I have yet to use reivers with wolves but I often do with raptors and salamanders.
I think they work best with using a phobos Cpt/wolf lord and phobos librarian/rune priest.
1-using lord of deceit you can redeploy the reivers and psyker into a favorable position to potentially move, temporal corridor while ignoring terrain to get into grenade and charge range easily....be keen to see how players deploy and move....there are many of times they are not going to waste movement of screens and hvy weapons units to gain elevation and just block openings in ruins, doors, etc ...you can go over the wall, mountain, river and get behind them easily....Imagine they have Wall Hack and can just ghost wherever they want. I've surprised many players this way....
Unfortunately there isn't successor wolves chapters to get extra move/charge traits or characters that boost move/charge that can deploy with the reivers but the Wolf Lord/rune priest combo can mostly do the job.
***Stalker Pack*** Now like I said I haven't used reivers but I do use Blood Claws and a Stalker Pack Battle Leader on Thunderwolf Warlord with Saga of the savage....so this is a nice line up that you could do pretty much the same thing with reivers who deep strike
The turn I can reliably charge the Warlord I drop the blood claws near him to maybe suck overwatch but mostly to use the specialist stratagems...
2cp-Blood Cent...use vs infantry/monsters that have taken any wounds...get +1 to wound for all stalker pack units...not normally needed for the blood claws because the leader and wolf guard have fists/hammers but could really help the Reivers who only have str4 attacks
1CP-Pack Killers-roll 3d6-discard lowest for charge after a pack member makes a successful charge within 12inches. Any help for a 9 inch charge is great.
If needed You can still put them in reserve
As for lethality options i prefer the pistol/blades...its a lot of attacks for 5 guys
There is some merit to having rifles that can always bust 2 shots at 24" while this unit moves/advances again ignoring terrain. They can easily stay at a decent distance holding or moving between objectives...though at the same price you can grab Suppresors for this role
Reivers are really good when filling brigades as well being a flexible unit at 80-90pts unfortunately Wolves can't take 1 or 2 primaris Apothecaries to fill the elite slots
All in All...I don't think Space Wolves can really boost reivers to their max potential be the Alpha Strike/flash bang unit without having codex marine traits or codex warlord traits/buffs. Which is what I use them for. I am looking to tailor my wolves into an armored rush using impulsors with Ragnar. I may try using the assault vehicle rule to rush reivers up to trap and flash bang before ragnar charges
Edited by Debauchery101, 06 May 2020 - 02:24 AM.