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#26
bluntblade

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Sons of Solstice one to follow later today:
 
The Voidmaster’s Eye
  While hardly one of the most ostentatious decorations in the Legiones Astartes - an ellipse of clear glass, ringed with metal - the Voidmaster’s Eye is prized among the Lightning Bearers. As its name would suggest, it commemorates feats of exceptional prowess in fleet engagements. The IInd Legion made a point of bestowing it upon allies who they deemed worth, not just among their cousins but also mortal officers. Within their own ranks, the Voidmaster’s Eye was in some ways an informal prerequisite to commanding one of the Legion’s great warships. Riko Odyza, for example, earned his shortly before taking command of the Serpent Blade.

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Humble scrivener (alternate Episode IX attempt now in-progress), caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#27
Beren

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The Irontide regiments
It is uncertain whether or not Galmoret was a heavily industrialised world at the beginning of the Age of Strife, or whether this arose out of the necessities of that age. Today Galmoret is littered with scores of abandoned manufactories once dedicated to various products that were discarded during the years of survival and which only today are being restored.

 

The one type of manufactory which were never abandoned to any degree were those responsible for the creation of tanks, which soon became the defining feature of Galmoret Warfare. In the years when various power factions vied for control of the planet, those who would eventually rise to prominence became known as ‘The Irontide’. In part this was because their enemies would come under attack by a veritable sea of armoured chassis, but this was also due to the Galmoret strategy of rapid assaults that always ceded ground where necessary to gain it elsewhere. Thus their front lines were always in flux, receding one day and advancing the next, always seizing the moment to press forwards. Several xenos raiding attempts, and indeed the first attempt at Imperial compliance, were overwhelmed by the sheer rapidity of the mass-armoured assaults before a foothold could properly be established.

 

Once the Irontide Regiments were inducted into the Imperial Army, they were often partnered with the XI, who also held a propensity for fast moving warfare. Not only would the Irontide regiments be better able to maintain pace with the Wardens’ attacks better than many, their armoured cohorts would lend valuable heavy support often not supplied by rapid response forces.

 

In practice, such assignments were often an irritant to the Irontide. The Wardens frequently outpaced even them, leaving Irontide commanders hungry for glory to perform what were essentially mopping up actions. On the occasions where they were required to cover an extended flank or to assist against a foe that had managed to bog the Wardens down, casualties tended to be severe.

 

Rules: Primus/Secundus, Industrial World, Warrior Elite+Hazardous Environment Specialists, Armoured Regimental Doctrine

 

 

 

Agharan Regiments
During the Age of Strife, Aghara was at the center of a small stellar empire with sufficient technology for warp travel, but with what was essentially a blood cult at the center of its society. In their desire to please the fell things they worshipped, or believed they worshiped, they made war upon neighbouring worlds to obtain resources and sacrifice. The vast majority of the Agharan civilisation would be purged for both their beliefs and their fanatical resistance upon the arrival of the Imperium. Upon Aghara itself however, numerous hilltribes were discovered that had been only loosely associated with their masters. Keeping themselves to inhospitable locations that were unsuitable building grounds for the Agharan cities, these formed a culture that was both shared a common heritage and was distinct from the Agharan cultists. The Agharan’s had been content to leave these exiles be, as long as proper tribute was paid. These hilltribes were deemed recoverable by Imperial Assayors. Though the Agharan cities would be repopulated with more reliable colonists, the local tribes were often used as labour, and sometimes Imperial Army rasinings. There are rumours of late, that not all of the old beliefs are as dead as were first assumed.

 

Rules: Secundus/Tertius, Death World, Cult Horde+Guerrilla Fighters (include rogue psykers, low tech weapons and ogryns).

 

 

 

Annamian Holdfasts
Annamain was the last holdout of what had once been the Neldorean polity, a relatively civilised cluster of worlds that had fallen prey to the Agharans. Though their capital, and fortress world, had fallen, it was only in the proto-hives of Annamian that the remaining Neldoreans had been able to stall the Agharan advance. There they made the enemy pay in blood for every step they took, using the tangled city ruins to outmaneuver and ambush the enemy. It was a bloody war, and one that might still have ended in their defeat had the Imperium not arrived when they did. When the Agharan’s refused compliance and their armies were destroyed, the last Neldorean’s welcomed the Imperium as saviors. Now man resources have been poured into Ananamian to rebuild it, but the Neldorean’s have not forgotten their hard learned weapons of warfare. This is something that the Imperium very much counts upon.

 

Rules: Primus, Fortress World/Hive World/War World, Guerrilla Fighters+Warrior Elite

 

 

 

Brenden Levies
Brenden is a world recently colonised within the same sub-sector as Aghara and Annamian, founded at the Imperium’s behest in order to provide a stable food supply to the surrounding worlds, many of which are still recovering from centuries of war. Most of these colonists re from worlds that have been Imperial holdings for at least a generation, and share little of the sector wide population’s experience of strife. They are first and foremost farmers, only pressed into military ranks in times of great emergency, deal with petty raiders or simply to buy time for better troops to arrive.

Rules: Tertius, Agri-World, Combat Engineers

 



#28
bluntblade

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The Yephrusk Adamants
  To most observers, the Yephrusk Adamants were an unlikely ally for the Predators. Originally raised to serve the Trilkem Federation, they represented the kind of heavily augmented and armed faced which the Space Marines were designed to confront and destroy. However, when the Imperium first encountered the Federation they found it under attack by the hideous xenos named the Vesprid. Faced with a gradual doom as the Vesprid tore across their territory, the Trilkem were abruptly relieved by the XIIth and XIXth Legions and subsequently swore allegiance.
 
  The Adamants’ cybernetic enhancements earned them considerable favour in setpiece and particularly siege operations. This saw them selected by Andezo Sambedi himself to support the Predators’ offensive into the Quelame Shoals, their particular capabilities serving to make good the XXth Legion’s relative shortfall in this mode of combat. When the Predators besieged the Stygian Arcologies, the Adamants were with them through every step of the escalade. Subsequently the Regiment would be attached to the Stormspear Tribe on an indefinite basis.
 
  The extensive augmentations which defined the Adamants gave them an outsized stature, rendering them unable to operate vehicles without difficulty and necessitating a large support corps. Their armoured corps were similarly extensive, including one of the largest concentrations of Land Raiders in the Excertus Imperialis. These were put to use in the gruelling escalades to which the regiment was often assigned.

Edited by bluntblade, 30 May 2020 - 04:39 PM.

Humble scrivener (alternate Episode IX attempt now in-progress), caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#29
Nomus Sardauk

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Submission for the 4th Weekly Writing Challenge- Notable Legion Warships:

Smite of Aeolus
Thunder Talons Legion
Ironclad-class Battle Barge

One of the oldest Capital vessels assigned to the XIVth, the Smite was one of several such ancient ships recovered by the nascent Imperium during the early years of the Great Crusade. Archaic even by the standards of pre-Unification Terra, the derelict ship lacked even basic Void Shields and was ponderous in the extreme due to the weight of the thick armour plating it required as a result. Nevertheless, the growing Explorator Fleets were always in need of more ships and outdated though she was the Smite was extensively overhauled & retrofitted with updated tech in the shipyards of Mars. Though she still lagged behind in speed and her Voids were lacking for a ship of her size, her firepower was considerable, having been refitted for the role of planetary assault with prow torpedos, lances, bombardment cannons and a powerful, spinal-mounted raingun of ancient provenance capable of demolishing defence orbitals with ease.

Assigned to the XIVth Legion, the Smite would form the spearhead of countless planetary assaults over the course of her career, her guns reaping a fearsome tally of kills against dozens of Xeno races and deviant human powers. During the Extermination of the Yaffreln Belters she would be responsible for shattering no less than three of the Belters' great asteroid-dreadnoughts with punishing volleys from her railgun, breaking their morale and any hope of resistance utterly. In the Siege of Wellasn the Smite would assist in slaying one of the Vrelmalkyr God-beasts, her bombardment cannons raining shell after titanic shell from orbit upon the gargantuan monstrosity to prevent it from breaking through the defenders' flanks on the surface. And finally, at the Fall of Waaaaagh! Shelltoof, the Smite would meet her end performing a daring dive through the atmosphere of Savarn Primus. Severely damaged from the conflict in orbit and streaking like a furious comet through the war-torn skies, the venerable ship, ablaze from stem to stern, would evacuate it's entire remaining legionary and mortal crew contingents onto the battlefield below save for a handful of volunteers. These noble few martyrs would steer the dying Battle Barge as best they could into the heart of the Ork lines as they pushed her already-strained plasma reactors to their limits. For a long moment, a second Sun was born on Savarn Primus' surface, a raging sphere of all-consuming fire and radiation several miles wide that tore the heart from Shelltoof's hordes and left nothing but jagged glass and scorched rock in its wake.
For her sacrifice, the Smite and the names of her martyred crew were posthumously awarded the Star of Terra by recommendation of the Primarch August Veramn himself, additionally they would be added to the Thunder Talons Legion's rolls of honour and a new Warspite-class Battle Barge earmarked for the Legion would be named in her honour, that the Smite of Aeolus' legacy of honour, daring and sacrifice might continue.

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Formerly SanguiniusReborn, proud Creator of the Scarlet Sentinels, my 18th Century British Redcoat Chapter and the Steel Legion, my Cyberpunk-inspired Lost Legion!


#30
Nomus Sardauk

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Submission for the 4th (and a half) Weekly Writing Challenge- Unique Legion Honours

Manum Inconspicuam
XVIIIth Legiones Astartes "Steel Legion"

While mighty warriors comparable to any of their sister Legions, the Steel Legion of Saepio differ in that they curiously place considerable value and emphasis on knowing when and when not to fight, displaying a patience and willingness to negotiate with recalcitrant human empires where others would simply commit to a violent and bloody war of compliance. However, this apparent leniency does not mean the Legion is unwilling to fight, and even as Imperial diplomats begin negotiations the ever-pragmatic XVIIIth will have already put in place contingencies to ensure that even if negotiations sour, the following compliance will be as swift and bloodless as possible.

This is the primary charge of the Legion's Krypteia Reconnaissance Squads, Advance Scouts, Infiltrators and Saboteurs par excellence, the Krypteia infiltrate a system long before first contact is officially made, taking the lay of the land, identifying targets of interest and analysing a civilisation's likelihood of accepting integration with the Imperium. If integration is not guaranteed, the Krypteia will infiltrate key facilities and systems, planting remote-activated bombs and cogitator viruses, ready to be activated at a moment's notice should negotiation fail and war be declared. Their vital infrastructure crippled and their leaders assassinated, the resistant empire is swiftly overwhelmed by the Legion's onslaught, allowing more lives to be spared and the Iterators to begin their work of correcting the natives' isolationist thinking.

For members of the Krypteia Cadres, the Manum Inconspicuam (Unseen Hand) is the highest honour that can be bestowed upon them. Awarded only at the Primarch's approval, this simple emblem of an open hand gradually fading in colour toward the base of the palm, indicates the bearer as a master of his craft, having successfully infiltrated and brought to a bloodless compliance no less than twenty human worlds. As such, those squads that achieve such lofty feats are revered amongst their brothers, held up as exemplars of everything a Steel Legionnaire should strive to be.

Edited by Nomus Sardauk, Yesterday, 11:09 PM.

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Formerly SanguiniusReborn, proud Creator of the Scarlet Sentinels, my 18th Century British Redcoat Chapter and the Steel Legion, my Cyberpunk-inspired Lost Legion!






Also tagged with one or more of these keywords: Broken Throne, horus heresy, AU, Alternate Universe, Wardens of Light, Lightning Bearers, Berserkers of Uran, Cardinal Guard, Lost legions, Brotherhood of the Lost

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