Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Unit of the week: Harpy

Unit of the Week; Tyranid Unit of the Week

  • Please log in to reply
1 reply to this topic

#1
Spacecow

Spacecow

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 196 posts

LvLnMIE.jpg

 

 

Time for another unit of the week!

First of all, sorry for the delay. It has been busy times.

 

Thought we could tackle a flying unit this time with the Harpy.

 

I recently got myself one, but have yet to test him/her out on the battlefield.

 

The large movement range and the sonic screech spoke to me. The point drop made it more appealing aswell.

 

Having the option of dropping spore mine cysts over an enemy unit you fly over sounds nice. Especially, correct me if I'm wrong, that you don't have to pay the extra points for these spore mine cysts drops as it's an ability.

 

What do you all think? Worth an include? Any good strategems worth mentioning?


  • Jolemai and NTaW like this
gallery_48988_15465_9161.png

#2
Arson Fire

Arson Fire

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 52 posts
  • Location:New Zealand

I used to be a fan.  But that FAQ change where they made it so you can use Counter-Offensive even when under the effects of sonic screech hurt a lot of its utility for me.

Before that I used it occasionally alongside genestealers, so that I could charge with two units of them and not have to worry about the second unit getting counter-offensived before they could swing.

 

Now, its remaining major use is as a character assassin weirdly enough.  Its 30" move speed + Fly lets it get into position to attack characters relatively easily, and it has fairly decent firepower, albeit unreliable.

 

One trick is that tyranids have several means of performing an out-of-phase move action, and it's able to drop spore mines each time it does so (which you indeed do not have to pay points for)

Normal move, metabolic overdrive, hive commander, overrun, mind eater (can't all be used in the same turn of course).


  • Spacecow likes this




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users