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This is my main Chapter as it is on 40k Homebrew Wiki. All my art was developed by Algrim and Achilles of 40k homebrew wiki administration. That is the source site, and as a disclaimer all the 40k stuff belongs to GW, etc. (Just to be safe, I make no claims besides being the mind behind my brews.)

Nevermind, the image extension is now allowed here. Please look there for the art. 
 

Chapter Datafile: Bloodmoon Hunters



 

Bloodmoon Hunters Armorial

The Bloodmoon Hunters

Bloodmoon Hunter Mk VII Journeyman

Bloodmoon Hunter Brother

Bloodmoon Hunter Brother
Bloodmoon Hunter Journeyman (Raptor School Hunters) of the 3rd Hunt Company ("Blades of Folsom"), 7th Battleline Squad.


Date:...............57.M42
Ref:................LBC//TEC7710101
By:.................TechCaptain
Re:.................Adeptus Astartes - Bloodmoon Hunters
Thought:............"The Blood of the moon looms as shadows deepen in it's red glare."



CHAPTER NAME: .............. THE Bloodmoon Hunters
FOUNDING: ..................13TH [M.35] Dark Founding
CHAPTER WORLD: .............Aigéad Fuil
FORTRESS MONASTERY: ........Folsom's Keep and Lebenmali Star Fort
GENE-SEED (PREDECESSOR): ...Unknown (Claims to be Iron Hands, Inquisitorial Investigation Ongoing)
KNOWN DESCENDANTS: ........."NONE"

 

:HQ: Primary Data :HQ:

Allegiance: Imperium of Man (Fedelitas Constantus)
Chapter Master: Hunt Grandmaster Shasmu Khonsu
Size Estimate: 500 to 600
Specialty: Small Unit Tactics, Assassination, Ambushes, Covert Actions, Asset Retrieval, Tracking and Pursuit Actions, and High Technology
Battle Cry: "Hunters of the lost." ; "Harvesters of knowledge."
Colours: Dusty Dark Red and Dark Grey

 
The Bloodmoon Hunters are a stalwart and dedicated non-codex compliant Loyalist Space Marine Chapter created during the 13th Founding, the so-called 'Dark Founding'. Little is known of this mysterious founding as there are no reliable records that indicate how many Chapters were conceived during this Founding or what became of them. Extant records indicate that the Bloodmoon Hunters were supposedly created during this Founding around the time a recorded prophecy foretold their inception. It is generally believed that the Adeptus Mechanicus might have played a role in the creation of this Chapter, as their inception occurred sometime in early M35, during the divisive and widespread doctrinal conflict known as the Moirae Schism. The Bloodmoon Hunters were known to maintain close ties with the Archmagos of the Cult Mechanicus as well, receiving a wide diversity of arms and weaponry, including power blades and relic weaponry of the finest quality and rare, advanced patterns of armored vehicles and gunships. 
 

Chapter History

Bloodmoon Hunters Sergeant 2nd Hunt Company

Bloodmoon Hunter Sergeant

Bloodmoon Hunter Sergeant
Bloodmoon Hunters Sergeant (Lupine School Hunters), 2nd Hunt Company ("Blood Seekers"), 3rd Battleline Squad, wearing relic Mk III Power Armour and armed with a Combi-Bolter/Melta

Suspected to be Founded in the 35th millennium as part of the mysterious 13th Founding, the Bloodmoon Hunters were created around a time a prophecy was recorded. "Under the Blood Moon of Harvests, Hunters of the immaterial will find not what they seek but the answer to the question unasked." During the Moirae Schism, the Bloodmoon Hunters were formed with close association to the Cult Mechanicus. The Chapter was given three missions for it's priorities. The first was to guard the warp corridor known as the Sanguis Portus. This was the only stable set of warp routes out to the Fringes of the Ishtar Subsector. This mandate would be the binding chain that kept them beyond the edge of most known centers of power. The second was to support the Fleets being sent into the far reaches of the Fringes. And Lastly the Bloodmoon Hunters were to guard the Ishtar Subsector as a whole. 
 
Bloodmoon Hunters have stayed in the shadows for most of it's time. However, the Bloodmoon Hunters and their ways has made impacts on the Eastern Fringe as they combat various Xenos threats and worse threats of heretics that haunt the fringes. During the years leading to the Great Rift, Bloodmoon Hunters performed various hunts earning honor for their Chapter. Even with this they are little known to the majority of the Imperium, records being what they are few hear of their accomplishments. 
 
The Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus.  Necrons emerge on Incendius Lux, Delta Lux, and Crucia. The Frontier Worlds erupt into chaos as House Fásacha, the Lunar Venatorii Cavalry Regiments, and Ishtar Rangers struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. The Penal World of Contrition erupts in revolt, and Khornate cults emerge wherever Penal Regiments are stationed. Finally, the Bloodmoon Hunters chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy.
 
The Primaris Marines of Cawl have yet to make it as far as the Ishtar Fringe Corridor known as Sanguis Portus but rumor has it a squad of Hellbasters in Bloodmoon Hunters colors have made themselves known among the Unnumbered Sons and are on their way to join their brethren on the Eastern Fringe. As it stands The Comhairle of Fiach has yet to make judgement on the rumors nor on Primaris Marines in general. Like all on the front, they wait for proof of the abilities to survive the ends of the Imperium.
 
Homeworld

On the former Icy Hive World, now turned Volcanic Death World of Aigéad Fuil in the Damuterr System, a single settlement, protected by void shields exists on this world, has a burgeoning society of techno-barbaric gangs. They are allowed to commit their gang warfare in the trade city as long as they don't attack off-worlders and give a tithe to the Astartes overlords. The Techno-Barbarians use armored vehicles, and scavenge from failed recon teams and aircraft from the wastelands due to the acidic atmosphere. But the risks of these expeditions and the rapidly degrading hulls of the vehicles cause inter-gang warfare, as gangs fight for loot and intact hulls for their own craft.The hardened youth, with an experience of armored warfare and technological expertise are perfect candidates for the Astartes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the Blood Gate. Few others make life out of heavily processed ancient lower hives of hives whose void shields has failed over time. 
 

Fortress-Monastery


The Fortress-Monastery of the Bloodmoon Hunters is actually split in two. On the surface of Aigéad Fuil under heavy void shields is the Citadel known as Folsom's Keep. At Folsom's Keep Aspirants are gathered once they have made it through the trials for their initial training and indoctrination. Floating in orbit above is Lebenmali, a grand Star Fort designed specifically for the Bloodmoon Hunters and their mission to watch over the Warp Corridors of Sanguis Portus.
 
Lebenmali is essentially a mobile battle station. In form and scale, it is nearer a small planetoid than a conventional vessel; it is a mighty cathedral of war that dwarfs the largest Battle Barge, and wields the firepower of a formidable ?eet. The size of a large asteroid, its foredeck can dock a half dozen Imperial Navy destroyers around its circumference. The hull of the star fort is many kilometers long in cross-section with its upper surface bristling with weapons and sensorium domes. Every surface was clad in solid armor plating and every angle was covered by more torpedo tubes and Lance batteries than any Imperial Battleship could muster. Countless smaller spacecraft, repair craft and unmanned scouts orbited like supplicants jostling for attention, and the wake of the titanic engines seemed to churn the void itself with the force of their plasma fire. Its sides are studded with the maws of Macrocannons, missile clusters, Thunderhawk launch bays, and Plasma Mortars, while the spires that rise from its surface are serrated with hundreds of Defense Laser cupolas. It also features a novel variation of electromagnetic armor that incorporates a distributed array of small shield generators, which are cheaper and easier to manufacture. When the outer hull plates are hit, sensors within the armor trigger the nearest generator, creating an intense, transient energy shield effect localized on the point of impact.
 
Any hostiles who boarded the immense ship might find themselves trapped in the tight, winding corridors of the engineering and maintenance areas just beneath the hull's skin, separated from the vast ships more vulnerable areas by hundreds of automated bulkhead doors and whole sections of outer deck that could be vented into hard vacuum with the press of a control stud. Lebenmali  is also home to all manner of Astartes training facilities. In vast domes, unique environments can be recreated in which the Battle-Brothers can perfect their battle drill and rehearse their missions. Some of these domes have been stocked with life forms, such as Death World flora and fauna, in order to create the most realistic training conditions possible.
 
Within Lebenmali are many places in which the Battle-Brothers of The Bloodmoon Hunters may hone their skills and temper their spirits. There are huge ranges housed in vast chambers where live-fire exercises and marksmanship drills can be performed in environments ranging from tangled ruins to liquid-filled tunnels or the chill of hard vacuum. Alongside these are hundreds of smaller melee and exercise chambers where new skills with blade, fist, and body can be passed from Battle-Brother to Battle-Brother. Numerous clusters of armoured fighting cages exist where Battle-Brothers can test their skill of arms against each other. There are also libraries filled with tactical treaties, past mission logs and spiritual texts for the edification of a Battle-Brother's mental faculties. For those Space Marines who are psychically-gifted Librarians, there are specialized warded and shielded chantries for a psyker to sharpen his own unique gifts in the Emperor's service.
 
The Armories of Lebenmali are located deep beneath its armoured hull, secured behind the thickest blast doors and internal layers of Void Shielding of the kind more commonly used to protect Battle Titans. This is the realm of metal and actinic light, of the beat of hammers and the fire of forges that arm and armor the Emperor's angels of death. 
 
Many of the most exotic and potent weapons of the Lebenmali, however, are held within sealed vaults deep within the Lebenmali, accessible only to those who bear the secret of their opening. Vast chambers deep inside Lebenmali resembles a cathedral nave. Countless ragged, battle-scarred banners line the nave, some all but transparent with age. The high-arched, oval tunnels that make up the majority of these vaults are lined on walls, floors and ceilings with the countless polished bones, teeth and claws of slain aliens. Some fragments may be inscribed with details of a xenos type or who slew it and when, but most lie bare and unadorned in mute witness to the passing of their owners. Looping corridors connect a handful of larger sepulchres that display the bones of truly gargantuan monstrosities too big to fit elsewhere. Other macabre decorations can be found in these places too, chandeliers made of alien skulls and spines hang beside fluted pillars of chitin and bone. Tattered sheets of xenos hide hang like banners beside intricate mosaics of calcified shell. Centuries of accumulated slaughter have covered many kilometers of vaults already and the work is ever-expanding. Most Space Marines of the Bloodmoon Hunters find the Great Vaults to be a deeply spiritual, even meditative places. Here they may stand among the works of the brothers that came before them and rejoice in their triumph over the alien.
 
The Catacombs run throughout the lower reaches of the fortress, twisting runs of low, narrow tunnels that were perhaps once used for ducting and maintenance. Over the centuries they have been gradually converted into repositories for accumulated xenos lore. Here great tomes of dusty learning lie beside vivisected specimens and forbidden bestiaries, all sealed by eternal guards of adamantium and wards of stasis against the dark day when such foes might rise again.
 
To celebrate the hunting traditions of some of their Battle-Brothers, a number of large cargo bays converted into facsimiles of rugged planetary environments and they took to leading hunts through them against dangerous creatures captured for the purpose of training in the hunt. Thus, under the guise of sport and honor, Bloodmoon Hunter leaders trained their teams to hunt together with practiced zeal through frozen hells, fiery deserts and high waters equally well. 
 
Folsom's Keep is armored and void-shielded to withstand any siege or bombardment that might befall it. Armed to repel attackers from land, air or space, its walls bristle with enough heavy ordnance to flatten a hive city. Every aerial approach to the fortress-monastery is overlooked by Icarus Pattern Lascannons, and a Macro-laser.  The keep proper is dwarfed by the full bulk of the mountain, and only the very upper reaches had ever been delved into habitations. The upper reaches of The Keep feature Void Shield arrays of incredible strength. Drawing power from the Geothermal Reactors beneath The Keep the Void Shield array is capable of repelling the firepower of entire fleets, making it extremely unlikely for an enemy to attack the Keep from orbit with any hope of success. The Keep's mighty flanks bristle with massive defensive batteries capable of throwing shells, torpedoes and directed energy beams at anything foolish enough to come within range. The structure of Adamantium, granite and Ceramite bristles with linked Bolter turrets, rocket-launchers and static Plasma Cannons. 
 
This sombre keep serves as a shrine to the memory of fallen Bloodmoon Hunters who battled the Chapter's gravest foes. Whenever an Aspirant undergoes his ordeal of initiation, he must first make a pilgrimage to this mighty edifice and call upon the spirits thy lie within. A place of pilgrimage to test the endurance of the faithful and to serve as a memorial to unwavering devotion to the Emperor.

 
Notable Campaigns


*Founding on Death Hunt (Redacted.M35) - Sometime after their founding the Bloodmoon Hunters rediscovered Aigéad Fuil, this former Hive World had connections to the distant past as a Death Guard Legion Outpost that had been Exterminatus and then lost. The new compliance of the Aigéad Fuil was thought to be an heavy fight as it saw the destruction of the Bloodmoon Hunters Command and Veteran Marines. Out of the conflict Artificer Folsom rose to the rank of Hunt Master and reorganized the Chapter. His leadership in ending the conflict and use of hunter tactics in the tunnels of Aigéad Fuil deeply influenced the Chapter. 
 
*Wars of Apostasy (Unknown.M36) - The Bloodmoon Hunters added their bother chapters by committing to a sequence of battles and wars to draw the insane High Lord Goge Vandire's forces focus to more targets thinning the amount of resources he had available.  
 
*Plague of Unbelief (Unknown.M36) - Bloodmoon Hunters sent out several hunting parties tracking down and eliminating the many false prophets that appeared throughout the anarchic Age of Apostasy, some little more than madmen leading rebel armies, others spiritual demagogues who commanded worlds and armies.
 
*Lost Crusade (Unknown.M37) - Bloodmoon Hunter parties sent out to numerous worlds to track down and eliminate hostile elements of the menial uprisings. Many parties deploy and mostly come back with reports that uprisings were widespread.
 
*9th Black Crusade Splinter (574.M38) - Bloodmoon Hunters engage in a decades long hunt against various elements of far reaching fleets from the Eye of Terror. 
 
*Investigation of Midian (407.M39) - Bloodmoon Hunters are dispatched by their Chapter command to investigate what happened on Midian with the possible connection to the Prophecy of Blood. The thousand-year war on Midian finally ends with the Pax Veritas. Under the night's red moon, an invisible blade decapitates every celebrating soldier.
 
*Blue Hand Heresy (824.M39-828.M39) - The Infiltration of Hive Sawa was an action carried out by the Blood Moon Hunters Space Marine Chapter during the events of the Blue Hand Heresy in M39. Hive Sawa was, at the time, the Capital of the World of Levan Prime in the Levan System, Levan Sub-Sector of the Mandavi Sector of Segmentum Ultima. This Hunt was lead by at the time Veteran Sergeant Scáth Hiachóir and his Hunting Party
 
*Waagh on the Frontier (019.M41) - Far eastern rim of the Galaxy assaulted by an Ork Waaagh! Bloodmoon Hunters dispatched in Parties to take down various Ork Warbosses to stem the tide of the Ork Waaagh on the frontier worlds near Ishtar Subsector. 
 
*Damocles Crusade (742-745.M41) - Bloodmoon Hunters tie up Tau Forces in the southern reaches of their fledgling empire to enable the major assaults of the crusade. 
 
*Farsight Enclaves Encroach (760.M41) - Bloodmoon Hunters deal with the consequences of a second Tau faction present near the Ishtar Subsector. 
 
*Tyrannic Wars - Bloodmoon Hunters end up on several Hunts to eliminate several key bio-forms of the Tyranid menace. The clashes continue over and over against various hive fleets as they pass near the Ishtar Subsector draining the resources of the Chapter. 
 
*Bloodhand near a Bloodmoon (992.M41) - Roghrax Bloodhand swears to Khorne that he will take a skull from every warrior species in the galaxy. He directs his fleet to the Eastern Fringe so he can take skulls from the encroaching Tyranid forces. Portions of his fleet run into Bloodmoon Hunter parties. 
 
*Tau Third Phase Expansion (977.997.M41) - The Tau Empire resumes the Third Phase Expansion under Commander Shadowsun. They capture several worlds on the Eastern Fringe. Conflicts rage over several Frontier Worlds with Bloodmoon Hunter parties, including Skirmish on Cyprus Eden which turns into a slow burning warzone.
 
*Signs of Blood (000.M42) - As the Ishtar Sub-sector is paralyzed from the Cicatrix Maledictum,  Khornate chaos cults sprout across the Sub-sector, their bloody and violent rituals spread fear across Ishtar, from the slums of Hive Worlds to the isolated farms of Frontier Worlds. Some say this is just a response to the vast amount of conflict waging and the influence of the Great Rift, however, the Bloodmoon Hunters chapter sees as a sign that the Prophecy of Blood is finally being fulfilled. They swiftly act to search out these cults, both to destroy their influence and to uncover clues as to the prophecy. 
 
*War of Purity (030.M42) - Lord Inquisitor Vasco leads an Ordo Maellus task force alongside the Bloodmoon Hunters in investigating and exterminating the Khornate Cults across the Ishtar Sub-sector, in addition, a coalition of Imperial forces are deployed to aid Inquisitor Garret Randall in bringing Cogger back into compliance, and after years of grueling warfare order is restored to every hive but the capital Hive Cogger itself. One such battle is the Siege of Hive Cogger.
 
*Battle for Lebendstein - The Ag Gáire Le Gibbous (Nova-Class Frigate) crash lands on the planet of Lebendstein after rough travel through the Warp Rift as a surge hits the vessel. The crash kills most of the crew of the Ag Gáire Le Gibbous, leaving Fiach Cinnead's Hunting Party to find an ancient vox amplifier rumored to have been on the planet to request for aid. A small force of Bloodborn Wolves, patrolling the planet during their journey to the galactic south-east, following the Cicatrix Maledictum, saw the crash of the Ag Gáire Le Gibbous and decided to investigate, beginning a series of hit and run attacks and guerrilla warfare.
 
*Devouring of Contrition (058.M42) - As a tendril of Hive Fleet Kronos snakes into the Sub-Sector, the World of Contrition erupts into full-blown rebellion as the nature of its Genestealer corruption is revealed. Inquisitors Karen Mareev and Caleb Cristo leads a force of Adepta Sorotitas, Astartes, the Deathwatch, and the Imperial Navy to save the Damuterr system. Although they manage to succeed in destroying the tendril of Kronos, due to the extent of the corruption Contrition is subjected to Exterminatus...it is also believed that many elements of the various Genestealer Cults had managed to spread over the Sub-Sector over past centuries. Inquisitors Caleb Cristo and Karen Mareev begin to track down rumored Genestealer corruption across the Sub-Sector, and several Genestealers are captured by the Forge World of Mjorn and are taken deep within Droch Fhiul for study.
 
*Opening of the Blood Gate (081.M42) - Elements of the Mechanicus forces aboard Droch Fhiul are corrupted by Genestealers and Khornate influence. These Hereteks then manage to use the inactive webway gate and arcane rituals and to open a warp rift aboard Droch Fhiul. Inquisitor Adam Clarke who had previously infiltrated Droch Fhiul desperately attempts to hunt down the Hereteks and close the Warp Rift, while a force from the Bloodmoon Hunters chapter boards the station eager to hunt for clues as to the prophecy. Lord Inquisitor Vasco leads an inquisitorial strike force alongside Inquisitor Karen Mareev, Caleb Cristo, and detachment of Grey Knights to attempt to end the Demonic threat, as the same time a force form the Masque of the Frozen Stars appears with their own agendas. Although the Inquisitorial forces and Bloodmoon Hunters suffer massive casualties, including Lord Inquisitor Vasco himself, from both Khornate Daemons and Harlequins in a three-way bloodbath the Daemons are successfully slain and Inquisitor Adam Clarke along with the sacrifice of Astropath Stillwater manage to slay the Hereteks and close the rift. As the last Daemon dissipates the Harlequins disappear in a miasma of shadow and cackling laughter. Inquisitor Mareev rises to the rank of Lord Inquisitor, and command of the Contrador Conclave, in the aftermath and subjects Droch Fhiul to exterminatus, and a large scale investigation and purge is conducted across Mjorn. Inquisitor Adam Clarke plays a major role in these investigations, finding substantial vaults of Xenos tech, although secretly he manages to smuggle out several choice artifacts including recovered fragments of the Droch Fhiul Webway gate. The Bloodmoon Hunters, furious, declare a crusade against the Masque of Frozen Stars and hunts them across the Sub-sector, convinced they hold vital information to the prophecy.

 
Organization



The Bloodmoon Hunters are a non-codex compliant chapter that has been chronically under-strength. To Augment their numbers, the Bloodmoon Hunters Chapter Artificers began to augment line combat operations. Facilitating this was bring auxiliaries in the form of Chrono-Gladiators and Tech-Thralls under the control of the Artificers armed with Advanced Heavy Weaponry. Further they bring into the field Heavy Battle Servitors with advanced augmentics. The Chapter is made up of five over-sized companies that have been decimated from attrition, each comprised of squads and marines from the different schools. The chapter never fights as one, or even as whole companies. Instead officers from the companies lead small handpicked hunting parties, comprised of a few squads. Due to their independent natures each Company has their own Armory and Motor pool, their own Veteran formations, and handles their own recruiting.

Officer Ranks



Masters of the Hunt that lead Hunting Parties in pursuit of prey:
 
*Hunt Grandmaster - (Chapter Master) Centuries of combat gained from time spent throughout the various ranks of the Chapter have taught him valuable lessons in the art of war, trained him in the various facets of military strategy and honed his martial instincts to the level of near pre-cognizance. Always bestowed on a senior Space Marine with vast experience in both the hunting of xenos and the training of other Astartes.
 
*Master - (Captain Equivalent) As penultimate masters of the battlefield, they are able to read its ebb and flow, and adjust their battlefield formations accordingly. Leading from the front, by his example shall his men know what it is to be an Adeptus Astartes, and from his teachings shall they learn the trade of battle in the Emperor's name. Each Company Master bears additional honorific titles, reflective of his solemn duties within the Chapter. All Bloodmoon Hunters are taciturn in nature, and these traits are exemplified by the Company Masters. The leaders of the Bloodmoon Hunters are shadowy figures, more comfortable in seclusion than at the forefront, acting as a skilled orator. Yet for all their silent reservations, Company Masters are no less commanding, though perhaps their grim silence makes them more menacing.
 
*Seeker of Prey - In charge of being alert for threats and identifying threats for hunts.  A master strategist who has proven his prowess in battle, only the most inspirational and determined warriors may rise to become a Master, having long proved their courage and determination within the ranks of the Chapter. The Seeker of Prey also serves as the Chapter's Leader of the Hunt; it is his task to run any rumours concerning the possible location of a target to ground anywhere in the galaxy.
 
*Blood Warden -  Steward for Chapter holdings and making sure they are protected and running smoothly. This Master serves as the sentinel of the fortress-monastery. He is responsible for the defense of his Chapter's base of operations and homeworld in the absence of the Chapter Master. Often extremely old, even by the standards of the long-lived Astartes, and typically heavily scarred by centuries of service, each of these Veterans has overseen the daily operations. 
 
*Keeper of the Prophecy - In charge with understanding and knowing the Prophecy and leading efforts to further understanding its message and preventing it from being fulfilled. In addition to his company command duties oversees all the rites and important rituals of the Chapter cult.
 
*Master of the Void - In charge of chapter fleet assets and is in charge of making sure the chapter is secure and victorious in the void and making sure void ships are running smoothly and properly stocked. This Master commands all of the Chapter's space assets and is deemed to have the most experience and greatest skill at planning and executing void-combats, who essentially serves as the Chapter's fleet admiral, commanding its flagship and all other space assets when they deploy for major engagements.
 
*Lieutenant - They are charged as Naysmiths, questioning their Master's battle plans so as to probe for human errors within his logic. A Lieutenant serves as a Demi-company leader, with two assigned per full company. 
 

Specialist Ranks



*Forge Lord - Artificer Captains who are second in command of companies and the Master of the Forge's will for the company's armory. The Forge Lords are schooled in the mysteries of the Machine Cult to a far greater degree than the Techmarines of most other Chapters. Like all Techmarines, they undergo a portion of their instruction under the supervision of the Tech-priests of the Cult Mechanicus. Yet, while most Techmarines maintain a mutually reserved distance from the Cult of Mars, the Forge Lords appear to have far closer links, and are schooled in the most obscure of disciplines.
 
*Veteran - Experienced Hunters that have mastered the myriad ways of the hunt, keen eyed and steely of nerves. Veterans are exceptional warriors, even by the elite standards of the Adeptus Astartes. They excel at all forms of combat and are supplied with the best equipment the Chapter has to offer. With their Veteran status comes the right to select weapons of personal choice from the Chapter's Armory. These Space Marines are legends one and all, warriors who have become part of the Chapter's history.
 
*Minister of the Forge - Keeper of Sanctity and traditional Master of the Forge both. He is the chief engineer and weapon-smith of the Chapter. His knowledge of the arcane sciences has been refined over centuries of service, and rivals that of the senior Tech-priests of the Adeptus Mechanicus of Mars. In addition to his responsibilities to maintain the Chapter Armory, a Master of the Forge is also tasked with the conservation of any arcane technological artifacts to which his Chapter is heir. The head of the Chaplaincy in a Chapter of the Bloodmoon Hunters and head of the Chapter cult, its conglomeration of beliefs and cultural practices. 
 
*Artificer -  Hybrids of Tech-Marines (Frater Astrotechnicus) and Chaplains, overseeing technology and taking part of the hunt, using their technological prowess to aid in the hunt and to guide their brothers in obtaining any valuable tech in the hunt, while also ensuring the sacred tenets of the chapter and the hunt are adhered to.  The Artificers proselytise on the sacred duties and the virtues of service to the greater glory of the Emperor. It is the Artificers who administer and oversee the Neophytes' ascension to full Initiate, and who, along with the Chapter's Apothecaries, conduct the many and escalating cybernetic augmentation surgeries an Bloodmoon Hunter Battle-Brother undergoes throughout his service. The Artificers are inspirational figures to their charges, shining exemplars of all that the Chapter holds dear.
 

Line Ranks



*Sergeant - Sergeants are selected from hardened Veteran Space Marines who have survived and thrived through several solar decades, or even standard centuries, of hard and brutal campaigning in the name of the Emperor of Mankind. These select individuals are singled out and awarded the title of Sergeant, along with the privilege of leading a squadron of their Battle-Brothers into the fires of war. Sergeants undergo additional special training in leadership and tactics.
 
*Journeyman
*Lupine School Hunters - Pack hunters adept at harassing and slaying targets. At a tactical level, the Lupine School Journeymen favor freedom of maneuver and portability of firepower, and their battle tactics showed particular tendencies towards specialized reconnaissance and infiltration units in opening combat operations, to be quickly followed by the rapid deployment of fast armor, close air support and mechanized infantry units as a main strike force.
 
*Raptor School Hunters - Relentless hunters that never cease pursuing their prey, hounding them until they collapse from exhaustion. Raptor School requires the hunter to run his prey to ground and finish it off directly. Those of the Raptor school are the Hunters that bring the toughest foes to bay. If an opponent has survived through the gauntlet of ambush and harassment of the Lupine and Arachnid Schools, then the Raptor School would hound the foes until exhaustion and death. These are the pursuit and retrieval specialists of the Bloodmoon Hunters.
 
*Iron-Blood Hunters - Bloodmoon Hunter Raptors employ rapidly moving Astartes Bike Squads that are highly adept Biker units in its Companies stretching back for millennia. Rapid speed and relentless attack are the cornerstones of the Iron-Blood Hunters' combat tactics. The Iron-Blood Hunters are often used to destroy isolated targets as well as tracking down and executing fleeing enemies. The Iron-Blood Hunters are composed of Space Marine Bike Squads ideally suited for hit-and-run raids and they use their speed to hunt down their prey. Those who survive in the Raptor School long enough learn to take the doctrines of mobile warfare to the next level of mastery with an expertise in bike warfare. The Iron-Blood Hunters' riding skills are supreme, and they can drive at top speed through almost any impediments to close on their foes. 
 
*Arachnid School Hunters - Patient hunters that await in carefully prepared ambush sites to slay any who fall under their gaze. The strategy they employ seeks to bring the prey to the hunter. The Arachnid School Journeymen and Artificers are expert sappers, engineers and miners and have acquired a formidable siege train of specialist equipment over the centuries. The Bloodmoon Hunters place a great deal of importance on heavy weaponry of all kinds, for they value the tools of destruction.
 
*Vanguard Hunters - Stealthy hunters adept at infiltrating the lairs of their prey, using any tactic to bring their enemy to their knees. Vanguard Hunters are the Reconnaissance and Infiltration Specialists from any of the Schools. The Vanguard Hunters has been known to employ devious tactics such as flanking maneuvers, tunneling to bypass enemy defenses, diversionary tactics, air drops and teleportation behind enemy lines, infiltration, disabling enemy transport vehicles and routes, sabotage of essential supplies, ammunition, food, and fuel depots, as well as atmospheric and ecological tampering, triggering seismic and tectonic activity. Displaying a highly unusual grasp of intrigue and espionage for a Space Marines, they cultivate contacts and agents amongst those Imperial recidivists, outsiders and Renegades for intelligence gathering. 
 
*Apprentice - (Scouts) Marines in training that scope out prey prepare the battlefield with traps, marking ambush and pursuit trails. Apprentices have a more specialized role on the battlefield and possess incredible long-range reconnaissance capabilities. To this end, Apprentices are the eyes and ears of the Bloodmoon Hunters, although they coordinate closely with other Imperial formations as well. Senior Apprentices become the undisputed masters of battlefield positioning, possessed of limitless patience and a proud determination to choose the most valuable targets for their fellows to destroy. Apprentices stand at the front to guide their comrades' aim, and not to win the battle themselves.
 
*Aspirant - Aspirants to become Space Marines are expected to overcome many and varied trials before being accepted into the ranks of Bloodmoon Hunters. Though he will undergo continuous testing throughout his time as a Neophyte, and often well beyond after he becomes an Apprentice. 
 

Specialist Formations



*The Comhairle of Fiach - The Comhairle of Fiach is where the higher authority of the Chapter unites to lead the Chapter. 
 
*Onóir Garda - The Onóir Garda comprised of the Chapter's most elite Veteran Marines that serve the Comhairle. These taciturn and solemn individuals are ferocious and unyielding in the heat of battle. On the battlefield they serve as their Hunt Master's personal retinue, responsible for the safety of their commander and carrying the Chapter's sacred battle standard into battle. So steeped in the trade of battle and blood are the members of the Honour Guard that their accumulated insights and understanding of warfare commonly outstrips even the experience of the Chapter's Masters.

Non-Astartes Personnel



*Chrono-Gladiators - Criminals tithed to the Bloodmoon Hunters and given death sentences. Given Chemical and Cybernetic enhancements and are implanted with explosives as well as a control vox. Expendable troops lead by Artificers to bolster Bloodmoon Hunter Lines and to provided canon fodder for traps and lures.
 
*Adsecularis - Criminals tithed to Bloodmoon Hunters to be converted into servitors. Given Cybernetic enhancements and preparation for eventual life as a servitor. Expendable troops lead by Artificers to bolster Bloodmoon Hunter Lines and to provide canon fodder for traps and lures. These cyborgs were created as the need for them arose by replacing portions of the subject's organic anatomy, central nervous system and physiology with basic augmetics.

 

Chapter Recruitment

The gangs of Aigéad Fuil are monitored for their potential. When a likely candidates, for the Astartes of the Bloodmoon Hunters, are observed they are told that the representatives of the God-Emperor would like an audience and to bring an offering of a hide from one of the great beasts of the wastelands. Once the potential hunter has found a suitable offering and was able to defeat it, the aspirant must traverse to the great citadel of the Hunters of the Bloody Dark in the ravine and cave system that is the entrance of Folsom Keep. To accomplish this they must pass the trials of the Hunters and face the various beasts that hunt the hunters. Once the aspirant has proven capable and clever enough to make it to the entrance their final task is to hunt a group of cyborgs that are under the control of a Master while under the influence of a special cocktail of drugs meant to test the mind of the aspirants. Those able to defeat their enemies or better yet find the mastermind under these conditions are then inducted into the Chapter having proved they are cunning enough in the hunt. 
 
Chapter Beliefs


As a Chapter the Bloodmoon Hunters have been brought to the brink of extinction several times, but yet have managed to endure with strength when other Chapters would have been destroyed. They have a remarkably grim determination to survive, and one of the Bloodmoon Hunters' hallmarks is the ability to adapt to changing circumstances and respond swiftly to the fortunes (or misfortunes) of war. This has tempered their character with a general disregard and suspicion of the mere trappings of honor and glory, favoring results by any means necessary. When faced with insurmountable odds, the Bloodmoon Hunters will change their tactics and withdraw to fight again where more prideful Chapters would perhaps chose to stand and die. The Bloodmoon Hunters value the art of concealment, and utilize secrecy and surprise as paramount weapons in their arsenal. As a result they have always cultivated in themselves an ability to see clearly through the fog of war and strike at the hidden heart of the enemy, where they can inflict the most damage and achieve their objectives, undistracted by hubris or hidebound dogma. In order to attain such a goal, the Chapter's Battle-Brothers are trained in a variety of ways that are remarkably inconsistent with most other Space Marine Chapters. 
 
Throughout the Chapter, blind obedience is strongly discouraged. All of these Space Marines are expected to act upon their own initiative at the appropriate times. However, such actions must fit within the context of the larger battle scheme. Battle-Brothers consider unorthodox tactics during their preparation for any conflict. These include unusual deployment maneuvers and infiltration. Most times, they have go so far as to assemble ad hoc units specifically appropriate for resolving a particular tactical problem known as a Hunting Party.
 
All Bloodmoon Hunters brethren are bionically enhanced in some way, for even the most recently initiated Battle-Brother has had his left hand replaced with the iron-sheathed cybernetic gauntlet that marks his acceptance into the ranks of the Chapter. Within a few years of their initiation, most Battle-Brothers sport a burgeoning array of cybernetic augmentations, many of which stay hidden under their Power Armour. In many instances, these enhancements bolster the Battle-Brother's combat effectiveness in some manner, influencing the tactics he utilizes on the battlefield. At the very least, replacing organic flesh with steel and ceramics increases the body's resistance to physical trauma. Individual Bloodmoon Hunters brethren utilize a wide range of bionics that afford them capabilities beyond that of even the already superhuman Space Marines, including highly esoteric Augur receivers bonded directly to the nervous system, inbuilt weaponry, and even, in some cases, additional limbs granting the Battle-Brother the ability to carry especially cumbersome weaponry. 
 
The exact nature of the enhancements and Bloodmoon Hunters Battle-Brother undergoes is unique to himself, a lifelong program coordinated according to the arcane counsel of the Artificers. Even within the ranks of a single squad of Battle-Brothers initiated at around the same time, there is little cohesiveness. On very few recorded occasions, Battle-Brothers with a complementary range of enhancements have been grouped together into a single squad, or else squad-mates have undertaken to coordinate their surgeries. Such squads rarely adhere to any particular pattern or standard doctrine and their composition may never be repeated again. For Augmentation Bloodmoon Hunters generally prefer to get bonded to Cyber Hawks and Hounds using them extensively. 
 
Bloodmoon Hunters believe out on the fringe like they have been assigned, they should make use of any advantage they can. Imperial Support is limited by what the sector can provide generally. Bloodmoon Hunters in this vein hunt out any scrap of knowledge or tool that could give them an edge on the enemies of the Imperium. 
 
All Bloodmoon Hunters who attain command has served time in all three schools and then served with Artificers. Hunt Masters are elected by The Comhairle of Fiach which is Hunt Master, the four Masters, the Master of the Forge, the Chief Apothecary, and Chief Librarian. Forge Lords at need can stand in as proxies for the Master of their Company. The three schools of Hunting make up the philosophies in which Apprentices and Journeymen learn how to hunt the foes of the Imperium. As Journeyman's skills increase he may either specialize in a school or learn from the other schools making his way up the chain of command.  
 
In character with their basic aloofness and desire for autonomy, the Battle-Brothers of the Bloodmoon Hunters have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage that descends from one of the Aigéad Fuil's savage death world gangs. Their aloof and autonomous ways are at odds with most other chapters. This has lead to conflicts and rivalries when they are forced into close support of another chapter. With most other Imperial organizations they would take charge of themselves and their brothers, but with other chapters they chafe under what they consider inferior tactics. Only their own veterans can hope to manage the stubborn nature of these warriors. 

 
Combat Doctrine


Inquisitorial Note
Some Inquisitors who fight beside the Bloodmoon Hunters notice the Bloodmoon Hunters use similar tactics to ones Traitor Marines have been observed using, and have a similar obsession with hunting.



When the Bloodmoon Hunters march into battle, they do so alongside a profusion of war machines and main battle tanks. The Chapter boasts a great number of armored vehicles and Dreadnoughts -- so many, in fact, that each Company maintains its own revered armory of battle tanks and Centurion warsuits. Bloodmoon Hunters Battle-Brothers consider it a great honor to crew one of their Chapter's venerated war machines and interface directly with their vehicles through bionic implants, their heartbeat becoming the thrum of powerful engines and their war cries the roar of heavy gunfire.
 
The Chapter shows a high-degree of adaptability in battle, both in terms of tactics and the weapons its Astartes employ. When an enemy counters one tactic used by the Bloodmoon Hunters, the Chapter plans accordingly, adapts, and changes strategy, enabling it to outmaneuver its enemies and catch them completely off-guard. Flexibility and willingness to adapt to their situation represents the core of the Bloodmoon Hunters' combat doctrine. As they prepare to engage their opponents, these Space Marines are always careful to identify all of their assets and utilize them to the fullest means possible. These often include assets that are not identified within the constraints of the Codex Astartes. Even when operating well within the strictures of that tome, these Battle-Brothers may choose to take measures that others might consider dishonorable.
 
Vanguard Hunters and Apprentices recon the enemy, the Apprentices identify ambush zones and lay traps while the Vanguard Hunters utilize devious tactics to weaken the enemy. Those of the Lupine School would harry and draw in the enemy into ambush zones where those of the Arachnid School and Artificers deploy heavy fire power. Then Raptor School Journeymen deploy and assault the enemy forcing them to flee where the hunting party then gives chase until all are slaughtered and the objective reached
 
Those of the Lupine school are usually deployed in Tactical Marine patterns. In keeping with their willingness to make use of every available resource, the Lupine School Journeymen often takes direct charge of any Imperial Guard units available in a given theater. Rather than deferring to the organisation's intrinsic leadership, these Space Marines deploy their members among the merely human forces and then take a direct hand in their disposition and tactics. 
 
The Lupine School Journeymen are exceptionally well-equipped with Assault Bikes, Land Speeders, and Jump Packs. Whenever possible, these Space Marines favor the use of guerrilla tactics and ambushes to deplete enemy forces prior to a more traditional engagement. Millennia of refining their techniques has enhanced their abilities to the point that these Battle-Brothers are often able to decimate enemy forces through precision surgical strikes, minimizing the enemy forces present in future conflicts.
 
Many Space Marine Chapters exhibit a clear disdain for the use of concealment, secrecy, espionage, and counter-intelligence. The Vanguard know, however, that it provides a limited number of countermeasures to overcome those who would use such deception against members of the Adeptus Astartes. However, the Vanguard Journeymen enthusiastically and consistently applies these techniques throughout its battles. Deceiving their opponents as to the timing, nature, and objectives of an attack can often grant the Space Marines a significant tactical advantage. Similarly, by expertly scouting a region prior to launching an attack, the Vanguard are often able to insert their forces without their opponents realizing the number or nature of the opposing forces.
 
Arachnid School Journeymen are generally deployed as Devastator Marine patterns. The use of toxic gas, burning Phosphor and contaminated rad-shells does not rankle their Chapter's honor. Bloodmoon Hunter Astartes have a inherent resilience to toxins and poisons which enable them to be deployed to warzones afflicted by the most hellish and lethal conditions, be they atomic, biological or chemical in nature.
 
Where possible, field fortifications will be used. Arachnid Journeymen doctrine includes extensive use of fortifications to occupy the maximum number of opponents while using the absolute minimum number of troops. This in turn keeps the bulk of the Bloodmoon Hunter Marines fresh and available for assaults, and allows them to achieve superiority elsewhere.
 
Those of the Raptor School are generally deployed in Assault Marine Patterns. Making use of Bikes and Jump Packs the mobility and speed of Raptor School Hunters allow them to keep up with even the swiftest of foes. As the hunters that get those enemies clever enough to survive the gauntlet of the other hunters, these hounds are forever baying to finish the job.  Having a long tradition of maintaining highly adept Biker units in its Companies stretching back for millennia, Bloodmoon Hunter Raptors employ rapidly moving Astartes Bike Squads known as "Iron-Blood Hunters." They are utilized principally in harrowing and running down a broken or scattered foe, and to counter-assault against flanking attacks or breakthroughs by numerically superior enemies in the field. 
 
While part of the Iron-Blood Hunters closes with the enemy, it is the Land Speeders piloted by Raptor School Journeymen that ensure that the bike-mounted spearhead can reach its quarry. To do this requires vehicles and pilots as mobile and quick-witted as the bike formations themselves. The Iron-Blood Hunters advocate a fluid style of attack, and all its members must be ready to switch from well-rehearsed set-piece attacks to improvised breakthroughs or rapid pursuit of fleeing foes. In the Iron-Blood Hunter's unconventional composition, a single Land Speeder from their other Raptor brethren makes up part of the standard Attack Squadron, while others (up to five) are grouped into Support Squadrons that can be split as needed. This unusual doctrine has been developed because the Raptors use Land Speeders to perform a variety of battlefield roles, due to their versatile weapons loadout. The Raptors can equip their Land Speeders for light probing reconnaissance, advanced scouting, tank-hunting, seek and destroy missions, and so on as required by tactical demands.
 
The Artificers provide the additional manpower by following the teachings of the Cult Mechanicus in using Heavy Battle Servitors, and a selection of Chemically and Cybernetically modified criminals as Chrono-gladiators and Adsecularis with implanted explosives and vox into combat as expendable troops.  
 
Their tactics and attitude to them are a double edged sword. Close Coordination is hard for the Bloodmoon Hunters outside their own squads and handpicked parties. Only the command and veterans are flexible enough to keep the various schools of hunting working together. Otherwise when a members of a school dominate a Hunting Party it will end as their tactics being the most often used. Further if communications between the various groups breaks down it could lead to some of them interfering with each others' plans. Loose coordination and use of individual talents are where they excel.

 
Geneseed


Inquisitorial Notation
Deathwatch Apothecaries noted unusual divergence in the Bloodmoon Hunters' gene-seed when they in service to the Deathwatch.



Bloodmoon Hunters' know not from which Primarch their Geneseed descends from. The knowledge of their progenitor died when the veterans of the chapter were killed along with a large portion of their chapter in transit to the Eastern Fringe. When they finally founded their stronghold near the Forge World of Mjorn, they were a much weakened Chapter. The Bloodmoon Hunters' greatest mystery concerns their history and the prophecy that was uttered at their formation. A large part of the Chapter's ongoing quest into knowledge, recovering lost information, and in figuring out the prophecy of Blood.
 
Bloodmoon Hunters' gene-seed condition produces warriors with finely sculpted physiques, and finely-controlled thought processes, with psychological tendencies driven towards personal achievement and competition to prove individual superiority. Like many Chapters, the Bloodmoon Hunters also suffer from certain genetic deficiencies. The Bloodmoon Hunters' demeanor heavily reflects their combat doctrine. Generally reserved, Bloodmoon Hunters stay in the shadows until the right time to speak. When they do pitch in they tend to be very recalcitrant and terse, often condemning the more direct tactics of their fellow Chapters. Bloodmoon Hunters' gene-seed produced a marked tendency towards suspicion and paranoia within the Astartes of the Chapter but also was known to create Space Marines who were extremely intelligent and possessed naturally well-developed problem-solving abilities.
 
Many Chapters indulge in trophy taking, but the Bloodmoon Hunters have in the past gone out of their way to capture, master and utilize weapons taken. Their superior mental acuity is achieved through their sheer drive, determination and arduous training. This is because one of the unusual traits of Bloodmoon Hunters Astartes, which may derive from an unforeseen mutation within their gene-seed, is that every Hunter possesses a near-genius ability to observe, memorize and adapt to any situation. This is what makes each a Hunter of unparalleled ability, for even the smallest signs can be tracked. 
 
The Bloodmoon Hunters Chapter is highly unusual among its fellow Space Marines and its modus operandi is quite different from that of the bulk of the Adeptus Astartes. The Bloodmoon Hunters do not fight as a single force or even usually as full companies but instead second squads drawn from the Chapter's companies and make use of bonded cybernetic enhanced humans and creatures. The Bloodmoon Hunters seem to bear little respect for anyone or anything, save the Emperor of Mankind and the Fabricator Generals of the Mechanicus, for whom they have displayed fanatic and unquestioning loyalty. They tend to show no love for civility or deference when dealing with individual Imperial commanders and other Space Marine Chapters, but they have been known to show pleasure in testing their skills against worthy foes. 
 

Primarch's Curse: Search of the Perfect Hunt



The quest for perfection in the Hunt consumes the Bloodmoon Hunters in body as well as spirit. For some it was not enough to achieve the accolade of a perfect Hunt, they thirsted to embody that perfection. For these warriors it was not enough that the Emperor had crafted their flesh, and shaped each with insight and knowledge no other could rival; their granted transhuman state was simply the beginning of an unfinished path.
 
Level 1 (Improvement over Flesh) - The Battle-Brother perceives his own flesh as a hindrance. Feels that to become better one must improve upon themselves with the use of Bionics. Some beneath a shell of apparent superhuman normality concealed augmented senses, modified musculature, even surgical alterations to their brain structure.
 
Level 2 (Obsession of the Thrill) - The Battle-Brother no longer feels like improving their body is enough, it's the Hunt is lacking. Now the Battle-Brother will set up even more extreme challenges to increase the thrill. These warriors cannot wait to prove themselves through success in their quests to seek out and slay dangerous or potent enemies and survive. Hunters at thus stage primarily hunt not for sustenance or the elimination of threats, but purely as a means of entertainment and proof of worth. As such, they will mainly attack life forms that have the ability, natural or technological, to provide them with a challenge. Indeed, Hunters will travel great distances to find worthy opponents, often drawn by intense heat and conflict. 
 
Level 3 (Everything is Prey) - No one and nothing is enough for that perfect hunt. Seeking greater challenges will push others away and create rivalries to get the most out of each engagement. Refuses to trust allies and feels that only their closest brothers can aid. The only warriors outside of their own tight-knit squads with whom they openly converse are the Veterans, and even then their communications take place whilst out on shared patrols. Their stalkers' camaraderie remains dormant when in the presence of others not of their ilk. There is much rivalry between these warriors, as each competes to kill more of the enemy.
 

Notable Members



1st Command Company
Masters of the Hunt
"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads."
- Unknown Bloodmoon Hunters Astartes
 
*Hunt Grandmaster Shasmu Khonsu - The Current Chapter Master of the Bloodmoon Hunters, recognized as the greatest hunter of all in the Chapter. 
 
*Hunt Grandmaster/Artificer Folsom - The Founding Father of the Artificers of the Bloodmoon Hunters. Sole Survivor of the Veterans during the disaster during  Founding on a Death Hunt of the 35th Millennium in Eastern Fringes. His leadership and stewardship of the other brothers allowed them to drive off the infestation. Through the use of heavily modified serfs and servitors, he waged a several month long battle clearing corridors and tunnels of Aigéad Fuil after shutting down the void shields on one of the Hives. 
 
2nd Hunt Company
Blood Seekers
"Honored brothers the xenos and the heretic shall bleed and reap only death for we will send them back into the void from which they came."
- Unknown Bloodmoon Hunters Forge Lord
 
*Apothecary Ian Creiche - Member of the Bloodmoon Hunters Chapter's Apothecarion that has been seconded to the Long Vigil with the Ordo Xenos' Chamber Militant - the Deathwatch. An expert marksman and highly knowledgeable about both xenos and Imperial biology, he makes a valuable member of the Kill-Teams. Ian's knowledge of poisons is second only to some very knowledgeable Drukhari Haemonculi. The marines of 2nd Hunt company are Tireless and Ruthless Hunters, they are known fielding large amounts of Assault Marines and Ian was known among them for his poisons and accuracy with any Imperial Weapon.
 
3rd Hunt Company
Blades of Folsom
"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon."
-Unknown Bloodmoon Hunters Astartes
 
*Master Garrus Raknor - Blood Warden and Master of 3rd Hunt Company, Blades of Folsom perished in 977.997.M41 from wounds sustained during the Skirmish on Cyprus Eden. He took out a TY7 Devilfish with a deadly barrage of his plasma pistol.
 
*Forge Lord Jensen - A unique tech-marine originating from the Bloodmoon Hunters homeworld whose abilities in the arena of combat as well as the technological lead him to lead 3rd Hunt Company for several decades. Eventually rose to Forge Lord to the current Hunt Master and a unofficial member of The Comhairle of Fiach. Before his rise to prominence in the Chapter was a Master of the Forge for the Deathwatch. Jensen wields a mighty Relic Power Hammer that is said to be able to build or break anything and carries an Grav Pistol as well. His Servo Harness is armed with a variety of Cutters and wielders. His Custom Artificer Armor was designed by him.
 
*Artificer Erxandros - Erxandros started his initiation as typical recruit of the Astartes, by daring to kill a Great Beast. He was unique in the fact that he jury-rigged his lance into a launcher to bring down the great beast. After joining, he was quickly assigned to armory duty until he could be sent to Mars for Tech-Marine Training. He quickly mastered the quasi-religious science of humanity, but that wasn't enough for him in his chapter's pursuit of defending the people of his sector. He went a few steps further, starting to analyze the weapons and tactics of their ever present foes, the primals (Drukhari), that raided the sector. He has faced countless WAAAGH! of the Orks of the sector. He follows his chapter's tradition to the various battlefields he has fought on and anoints the the ground with them. These Hunts have been a great honor to him as he has been trusted to take these alone. In his time with his chapter, he mastered both being a technician and a warrior. During one of his Hunts, he ran into Alderson who mentored the young Techmarine. They shared a lack of fear of xeno equipment and an urge to learn how to better combat them. Erxandros learned the techniques of hacking from Iron Maiden which allows him to have a chance of remotely hacking all sort of Servitors and potentially even Magi, Warp-smiths and Tech-marines, perhaps even Machine Spirits. It also allows him to block scrap-code attacks against himself. During an incursion on Droch Fhiul Research Station where he was assigned to support a squad of his brothers investigating the prophecy of blood, he was left as the only survivor bound to service of Inquisitor Adam Clarke. 
 
*Artificer Alderson - Mentor to Artificer Erxandros, one of the oldest marines in service to 3rd Hunt Company before becoming a Techmarine. Favoring pistols as his usual armaments has made this Techmarine one of the more unique warriors among the Bloodmoon Hunters. He wields a combination of Bolt Pistol and Inferno Pistol while wearing a unique Jump Pack of his design that allows for his Mechadendrites instead of a normal Servo Arm. Alderson spent several years among the Martians as his chapter's ambassador to them.  
 
*Sergeant Glaz MacTíre - Sole Survivor of the Skirmish with the Tau on Cyprus Eden. Commanded two full squads of Lupine School Hunters and Single handedly killed the enemy commander and her bodyguards breaking the deadly advance giving time for reinforcements to cover the hole in the defenses. 
 
4th Hunt Company
Lunar Prophets
"Hunted Hunters of undisciplined make, foes thy are worthy in combat but not in war. Vengeance shall be coming Wolves of Blood Born for those born under the Moon of Blood are Hunters and shall make thy pelts and trophies."
-Sergeant Sciath Cinniúint of '''Bloodmoon Hunters Chapter, 4th Hunt Company''' ''The Lunar Prophets'' to the Bloodborn Wolves at the Battle for Lebendstein
 
*Forge Lord Issac - The spiritual leader of 4th Hunt Company making sure that the members of the company doesn't fall into corruption in their pursuit of technology to uplift the Imperium. Wielder of Eiclips Na Gealaí, He offers benediction as well as wielding death to the foes of mankind.
 
*Lieutenant Fiach Cinnead - Member of the 4th Hunt Company, The Lunar Prophets whose duty was to track down information on the '''Prophecies of Blood'''. Confidence in his ability to lead independently has been sorely shaken by the events of Lebendstein where his Hunting party lost twelve marines to the Bloodborn Wolves. Even though his team had been small compared to most chapters, this represented quite the force for the Bloodmoon Hunters and he believes it was due to his leadership they lost so many of their Primaris Marines.
 
*Sergeant Sciath Cinniúint - Survivor of the Battle for Lebendstein, Primaris Vanguard of the Arachnid school having recently crossed the Rubicon. One of the designers of the trap that led to their ultimate victory. Extensively injured leading to extensive bionic replacement. 
 
*Apprentice Folach Óg - Survivor of the Battle for Lebendstein, under the guidance of Sergeant Sciath Cinniúint developing to be an expert in ambush tactics. 
 
*Acolyte Síceach Sreab - Survivor of the Battle for Lebendstein, only surviving Librarian. 
 
5th Hunt Company
Stalkers of Ishtar
"No fear for we are his Angels of Death and we are not weak. We stand against the xeno and the Heretic. We shall lay them low for I know myself and I know my enemy. The God-Emperor and his marines shall be victorious."
-Unknown Bloodmoon Hunters Astartes
 
*Master Scáth Hiachóir - Formerly member of the Bloodmoon Hunters Chapter Veterans. Leader of the Scáth Hiachóir Hunting Party during the Blue Hand Heresy in M39. Sergeant Scáth Hiachóir led his brothers to victory securing drop zones for Imperial Reinforcements and tying up Blue Hand Traitors until the reinforcements could arrive. In M40 Became one of the most Famed Masters of the Void as the Master of the 5th Company. In M41 became one of the legendary Dreadnoughts of the Chapter famed for his wisdom in battle. 
 
*Artificer Jared Leictreach - Primary Adviser to Sergeant Scáth Hiachóir during the Blue Hand Heresy in M39. 
 
*Artificer Dorcha Teicneo - Member of the Deathwatch, seconded from his original Chapter the Bloodmoon Hunters soon after becoming one of their Artificers. With his heavy weapons and his vast knowledge of the xeno and imperial technology, he provides valuable knowledge and skills to the Deathwatch.
 
*Lieutenant Trodaire Gearr - His first hunt outside the immediate confines of their system was during the Blue Hand Heresy in M39, fresh from being made Astartes he was still in his growth but already showed the potential for the Raptor Hunter School. He has a prized dagger made from the chitin of a Léim Portán that he kept as a good luck charm. He has a mythical creature tattoo across his entire left arm. An Aggressive Hunter who prefers getting up close in a hunt.
 

 

Chapter Fleet


The Bloodmoon Hunter's Chapter Fleet reflects their hunting ways as much as their style of combat. Despite of the strength of their core fleet they use to patrol and guard the Ishtar Subsector, their true strength is in the numerous Frigates and other Escort class ships that are used to slip Hunt Parties into the various battlefields of the Imperium. Their smaller craft especially reflect the need for speed and stealth as well are extensively used for ambushes. 
 
*Fola Gealach (Battle Barge) - An Invincible-class Battle Barge Variant has severe compromises were inherent in the class' internal compartmentalization and back-up redundancy in vital systems, especially the power distribution grid compared to other Battle Barges. It is claimed that the Fola Gealach would be faster than starships that were stronger and stronger than starships that were faster. This theory proved true and the Fola Gealach won a series of ship-to-ship actions with Heretic and xenos Cruisers. But it is primarily configured for the close support of planetary assaults and surface landings and carries numerous bombardment turrets and torpedo tubes. A large amount of the starship's hull space is dedicated to launch bays for intra-system spacecraft.
 
*Jaeger Verfolger (Battle Barge) - Superior technologies used to construct the multiple Lance turrets on the Jager Verfolger have now all but been forgotten. The rows of fearsome Lance armament along the broadsides of the Jager Verfolger are its most distinctive feature. It has been noted that these Lance arrays are fully capable of operating at much greater ranges by an engineering process that greatly increases the load-bearing capabilities of their main power relays. It also houses and protects the delicate and formidable Nova Cannon bombardment weapon. 
 
*Gorm Gealach (Strike Cruiser) - Gorm Gealach is pre-equipped with two Jovian Pattern Launch Bays that take up a port and starboard weapon capacity slot. These are built into the design, and nearly impossible to remove. Originally designed for launching craft against planetside targets, successive upgrades to the Gorm Gealach communication suite and Auspex detection systems expanded its capabilities for launching long-range strikes against other capital ships in deep space.
 
*Shikari (Strike Cruiser) - Originally conceived as a planetary assault and fleet-support vessel, built around the colossal energies of the graviometrically-driven Stygies Pattern Nova Cannon. The ship was designed to remain behind the main fleet line, using the Nova Cannon to bombard the enemy at extreme range. With a Battleship style power plant the Shikari produces enough extra power to have full bays of lance batteries. 
 
*Gealach Fómhar (Strike Cruiser) - Gealach Fómhar puts out a devastating amount of firepower at long range, including dual banks of lances and heavy clustered long range weapon batteries on each broadside. Mustering a considerable array of long-range weapons batteries to complement its sizeable launch bays, the ''Gealach Fómhar'' is even more formidable than its considerable tonnage would suggest.
 
*Veidar Fallensteller (Strike Cruiser) - Uses an advanced pattern of nuclear fusion-based plasma propulsion provides considerably more thrust than any other comparably-sized Plasma Drive. Veidar Fallensteller also armed with considerable short-ranged firepower, including turbo-linked Destructor Cannon batteries on both broadsides and several decks' worth of plasma cannon batteries. This mighty vessel is the personal transport of the Blood Warden of 3rd Hunt Company. It's planetary Bombardment prevented Imperial Lines from being overrun during a major skirmish on Cyprus Eden. 
 
*Ag Gáire Le Gibbous (Nova-Class Frigate) - Primarily assigned to the 4th Hunt Company, it crash landed on the planet of Lebendstein after rough travel through the Warp Rift as a surge hits the vessel. The crash kills most of the crew of the Ag Gáire Le Gibbous, leaving Fiach Cinnead's Hunting Party as the survivors. A small force of Bloodborn Wolves, patrolling the planet during their journey to the galactic south-east, following the Cicatrix Maledictum, saw the crash of the Ag Gáire Le Gibbous and decided to investigate, beginning a series of hit and run attacks and guerrilla warfare that would become known as the Battle of Lebenstein.
 
*Spejder (Hunter-class Destroyer) - Spejder's greatest asset is its speed and maneuverability, enabling it to catch the small, fast vessels favoured by pirates. Spejder has built quite the reputation in the wilderness zones as a great hunter of other ships. One of the more spectacular hunts this ship has been a part of was killing an Ork Battlekroozer single handily through the use of ambushes in a asteroid field.

 
Chapter Relics


Adeptus Mechanicus Observations
Adeptus Mechanicus Rune Priests compared images of Bloodmoon Hunters Chapter relics to those of pre-Heresy Raven Guard, and noted striking similarities.



*Teorainn - A Relic Stalker Artifex Pattern Bolter fitted with a suppressor unit to dampen its sound and muzzle flash, and an optical sight to augment the users aim, use of a Dark Eye nightscope that greatly enhanced the weapon's accuracy during nighttime operations. Teorainn is engraved with sigils of disruption that destabilise a psyker's connection with the Warp. Teorainn has accuracy and power unrivalled in other Bolters of its size and integrates a Fire Selector as well as a Targeter. ''Teorainn'' fires glittering rounds imparting freezing payload as they explode deep in the flesh of their victims using unknown technologies to make it's ammunition this way. 
 
*Eiclips Na Gealaí - A Relic Pistol that fires micro-atomic munitions that draws power from a planet's magnetosphere to form the unique ammunition as it fires. The munitions that leaps from its muzzle can reduce a man to a blackened shadow in a solar second and can cut holes in a heavily-fortified Aquila Stongpoint if necessary. The bulk of the barrel is surrounded by coils of conductive material, these coils generate an electromagnetic field oriented along the barrel. the micro-atomic munitions are sped to just short the speed of light. 
 
*Fuilphlasma - A Plasma Pistol that was used by an Master Raknor on a now lost Agri World against the Tau. Under the leadership of Blood Warden, the Master of 3rd Hunt Company, Blades of Fulsom, his men held the line against a massive Tau incursion in which the Master lost his life and so did most of the Hunting party. It was a pyrric victory but his heroics in sniping a TY7 Devilfish with this Plasma Pistol held the lines for Astra Militarum support turning the tide at that time.
 
*Síceach-Bás - A Power Sword etched with silver, hand-inscribed hexagramic wards and edged in Blackstone. The creation of this unique sword is unknown but it seems for have incorporated Xenos techniques. It has known to be drenched in the blood of many psykers and witches, it is believed this has forever made the blade a bane of those that use warp powers. Those who wield this blade seem to be immune or heavily resist the abilities of the Warp.
 
*Nimit - A Cyber-Mastiff bound to Master Scáth Hiachóir. A Relic of the Bloodmoon Hunters for this Ancient Mastiff has been a companion of one of the most revered Masters of the Chapter in it's history. Nimit is carefully crafted as a true terror weapon, a massively built and heavily-armored steel construct of considerable bulk. Nimit tracks, hunts, and kills any target loaded into his sophisticated spoor-identifying protocols, equipped with a pair of Gamma weapons in pods mounted on the shoulders, this formidable equipment suite is combined with an insidiously effective training regimen.

 
Deathwatch Service

The Bloodmoon Hunters are known to be a great source of knowledgeable Masters of the Forge for Deathwatch Outposts. Most Artificers of the Bloodmoon Hunters will spend several years in service with the Deathwatch as a matter of pride. All the Bloodmoon Hunters are trained in the ways of the priests of mars to a larger degree then most chapters by the Techmarines of the chapter. Due to this the Bloodmoon Hunters will offer their kill-team a great amount of knowledge on both imperial and xeno technological works. The relentless dedication with which a Hunter will pursue their objectives makes them ideal for the harder tasks the more humanitarian chapters would struggle to carry out. 
 
Artificers trained as both the Spiritual keepers of the Bloodmoon Hunters as well as the Technology masters for their Chapter also provide inspiration and guidance to their Brother Astartes in the Deathwatch when they serve the long vigil. Even Bloodmoon Hunters who are not artificers find it a great honor to be chosen as the representatives to the Inquisition from the Chapter on how to hunt the Alien. Being chosen by the masters for such an honor is an aspiration for many a Journeymen. 
 
Chapter Appearance

Chapter Colors

The Bloodmoon Hunters Chapter wear dusty red colored Power Armour with dark grey shoulder plates trimmed with gunmetal grey. Their Aquila or Imperialis worn on their plastrons (chest guards) are silver in colour with a darkened gunmetal grey center-piece. Surprisingly, this Chapter is nominally adherent to the ''Codex Astartes'', despite their fierce and often barbaric reputation. They utilise white coloured squad specialist markings, which are stenciled on their right armorial insets. This indicates a battle-brother's assigned squad specialty (Fire Support, Close Support, Battleline, Veteran or Command). Often, a smaller white coloured roman numeral is stenciled on the right armorial inset, indicating a battle-brother's assigned squad. The colour of the right poleyn (knee pad) indicates a battle-brother's assigned Hunt Pack. 
 

Helmet Markings

Sergeants are identified by dark grey coloured helmets while Veterans are identified by their shiny dark steel coloured helmets. Officers can be identified by both their dark steel helmets and black robes.
 

Chapter Badge

The Bloodmoon Hunters Chapter badge is a large stylized white colored skull with a blood crescent moon centered upon the forehead, a single bloody tear coming from one of its empty eye sockets.



Notable Quotes

By the Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads."

-Unknown Bloodmoon Hunters Astartes}}

 

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon."

-Unknown Bloodmoon Hunters Astartes}}

 

"No fear for we are his Angels of Death and we are not weak. We stand against the xeno and the Heretic. We shall lay them low for I know myself and I know my enemy. The God-Emperor and his marines shall be victorious."
-Unknown Bloodmoon Hunters Astartes}}

 

"Honored brothers the xenos and the heretic shall bleed and reap only death for we will send them back into the void from which they came."

-Unknown Bloodmoon Hunters Forge Lord

 

"Thank you brothers. I spoke only the truth as our God-Emperor made it. We as brothers shall unite for none can oppose the full might of the Imperium. The Angels of Death bring despair and destruction as only the sword can do. The guard shall be the hammer to grind our foes into smithereens with the slow tide of bodies that do not flinch at the evils of the warp. Let our sisters in arms bath the traitors in purifying fires."

-Unknown Bloodmoon Hunters Astartes

 

For your sins against the Emperor;

False Brother, We Detest Thee.

For the shame you bring upon your Gene-Father;

False Brother, We Detest Thee.

For abandoning your duty;

False Brother, We Detest Thee.

For embracing mutation;

False Brother, We Detest Thee.

For worshiping the darkness;

False Brother, We Detest Thee.

For all these crimes, I cast you from the Emperor's Light. Your name is dead. Your memory is gone to us.

False Brother, We Detest Thee, We Cast You Out, We Turn From You.

-Rights of Detestation, Artificer Leictreach

 

"Hunted Hunters of undisciplined make, foes thy are worthy in combat but not in war. Vengeance shall be coming Wolves of Blood Born for those born under the Moon of Blood are Hunters and shall make thy pelts and trophies."

Sergeant Sciath Cinniúint of Bloodmoon Hunters Chapter, 4th Hunt Company, The Lunar Prophets to the Bloodborn Wolves at the Battle for Lebendstein

 

"At least the Falcons of Jade are thus that us of the Bloodmoon can seek the prey which is most fitting, Honor can only come after the mission is complete."

-Unknown Bloodmoon Hunter Sergeant about the Jade Knives

 

About Chapter

"Under the Blood Moon of Harvests, Hunters of the immaterial will find not what they seek but the answer to the question unasked."

-Prophecy of the Hunters of the Bloodmoon'

 

"The sun be covered by darkness, and the moon by blood, before the great and terrible day of the Emperor's meeting with his son comes. And I beheld when he had opened the sixth seal, and lo, there was a great earthquake, and the sun became black as sackcloth of hair, and the moon became as blood"

-2nd Prophecy of the Hunters of the Bloodmoon

 

"The Jaguar of Death will covet the Moon with eyes of Blood, and then turn his sight to those below."

-Unknown

 

"They are the anti-thesis of who we are as warriors. We are swift and ferocious where they are slow and unstoppable. They rule the earth where we rule the skies. They endeavour to become one with the machine where we detest the machine for the needless suffering it brings upon a warrior's soul. However, these Hunters are the closest thing we have as brothers in all but blood. The unquenchable desire for knowledge, the freedom from the false chains of honour and glory, the innate understanding of the fragility of humanity and the inevitability of death. Come what may, the Bloodmoon Hunters are welcome in our halls and we shall answer their call when the need calls for it."

-Viceroy Torgaljin Sek'Nayyur of the Lightning Wraiths

 

"They did what?! Their skulls will decorate the bottom of Khorne's Throne, make no mistake! Lowly cowardly wretches."

-Sven Bloodfisted of the Bloodborn Wolves upon hearing about the events on Lebendstein


Edited by TechCaptain
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I like your detailed and imaginative IA. It can do with some polishing, though.

The Primaris Marines of Crawl

You misspelled Cawl's name.

Inquisitor Adam Clarke

Is he named after Isaac Clarke, protagonist of the video game Dead Space?

Hunt Master - (Chapter Master)

To avoid confusion with a White Scars Master of the Hunt, maybe give the Bloodmoon Hunters Chapter Master the title "Grandmaster of the Hunt" instead?

'Jager Verfolger'' (Battle Barge)'

The German word for "hunter" is spelled "Jäger" (note the umlaut) or "Jaeger" (note the additional "e", used if an umlaut is unavailable). German grammar also requires all nouns to be capitalized.
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Thanks for the response. I did change the Hunt Master to Hunt Grandmaster and did the spelling fixes. Inquisitor was indeed named after Isaac Clarke from Dead Space but also Adam from Deus Ex. Now though he is very much his own guy in a way lol. I was thinking of eventually getting the rest of my guys and stuff up here. 

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Chapter Personnel Datafile: Scáth Hiachóir



 

Titles Held: Sergeant (M39); Master (M40)
Languages Spoken: High Gothic, Low Gothic
Roles within the Chapter: Veteran Sergeant (M39); Stalkers of Ishtar Master (M40); Master of the Void (M40); Venerable Dreadnought (M41)
Allegiance: Imperium of Man
Chapter: Bloodmoon Hunters
DOB: 479.M39
Skin Colour: Tan
Hair Colour: Blond
Height: 7.2 feet 

 
Scáth Hiachóir was a Veteran Marine of the Bloodmoon Hunters Space Marine Chapter in M39 as the leader of the Scáth Hiachóir Hunting Party during the Blue Hand Heresy. Sergeant Scáth Hiachóir led his brothers to victory securing drop zones for Imperial reinforcements and tying up Blue Hand Traitors until the reinforcements could arrive. Eventually ascending to the seat of Master of one the sacred companies, Scáth Hiachóir became one of the most successful hunters the Bloodmoon Hunters Chapter has ever known.
 

History



Raised within the only Hive city left of Aigéad Fuil, Scáth was the son of a hive gang warlord. Raised from birth in the ways of a leader, Scáth was taught to fight and kill for his gang. In the wastelands and tunnels of his world there was many dangers but only those like him were willing to step outside the safety of the void shields to get more resources for survival. The Techno-Barbarians of Aigéad Fuil are known to be great scavengers and even though not sanctioned by the Adepts of the Mechanicus to make their vehicles and weapons to work in a dizzying array of unusual patterns. Seeking recruits, the Bloodmoon Hunters Artificers sent Scáth a vision through the use of rare holography technology of where the challenge of faith and blood must be performed. Making his way through the dangerous tunnels and acid wastelands of Aigéad Fuil with several of his gang to Folsom's Keep to become one of hunters among the stars.
 
As an Aspirant, Scáth performed the ultimate test of the Bloodmoon Hunters to ambush and capture a Master of the Bloodmoon Hunters. In his particular trial, Scáth had to capture the infamous Master of the 5th Hunt Company, ''Stalkers of Ishtar''. The marines of 5th Hunt company are as stealthy as they are fearsome, they specialize in infiltrating the enemy and weakening them from within. So the Master of such a company was the pinnacle of Asymmetric warfare and unorthodox tactics. It's a rare Aspirant who can catch a glimpse of this mysterious master, but Scáth through performed well through the use of his fellow gang members and group tactics. His ability to see the battlefield quickly and adapt was recognized as his party of aspirants were recognized to become Hunters of the Bloodmoon.
 
If the challenge wasn't hard enough, Scáth had to perform his feat while under the effects of drugs meant to bring his worst fears to life. The Master had used every trick in the book to off settle and trick the young aspirant but through it all he did well. These early uses of group tactics lead him into the Lupine School of training for the Bloodmoon Hunters. Here he learned ways to hunt more efficiently as a member of a party, he learned Hit and run and how to harass an opponent to the location of one's choosing. As a Apprentice, he recon the enemy, identified ambush zones and laid traps. Further he learned the ins and outs of the tactical support and harassing techniques as he moved from Apprentice to Journeyman. 
 
Through the years, Scáth proved to be a creative and thorough Hunter. He eventually worked his way up the ranks to Sergeant and from there worked his particular methods with the additions of learning from other Schools of Hunting. Surviving and Hunting for centuries eventually he became a respected veteran of the Stalkers of Ishtar. One of the few Veterans that wasn't apart the Masters of the Hunt. He worked to being one of the trusted to lead hunts in 5th Hunt Company. His exploits as a leader of Hunts made him one of the most respected in the Chapter. 
 
For Several Centuries he eventually rose to Master rank. He became the Master of the Void in addition to his duties as the Master of the 5th Hunt Company in early M40. During one of the great hunts he personally lead in late M40 he was gravely injured. Placed into a Dreadnought, the former Master of the Void serves as a Venerable Dreadnought in the Masters of the Hunt. He is called upon when his wisdom is needed, or when the foes or so great that a Grand Hunt is called.
 

Personality



A tactical and strategic genius with a reserved nature. His turn of mind maps out enemy tactics as if was a book he had already read. He has tendencies driven towards personal achievement and competition to prove individual superiority. Scáth has a general disregard and suspicion of the mere trappings of honor and glory, favoring results by any means necessary like most of his Chapter. Not being blindly obedient expects to act upon his own initiative and feels others should do the same. Aloof and autonomous in his ways as normal for Bloodmoon Hunters and so is at odds with most other chapters.
 
Flexibility and willingness to adapt to their situation represents the core of the Bloodmoon Hunters' combat doctrine. As he prepares to engage his opponents, Scáth is always careful to identify all of his assets and utilize them to the fullest means possible. Generally reserved, Scáth stays in the shadows until the right time to speak. When he does he tends to be very recalcitrant and terse, often condemning the more direct tactics. Scáth is extremely intelligent and possesses naturally well-developed problem-solving abilities as well possesses a near-genius ability to observe, memorize and adapt to any situation.
 
 

Wargear M39



*Subrique "Bullpup" Cyber-Mastiff Variant, Nimit - Nimit is carefully crafted as a true terror weapon, a massively built and heavily-armored steel construct of considerable bulk. Equipped with sub-sonic Voxhailers that continually emit a selection of low frequency vocalizations designed to trigger fear in the local population where they are deployed, this mode finds frequent use during intense riots. Capable of shrugging off most small arms fire and of bringing down even large groups of well-armed opponents. Nimit is equipped with shock jaws that can also double as Chainblade weapons. His modifications include magnetic locking feet and jaws which enable the creature to lock on to a target and hold it in place. Nimit tracks, hunts, and kills any target loaded into his sophisticated spoor-identifying protocols, equipped with a pair of Gamma weapons in pods mounted on the shoulders, this formidable equipment suite is combined with an insidiously effective training regimen, which electrically stimulates the cogitator's cortical centres upon completion of a successful "find". This practice causes Nimit to become obsessive and tireless in his duties.
 
*Volkite Serpenta - Blasts from Volkite Weapons were even known to be able to penetrate the thick ceramite plates of Space Marine Power Armour with one concentrated shot. Volkite Weapons produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a target material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it. A Volkite Weapon's heat ray had a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.
 
*Archaeotech Pistol - An Archaeotech Pistol was an ancient sidearm dating back to the Age of Technology. This type of pistol was capable of firing a variety of projectiles, be they micro-atomic munitions or searing directed energy kill-rays that drew power from a planet's magnetosphere. Archaeotech Pistols often served as the sidearms of high-ranking Imperial nobles and Imperial Army and Space Marine commanders during the Great Crusade and Horus Heresy eras.
 
*MK III Relic Iron Power Armor Variant -  It has more frontal protection than the Mark II Armour, but the weight of the rear armour was lessened to compensate. The suit uses a heavy armored helmet with sloping plates designed to deflect shots to the left and right, thus inspiring its name as the Iron Pattern. The helmet inspired the Mark IV and VI helmet designs. The wedge-shaped helmet (designed to deflect incoming fire from the front) formed the basis for the later distinctive Corvus Beak helmet of the Mark VI Pattern. Modified for stealthier operations.
 

Scáth Hiachóir Hunting Party, M39, Blue Hand Heresy



 
*Artificer Jared Leictreach - 
 
**Apprentice Trodaire Gearr - When dressed down from his normal gear keeping only a prized dagger even then, he had made from the chitin of a Léim Portán that he kept as a good luck charm. Standing 6' 6" tall, this tan skinned man has an unlikable feel about him, and he has a strange burn mark on his left leg from getting caught in a vent blast in the tunnels of Aigéad Fuil. His lean face has a softly shaped jaw, a pointed nose, large ears and thin lips to go with his grey eyes that are deep set, and fine eyebrows. A very short, fine, brown hair which is neatly styled matched his short arms, a heavy torso, and toned legs that spoke of heavy weight training and weapons work. He has a mythical creature tattoo across his entire left arm that shown even wearing scruffy, garish clothes that are mostly pastel-coloured and slightly too small. The dagger is flexible, currently has a sharp edge, and has mysterious engravings across it that only has meaning for his past hunts. It has an impractical guard, a tattered purple leather grip, and a large red gem set in the pommel. It is of an average weight, is well balanced and is comfortable to use for a long time. His first hunt outside the immediate confines of their system was during the Blue Hand Heresy, fresh from being made Astartes he was still in his growth but already showed the potential for the Raptor School. Edited by TechCaptain
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Planetary Dataslate: Aigéad Fuil





Class = Death World (δτ)/Adeptus Astartes Homeworld
Orb. Dist = Unknown
Temperature = Unknown
Gravity = Terran Standard
Population = ~1 Billion
Military Forces = Bloodmoon Hunters, Various Hive Gangs
Tithe Grade = Aptus Non
Production Grade = N/A
Affiliation = Imperium of Man
Ruler = N/A
Government = N/A
Aestimare = D500
Segmentum = Segmentum Ultima
Subsector = Ishtar Subsector
System = Damuterr System



With hostile atmosphere and frequent tectonic shifts, the survivors to take particular care about their airtight environment, oxygen rationing, geothermal energy and the fragility of the tectonic plates. They are hardy folks, who use a lot of breathing suits, have great knowledge of mineralogy and technically competent on a level of your standard Forge worlders. The need for everyone to know how to replace air-filters. The great subterranean hive and former great subterranean hives of Aigéad Fuil are a reverse of a typical hive. The lowest reaches of the hives are the safest where the techno-barbarians have some organization and security but the upper hives where scavengers prey is where the lawless infest to get the limited supplies from the only working space port.

The space port is protected by ancient void shields but further was rebuilt out of specially made glass as the only material that could survive long term in Sulfuric acid. But this has meant that the connection to outside the planet is extremely fragile. Any ships that deliver supplies or pick up cargo have to go through special precautions lest they destroy the port or have their hulls fail and crash in the wastelands.
 
 

Biosphere



Sulfuric acid is produced in the upper atmosphere of Aigéad Fuil by the Sun's photochemical action on carbon dioxide, sulfur dioxide, and water vapor. Ultraviolet photons of wavelengths less than 169 nm can photodissociate carbon dioxide into carbon monoxide and atomic oxygen. Atomic oxygen is highly reactive. When it reacts with sulfur dioxide, a trace component of the Aigéad Fuilian atmosphere, the result is sulfur trioxide, which can combine with water vapor, another trace component of Aigéad Fuil's atmosphere, to yield sulfuric acid. In the upper, cooler portions of Aigéad Fuil's atmosphere, sulfuric acid exists as a liquid, and thick sulfuric acid clouds completely obscure the planet's surface when viewed from above. The main cloud layer extends from 45–70 km above the planet's surface, with thinner hazes extending as low as 30 km and as high as 90 km above the surface. The permanent Aigéad Fuilian clouds produce a concentrated acid rain, as the clouds in the atmosphere of Earth produce water rain.

The atmosphere exhibits a sulfuric acid cycle. As sulfuric acid rain droplets fall down through the hotter layers of the atmosphere's temperature gradient, they are heated up and release water vapor, becoming more and more concentrated. When they reach temperatures above 300 °C, sulfuric acid begins to decompose into sulfur trioxide and water, both in the gas phase. Sulfur trioxide is highly reactive and dissociates into sulfur dioxide and atomic oxygen, which oxidizes traces of carbon monoxide to form carbon dioxide. Sulfur dioxide and water vapor rise on convection currents from the mid-level atmospheric layers to higher altitudes, where they will be transformed again into sulfuric acid, and the cycle repeats.

Sulfuric acid is formed naturally by the oxidation of sulfide minerals, such as iron sulfide. The resulting water can be highly acidic and is called acid mine drainage or acid rock drainage. This acidic water is capable of dissolving metals present in sulfide ores, which results in brightly colored, toxic streams. The oxidation of pyrite (iron sulfide) by molecular oxygen produces iron.

 

History



During the time before the Horus Heresy, Aigéad Fuil was a Icy Hive World where the air was sulfuric and an outpost of the Death Guard Legion. Here they stored great many munitions for the wars to be conducted on the Imperium's behalf. The Ultramarines sent a fleet to exterminate the planet to deny the enemy their munition stocks. Upon arriving to Aigéad Fuil, the Ultramarines committed to Exterminatus via Tectonic bombing. The Tectonic bombing was aimed at dormant Super Volcanoes across the planet. The extreme heat and gases expelled by the super volcanoes would cause a planet extinction event similar to what ended dinosaurs on Earth.

During the Exterminatus of the planet, the Pharos gets activated and the Ultramarines make way for Macagge at fastest possible speed, missing the fact a few Hives survived. The eruptions destroyed most of the hives and left the world in a almost terminally volcanic active state. Only a few hives urvive by have beem position in the far reaches of Aigéad Fuil where it was still cooler. Throughout the Heresy records of this incident and even of the world of Aigéad Fuil get destroyed. This left this world lost along with the worlds beyond the Sanguis Portus. For the next several thousand years this world was forgotten by time.

Next when the Imperium rediscovered the Damuterr System, the world of Aigéad Fuil was a much harsher world with Tectonic instability and acidic atmosphere. The surviving hives had to be brought into compliance. This action was done by the newly founded Bloodmoon Hunters Chapter in M35. During the Compliance Action tragedy struck when containment on one of the vaults of the Death Guard was broken causing a mutagenic outbreak. In response the entire chapter was called to deal with the fighting. Over the course of fighting the mutagen infected Hive the Command and veterans of the Bloodmoon Hunters were falling in droves. In a desperate act to contain the threat Artificer Folsom deactivated the Void Shields of the Hive. The Acid of Aigéad Fuil destroyed all who had remained in the Hive.

The rest of the War of compliance was directed at the senior most person left, Artificer Folsom. Through use of ambush tactics and small unit fighting in the great tunnel systems, he claimed the world for the Bloodmoon Hunters.
 

Fortress-Monastery



The Fortress-Monastery of the Bloodmoon Hunters is actually split in two. On the surface of Aigéad Fuil under heavy void shields is the Citadel known as Folsom's Keep. At Folsom's Keep Aspirants are gathered once they have made it through the trials for their initial training and indoctrination. Floating in orbit above is Lebenmali, a grand Star Fort designed specifically for the Bloodmoon Hunters and their mission to watch over the Warp Corridors of Sanguis Portus.

Lebenmali is essentially a mobile battle station. In form and scale, it is nearer a planetoid than a conventional vessel; it is a mighty cathedral of war that dwarfs the largest Battle Barge, and wields the firepower of a formidable fleet. The size of a large asteroid, its foredeck can dock a dozen Imperial Navy Cruisers around its circumference. The hull of the star fort is many kilometres long, triangular in cross-section with its upper surface bristling with weapons and sensorium domes. Every surface was clad in solid armour plating and every angle was covered by more torpedo tubes and Lance batteries than any Imperial Battleship could muster. Countless smaller spacecraft, repair craft and unmanned scouts orbited like supplicants jostling for attention, and the wake of the titanic engines seemed to churn the void itself with the force of their plasma fire. Its sides are studded with the maws of Macrocannons, missile clusters, Thunderhawk launch bays, and Plasma Mortars, while the spires that rise from its surface are serrated with hundreds of Defense Laser cupolas.
 

Folsom's Keep



Folsom's Keep is the Bloodmoon Hunter's Citadel for training and indoctrination. On the opposite side of the planet of the remaining hive of Aigéad Fuil sits this mighty fortress protected by several layers of ground as well as the heaviest void shields the Imperium could produce. Small to be considered a true Fortress-Monastary but still large enough to have the training grounds for the various methods of combat that the Bloodmoon Hunters engage in. In the outer tunnel structures, the Bloodmoon Hunters allow the natural Flora and Fauna flourish as a first layer of defense and as a challenge to all Aspirants. Getting through the Damhán Alla traps as well as colonies of Aiteann Péisteanna is no easy feat even for an Astartes in full armor much less the humans who test themselves to become true Hunters.

This sombre keep serves as a shrine to the memory of fallen Bloodmoon Hunters who battled the Chapter's gravest foes. Whenever an Aspirant undergoes his ordeal of initiation, he must first make a pilgrimage to this mighty edifice and call upon the spirits thy lie within. A place of pilgrimage to test the endurance of the faithful and to serve as a memorial to unwavering devotion to the Emperor.
 

Flora & Fauna



Fungi

The plant-like organisms on this planet are mostly many types of fungi. Flowers are almost non-existent, which is hard to tell, as many fungi species can be confused for flowers due to their shapes and colors, especially when looked at from a distance. But not all fungi species are small and colorful, some can reach incredible sizes.

Many organisms use the common tricks to prevent being eaten, like tasting bad, being poisonous or by growing thorns. But there is one species which has taken thorns to the next level. They can generally be divided into two groups. The first uses its thorns to spread itself to other areas, because inside those thorns, which get stuck in animals, are seeds, ready to be taken grow within the animal becoming food for the Fungi. The second group uses the thorns purely for defense and is capable of using them as projectiles. If an animal eats too much of this species, it will bombarded the animal with thorns that are filled with poison.
 
Exterminatus blossom

A highly acidic liquid drops onto the ground below the plant. This liquid dissolves any other living organisms in the spot where it lands and also breaks down rocks and other large particles into a nutrient-rich seed bed. When seeds mature and drop from the flower, they land in this "safe site" and germinate readily under the protection of the parent plant. This highly evolved form of "parenting" has rarely been observed in plants. The plant consists of one central stem with two tendril like appendages; each of these three sections has a red bud hidden within the leaves. It is from the bud that the toxic spores are ejected.
 
Smugairle Aigéad

The Smugairle Aigéad concentrates sulfuric acid in cell vacuoles. The primary function of the accumulated acid in the Smugairle Aigéad's life history is unknown.It is thought to provide an important ecological defense.

The Smugairle Aigéad mainly free-swimming/flying atmosphere animals with umbrella-shaped bells and trailing tentacles, although a few are not mobile, being anchored to the ground by stalks. The bell can pulsate to provide propulsion and highly efficient locomotion. The tentacles are armed with stinging cells and may be used to capture prey and defend against predators. Smugairle Aigéad have a complex life cycle; the medusa is normally the sexual phase, the planula larva can disperse widely and is followed by a sedentary polyp phase.

The main feature of a Smugairle Aigéad is the umbrella-shaped bell. This is a hollow structure consisting of a mass of transparent jelly-like matter known as mesoglea, which forms the hydrostatic skeleton of the animal. 95% or more of the mesogloea (the tissue that functions as a hydro-static skeleton) consists of Concentrated Sulfuric Acid, but it also contains collagen and other fibrous proteins, as well as wandering amoebocytes which can engulf debris and bacteria. The mesogloea is bordered by the epidermis on the outside and the gastrodermis on the inside. The edge of the bell is often divided into rounded lobes known as lappets, which allow the bell to flex. In the gaps or niches between the lappets are dangling rudimentary sense organs known as rhopalia, and the margin of the bell often bears tentacles.
 
Aiteann Péisteanna

Each body segment has a pair of fleshy protrusions called parapodia that bear many bristles, called chaetae, which are made of chitin. Aiteann Péisteanna are segmented worms, generally less than 10 cm (4 in) in length, although ranging at the extremes from 1 mm (0.04 in) to 3 m (10 ft). They can sometimes be brightly coloured, and may be iridescent or even luminescent. Each segment bears a pair of paddle-like and highly vascularized parapodia, which are used for movement and, in many species, act as the worm's primary respiratory surfaces. Bundles of bristles, called setae, project from the parapodia.

However, Aiteann Péisteanna vary widely from this generalised pattern, and can display a range of different body forms. The most generalised polychaetes are those that crawl along the bottom, but others have adapted to many different ecological niches, including burrowing, swimming, pelagic life, tube-dwelling or boring, commensalism, and parasitism, requiring various modifications to their body structures.

The head, or prostomium, is relatively well developed, compared with other annelids. It projects forward over the mouth, which therefore lies on the animal's underside. The head normally includes two to four pair of eyes, although some species are blind. These are typically fairly simple structures, capable of distinguishing only light and dark, although some species have large eyes with lenses that may be capable of more sophisticated vision.

The head also includes a pair of antennae, tentacle-like palps, and a pair of pits lined with cilia, known as "nuchal organs". These latter appear to be chemoreceptors, and help the worm to seek out food. Once finding food colonies of the Aiteann Péisteanna would leap or make way to the food source using Sulfuric Acid mucus to break down a creature for them to feed. Generally it will burrow inside a creature and eat from the inside out.
 
Damhán Alla

Damhán Alla are tube-dwelling spiders that construct rudimentary trap-doors. They spend most of their time here and are rarely seen above ground. The medium to large spiders range from five to fifteen feet long. They are characterized by their downward pointing, daggerlike chelicerae, and the segmented series of plates on the upper surface of the abdomen. The carapace is mostly flat, though it can be slightly elevated near the head. The eyes are distinctly clustered together on a single nodule. Anterior median eyes are small, but posterior median eyes are large and round. The lateral eyes are long and kidney-shaped. The distal leg segments have strong spines and three claws. Chelicerae are vertically attached to the cephalothorax. In the past, they were frequently believed to lack venom, but it was shown that at least some Damhán Alla species have venom glands.

They are active at night and live for many years. Although most species live in burrows, cave-dwelling species also fasten their retreats to the cave walls. Both burrows and retreats are sealed with woven doors. Trapdoor nests are generally built in shady areas with moss or sparse vegetation. Some make silk trip-lines radiating away from the burrow entrance. Adult males sometimes wander in search for females, but females rarely leave their burrows. The respiratory system consists only of book lungs, which could help explain why they are relatively inactive.
 
Léim Portán

Léim Portán do not build webs to trap prey, though all of them produce silk for drop lines and sundry reproductive purposes; some are wandering hunters and the most widely known are ambush predators. Some species sit on or beside Fungi, where they grab visiting creatures. Individuals of some species are able to change color over a period of some days, to match their surroundins on which they are sitting. Some species frequent promising positions where they await prey, and some of them sit in the open, where they are startlingly good mimics. The medium to large spiders range from eight to twenty-five centimeters long.

Other species of Léim Portán with flattened bodies either hunt in the crevices or shelter under such crevices by day, and come out at night to hunt. In each case, Léim Portán use their powerful front legs to grab and hold on to prey while paralysing it with a venomous bite. Some Léim Portán hunt other creatures in ways that seem intelligent, outflanking their victims or luring them from their webs. Laboratory studies show that Léim Portán's instinctive tactics are only starting points for a trial-and-error approach from which these spiders learn very quickly how to overcome new prey species.
 
Spúinse

Clinging with root-like “rhizoids” to the soft, muddy sediment, the Spúinse captures prey that pass by its branches. Typically, Spúinse feed by straining bacteria and bits of organic material Sulfuric Oxide air they filter through their bodies. However, carnivorous Spúinse snare their preywith barbed hooks that cover the Spúinse’s branching limbs. Once the Spúinse has its prey in its clutches, it envelops the animal in a thin membrane, and then slowly begins to digest it. Edited by TechCaptain
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Chapter Personnel Dataslate: Apothecary Ian Creiche



 

Languages Spoken = High Gothic, Low Gothic
Role = Apothecary
Allegiance = Imperium of Man
Chapter = Bloodmoon Hunters; Deathwatch
Gender = Male
Species = Transhuman; Astartes
Worships = Omminissah
Relatives = None
DOB = Unknown
Skin Colour = Tan
Hair Colour = Brown
Height = 6.8 feet 

 
Ian Creiche is a member of the Bloodmoon Hunters Chapter's Apothecarion that has been seconded to the Long Vigil with the Ordo Xenos Chamber Militant - the Deathwatch. An expert marksman and highly knowledgeable about both xenos and Imperial biology, he makes a valuable member of the Kill-Teams. Ian's knowledge of poisons is second only to some very knowledgeable Drukhari Haemonculi.
 

History



Raised within the only Hive city left of Aigéad Fuil, Ian was the son of a mushroom farmer. Raised from birth in the ways of scavenging the only real food source on the planet. In the wastelands and tunnels of his world there was many dangers but only those like him were willing to step outside the safety of the void shields to get more resources for survival. The Techno-Barbarians of Aigéad Fuil are known to be great scavengers and even though not sanctioned by the Adepts of the Mechanicus to make their vehicles and weapons to work in a dizzying array of unusual patterns. Seeking recruits, the Bloodmoon Hunters sent Ian a vision through the use of rare holography technology of where the challenge of faith and blood must be performed. Making his way through the dangerous tunnels and acid wastelands of Aigéad Fuil to Folsom's Keep to become one of hunters among the stars.
 
His experience dealing with the Fungi of Aigéad Fuil lead to an interesting method of hunting. Many organisms use the common tricks to prevent being eaten, like tasting bad, being poisonous or by growing thorns. But there is one species which has taken thorns to the next level. They can generally be divided into two groups. The first uses its thorns to spread itself to other areas, because inside those thorns, which get stuck in animals, are seeds, ready to be taken grow within the animal becoming food for the Fungi. The second group uses the thorns purely for defense and is capable of using them as projectiles. If an animal eats too much of this species, it will bombarded the animal with thorns that are filled with poison.
 
Among the dangers he had to content with to get the merely edible of these deadly mushrooms was also the Léim Portán. Léim Portán are ambush creatures that are large and spider like. The dangers really present are when they mimic their surroundings. The medium to large spiders range from eight to twenty-five centimeters long. Very deadly and containing poisons, Ian had his work cut out to be able to harvest fungi for his family and for the hive. The mortality rate among the inhabitants of Aigéad Fuil is very high. 
 
Ambushing and capturing a Master of the Bloodmoon Hunters is the final stage of trials for an aspirant before they become an apprentice. In his particular trial, Ian had to capture the infamous Master of the Blood Seekers. The marines of 2nd Hunt company are Tireless and Ruthless Hunters they are known fielding large amounts of Assault Marines and Reivers. So the Master of such a company was the pinnacle of close combat. It's a rare Aspirant who can best this master, but Ian through performed well through the use of poisons and accurate fire. His ability to see the battlefield quickly and adapt was recognized he was recognized to become a Hunter of the Bloodmoon. He learned how to use his weapons from a young age at any range he was skilled in both close and far combat due to his accurate fire even under trying conditions. 
 
Ian faced the worst fears of his life under the effects of the drugs given to aspirants. The Master had used every trick in the book to off settle and trick the young aspirant but through it all he did well. These early uses of poisons and accurate fire lead him into the Lupine School of training for the Bloodmoon Hunters. Here he learned ways to hunt more efficiently as an expert marksman, he learned Hit and run and how to harass an opponent to the location of one's choosing. As a Apprentice, he recon the enemy, identified ambush zones and laid traps. Further he learned the ins and outs of the tactical support and harassing techniques as he moved from Apprentice to Journeyman.
 
Ian's ability to hit any target with any Imperial weapon was a marvel even among the skilled hunters of the Bloodmoon Hunter Chapter. Ian was quickly considered a Master of Arms and gained Marksman Honors. For several years he was considered the top marksman among the Apprentices, and even among Journeyman he retained the respect of one of the most accurate shooters in the Chapter. Even during gatherings with other Chapters he would out shoot others in competitions.
 
Through the years, Ian proved to be a creative and thorough Hunter. He eventually worked his way up the ranks into the Apothecarion and from there worked his particular methods with the additions of learning from other Schools of Hunting. Surviving and Hunting for centuries eventually he became a respected apothecary of the Blood Seekers. His adept usage and knowledge of plants and animals made him at home among the those whose knowledge was that of the biological.
 
As part of his exceptional marksman training, Ian was granted combat sight for use with his weapons, incorporating various aspects of standard Imperial sights but enhanced and improved by the skills of the Bloodmoon Hunters' Artificers. Ian begin play with a Combat Sight specially developed for his own needs, one he has trained with and adjusted to his own unique abilities. A Combat Sight has been specially configured for its user and will only grant its full effects to Ian. It was intended for, its size, shape, and focus matching that Ian’s own physiology and marksman style.
 
Over time it was decided he needed to get out from Ishtar Sub-sector and learn more about the Xenos during the Long Watch known as the Deathwatch. He has achieved legendary skills with the bolter, and with many other types of common Astartes weapons, able to push them to their limits and tap into their killing power in ways others could not begin to imagine.
 

Personality



A tactical and strategic genius with a pragmatic nature. His turn of mind leads to learning the biology of his foes and using that against them. He has tendencies driven towards personal achievement and competition to prove individual superiority. Ian has a general disregard and suspicion of the mere trappings of honor and glory, favoring results by any means necessary like most of his Chapter. Not being blindly obedient expects to act upon his own initiative and feels others should do the same. Aloof and autonomous in his ways as normal for Bloodmoon Hunters and so is at odds with most other chapters.
 
Flexibility and willingness to adapt to their situation represents the core of the Bloodmoon Hunters' combat doctrine. As he prepares to engage his opponents, Ian is always careful to identify all of his assets and utilize them to the fullest means possible. Generally reserved, Ian stays in the shadows until the right time to speak. When he does he tends to be very recalcitrant and terse, often condemning the more direct tactics. Ian is extremely intelligent and possesses naturally well-developed problem-solving abilities as well possesses a near-genius ability to observe, memorize and adapt to any situation.
 
At various times during in Ian's history, he have faced extinction but has neither the less continued to function and once more face their enemies. It is part of Ian's mentality that he will endure no matter the cost and that the eventual destruction of everything is inevitable. As one Battle-Brother dies, another takes his place to continue the endless struggle where the gene-seed lives on but the warrior does not. Death is the only constant in the universe and regardless of victory or defeat the only reward a Battle-Brother can look forward to. Quite apart from casting a dark cloud over Ian, it fills him with stoic pragmatism to face everything that the universe can throw at him, to fulfil this duty until he eventually die and another takes his place.
 
The galaxy and its many horrors hold no surprises for him and he know that somewhere out there among the inky black is the piece of ground where he will fall, having served his Emperor and held back the night at least for a brief time. Others can find these attitudes at odds with a strong devotion to the Emperor and the righteous plight of mankind, though he see the two as intertwined, and he will always do his duty and remains unquestionably loyal to the Imperium. For a him facing death is only a matter of time, and he carries the knowledge with him every day, alongside his duty to his brothers and their oath to the God-Emperor.
 
The passing of the gene-seed from the chapter to a new recruit is a major investment. The gene-seed is the Chapter’s most precious gift and is constantly scrutinized to be sure it remains pure and untainted. Even when recovered from the field of battle, the Apothecaries of the Space Marines perform multiple tests to ensure that they are still viable gene-seed to pass to the next generation of recruits. Most Apothecaries normally work with the gene-seed of a single Chapter and are able to perform tests on larger quantities of gene-seed. Those who are a part of the Deathwatch, however, must constantly develop new tests and screen for anomalies that wouldn’t be found in their own Chapter.
 
Deathwatch protocol dictates that after every mission and/or contact with a xenos race or Chaos-tainted being, the Apothecaries must take samples and determine if his Battle-Brothers are fit for duty. Both the protection of the gene-seed and the mission are paramount duties and they are occasionally directly at odds. Apothecary Ian is willingly bear this dual burden, for the sanctity and preservation of the Chapter’s gene-seed is paramount. Though it is a difficult position to be in, he has accepted the relative dislike many of their Battle-Brothers have for his constant testing.
 
 

Wargear



*Astartes MK Vb Godwyn pattern Bolter - The most widely-used pattern of Astartes Bolter in the Imperium but Ian's particular Bolter was modified to have a fire selector and has attached a sight that was expertly crafted and refined for his particular style of shooting. Because of Ian's Shooting Style he is more accurate with the Bolter than most even at extreme ranges. The sight aids the Ian in picking out the weak points on his opponents armour, focusing on joints and seals and guiding the aim to the most vital points. Darkness and optical cloaks are no protection against the attacks from Ian's weapon bearing his combat sight as it pierces the illusion of light and dark to find his prey.
 
*Mk VII Aquila Power Armor Variant - This version of basic Power Armour was also known as Imperator Armour. It is the contemporary variant of Power Armour most commonly used by the Space Marine Chapters of the Imperium. Mark VII armour was developed during the last stages of the Horus Heresy, and remains in use as the most common form of Power Armour more than 10,000 standard years later.
 
*Reductor and Narthecium - A Narthecium is a tool of a Space Marine Apothecary's trade, containing implements specially designed for treating the Astartes' genetically-engineered physiology and for performing first aid without having to remove the patient's Power Armour. A Reductor is a special tool used by Adeptus Astartes Apothecaries and Primaris Apothecaries to retrieve the crucial gene-seed of their fallen Battle-Brothers so that new Astartes might be raised from among their Chapter's Aspirants. Retrieval and storage of a fallen Battle-Brother's gene-seed is so critical that Apothecaries carry a special tool for this operation, often included as part of the Narthecium.
 
*Bolt Pistol
 
*Combat Knife - Every Imperial Space Marine is issued one of these blades as soon as he recovers from receiving his gene-seed implants, and he carries it up until his final moment of battle. This large knife -- easily the size of a normal human's short sword -- holds a mono-molecular edge that never dulls, even through centuries of service.
 
*Cyber-Raven - This dark-winged creature is excellent for scouting objectives, his keen eyes picking out enemy ambushes and relaying troop positions. The bird's brooding appearance atop a shoulder pauldron and its occasional muttering of ominous phrases can be useful side effects as well. He often accompanies Ian in battle and act as Ian's eyes and ears, relaying vital information via arcane cyber neuro-implants. This fearsome creature is fitted with an array of deadly weapons to protect his master in the heat of battle.
 
*Bionic Ocular Sight
**Preysense
**Pict-recorder
**Omnispex
**Electromagnetic Waveform
**Radiation Meter
**Full Spectrum Scanning
**Target Sighting
**Ultraviolet Readings
**Medical Readings
**Telescopic
**Tagging
**Auspex
**Rangefinder
**Night-vision Edited by TechCaptain
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Battle Report: Battle for Lebendstein



 
Conflict Type Reported = Guerrilla battle
Date of Conflict = 50.M42
Location of Conflict = Lebendstein
Conflict Status = Pyrrhic victory for the Bloodmoon Hunters


 
In the year 50.M42, the Ag Gáire Le Gibbous (Nova-Class Frigate) crash lands on the planet of Lebendstein after rough travel through the Warp Rift as a surge hits the vessel. The crash kills most of the crew of the Ag Gáire Le Gibbous, leaving Fiach Cinnead's Hunting Party to find an ancient vox amplifier rumored to have been on the planet to request for aid.
 
A small force of Bloodborn Wolves, patrolling the planet during their journey to the galactic south-east, following the Cicatrix Maledictum, saw the crash of the Ag Gáire Le Gibbous and decided to investigate, beginning a series of hit and run attacks and guerrilla warfare that would become known as the Battle of Lebenstein. Fiach Cinnead, a newly promoted Lieutenant, and his hunting party were returning from scouting missions in the Great Rift to report on possible avenues to relieve the beleaguered Dark Imperium.
 

Background Data



Lebendstein is a planet within the Great Rift of living stone, changed forever by the unpredictable workings of the Warp, with vast petrified forests and wastelands. During the rise of the blood moon, roughly once every other Terran day, the stone awakens from its slumber and attempting to annihilate any life on its land. Lost for an unknown amount of time, Lebendstien was once a vibrant world of massive city hives and massive sprawls of woodland. 
 

Enemy Assessment: Bloodborn Wolves

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Enemy Commander: Kalgil the Cunning, Aspiring Champion of Khorne
Assessment of Enemy Forces: 3 Varagyr Terminators, 12 Assault Marines


The Bloodborn Wolves are an infamous Chaos Warband comprised of former Space Wolves Astartes that fell to the worship of the Chaos Blood God, Khorne. Renaming themselves the Bloodborn Wolves, these Heretic Astartes have given themselves over to the beast within, reveling in bloodletting and bestial fury. Now, as Khorne's chosen, they have turned on the Emperor, whom they see as the 'Arch-Sorcerer'. They slaughter all in their path, taking skulls and trophies from their fallen opponents for the glory of the Blood God.
 

Allied Forces Assessment: Bloodmoon Hunters


Allied Commander: Fiach Cinnead, Primaris Lieutenant of the 4th Hunt Company
Assessment of Allied Forces: 4 Arachnid Primaris Vanguard Hunters, 5 Lupine Tactical Marines, 1 Lexicanum, 1 Primaris Acolyte, 2 Scout Apprentices, 1 Arachnid Devastator, 1 Artificer


The Bloodmoon Hunters are a stalwart and dedicated non-codex compliant Loyalist Space Marine Chapter created during the 13th Founding, the so-called 'Dark Founding'. Little is known of this mysterious founding as there are no reliable records that indicate how many Chapters were conceived during this Founding or what became of them. Extant records indicate that the Bloodmoon Hunters were supposedly created during this Founding around the time a recorded prophecy foretold their inception. It is generally believed that the Adeptus Mechanicus might have played a role in the creation of this Chapter, as their inception occurred sometime in early M35, during the divisive and widespread doctrinal conflict known as the Moirae Schism. The Bloodmoon Hunters were known to maintain close ties with the Archmagos of the Cult Mechanicus as well, receiving a wide diversity of arms and weaponry, including power blades and relic weaponry of the finest quality and rare, advanced patterns of armoured vehicles and gunships. 4th Hunt Company is known as The Lunar Prophets. This company is most obsessed with uncovering the secrets of the Prophecy of Blood, utilizing many scouts and librarians to scour the Sector for clues and omens.
 

Battle



"Hunted Hunters of undisciplined make, foes thy are worthy in combat but not in war. Vengeance shall be coming Wolves of Blood Born for those born under the Moon of Blood are Hunters and shall make thy pelts and trophies."

-Sergeant Sciath Cinniúint of Bloodmoon Hunters Chapter, 4th Hunt Company The Lunar Prophets


The fights were long and hard between the two forces, each in their element stalking their prey through the harsh environments provided by the petrified forests and hives, with neither side 100% sure if they were the hunters or the hunted. The heightened senses of the Bloodborn Wolves gave them the edge to begin, but the Bloodmoon Hunters quickly gained a footing and fought back hard, launching a set of sabotage missions to confuse and demoralize their foes, before launching a flanking attack on the tainted warband. The Wolves were completely wiped out, as a well-placed bolter shot from one of the loyal marines took out Kalgil, routing the Wolves' will once and for all and allowing the Hunters to wipe up the remaining couple of marines. Both sides took heavy casualties, and although the Bloodmoon Hunters technically won the fight, only four of the sixteen marines sent survived.
 
[skullheaderhalf=000000]

After Action Report


After the fight was "won", the Bloodmoon Hunters were able to call in backup, and after surviving upon the planet for days by themselves, although it was months in real-space, a Thunderhawk of the chapter arrived with their Master and a group of Apothecaries arrived to get them off the planet and granting them new purity seals. The Bloodborn Wolves still have a hatred of the Hunters to this day.
 
Lieutenant Fiach Cinnead's confidence in his ability to lead independently has been sorely shaken by the events of Lebendstein. Even though his team had been small compared to most chapters, this represented quite the force for the Bloodmoon Hunters and he believes it was due to his leadership they lost so many of their Primaris Marines. For all of the Lieutenant was a Bloodmoon Hunter the traditional arrogance and confidence of their Chapter was not as strong in him after these events. 
 
Sergeant Sciath Cinniúint was the Primaris Vanguard of the Arachnid school that survived felt proud of Apprentice Folach Óg for his brilliant deductions in how the Bloodborn Wolves would change tactics. It was this pair that figured out the final ambush that lead to their survival. And though the wounds of Sergeant Sciath Cinniúint were extensive they were able to protect their final Librarian, the Acolyte Síceach Sreab from death in that final ambush and counter ambush. Both Brothers would need extensive care under the Apothecaries and Artificers before they can serve again for the Chapter. Edited by TechCaptain
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Battle Report: Skirmish on Cyprus Eden





Date of Conflict: 977.997.M41
Aggressive Force Allegiance: T'au Empire
Astartes Chapter Responding: Bloodmoon Hunters
Location of Conflict: Cyprus System, Ishtar Sub-Sector, Segmentum Ultima


 
The Skirmish on Cyprus Eden was an Imperial defensive campaign conducted by the Bloodmoon Hunters Space Marine Chapter, whom clashed against the expansion spheres of the invading forces of the T'au Empire. This particular campaign took place on the contested world of Cyprus Eden in the Far Reaches of the Eastern Fringes, a vitally important agri-world of Cyprus Eden during the Tau Third Phase Expansion. This highly contested world had been claimed by the Imperium of Man, but the Tau refused to let the upstart humans claim it as one of their own.   
 

Background



While conducting a review of the firing line by Master Garrus Raknor, Blood Warden of the 3rd Company, the 'Blades of Folsom', without warning, Tau forces attacked the Imperial lines. Two squads of Lupine School Hunters were dug in for the defense of the main corridor in Imperial lines to the Astra Militarum Regiments main fire support battery for that region. Tau Warriors opened fire creating a no man's land as they pinned down Master Raknor and Sergeant Glaz MacTíre. To break the stalemate that was rapidly forming, Master Raknor called in an orbital strike from his Strike Cruiser, Veidar Fallensteller, just as the swarm of Kroot crested the hills behind the Tau Fire Warrior firing lines. The strike was on target taking the heart out of the Tau advance. 
 
As the remaining Kroot regrouped, the true danger of the attack surprised them all. The enemy line commander and her squad of stealth suits committed to a surprise attack from the flank of the Lupine Hunters. So effective were the Hunters surprised by the Tau commander only Master Raknor and Sergeant MacTíre were still standing to defend the line. As Master Raknor took out the Tau support tank, a TY7 Devilfish crested the hill to follow through on the Tau advance, with a deadly barrage of his plasma pistol. The Sergeant MacTíre dueled the enemy Commander taking out her support squad in the process. As the enemy commander fell to the Space Marines' blades, the Fire Warriors retreated back behind their own fire lines. The injuries were so great from this skirmish Master Raknor soon perished from his wounds by the time he could be transported back aboard his ship. Reinforcement of the lines was ordered after the incident. Edited by TechCaptain
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A small force of Bloodborn Wolves

Who are the Bloodborn Wolves? A Chaos Space Marine warband? A Drukhari Kabal? Something else?

Ian Creiche...

 

As an Aspirant, Ian performed the ultimate test of the Bloodmoon Hunters to ambush and capture a Master of the Bloodmoon Hunters...

 

If the challenge wasn't hard enough, Ian had to perform his feat while under the effects of drugs meant to bring his worst fears to life.

Scáth Hiachóir...

 

As an Aspirant, Scáth performed the ultimate test of the Bloodmoon Hunters to ambush and capture a Master of the Bloodmoon Hunters...

 

If the challenge wasn't hard enough, Scáth had to perform his feat while under the effects of drugs meant to bring his worst fears to life.

Large sections of these Marines' biographies repeat each other, as well as the details you posted on the Chapter planet's environment; this can easily give readers the mistaken impression you are plagiarizing yourself. Best omit the repetitive details.

Unidentified Flower

Considering the effects this flower has on its surroundings, I doubt the Chapter planet's inhabitants will allow it to remain unidentified. May I suggest the name "Exterminatus blossom"?
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Bloodborn Wolves are a Chaos Warband who belong to someone I collaborated with for the Battle of Lebendstein.

 

I will work on using other turns of phrases or changing whole sections for the two marines. That will take me a bit.

 

And your name for the flower is now official, I love it. Thanks a bunch, naming stuff is hard for me.

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I will work on using other turns of phrases or changing whole sections for the two marines. That will take me a bit.

As someone who's dealt with Writer's Block's crushing weight, I understand. Perfection takes time.

And your name for the flower is now official, I love it.

Thank you.

Thanks a bunch, naming stuff is hard for me.

It can take me a while, too; I repeatedly renamed things in my own stories- including their titles- due to Writer's Block preventing me from coming up with a name that isn't stupid.
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Anything particular jumps out as good besides the amount of detail? I want to see where I can bring more life to it and where I fell off track. As I mentioned before this has been my primary brew.

 

Writer’s block indeed is hard to deal with. As I am working on being a better moderator for the wiki I help out I have been looking for things to inspire more work into my brews. I am thankful for all the help I am getting from here and the homebrew wiki community.

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Write a "Chapter culture" section; then move to it details on the Chapter's initiation rituals. Pare away details on the Chapter heroes' biographies that are already repeated in the "Chapter culture", "Flora & Fauna" sections, to the bare minimum a reader needs to understand what's going on. Add details to provide context, e.g., state the Bloodborn Wolves' "small force" consists of Chaos Space Marines or Chaos cultists in the "Battle for Lebendstein" entry, and that the "Léim Portán" is a spider-like creature.
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The Bloodmoon Hunters being featured on 40k Theories Youtube Channel is the link on them. But to your point, Definitely not bad ideas, I am working the changes here before I move them back to the 40k homebrew wiki page. Some of it is really hard to give both enough detail and not repeat myself from where a section was featured on another page of mine. 

 

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Thanks man. You have ideas of how I should kind of organize it? and what do you think of the Aspirant trial I came up with? The simple idea was to combine what a bunch of others did but to give it a Hunter spin. Basically by hunting the dangerous creatures of the homeworld they prove they are tough and clever, by working against the Master under the influence of the drug proves they are mentally tough against their fears, and by facing a Master a direct sort of evaluation could be made more than just observing them in the environment. 

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Forcing an aspirant to face a Space Marine Captain while the aspirant is under the influence of fear-inducing drugs, seems too great a challenge; I expect a large number of these aspirants to fail, if not outright die of heart attacks (assuming the aspirant has yet to receive gene-seed), unless the Bloodmoon Hunters Master deliberately pulls his punches to give the aspirants a chance. Best split it into two different challenges; drug new aspirants (those without gene-seed) and then drop them in the wilderness 30 kilometers from the Chapter keep, to see who has the strength of body, mind, and soul, to survive and make it back to the Chapter keep; Scouts seeking to become full Space Marines, must face a Master and prove they have what it takes (the drugs will not be used for the latter test, as I expect a Marine's genetic enhancements will make him resistant to the drugs, if not outright immune).
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I like separating it out. But maybe more of an arena situation with the aspirant than dropping them off since they would have had to travel half the planet to get to the keep the first time. And how I imagine it around the keep is a bunch of creature nests. 

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I like separating it out. But maybe more of an arena situation with the aspirant than dropping them off since they would have had to travel half the planet to get to the keep the first time.

Planets with Earth-like gravity are HUGE; it'll take YEARS for a human to cross that distance without the aid of technology. Best shorten the distance; I chose "30 kilometers" because that seemed reasonable for a few days' journey.

And how I imagine it around the keep is a bunch of creature nests.

Good idea. The creatures should make the Chapter keeps difficult to attack.
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I like separating it out. But maybe more of an arena situation with the aspirant than dropping them off since they would have had to travel half the planet to get to the keep the first time.

Planets with Earth-like gravity are HUGE; it'll take YEARS for a human to cross that distance without the aid of technology. Best shorten the distance; I chose "30 kilometers" because that seemed reasonable for a few days' journey.

And how I imagine it around the keep is a bunch of creature nests.

Good idea. The creatures should make the Chapter keeps difficult to attack.

I agree the planet would be huge so I will make it closer for where they live. Then would they would be coming to the keep from wherever they had lived. Part of that would be a offering from what that person considered their greatest Hunt up to that time. I figure that would show humility.

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1st Command Company

Masters of the Hunt



Comprised of the Chapters Veteran formations and Command Assets, under the command of the Hunt Grandmaster, they will offer support on the greatest and most lethal of hunts

Hunt Grandmaster Shasmu Khonsu, Regent of Aigéad Fuil
Chapter Champion
27 Onóir Garda
Command Squad
65 Veterans
Logisticiam: Chapter Equerries, Serfs, and Servitors
 

Armoury & Reclusiam

Master of the Forge
Forge Lord
10 Artificers
Heavy Battle Servitors
Non-Combat Servitors
Chrono-Gladiators
Adsecularis
Cyber-Menagerie
Centurion War-Suits
Terminator War-Suits
Battle Tanks
Land Raider Heavy Tanks
Land Speeder Scout Vehicles
Storm Ravens
Stormtalon Gunships
Nighthawk Pattern Storm Eagles
Bikes and Assault Bikes
Venerable Dreadnoughts
Thunderfire Cannons
 

Apothecarion


Chief Apothecary
3 Apothecaries
Medicae Serfs
 

Librarius


Chief Librarian
Codicier
Lexicanium    
Acolyte


 

2nd Hunt Company

Blood Seekers



Tireless and Ruthless Hunters they are known fielding large amounts of Assault Marines and Reivers

Seeker of Prey
Command Squad
127 Astartes
Company Serfs and Servitors

 

Armoury & Reclusiam

Forge Lord
10 Artificers
Heavy Battle Servitors
Non-Combat Servitors
Chrono-Gladiators
Adsecularis
Cyber-Menagerie
Centurion War-Suits
Terminator War-Suits
Battle Tanks
Land Raider Heavy Tanks
Land Speeder Scout Vehicles
Storm Ravens
Stormtalon Gunships
Nighthawk Pattern Storm Eagles
Bikes and Assault Bikes
Venerable Dreadnoughts
Thunderfire Cannons
 

Apothecarion


2 Apothecaries
Medicae Serfs
 

Librarius


Epistolary
Codicier
Lexicanium    
Acolyte

 

3rd Hunt Company[

Blades of Folsom



The marines of this company are known as being particularly devout and obsessed with upholding the teachings of Folsom, they tend to have the greatest amounts of Artificers and show the highest amounts of cybernetic augmentation

Master Garrus Raknor, Blood Warden (Formerly new one has yet been elected)
Command Squad
173 Astartes
Company Serfs and Servitors

 

Armoury & Reclusiam

Forge Lord
14 Artificers
Heavy Battle Servitors
Non-Combat Servitors
Chrono-Gladiators
Adsecularis
Cyber-Menagerie
Centurion War-Suits
Terminator War-Suits
Battle Tanks
Land Raider Heavy Tanks
Land Speeder Scout Vehicles
Storm Ravens
Stormtalon Gunships
Nighthawk Pattern Storm Eagles
Bikes and Assault Bikes
Venerable Dreadnoughts
Thunderfire Cannons
 

Apothecarion


2 Apothecaries
Medicae Serfs
 

Librarius


Epistolary
Codicier
Lexicanium    
Acolyte

 

4th Hunt Company

Lunar Prophets



This company is most obsessed with uncovering the secrets of the Prophecy of Blood, utilizing many scouts and librarians to scour the Sector for clues and omens

Keeper of the Prophecy
Command Squad
118 Astartes
Company Serfs and Servitors

 

Armoury & Reclusiam

Forge Lord
10 Artificers
Heavy Battle Servitors
Non-Combat Servitors
Chrono-Gladiators
Adsecularis
Cyber-Menagerie
Centurion War-Suits
Terminator War-Suits
Battle Tanks
Land Raider Heavy Tanks
Land Speeder Scout Vehicles
Storm Ravens
Stormtalon Gunships
Nighthawk Pattern Storm Eagles
Bikes and Assault Bikes
Venerable Dreadnoughts
Thunderfire Cannons
 

Apothecarion


2 Apothecaries
Medicae Serfs
 

Librarius


Epistolary
Codicier
3 Lexicanium    
Acolyte

 

5th Hunt Company

Stalkers of Ishtar



The marines of this company are as stealthy as they are fearsome, they specialize in infiltrating the enemy and weakening them from within, they contain the most Primaris marines who deploy as Vanguard forces.

Master of the Void
Command Squad
123 Astartes
Company Serfs and Servitors

 

Armoury & Reclusiam

Forge Lord
10 Artificers
Heavy Battle Servitors
Non-Combat Servitors
Chrono-Gladiators
Adsecularis
Cyber-Menagerie
Centurion War-Suits
Terminator War-Suits
Battle Tanks
Land Raider Heavy Tanks
Land Speeder Scout Vehicles
Storm Ravens
Stormtalon Gunships
Nighthawk Pattern Storm Eagles
Bikes and Assault Bikes
Venerable Dreadnoughts
Thunderfire Cannons
 

Apothecarion


2 Apothecaries
Medicae Serfs
 

Librarius


Epistolary
Codicier
Lexicanium    
Acolyte
Edited by TechCaptain
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Hunt Grandmaster Shasmu Khonsu, Regent of Aigéad Fuil

Who is the Hunt Grandmaster "regent" for? The Emperor, who cannot rule Aigéad Fuil Himself, as His Immortal Majesty is confined to the Golden Throne? (Taking direct inspiration from a line in Aaron Dembski-Bowden's The Emperor's Gift.) The Bloodmoon Hunters' absent Primarch?

Chrono-Gladiators

Does the name refer to some archeotech weapon that lets these "Chrono-Gladiators" rapidly age their enemies to weaken them? Or a device that reverses time so the Gladiators may undo their mistakes, like Tracer in the video game Overwatch?

3 Apothecaries

The number seems ridiculously low. Did most of the Chapter's Apothecaries die in battle, and the Hunters have yet to train replacements for them?
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Good gravy there is an absolute trove of detail here on your Chapter! :eek: But let's go on with the basics to start with.

 

First off, a Dark Founding Chapter's always a fun and can be challenging write up to complete, befitting it's place within the Imperium's systems and such, the idea of having them out on the edges of the Eastern Fringe is a good idea, akin to the Death Spectres' duties out in the Ghoul Stars. A quick thing to note, with them guarding the Corridor way out there, what tactical purpose does/could it serve, as it is so far away form the majority of the Imperium's resources and consumers?

 

As there is a lot of information to cover, I like that you've split it up a little into a few posts. It might be worth making the opening post more a detail on the "flavour" of the Bloodmoon Hunters as to their origins etc as you've done, but remove some of the battle honours etc and put them in s separate post (or possibly use the Spoiler tags) to prevent information overload for the reader whilst going through? :)

 

I can spot a few past/present tense switches within the opening paragraphs, it can make the reading a little jarring, might be worth choosing a particular tense, whether something has happened or is currently happening, then stick with it for the article to help with the flow.

 

With their doctrine of unorthodoxy and not following orders completely to the letter, but more within the guidelines, how does this affect the respect of the battle line Astartes to their commanders? Has this led to minor rebellions to commanders or possibly even some Bloodmoon Hunters going rogue? It'd make for an interesting addition to see how they keep that in check.

 

I'll leave it there for the moment, got a bit more to read beyond the opening post, but I can see you've really worked hard on building up the backstory of this Chapter and major respect to you for that from a fellow dedicated DIY Chapter writer on their own army. :tu:

 

Cambrius

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Hunt Grandmaster Shasmu Khonsu, Regent of Aigéad Fuil

Who is the Hunt Grandmaster "regent" for? The Emperor, who cannot rule Aigéad Fuil Himself, as His Immortal Majesty is confined to the Golden Throne? (Taking direct inspiration from a line in Aaron Dembski-Bowden's The Emperor's Gift.) The Bloodmoon Hunters' absent Primarch?

Chrono-Gladiators

Does the name refer to some archeotech weapon that lets these "Chrono-Gladiators" rapidly age their enemies to weaken them? Or a device that reverses time so the Gladiators may undo their mistakes, like Tracer in the video game Overwatch?

3 Apothecaries

The number seems ridiculously low. Did most of the Chapter's Apothecaries die in battle, and the Hunters have yet to train replacements for them?

 

 

I kind of stole the title from Ultramarines, but I would say for the Emperor

 

It actually is direct from the Admech 30k version, but really they are just gladiator/criminals that are given augments and modifications, then used as fodder and bait.

 

That is the number in that one company of Bloodmoon Hunters. I was working on posting the rest of the companies and IRL happened lol

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