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The Omnissiah's Armies

A Broken Throne Mechanicum Armies Factions

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#1
bluntblade

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Here will be detailed the various armies of the Mechanicum's Forge Worlds: the Skitarii Legions, automata cohorts, the Knight Houses and the Collegia Titanica.

 

Forge Worlds

Akira (the Madrigal System)

Hatross (the Katorz Holdfast)

Kyvel (the Nerska March)

Therbium (the Nerska March)

Helmijak

Locria

Kirya

Nihon

Hephaesta

Iyacrax

Gulaka (the Ashen Kingdom)

Kotosa (the Realm of Tricendia)

Oamura (the Realm of Tricendia)

Nox

Lasaris

Samaria

Scanad

Corvan

Vamast

Vullad (destroyed in the Fourth Rangdan Xenocide)

 

Archmagi and Archimandrites

Endrys Onva, Archmagos Dominus of Locria

Taren Rezanin, Archimandrite of Hatross

 

Oath-Bound Vassal Knight Houses of the Mechanicum

The Covenant of Sunhava

The Lyphora Allegiance

The Sautash Demi-Clave

The Guardian Order of Stehleq

The Sovereign House of Elrathir
The Subordinate House of Idex-Theuras
The Plenipotent Dynasty of Pons
The Baronial House of Gardret
The Bulwark Dynasty of Jiklunva
The Indentured House of Amstarod

Edited by bluntblade, 11 April 2020 - 03:49 PM.

Humble scrivener (alternate Episode IX attempt now in-progress), caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#2
bluntblade

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The Knight Houses thread might make some of this irrelevant. Ah well.

 

The Titan Legions

Legio Praetempus

Legio Gojira

Legio Yharma

Legio Pugilis

Legio Excoriator

Legio Telesto

Legio Auris

Legio Fatalis

Legio Reventus

Legio Timerum

Legio Periphet

Legio Mercurion

Legio Fraendus

Legio Vituperati

Legio Apollo


Edited by bluntblade, 11 April 2020 - 03:34 PM.

Humble scrivener (alternate Episode IX attempt now in-progress), caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


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Legio Praetempus-The Cosmic Hungerers

Title: The Legio Praetempus Ordo Titanica

Militaris Grade: Secundus

Patent: Originating-Pre-Unification, Anetarbraxian Mechanicum
Reinstated under the Atarktosan Mechanicum

Warden Domain: Atarktos(Forge World) Anetarbraxus Remnant(Dead World)

Cognomen: The Cosmic Hungerers

Allied War Houses:None

Allegiance: Traitoris Perdita

Born from the ashes of a decimated Legio, Praetempus would almost be destroyed before its rebirth. From here it would forge a new and unsettling reputation.

Hailing from the Forge World of Atarkos, The Cosmic Hungerers were a Legion both renowned for its skill and criticised for its unreliability. Unceasing hunters on the verge of obsession, their unreliable nature shrouded a dark transformation that twisted the Legio’s heart against the realm of the Emperor and His servants, becoming things that, like so many of the Stormlord’s abominations, have never truly ceased to haunt our nightmares.

Origins

 

The true birth of the Legio Praetempus can be said to be linked to the demise of their previous identity as the Legio Celephan in the destruction of the Forgeworld of Anetarbraxus during the great Mandragoran incursion.

 

Already aware of a growing threat in the region, the Magi of Anetarbraxus had recalled the bulk of the Dusk Sentinels, as they were then known, to their homeworld in reparation for the struggles to follow. In this, they were only partially successful. Battle raged for weeks, and through the chaos the Legio and their supporting Taghmata held firm against the xenos invaders. Frustrated by their inability to seize the planet, the xenos began to unleash their ultimate fury on the planet. Though their augery arrays could detect the mass bombardment vessels of the enemy moving into orbit, they were powerless to intervene. Their own fleets, both military and retrofitted transports, had already been destroyed in the attempts to prevent the attackers from making planetfall.

 

It was the arrival of a fleet from Atarktos that shifted events. Barely able to breach the maelstrom of violence in orbit, a handful of armoured barques were able to reach the surface and retrieve high level members of the local priesthood, relis and STC data. Among these were two maniples of warhound titans, the only class swift enough to reach the extraction sites in time and small enough to fit within the transports cramped holds. They were forced to flee as their larger brethren fell attempting to buy time for their retreat. Using every trick their tactical doctrines and personal initiative allowed to evade the constructs attempting to prevent their departure, they were just able to reach the transports.

For the remainder of their participation in the defence and retaliation against the Mandragoran incursion, those maniples served along the Atarkton Taghmata. When those contingents of the Dusk Sentinels that had remained offworld arrived to the warzone, mutual recriminations between the splinters of the Legio prevented them from uniting on the field of the battle. Both blamed one another for their forgeworld’s destruction, either through absence or cowardice. It was the portion of the Legio absent from Anetarbraxus that felt the guilt sharpest, and their determination to obtain redemption would eventually see them push themselves to destruction during the war.

 

Contrastingly, the splinter that renamed themselves the ‘Cosmic Hungerers’ - attributed to Princeps Karyvos stating that their ‘hunger for vengeance would carry [them] through all the cosmos if need be’- would be preserved both through the benefits of close logistical support from Agnaris and increasingly divergent practices. Obscuring their original heraldry with obscure camouflage patterns, another point of contention between themselves and the more traditional survivors, they adopted patterns of ceaseless hunting.  They would select their targets and hound the target until utter destruction. In particular, it is believed that elements identified at the fall of Anetarbraxus were prioritised and that not one of these had not been destroyed by the Cosmic Hungerers. Such an assertion is apocryphal, but also hard to disprove.

 

Upon the campaign's conclusion, the two maniples would return with the Taghmata they had fought aside to Agnaris. This event was surprisingly bereft of the usual politicking associated with such occasions, though in hindsight Agnaris’ membership of the Cognis and the Cognis Prime’s relationship with the Fabricator General can perhaps be deemed responsible. From there, these Cosmic Hungerers would form the nucleus of a new Legio.

 

The same techniques that had both preserved the maniples and proved lethally effective during the Mandragoran incursion were soon to be replicated on a larger scale. Frustratingly, the Legio’s thereupon insularity and their lack of coordination, the most common reason for criticism of their methods, makes detailed analysis of their tactical abilities difficult. The Legio’s hunter maniples would select or be given a target before departing from Imperial lines and not return or initiate communication until the target is destroyed, no matter how long or far it might take them. There are even instances of maniples departing planets onboard their dropships to follow quarry to other warzones without waiting for authorisation.

 

It was incidents like these that often served to damage the Legio’s overall reputation, but many records still speak of their successes with a muzzled admiration. In particular, their ability to exploit seemingly implausible avenues of attack, striking out from a foe’s own territory or regions supposedly inaccessible due to geographics. Shroud barrages often enhanced such effects, the use of which even gave rise to absurd reports of Titans materialising from clouds of shadow to strike down their quarry from impossible quarters.

 

Though their loyalty to the Insurrectionist cause was guaranteed through the webs of fealty that bound the Cognis Heretica together, their poor relations with other Legios and their allies in general hardly proved a barrier to this change in loyalties. Even to other Legios based around the use of warhounds and focused on the hunt, such as Solaria and Audax, their single minded objectives seemed fraught with disregard for the wider ideals of His Great Crusade. It was at least noted that their temperament seemed to lack the same savage enjoyment that some Legios seemed to take in the more brutal necessities of His wars. In truth, most would be hard pressed to affix any particular motive to their struggles. Their actions during the Insurrection has since lead to conflicting postulations, some arguing that they selected their prey based upon some undescribed transgression that went against the obscure designs of the Atarktosan Magi while others theorised that they blamed the Imperium for Anetarbraxus’ destruction and now sought bloody revenge.

 

Whatever their motives were, the Legio hunted Loyalist Titans with the same techniques they used against the xenos and recidivist during the Great Crusade according to some inexplicable method of selection.

 

Materiel Strength

 

By the time of Ixipatian's treachery, the Legio Barghesi had crossed the line from being a Tertius grade Legio to being qualifiable of the Secundus ranking, numbering 117 Titans. Since the fall of Anetarbraxus, it seems that it became practice to rely upon Warhounds among the bulk of the Legio, both because of the Legio's new tactical tendencies and as a testament to those who had survived the Legio’s long rebirth. Though a few Reaver class Titans saw construction, typically seeing assignment to Corsair or Venator maniples. At no point is there any record of a Warlord or any larger class ever came out of Atarkos’ foundries, though such assertions have been questioned. The basis for this would appear to be that Warlords were simply too slow and too pick to effect the precise maneuvers and shock ambushes favoured by the Legio’s princeps.

 

It is worth noting that many of these Warhounds bore cosmetic variances unique to Atarktosan patterns, and that seemed to vary between each individual Legion. Such embellishments seemed to enhance the Legio’s fell reputation and had noticeable effects upon enemy morale when conducting their customary ambushes.

 

On a more practical level, Barghesi Titans are also believed to have benefited from several rare armaments. The best known of these were the shroud barrages emblematic of the Legio, consisting of a unique chemical composition that was unusually effective at concealing the Titan’s means of arrival. The ‘black smoke’ can often be proven to be what gave rise to the earlier tales of Warhound Maniples materialising out of nowhere. Analysis of destroyed or silenced Titans whose demise was attributed to the Cosmic Hungerers also indicates that they may have had access to some form of Macro-acidic weapon, possibly biological in nature.

 

In terms of support forces, the Legio possessed a number of Titan barques, drop coffins and escort ships provided by Atarktos, t least some of which were capable of deploying shrouds from orbit. The small size and enhanced sub-orbital capabilities of many of these craft is yet another factor to which the Legio’s strategic maneuverability has been attributed. In addition to this, hunter phalanxes of Secutarii Peltasts, Moirax Talons and Vulturax-Stratos Automata augmented the Legio’s hunting capabilities. Capable of venturing where even Barghesi Warhounds could not, there was more than one occasion where these forces flushed prey into the Hungerer’s guns and vice versa.

 

Those observations that could be obtained from personnel outside the Legion noted the sheer improbability of the avenues of attack being used

 

Legio Praetempus Warhound Titan- The Endless Cull

 

During the subjugation of Nerak VI, the Endless Cull worked in participation with the Praetempus Warhound Nightgaunt in order to destroy the final command elements of the non-compliant forces there. After weeks of evading the Nightgaunt, the convoy containing the remainder of the resistant leadership in exile was successfully able to traverse a mountain pass inaccessible to the God-Machine, only to be ambushed by the waiting Endless Cull on the other side. Fragmentary intercepts of the convoy's final communication indicates that in the confusion of the ambush, the two warhounds were mistaken to be one and the same.

 

The Endless Cull displays several of the engine variations common across the Legio. In this case the camouflage 'dazzle patterning' - also believed to have some form of heraldic significance due to the absence of banners within the Legio - has had its lines physically etched or built into the hull. In addition to this the viewports normally present upon the head of the Warhound have been sealed under further armour plating. Finally, one will note that the treads of the Warhound's feet have been fashioned into something resembling claws. Though initially assumed to have a function in improving the stability of the engine, they may also relate to the discovery of downed Loyalist Titans  whose heads, if not already ejected, had been torn free of their bodies and further desecrated by the Cosmic Hungerers.


Abhumans WIthin the Imperium
Volume Six: The Mechanicum

Excerpt pertaining to the Taghmatas Bestia [Abridged]

 

It is of course, worth mentioning the aforementioned Beastmen. For the Imperial Army, and indeed the majority of the Imperium, the utility of this subhuman strain was highly limited to that of high-casualty shock assaults and similar scenarios. This of course has all been discussed in the previous volumes of this work, and shall not be reiterated in detail, but it is worth noting due to the fact that this is not necessarily the case for the Martian tech-savants and their descendants.

 

As with Ogryns, there were various cranial augmentations that could enhance the Beastmen’s mental capabilities and through infospheric linking could also reduce the disciplinary issues inherent among them. Not only does the Mechanicum naturally have the capability for such augmentation, it does not particularly excessive in comparison the modification that most Skitarii undertake and certainly not in comparison to the Thallax and similar patterns of Mechanicum menial.

 

Of course, the allowance of such actions within the belief system adhered to by the majority of the Tech-Priests is another matter and has been cause for some debate, and even low level conflict. The arguments against such auxiliaries and workforces generally revolve around how the ‘purity of the machine’ should not be ‘debased’ buy using such stock. It is also true that the outcome of the Prosecution of Baal also saw a drop in similar projects, largely because the Beastmen in some cases bore the additional stigmata of having been the failed result of some pre-Imperial genetic modification project (though that theory not universally accepted). Indeed, some individuals had attempted to use the Beastmen as evidence for the Prosecution at the time as an example of what unregulated genetic modification could lead to. Though this was decried both on terms of actual evidence for the theory and as a scaremongering tactic, it cannot be denied that tech-puritans became yet further determined to deny the sub-species access to augmentation.

 

As a workforce, Beastmen were typically only used by the Mechanicum where other alternatives - namely baseline menials, servitors, work-automata and so on - were unavailable. In terms of dexterity of cogitator-interface they still could not match the efficiency of baseline counterparts, yet there were a number of significant benefits to their use. Their short lifespan was balanced by their rapid reproduction rate, both of which made worker attrition a lesser issue than it might have been. They were also naturally hardier and stronger than the majority of baseline humans, allowing them to survive harsher environs with less modification and to carry greater workloads.

 

In void stations, and similar enclaves where the confined space magnified the issues typically associated with the Beastmen, basic levels of augmentation tended to be higher and attempts were often made to curtail reproduction while extending lifespan. Even cognitive enhancement is not out of the question, as the accomplishment of precise and complicated tasks can be vital to the survival of an entire vessel in the void. This can bring such variants them far closer to the human baseline, possibly surpassing it as augmented humans are wont to do. In truth this is a rare scenario. The extensive modifications required for a fractional increase in manpower means that Beastmen are rarely posted to Mechanicum outposts in the void or other contained facilities in equally lethal environments.

 

Basic mining work was one of the most common uses for augmented beastmen, as it utilised their enhanced strength to the full and as long as the correct quota material was delivered to their Lacrymaerta overseers there was little need for any disciplinary intervention. The efficiency of such a system was questionable at best, but where more reliable labour was hard to come by it would prove better than nothing.

 

Attempts to bring the Beastmen into Manufactorum workforces proved futile in almost every case. In part this was due to the fact that levels of augmentation were required to match the mildly complex tasks that unaugmented humans were capable of, as well as numerous reports of damaged equipment. Another significant factor in this was the organic factor, that is the reactions of baseline human menials and members of the priesthood. It is an odd circumstance that the menials and lower ranking of the Mechanicum may sometimes prove to be the more superstitious of the Mechanicum - having had less of the divine mysteries of the universe revealed to them - and it was from these classes that the major and sometimes violent opposition came. Whether this was due to the proximity of these ‘unclean hordes’ to the holy sanctuaries of the Omnissiah or more prosaic concerns regarding safety and the distribution of labour in another question that is not easily answered.

 

One of the most successful applications in a non-militant role was that of vast salvage parties. Roaming across barren rad-plains or weapons battered plateaus, vast ‘scrap-herds’ were often hardy enough to traverse such terrain with greater ease than their baseline counterparts. Sheer numbers and speed allowed them to achieve  what auspex technology sometimes could not in locating the detritus of centuries past. Recovered material could then be dragged back to a collector outpost or else left for a more careful exhumation by Mechanicum Techno-Archaelogists. Of the above configurations, this one comes closest to a natural societal structure and lifestyle for the Beastmen, and thus was one of the most successful in regards to maintaining the population. The cost of the relative freedom allowed in such instances was the occasional attempted rebellion, but such agitators would often be torn apart by their own kind before they could become a threat. On those occasions where the renegade outnumbered the loyal, the deployment of Vorax Automata, ground attack flyers and Knights was sufficient to resolve the situation.

 

When Beastmen were integrated into the tech-guard of the Taghmata they overlapped in purpose and effect with the existing varieties of Heavy Skitarii, especially the ‘techno-barbarian’ sub-types, which are far more widely seen in the ranks of a Forge World’s defenders. The primary necessity in such deployments was always the suppression of the instincts that lead to the disciplinary issues that made them such a volatile force within the ranks of the Imperial Army. This was accomplished in much the same manner as other Skitarii are linked, through infospheric communion and where necessary the assumption of direct control of the herds motive abilities. Combined with the swifter and more detailed system of informational transfer, this iss enough to significantly enhance the tactical and strategic capabilities. In addition to this, they could bear heavier augmentics and weapons with less involved surgery than a baseline human could. Theoretically, it would be capable of making a Beastman a heavy weapons platform equal to the Ordo Reductor’s Matarax thralls. In practice, this approach was dropped in favour of enhancing the Beastmen’s potential as shock troops. Any up-armouring is usually done to the fore, and their lower limbs are modified to further increase their speed. The nature of such attacks means that aiming one’s firearm is neither easy nor a priority, and as such favours high-tech analogues of primitive melee weapons (photon-edged halberds, poweaxes, concussion mauls and so on) at short ranged assault firearms. There are even cases where a Beatman’s natural horns have been modified or replaced with arc or powerfield infused defenses that can reduce a Beta type Orkoid’s head to fine mist. The thunderous charges of an augmented warherd can be observed moving in synchronicity, flowing and redirecting their approaches as the battlefield changes around them. When the charge hits home infantry formations are brutally swept away, fleers gunned down, and armoured vehicles leapt upon from blind spots and mauled into malfunction.

 

On one final note, there is an uncommon practice of using far subtler augmentations in order to preserve a Beastman’s original appearance. Under an untouched hide lies bundles of synth-muscle, the rigid frames of blackbone bracing and artificial organs embedded with chem-shunts. Cloth wrapped hands conceal transonic claws and bioelectrical dischargers while bulky and rough hewn blades shimmer with energy with the press of a depressed button. Within the brain lies enhancements identical to their more noticeably altered kin, but invisible without autopsies or detailed scans. When attacked by such subjects, one might notice that they move a little too fast. One might notice that they seem to be acting with an uncanny coordination and are far more resilient to damage than they have any right to be. One might not notice anything at all until they are upon you, and the blaze of formerly concealed weapons systems reveal them as a far greater threat than the savages you had presumed them to be.


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#4
Beren

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House Morratek

Loosley Cognis aligned.

Largely nomadic. Part of an Exploratory fleet that became grounded. Fleet is re-outfitted. Largely by the Cognis. Nearly driven away when it hears about their past misdemeanours. Focused upon the acquisition of knowledge. Later divided between exploratory fleets, but remain paranoid about the maintenance of their armours.

Household Rank: Secundus

Patent: Pre-Imperial, Cobenin Explorator Fleet

Warden Domain: Support base upon Cobenin.

Forge World Affiliation: Cobenin, wider Cognis.

Cognomen: The Seekers, The Rusted Claw, The Explorator Household

Allegiance: Traitoris Perdita

Colours:  Red and Grey

 

House Morratek was known as a vanguard of the Omnissian Quest for Knowledge, treading barren worlds long before the Imperium followed in their wake. Among the stars they searched for answers, and in the end found far too many. They were one of the few Households that willingly associated themselves with the Cognis Alliance of the Mechanicum, and would reap its rewards before being called to war.

 

Morratek's allegiance to the Mechanicum dates back to long before their contact with the Imperium. Abandoned upon the world of Cobenin, a planet of arids plains and thundering winds, the world's Houses, like many others, began to suffer from a technological regression. Steam cores took the place of plasma reactors, howdahs took the place of carapace weapons and their primary tools of war became crude and unrefined in comparison to the might they wielded in their past.

This changed when a lesser Mechanicum Explorator Fleet, battered by the warp and crippled by opportunistic raiders, arrived to their world. Though far more devoted to the continuance of their discoveries elsewhere, the state of their fleet left them little choice but to seek sanctuary. On Cobenin they found not only sanctuary but something they had considered beyond hope; potential allies.

 

For the Martian Explorators, Cobenin offered them a base to rebuild their fleet before resuming the search and defenders to ensure their safety in the meantime. For the Knights, the newcomers offered a means of reversing the malady of ignorance that was slowly crippling them. Though both factions officially spoke of the other party as being merely useful, in truth it is more likely that they were one another's salvation.

 

The immediate consequence was a near destabilisation of the standing political sphere upon Cobenin as different Houses attempted to monopolise access to the ministrations of the Tech-Priests, nearly committing to all out war over the matter. By contrast, the Explorators cared little for such matters but, disruption to planetside mining and construction operations would risk setting back the repair work upon the fleet by decades. Though diplomacy was a foreign thing to them, they were able to broker agreements between the Houses that would restrict their efforts from those who attempted to make war on their fellows. The was Cobenin’s unification, allowing the planets peoples to turn their hands to efforts to build towards the future rather than focusing on the petty wars of the present. Eventually the divisions between the Houses would lessen, until they were collectively known as the Morratek.

 

As time passed, the relationship between the Explorators became increasingly symbiotic. The Knight Lords allowed the construction of Forge-Temples upon their land, and the rites of the Machine Cult became ever more integral to the night’s society. The Tech-Priests spoke of the worlds scattered throughout the void, of the never ending voyage of exploration as they pursued the Quest for Knowledge. They spoke of the grave worlds of humanity, of shattered cities and ancient secrets buried within the deepest vaults. They spoke of the revelations to be found among the stars. These tales seeped into the fabric of the Houses being, whispers of them being repeated within the Throne Mechanicus for generation after generation. There came a time where the scions of Morratek yearned to depart their home nearly as much as their allies did.

 

Despite this, the great work was continually thwarted. Reavers that had followed the trail of the Explorator Fleet through the warp inflicted yet more damage upon the vessels in orbit, and forced resources to be diverted towards further fortifications. Worse, a number of key materials and complex components were absent, forcing Enginseers and Artisans to attempt to find ways to work around their absences through techniques that were both time consuming and unreliable. Further complications were added by requests from House Morratek itself that its members be allowed to join the Fleet in its voyages when its journey resumed. Though the Tech-priests were grateful for the offered aid, this required the construction of entirely new ships and the restructuring of cargo bays within the existing ones. The more the Explorators attempted to leave Cobenin behind, the more effort and materiel they were forced to invest in it.

 

The arrival of the Imperium was a profound shock to both parties. Those worlds that the Exlorator Magi had spent years charting were now under the control of the Emperor’s forces, the travails undergone upon them unknown to the colonists that now called them home. The wild void conceptually ingrained into the fabric of Morratek society was fast being tamed, its revelations more often than not going unseen or being actively hoarded away. Yet reunification was also an opportunity. Envoys from Cobenin were sent abroad , seeking aid in the final effort to get the fleet underway again.

 

It was Xander, Cognis Prime of the Forge World of Xandria and Lord of Cogs, who  offered this aid. Through his contacts and allies aomg other Sects of the Mechanicum he diverted more than the required limits of supplies to Cobenin, also promising that their fleet could find sanctuary on any world aligned with himself. When the fleet, so long delayed, burned away from Cobenin; it was with almost the entirety of the Household aboard. Many Tech-priests themselves remained, having themselves been drawn from the local populace and wishing to maintain their demesme in the absence of their kin. The rest travelled with the fleet, to seek out worlds yet untouched by His light and retrieve what they could of their duty.

From this point, records of the House grew fragmentary and sparse. Reports of Knights in matching heraldry to House Morratek serving alongside other Mechnicum elements and expeditions indicates that they did not limit their services to the Cobenin Exploratory fleet for long. From time to time a transport barque would return with a single banner of Morrate knights in need of significant repairs, as well as whatever their voyages had gained them. If these shps bore with them any news of the wider House, it was restricted to only those the trusted. Since then salvage and interrogation has painted, if with little consistency, an image of their activities. We now know the names of some of the worlds they visited, though not their locations, and of some of the battles they fought beyond the Imperium’s boundaries. We also know that they returned far more often than my order had believed, albeit often in secret to Cognis worlds so that their findings could not be seized upon by those they mistrusted.

 

The most singular event in the House’s history after Cobenin’s re-discovery and prior to the Insurrection was in M30 934, when an unforeseen gathering of what is presumed to be the bulk of the House’s members was observed at Cobenin. Over a year was spent stripping down and rebuilding every Knight Engine down to the smallest component. Entire Data-Temples were given over to running diagnostics, searching for the tiniest anomaly. The House even made a highly unorthodox request that the Sacristans of select Houses aid them in their efforts. Not one of these had any ties to the Cognis. Though there is no confirmed reason for this, it has been posited by my colleagues that they had learned of the fate of the Knights of the Processional Guard, something that surely would have shaken their confidence in their allies.

---
Red Box?:
Though the muster at Cobenin was soon dispersed, it offers us the best chance to analyse the House’s structure. The Knights present were divided by ‘Expedition’, with each Expedition lead by a Scion Explorator. Scions bearing ranks equivalent to the Preceptor and Arbalester in other Houses were common, where was ones corresponding to Autecellor and Uhlann were somewhat rarer. Witnesses noted a definite hierarchy between different Expeditions, possible determined by seniority or the value of their discovery. Given that we have little detail in the achievements of the House in general, the precise distribution of this hierarchy remains inaccessible to us.
---

 

Whatever the cause of the gathering, the Knights of Morratek soon returned to the void, remaining out of reach of Imperial communications. On the Day of Revelation they would return, not as explorers but conquerors.  Morratek had turned its eyes from the secrets in the stars to the secrets buried within the Imperium, and now sought the discoveries denied to them by word of the Emperor.

 

Strategic Disposition

As with their hierarchy, the gathering at Cobenin M30 934 remains our best means of assessing the strength of House Morratek. Excluding Armigers, a total of two hundred and twelve distinct Knight Armours can be identified from visual records. Primarily, the house seems to have favoured Mechanicum augmented variants of the Paladin chassis, with a handful of Cerastus Knight Atropos units serving as venerated symbols of authority.

 

All of these were modified with enhanced sensor arrays in addition to alterations aimed at proofing the armours against a host of hostile environments which they might encounter. The bulk of these knights are believed to have been constructed long in Cobenin’s past before their repair by Mechanicum adepts. A few have been built on Cobenin since, while others can be tentatively traced to Cognis aligned worlds from which they were presumably sent as gifts. It was these frames that were subjected to the most scrutiny by the House’s Sacristans, though if they found anything untowards it was not made openly known.

 

In addition to this, Morratek was known to avoid infospheric communions, instead relying upon primitive pulse communication for reasons of data security. Despite its seemingly backwards nature, this mode of transmission was substantially more difficult to interfere with, though this brought its own tactical and strategic limitations.

Theoretically, House Morratek had the entirety of the Cobenin Explorator Fleet available for the purposes of transportation. Conflicting interests and positional requirements often meant that House Expeditions could sometimes find themselves reliant upon mutually aligned Mechanicum factions for void and warp transport. This would later allow them to travel unremarked in the hulls of Cognis transport barques towards their targets prior to the civil war.



#5
Kelborn

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Adding

House Atreis

Possible but not decided upon

House Ordoz
House Sardok

Forgeworld

Tanya'ba, Home of Legio Gojira

Lost Legion, the Predators                                                     Liber Astartes Swap Challenge 2019   

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#6
bluntblade

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Oath-Bound Vassal Houses of the Mechanicum
 
The Covenant of Sunhava
  House Sunhava were found by the expanding forces of the Madrigal Sphere before Icarion had encountered the Imperium. Bound to Akira by the Sidon Protocols, the House had internalised much of the Forge World’s own dogma by the time of the Insurrection. They were noted in particular to share the ruling cult’s veneration of electricity, as seen in their insignia and the Arc weapons they often favoured. Compared to House Rakham, who remained very much an independent and orthodox Knight House, Sunhava possessed an esoteric arsenal of sacred armours. Notable among these were a large number of Cerastus Proioxis models, used to great effect in the Breaking of Sarum.
 
The Guardian Order of Stehleq
  Seeded onto Ryltusa as part of resettling efforts after the Fourth Rangdan Xenocide, House Stehleq grew within the strictures of the Sidon Protocols. As well as standing watch over their own world, they served the ruling magi of Iyacrax and benefited greatly from its prolific forges. For such largesse, they were expected to fight seamlessly alongside the armies of Iyacrax, most importantly its Legio Pugilis. In this manner the House distinguished itself in several campaigns, and in time adopted certain practices of the Cult Mechanicus.
 
  Particular importance was placed by the scions of Stehleq on the Quest for Knowledge, and in the Crucible of Iyacrax they fought most fiercely for the spires where the world’s primary archives were stored. The vast majority of the Knights were lost in that battle and much of the remainder fell in defence of Ryltusa. Only a few dozen were left to fight on as individual households and even Freeblades, and it is widely believed that the last of the Guardian Order perished in glorious defiance in the Battle of Revan.
 
The Lyphoran Allegiance
   Raised from a war-ravaged and depleted Knight House on the mining world of Baital, House Lyphora were located by a Martian Explorator fleet and sworn to the service of the Mechanicum, according to the terms of the Sidon Protocols. Accepting the strictures of the Protocols they grew strong, shaped to the liking of their new masters and becoming steadily more warlike. Increasingly they were segregated from the likes of House Taranis and other moderate forces, put at the service of more extreme elements among Kelbor Hal’s armies.
 
  Ultimately they fell under the sway of Endrys Onva during the Great Crusade and came to display a remarkable antipathy for all flesh. To that end the scions themselves underwent considerable augmentation and weaponization, to the extent that their veterans would appear truly human only in silhouette and at a distance. In time they would rank among the preeminent forces of the subjugated Forge World Locria, and one of the most powerful Mechanicum Houses in the Imperium. 
 
The Sautash Demi-Clave
  The so-called Demi-Clave is a direct result of the 4th Rangdan Xenocide, in which two thirds of the notoriously independent House Charel's military forces were deployed to the front line. There they would serve in close proximity to several Taghmata from the Forge World Vamast. Over the years of the war, the Knights would suffer damage to their sacred armours faster than they could be repaired by their Sacristans, and lost more supplies than could be granted by the treaties which bound their homeworld to the Imperium. Through these savage battles, it was Vamast that provided their necessities and in the fury of annihilative war, oaths were forged and sworn between the two factions as they fought alongside one another in life and in death.
 
  Returning from the Xenocide, the much-diminished lances were much altered in aspect. Many of them bore icons that symbolised battles fought alongside the taghmata of Vamast, or marked where a component was owed to that world. New rituals, hastily granted on the eve of battle, were used to rouse their Knight's machine spirits to war. Above all, their respect for the Mechanicum had greatly risen. Their kin saw this, and marked them apostates for it. Decrying them for having allowed themselves to bound as the House had sworn it never would, they cast the Xenocide veterans from their shores. In light of their performance alongside once another, Vamast deemed it more than logical to offer the exiles safe harbour, in exchange for the solidification of battle-forged bonds in the Sidon Protocals. Thus established on the world of Quelan, House Sautash were born.
 
The Bulwark Dynasty of Jiklunva
  Based on the fauna-rich agri-world of Ocad, House Jiklunva was tasked with defending Richal and its domains in the Nerska March. This arrangement long preceded the presence of the Imperium in the region, and Jiklunva had been permeated by a variation of the Cult Mechanicus. In the many wars that wracked the March before and after its incorporation into the Imperium, the Knights of Jiklunva demonstrated their worth as capable servants and soldiers.
 
  Come the Insurrection, the House found its loyalties split and, mirroring Richal itself, was plunged into a brief and bloody civil war. These were fought on six separate worlds, with the Insurrectionists ultimately triumphant. It is recorded that companies of the Drowned played a role in some of these struggles, descending on Loyalist holdfasts and killing all they found within. The last holdouts on Ocad itself were taken alive, however, and dismembered before the now victorious masters of Richal. The House was then set to the conquest of the Nerska March in Icarion’s name.
 
The Indentured House of Amstarod
  House Amstrarod was a powerful House before it was found by Imperial Explorators in 839. M30, but one which would in time be undone by its pride. That pride was wounded by the way in which their subjects were now required to answer to the Throne and its agents, with resources tithed to the Great Crusade, and worsened by the death of the High King in battle on Carnium. Less than a decade after his father swore fealty to the Emperor, the new High King of Amstarod reneged on his oaths and the Amstarod rose in rebellion against the Imperium.
 
  Retribution was swift in coming, and House Amstarod was broken and brought to heel by the Lightning Bearers and the Knights of House Sunhava. Icarion passed sentence swiftly, and the domains of Amstarod were confiscated, while the House was put under the control of the Forge World Nihon. This arrangement can be viewed as an echo of the notorious Pact of Morbidia, and likewise rendered the scions of Amstrarod as the slave-soldiers of Nihon. With dark irony, the agents of Kelbor Hal would call upon Nihon’s service nearly two centuries later. Once again Amstarod would rise up against the Emperor - this time at the behest of a Primarch.

Humble scrivener (alternate Episode IX attempt now in-progress), caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#7
Uberlord Gendo

Uberlord Gendo

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Stuff to add that will be coming in over time include these forges, who will also get their own threads:

Forge Velnias

Forge Velnias is actually a number of different facilities built into the chaotic accretion disk of a young star.  Voidbased and voidborne, the Forge Velnias differs from their gravity bound brethren in a number of ways.  Velnias entirely eschews a titan legion in favor of a massive fleet and the attendant shipyards.  In order to maintain power projection, the Magi of Velnias have an ancient pact with the Navigator house Ausos. The magi are used to void-life and seldom take off their void-suits except in the most protected and secure parts of their asteroid-holds and star-ships. As you'll soon see, they have Baltic and Finnic names... because... reasons.

 

-Void and Drop Skitarii forces

--Paratroopers and void hopolites

-The Fleet

--Velnias has a number of unique patterns and its own hull design.  I'll put up pictures in the relevant threads, but the basic idea is that they're more akin to Dreadnought designs than ships of the line.

-House Ausos

--They're navigators who work directly with the shipyards to obtain a stranglehold on trade in their corner of the galaxy.

-The Air Wings

--Since they don't have their own titans or knight houses, they use unending wings of aircraft.  Several unique craft exist as well as numerous sub-patterns of craft found elsewhere.

 

Forge Ataginak

Forge Atagninak focuses on the design of machine spirits and communes with them.  The legion sees the boundary between the world of the living, the world of the dead, and the noosphere as porous, with powerful cogitators playing host to the spirits of the ancestors.  The Magi of Ataginak conceptualize the person as containing several non-physical parts. For them, Cybernetica are more like familiars and animals than robots. This results in a different set of priorities in cortex design. They also have a longstanding relationship with Velnias owing to their relative proximity and Velnias' need for effective ground forces to handle Teufelberg (see below). They're something of an extended love-letter to circumpolar culture with an emphasis on forms of shamanic traditions and visions of the supernatural as they related to the idea of AI. There's some other features in there, and the names are provisional since I'm mostly going for something that connotes "a really cold place with ice, stony beaches, and big, snowy forests." I'm specifically avoiding Norse stuff because I've got another thing in the work to get at that, but outside of that, ideas are greatly appreciated.

 

-Legio Funebris

--Shamanic titan legion

-House Anwynn

--Knight House made of knights piloted by data looms inhabited by generations of pilots, bound together by edited memories.  They don't know that they're already dead.

-Cybernetica Hosts

--These are majorly spooky and supernatural in feel, more like a druid or a vampire summoning the creatures of the night and unleashing the spirits to play havoc in the nousphere.  It's all hacking, naturally, but it feels very different and is discussed in a rather different way.

 

 

Forge Teufelberg

Holy Roman Empire in SPAAAAACE.  Seriously, though, the magi are chivalrous and feudal because they undergo something like the Knight's right of becoming when they inherit a fief-forge.  They have very powerful ground forces owing to their Rittermarks and Titans and are the main rivals to Velnias for hegemony in their area.

 

-Legio... something

--They're landsknechts.  They're used to working independently to aid whatever magi, rittermark, or vassal world of Teufelberg that calls for aid.  The engines themselves are donated and funded by Fief-forges and Rittermarks, who then have some degree of claim over the engine although the grandmaster is the Actuator of the Forgeworld.

-Rittermarks

--Knight Houses that are vassals to Teufelberg.  They are directly integrated into Teufelberg's ruling structure and are granted territory to protect and harvest resources from in return for loyalty.

 

 

Forge Samkyashastrava

Machine ritualists.  The STC Principles appeared in the sky to the first sages, the Omnissians.  They encoded them in the STCs and hymns called the Vechanads and a set of ritual texts called the Gathads.  Each STC line and hymn contains propositional instructions for everything.  If the full STCs, Vechanads, and Gathads could be recovered, then reality could be perfectly understood, but as it is, the Magi of Samkyashastrava believe that performing the rituals and practices outlined they generate a potential energy which will later cause the fulfilment of the goal of the ritual.  They don't actually believe in the Omnissiah or Machine Spirits at all, but rather take the STCs, Vechanads, and Gathads as inerrant recordings of the initial mantras and thus sufficient for comprehension of the universe and keeping it in harmony.

 

 

Forge Dgaldan

Adapting a force of mine from another AU, these guys are Tibetan Buddhist Mechanicum.


Edited by Uberlord Gendo, 24 April 2020 - 09:43 PM.






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