • One Uniform
  • One set of poor weather gear
  • One knife
  • One Rucksack
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags
  • One primer or instructional handbook
  • Combat sustenance rations (two weeks' supply)

 

 

 

Weapon Skill: 33

Stats roll WS: 2d10+20 33

  • Parry

Ballistic Skill: 42

Stats roll BS: 2d20+23 36+5 from simple advance

Strength: 30

Stats roll STR: 2d10+20 30

  • Athletics
  • Intimidate

Toughness: 30

Stats roll Tough: 2d10+25 30

Agility: 35

Stats roll AGI: 2d10+23 35

  • Acrobatics
  • Dodge – Trained +10
  • Operate
  • Operate (Aeronautica) – Trained +10
  • Sleight of Hand
  • Stealth – Trained +20

Intelligence: 32

Stats roll INT: 2d10+20 32

  • Commerce
  • Common Lore
  • Common Lore (Imperial Guard) – Trained +10
  • Common Lore (Imperium) – Trained +10
  • Common Lore (War) – Trained +10
  • Forbidden Lore
  • Linguistics
  • Linguistics (High Gothic) – Trained +10
  • Linguistics (Low Gothic) – Trained +10
  • Logic
  • Medicae
  • Navigate
  • Scholastic Lore
  • Scholastic Lore (Tactica Imperialis) – Traind +10
  • Security -- Trained
  • Tech-Use
  • Trade

Perception: 33

Stats roll PER: 2d10+20 33

  • Awareness
  • Psyniscience
  • Scrutiny
  • Survival

Willpower: 31

Stats roll Will: 2d10+20 31

  • Interrogation

Fellowship: 25

Stats roll Fel: 2d10+17 25

  • Charm
  • Command
  • Deceive
  • Inquiry

Talents:

  • Air of Authority
  • Blind Fighting:
  • Catfall:
  • Die Hard:
  • Rapid Reload:
  • Takedown
  • Weapon Training (Chain, Las, Low-Tech)

Fate points: 3/3

Fate point roll: 1d10 10

 

Wounds:  15

Wounds: 1d5+12 15

 

Movement:

3/6/9/18

 

Carry Capacity:

36kg/72kg/144kg

 

XP Spent: 250/300

Simple BS advancement (250xp)

Edited by Steel Company
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Lughead

asczHB7.jpg?1

Regiment: Die Hards (formerly "Coe's Irregulars")

Specialty: Ogryn

Demeanor: Dreamer; Lucky; Never Bathes

Aptitudes: Ballistic Skill, Defence, Fellowship, General, Offence, Perception, Toughness, Willpower

Experience: 600

Experience Spent: 600/600

0100xp - Simple Toughness Advance

0200xp - Jaded Talent

0100xp - Scrutiny Trained

0200xp - Intermediate Toughness Advance

Description:

 

 

Statistics

Fate Points: 1/1

Wounds: 27/27

Fatigue:

Insanity: 0

Corruption: 0

Movement: 3/6/9/18

 

Attributes Rolls Re-roll (9)

WS: [3]3

BS: [3]4

Str: [4]4

Tg: [5]0

Agi: [2]6

Int: [1]5

Per: [3]3

WP: [3]8

Fel: [2]9

 

Skills

  • AcrobaticsAgi
  • AthleticsStr - Known
  • AwarenessPer
  • CharmFel
  • CommandFel
  • CommerceInt
  • Common LoreInt (Imperial Guard; War) - Known
  • DeceiveFel
  • DodgeAgi
  • Forbidden LoreInt
  • InquiryFel
  • InterrogationWP
  • IntimidateStr - Trained +20
  • LinguisticsInt (Low Gothic) - Known
  • LogicInt
  • MedicaeInt
  • NavigateInt
  • OperateAgi
  • ParryWS
  • PsynisciencePer
  • Scholastic LoreInt
  • ScrutinyPerKnown
  • SecurityInt
  • Sleight of HandAgi
  • StealthAgi - Known
  • SurvivalPer - Known
  • Tech-UseIntTradeInt

 

Talents & Traits

  • Ambush: Against unaware targets, deal 1 additional damage per 2 DoS on the attack roll
  • Auto-Stabilized: Always counts as braced
  • But it Dark in Dere!: Will not enter confined spaces of his own free will; officers and Commissars can order Lughead into such places, but suffer a –10 penalty to any Command tests to do so, and Lughead suffers a –10 to all skill tests when so confined
  • Clumsy: Cannot use non Ogryn-Proof weapons
  • Die Hard: May roll twice to avoid death by blood loss
  • Iron Jaw: Successful Tg tests ignore the effects of being stunned
  • Jaded: Non-Warp events don't cause Insanity Point gains or Fear tests
  • Size (5, Hulking): Suffers -10 to Stealth; enemies gain +10 to hit; +1 Agility bonus for movement
  • Sturdy: +20 bonus to resist Takedowns and grapple attempts
  • Unnatural Strength (+2)
  • Unnatural Toughness (+2)
  • Weapon Training: Bolt, Heavy, Low-Tech, Solid Projectile

 

Equipment and Wargear

Ripper Gun

Heavy; 30m; S/–/6; 1d10+8 I; Pen 0

Clip 48; Reload 2 Full; Ogryn-Proof, Scatter

- 2 reloads

 

Macefist

Melee; 1d10+10 I; Pen 1; Concussive (2), Inaccurate, Ogryn-proof

  • 2 Frag Grenades
  • 2 Krak Grenades
  • One uniform
  • One set of poor weather gear
  • One knife
  • One flak vest
  • One rucksack or sling bag
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags or equivalent identification
  • One primer or instructional handbook
  • Combat sustenance rations, two weeks’ supply

 

3QV7xLB.jpg?1

Speaky-speak

 

 

Comrade

Conscript Walker

"I was born on an Imperial world."

"Before this, I served the Astra Militarum in a Siege Infantry regiment."

"I was assigned as a Weapons Specialist.

"War has taught me proficiency with a flashlight."

"My crime was desertion."

"My nickname is Walker."

"Three adjectives others would use to describe me are 'sarcastic,' 'grim,' and 'reliable.'"

Edited by Fenrykus
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Awesome to see a positive initial response! The one-shot I'm going to be playing recommends 2-4 players, though as I've said I'm happy to run 3-6 players. The Comrade system in Only War does allow us to have a couple of characters per player anyway, which allows us to have casualties.

 

After I've got a weekend update done for the Deathwatch game I will be in a position to put up my character creation post.

 

Hope everyone is well.

 

Mol.

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SNIP Only War ...allows us to have casualties. SNIP

 

 

And that's why Mol became "Commissar Mol".

 

Before that he was just Bob Molotov.  Then he discovered casualties and got promoted. ;)

 

I'll have to sit this one out as I'm busy all over the place, but good luck everyone, will be cool to see something different.

 

MR.

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The soldiers of the 101st Penal Legion are a mix of criminals, murderers and malcontents; those too ill-disciplined or simply too violent to abide by the military law that binds the soldiers of the Astra Militarum in service. The 101st are expendable, expected to die in the Emperor’s service and redeem their crimes. Assigned to the harshest warzones and provided with little in the way of equipment, their lives are a currency to be spent by Militarum Commanders and Generals.

 

You will play a character condemned to the Penal Legions. One thing is certain - you will die in the Emperor’s service. It is up to you to ensure that you do not die with your duty left undone.

 

 

To begin with, I would like to avoid long and complicated character backstories. (I would rather backstories come out over time in play.)

 

Notes:

  • Characters can be either male or female, whichever is your preference.
  • Characters can vary in age and length of service within the Astra Militarum.
  • It would be my preference for players to avoid any well-known GW regiment. That is, no Catachans, Valhallans, Mordians, etc. If you want to have a Legionnaire from a desert world, they don’t have to be a Tallarn - they can be from another desert planet.
  • Players should co-ordinate to ensure that they don’t double-up on character types. There is scope for one player to play an Ogryn, or to have one as their companion character. Equally, there is scope for one ex-Storm Trooper.
  • The roleplay will fall apart if you’re all edgy, silent and introverted characters - bear that in mind!
  • Whilst you are playing criminals (and a good Lijah Cuu-esque character is fun to hate) when answering question 5, please consider that issues around beat, sexual assault or sexual violence may cause unintended distress and should likely be avoided for everyone’s ease.
  • Additionally, whilst it would be dramatically appropriate for characters to be innocent of the crimes they’ve been accused of, it loses its specialness if it’s the case for everyone. Players should coordinate to ensure only one character is innocent.

 

In order to create your character, I’d like you to answer the following seven sentences:

 

Who were you before your internment?

 

1: Finish the sentence: “I was…”

  • “...born on an agri-world”
  • “...born on a deathworld”
  • “...born on a fortress world”
  • “...born into the nobility”
  • “...born on a hive world”
  • “...born on an Imperial world”
  • “...born again as a penitent”
  • “...born into the Schola Progenium”
  • “...born on a shrine world”
  • “...born in the void of space”
  • “...born on an Ogryn world”

2: Finish the sentence: “Before this, I served the Astra Militarum in…”

  • “...an Armoured Regiment”
  • “... a Reconnaissance Regiment”
  • “...a Drop Troop Regiment”
  • “...a Light Infantry Regiment”
  • “...a Line Infantry Regiment”
  • “...a Mechanised Infantry Regiment”
  • “...a Siege Infantry Regiment”
  • “...an Artillery Regiment”
  • “...a Guerrilla Regiment”
  • “...a Grenadier Regiment”
  • “...a Rough Rider Regiment”

3: Finish the sentence: “I was...”

  • “...assigned as a Heavy Weapon Gunner”
  • “...assigned as a Medic”
  • “...assigned as a Sergeant”
  • “...assigned as a Vehicle Operator”
  • “...assigned as a Weapon Specialist”
  • “...proud to serve as a Storm Trooper”*

    (Note: only one character should be a former Storm Trooper)

4: Finish the sentence: “War has taught me…”

  • “...to fight shoulder-to-shoulder with my comrades.”
  • “...to never falter amidst the fury of battle.”
  • “...the most effective ways to slay a hated enemy.”
  • “...to face my enemies in single combat.”
  • “...to follow orders without hesitation.”
  • “...proficiency with a lasgun.”
  • “...to survive in the wilderness.”
  • “...to destroy enemy armoured vehicles.”
  • “...to move and fight effectively in confined spaces.”
  • “...to infiltrate behind enemy lines and strike the enemy from an unexpected quarter.”
  • “...to destroy enemy armoured vehicles.”
  • “...to fight in the God-Emperor’s name.”
  • “...to eliminate the enemy from a distance with a sniper rifle.”
  • “...to rely on powerful explosives to bring the enemy down.”
  • “...to build and disassemble fortifications.”

5: Finish the sentence: “My crime was…”

  • Consider here what crime or crime(s) your character committed in order to be reassigned to a Militarum Penal Legion. If you are lacking inspiration, consult the members of Schaeffer’s Last Chancers, who were guilty of crimes such as murder, refusal to follow orders, stealing supplies, looting enemies or desertion.

6: Finish the sentence: “My nickname is...”

  • Again, consider members of the Last Chancers such as Animal, Fingers, or Hero.

7: Finish the sentence: “Three adjectives others would use to describe me are…”

  • ...
  • ...
  • and...
Edited by Commissar Molotov
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Initial Pitch.

 

Garvek Halsome

Male

32

Formerly of the Veridian 76th Light Infantry

 

I was born on an Agri World. Before this, I served the Astra Militarum in a Light Infantry regiment. I was assigned as a Medic. War has taught me to follow orders without hesitation. My noticed crime was unsanctioned distribution of medical supplies (stimms and narcotics). My nickname is 'Stimms'. Three adjectives others would use to describe me are weasley, cheerful and disconcerting.

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I decided to change up the character I would like to play. Here's what I've got.

 

Who were you before your internment?

1: “I was...born on an Ogryn World”
2: “Before this, I served the Astra Militarum in…a Guerilla Regiment”

3: “I was...assigned as a Gun Lugger” (heavy gunner).
4: “War has taught me…to follow orders without hesitation.”

5: “My crime was…looting enemies."
6: “My nickname is...'Lughead.'"
7: “Three adjectives others would use to describe me are…loyal, strong, and smart... ...and tough!

 

(Obviously "smart" would be a sarcastic response, but as an Ogryn, Lughead might not understand that.)

Edited by Fenrykus
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Idea:

 

Ex Strom Trooper

Female (OOC; Dice rolls can be funny things...)

Mid 20's-ish... Never ask a lady her age.

Katherine, I was named for Saint Katherine Elysius... we didn't really do last names in the Progenium

 

Who were you before your internment?

1: Finish the sentence: “I was…”

 

I was born into the Schola Progenium

 

2: Finish the sentence: “Before this, I served the Astra Militarum in…”

 

As  a Tempestus, I did a little of everything. But we specialized in infiltrating behind enemy lines, assassinating High Value Targets, demolitions and just general mayhem. I was never cut out for the Soroitas anyways.... too many rules.

 

3: Finish the sentence: “I was...”

 

A Storm trooper drop regiment, proud and strong... life is funny sometimes...

 

4: Finish the sentence: “War has taught me…”

 

Nothing beats the rush you get when you free fall from a Valkyrie behind enemy lines.

 

5: Finish the sentence: “My crime was…”

 

I took a chance and raided the local commander's ration station, corps starch lacks taste after two week and after two months you'll do almost anything for real food.

 

6: Finish the sentence: “My nickname is...”

 

Scarlett, due to my bright red hair, I've started to let it grow as much as the guards let me.

 

7: Finish the sentence: “Three adjectives others would use to describe me are…”

 

Cleaver

Pretty

Resourceful

 

 

Edit:

 

I altered a few things to make it more clear what she did and tried to answer the question as if she was being asked them.

Edited by Steel Company
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Just a note, Steel - Questions 2 and 4 matter as it will determine which skills your character gets! I would assume from your character proposal that it would be a "drop troop regiment" and the one about "infiltrating behind enemy lines" or "fighting in confined spaces"?
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More about the broadness of what her mission profiles would've been. Generally speaking, as a retired gunships pilot attached thar had been airborne regiment, drop troopers (airborne) and infiltrating go hand in hand. So I see Scarlett being more on the infiltration side and less on the confined spaces.

 

Does that make sense?

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Okay, so: we have three characters, and I've had two other players message me on Instagram expressing their interest pending account creation.

 

Beren:

I was born on an Agri World. Before this, I served the Astra Militarum in a Light Infantry regiment. I was assigned as a Medic. War has taught me to follow orders without hesitation. My noticed crime was unsanctioned distribution of medical supplies (stimms and narcotics). My nickname is 'Stimms'. Three adjectives others would use to describe me are weasley, cheerful and disconcerting.

 

 

Characteristic Modifiers:

(+3 to any two of the following Characteristics: Fellowship, Strength, Toughness)

+3 Agility

-3 Toughness

+5 Intelligence

 

Skills:

  • Linguistics (Low Gothic) - Trained
  • Medicae - Trained
  • Navigate (Surface) - Trained
  • Operate (Surface) - Trained
  • Scholastic Lore (Beasts) - Trained
  • Scholastic Lore (Chymistry) - Trained
  • Scrutiny OR Trained (Chymist)

Talents:

  • Blind to the Horror: You suffer a -10 penalty to Scrutiny when using it to Oppose the Deceive Skill. Additionally, the first time an Agri-world character gains Insanity Points, they gain twice the normal amount instead.
  • Die Hard: XXX
  • One with the Land: You gain a +10 bonus to any Knowledge, Survival or Trade Tests made to identify, harvest or cultivate food crops.
  • Sprint: XXX
  • Cold Hearted OR Jaded:
  • Weapon Training (Las, Low-Tech)

Aptitudes:

  • Ballistic Skill
  • Fieldcraft
  • Intelligence
  • Knowledge
  • Perception
  • Willpower
Starting Wounds:

10+1D5

 

Specialist Equipment:

  • Diagnostor
  • Injector
  • Medikit

 

 

Fenrykus

Who were you before your internment?

 

1: “I was...born on an Ogryn World”

2: “Before this, I served the Astra Militarum in…a Guerilla Regiment”

 

3: “I was...assigned as a Gun Lugger” (heavy gunner).

4: “War has taught me…to follow orders without hesitation.”

 

5: “My crime was…looting enemies."

6: “My nickname is...'Lughead.'"

7: “Three adjectives others would use to describe me are…loyal, strong, and smart... ...and tough!

 

Characteristic Modifiers:

+10 Strength

+15 Toughness

-15 Intelligence

-10 Agility

(+3 Strength OR +3 Toughness)

+3 Perception

-3 Fellowship

 

Traits:

  • Auto-Stabilised:
  • But it Dark in Dere!:
  • Clumsy:
  • Size (5):
  • Sturdy:
  • Unnatural Strength (+2):
  • Unnatural Toughness (+2):

     

    Skills:

  • Athletics - Trained
  • Common Lore (Imperial Guard) - Trained
  • Common Lore (War) - Trained
  • Intimidate +10
  • Survival - Trained
  • Stealth - Trained
Talents:

  • Ambush:
  • Die Hard:
  • Iron Jaw:
  • Weapon Training (Solid Projectile, Low-Tech, Heavy, XXXX)
Aptitudes:

  • Ballistic Skill
  • Defence
  • Fellowship
  • Offence
  • Perception
  • Toughness
  • Willpower
Starting Wounds:

25+1D5

Specialist Equipment:

  • Common Craftsmanship Missile Launcher OR Common Craftsmanship Heavy Stubber OR Common Craftsmanship Regimental Favoured Heavy Weapon

 

 

Steel Company

 

Ex Strom Trooper

Female (OOC; Dice rolls can be funny things...)

Mid 20's-ish... Never ask a lady her age.

Katherine, I was named for Saint Katherine Elysius... we didn't really do last names in the Progenium

 

I was born into the Schola Progenium

Before this, I served the Astra Militarum as a Tempestus, I did a little of everything. But we specialized in infiltrating behind enemy lines, assassinating High Value Targets, demolitions and just general mayhem. I was never cut out for the Soroitas anyways.... too many rules.

I was... A Storm trooper drop regiment, proud and strong... life is funny sometimes...

War has taught me… Nothing beats the rush you get when you free fall from a Valkyrie behind enemy lines.

My crime was… I took a chance and raided the local commander's ration station, corps starch lacks taste after two week and after two months you'll do almost anything for real food.

My nickname is... Scarlet, due to my bright red hair, I've started to let it grow as much as the guards let me.

Three adjectives others would use to describe me are… Clever, Pretty, Resourceful

Characteristic Modifiers:

+3 to Willpower

+3 to Weapon Skill OR Ballistic Skill

+3 Agility

-3 Fellowship

+5 Toughness

 

Skills:

  • Awareness - Trained
  • Common Lore (Imperial Guard) - Trained
  • Common Lore (Imperium) - Trained
  • Common Lore (War) - Trained
  • Linguistics (High Gothic) - Trained
  • Linguistics (Low Gothic) - Trained
  • Operate (Aeronautica) - Trained
  • Scholastic Lore (Tactica Imperialis)
  • Stealth +10
  • Dodge OR Parry
  • Intimidate OR Security
Talents:

  • Air of Authority OR Unshakeable Faith
  • Blind Fighting:
  • Catfall:
  • Die Hard:
  • Quick Draw OR Rapid Reload:
  • Takedown
  • Weapon Training (Chain, Las, Low-Tech)
Aptitudes:

  • Agility
  • Ballistic Skill
  • Fieldcraft
  • Finesse
  • Offence
  • Toughness

     

     

    Starting Wounds:

    13+1D5

     

    Specialist Equipment:

    • Common Craftsmanship Chainsword
    • Common Craftsmanship Laspistol
Edited by Commissar Molotov
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The above post is the first pass at your character profiles, combining the various options available. If you have the Only War rulebook (or a way to read the PDF) then you can have a look at some of the skills and talents. Each of you has some choice I believe in some of your abilities.
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I'll give mine a more in depth look a bit later CM. I'll revise this with my indications later, thanks for all your hard work!

 

 

 

Edit:

 

Man this is hard to pick.... But I think this could be interesting to use, even if it might be a bit of a throw away talent.

 

I know she'll take:

 

+3 to BS

Security

Dodge

Rapid Reload

Air of Authority

Edited by Steel Company
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I have a couple questions before I make my decisions. First, is Lughead going to have to try not to break his issued weapon, or will he be able to take a ripper gun alongside/instead of a non Ogryn-Proof heavy weapon? Second, what is the Regimental favored heavy weapon?

 

Edit: I didn't realize the heavy stubber was Ogryn-Proof. 

Edited by Fenrykus
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Fenrykus: Based on the rules in Shield of Humanity, it would seem that you will replace your Main Weapon with a Ripper Gun and two clips. It turns out that I misread the rules regarding Ogryn-Proof weaponry and didn't realise that the Clumsy trait prevents Ogryns from using any weapon that isn't Ogryn-proof.

 

I would be happy for your Ogryn to have a Heavy Stubber, or alternately a Low-Tech Melee weapon (Great Weapon?) alongside his Ripper Gun.

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Ok in that case, I'll go with the following choices: +3 Toughness, Bolt weapon training, and if you'll allow it, I'll take a Macefist (from Shield of Humanity) and the Ripper Gun.

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