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#1
Posted 22 May 2020 - 07:13 PM

I usually live over in the BL forum, but I guess the time is right to start another project log doomed to failure and dwindle away in ignominy.
I like tanks. I’m awful- I’ve probably more unassembled models than painted, and certainly more unpainted than painted. An all-tank IG army has been by slightly secret dream since 2nd edition; my hoarding of the models for it started in 6th edition. Two years ago I started building it, even painted some (I think my plog survived the recent purge, maybe it didn’t), and then life got in the way.
Since then, I built some, bought even more. I realise I’ve not played a game for almost 20 years, and as things stand, probably won’t for a while yet, if ever- it’s probably not a competitive army, and I’ve glued all of the parts that could be swapped round in order to stick with in accordance with the premise of Stillmania, which still resonates from an old WD article by Nigel Stillman- basically, WSIWYG and don’t change a list once it’s written.
I have a kernel of fluff brewing in my head as I build for them.
Known also as the “Ash Wasters”, the 225th Necromundan Armoured Division specialise, incongruously, perhaps in desert and urban warfare. Trained in the great ash wastes of their homeworld and drawing their recruits from both the inhabitants of the hives and also the clans that wander between those settlements their combined experiences of hostile environments lend them well to both types of battlefront. The division is relatively egalitarian for the Astra Militarum; it recognises that it can be more effective if it play some to the strength of the individual and the two cohorts are incredibly integrated- loyalty to house, gang or clan is obviously subsumed by loyalty to the regiment; a vehicle may be crewed by any mix of nomad clansmen, underhive gangers, uphive nobility or any social strata between them existing in relative harmony. The 225’s uniform reflects this- largely it is standard Cadian pattern, though some aspects of it reflect the combined Necromundan heritages of the recruits. As tankers, there is a fair bit of individual leeway with, for instance, some personal armour being removed for ease of movement within confined spaces, giving some aspects of them a slightly dishevelled non-uniform appearance. Some members of the regiment swear by their helmets and head protection, and won’t venture out of their vehicles without it, others resent the valuable space it takes up inside their tanks and the way it messes up their hair.
The Ash Wasters are further divided into four loose companies, always deployed in the same theatre and often the same battlefield.
Twelve Leman Russ form a company. These are all built, and as things stand have a tank commander in an Executioner (? The plasma one), whose squad is rounded out by two of the autocannon variants, there are also 3 demolishers, 3 punishers and 3 standard russes. I’m sorely tempted to add more, especially bearing in mind the pending price rise, but intend to stay strong and resist. I’m due to receive next week a further russ which I’ll be kitbashing into an Atlas, and also turning the turret into another command tank option- maybe the fancy hammer one iceman heard talk of from the most recent supplement.
The next company is a scout one. It mainly consists of sentinels- I’ve got 9 built so far (3x heavy flamer, 3x autocannon, 3x missile launcher) and I’ve also got an idea for a ‘command’ variant with plasma cannon, maybe with the commander doing some leadership (ie pointing and shouting, maybe waving a flag) out of the hatch. I’m midway through kitbashing a ridgerunner to be their ‘support’ vehicle, not sure if it would count as a tauros of another sentinel if I played, but it’s a really satisfying kit to build. This company is also where the veteran infantry ‘belong’- shotgun veterans, made from enforcers mounted in a heavily laden taurox, another really pleasing kit.
The third section is the artillery one. Three basilisks, three wyverns and two taurox repurposed as manticores and a kitbashed Trojan. Will shortly be joined by a deathstrike because I’m a sucker for overkill.
Finally, the super-heavies. I’ve built three Baneblades, and have three unbuilt- they’ll likely all be Shadowsords, but I’m mighty tempted to build at least one of the variants with the troop compartment. They already have one kitbashed salamander to support them, but the components for a second are inbound.
I’ve also two chimeras and I’m torn between nominally filling these with sniper squads or regular infantry. The visable crew and infantry I have built for this army are a mix of Cadian and Orlock parts, though I have a mountain of metal Cadians and Tallarns that could be used here.
All this text, and no pictures?
I’m an awful tease.
Tomorrow, hopefully.
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#2
Posted 22 May 2020 - 07:50 PM


Sounds like fun should be easy to paint quickly too! Have you magnetised any of them? Elmo posted a great tutorial series here for that. Don't forget to get your sentinels before the price hike!

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#3
Posted 22 May 2020 - 08:16 PM

Following!
Sounds super cool, can't wait to see it.
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uberwolve 15/01/03 - 6/18/17 username replaced
http://warhead01.blogspot.com/
Fix Bayonets!
Hail Hail Freedonia!
#4
Posted 22 May 2020 - 08:25 PM

As long there is pics soon
Sounds like fun should be easy to paint quickly too! Have you magnetised any of them? Elmo posted a great tutorial series here for that. Don't forget to get your sentinels before the price hike!
Twist my arm then...
Here’s a set of photos I took the other day to convince/remind myself that my in-transit order should be my last for a while- the army is quite big enough for the time being at least...
(The Valkyrie is just popping by to say hello; she belongs to a Scions Kill-Team I’ve been working on for years...)
No magnets, no options. The only moving parts are turrets- sponsons are mostly glued in place too.
Edited by aa.logan, 22 May 2020 - 08:26 PM.
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#5
Posted 23 May 2020 - 06:49 AM

That is a good number of tanks! Looking forward to seeing them come along


















In the grim predictability of online 40k, there can be only Sun Tzu quotes
SM Ironclad | IG Stormies | =][= Stormies | AM Armigers
CSM Terminators | TSons Rubrics | Daemons Daemonettes
DE Warriors | Tyranids Genestealers
#6
Posted 23 May 2020 - 04:06 PM

I watched ‘The Road Warrior’ as part of a Mad Max rewatch last night. That may have been a slight influence in my decision to build the scout company’s Tauros/wheeled sentinel/very mobile heavy weapons team/cool looking buggy.
Again, the more recent vehicle kits prove to be immensely satisfying to build- were this kit a fiver cheaper, I’d buy a couple more just to savour the building process and make a squad of them, but pricing is pricing *shrugs*...
Ive tried to convey a feeling of movement, which is why the spotter is leaning forward in histurret- I’m going to find something to fill in the gap behind him a little- maybe a kit roll or something. The gunner is currently held in place with a generous blob of blu-tack, when glued in place his hand will rest properly on the roll bars. I can’t operate a pin vice without it seriously causing a tendonitis flare-up, so until I’ve convinced my other half to do it for me, gun barrels will remain undrilled.
The Ridgerunner looks *different* to the AM range, so I’ve bunged a Leman Russ handle above the driver’s hatch and an Aquila from, I think, a knight, to further Imperium it up a bit, or at least make it look less civilian, that’s also why the gunner has a Cadian head too. Fluff-wise, it is the perfect fit for the dual specialist type army that the 225th Necromundan absolutely are, and doubly so for their scout company.
Edited by aa.logan, 23 May 2020 - 04:07 PM.
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#7
Posted 24 May 2020 - 09:46 AM

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#8
Posted 24 May 2020 - 05:43 PM

Switching companies to the artillery one today. I’ve been working on these for a few days now, playing with their poses, pairings and the like, and I think I’m happy enough with them. The only one I’m not 100% happy with is the officer- I’m happy with his pose, generally and I've has him knocking around for ages; initially he was in my Salamander, but he wasn’t quite right. He’s too good not to use, so I gave him a scroll and he’s now in charge of my big guns. For now, at least.
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#9
Posted 24 May 2020 - 07:10 PM

Hmmm.
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#10
Posted 04 June 2020 - 07:32 PM

A nasty bout of tendinitis in my right hand ruled out a week of most things, not least hobby.
Then I was all set to work on my shotgun vets. These are to be kitbashed from Necromunda Enforcers, but current events have put me right off. The idea of spending hours fiddling with models of hyper-militarised law enforcement officers between bouts of staring blankly at footage of hyper-militarised law-enforcement officers on my phone kind of squashed my hobby mojo for a while. I did knock up that extra Basilisk loader though.
I got back on track by finishing off and undercoating my kitbashed Necromunda-pattern Trojan. I started it way back in January, and doubt I’ll get it painted anytime soon so haven’t pledged it.
Overall, I’m happy with it, and how shonky it looks, though it’s far from flawless- maybe a bit too busy in places, but I built it with only a vague plan of how it was going to look and just had fun improvising.
Care to identify the parts? Answers below
Edited by aa.logan, 04 June 2020 - 07:39 PM.
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#11
Posted 05 June 2020 - 01:22 PM


Heal quick the Emperor's work must be done!

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#12
Posted 05 June 2020 - 06:42 PM

My hand is still a claw, but today I’ve powered through and continued my pattern of alternating between artillery and scout companies, I’ve hacked up some Atalan Jackals to make a squad of bike scouts/not-quite rough riders. My intention was to make them look like they’re mid-ride rather than engaging in combat, and are largely unarmed aside from their holstered pistols.
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#13
Posted 06 June 2020 - 10:00 AM

More great work here, nice to see your creativity! Looking forward to seeing them painted up (claw dependant) It's a good idea to swap between projects and keep yourself fresh so hopefully this can speed things up nicely too.
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In the grim predictability of online 40k, there can be only Sun Tzu quotes
SM Ironclad | IG Stormies | =][= Stormies | AM Armigers
CSM Terminators | TSons Rubrics | Daemons Daemonettes
DE Warriors | Tyranids Genestealers
#14
Posted 13 June 2020 - 10:33 PM

My right hand remains largely unusable. Desperate for anything to do, I started building the Zone Mortalis terrain. Since it’s so chunky, I could cut out and assemble with just my left hand. Lots of fun, potentially getting carried away with another project, so I figured I’d refocus on my 225th.
I’m pretty sure that when the first Chimera kit came out, there was a White Dwarf article, possibly one copied from the Codex, and it said that despite their size, one could only carry five ratlings, as they’d stuff all available space with extra supplies, equipment and provisions. That idea really stuck with me...
I like the the idea of snipers being in the scout company, but special weapon teams, as far as I understand it, can’t infiltrate which goes against my aesthetic interpretation of their role. but then I thought about ratlings...
were i to deploy this unit unit on the table, they’d be counts-as ratlings; the use of kneeling legs I feel is a suitable concession to notions of WYSIWYG. No idea if they can have a Taurox, but I thought the idea of fully laden in fit with so much stowage and building a sniper’s nest would further code them as ratlings. Again, assembled left-handed, but the fact that I’d trimmed all my components from the sprue an age ago made it easier, bur my repurposing of the Catachan long-las for variety.
Edited by aa.logan, 13 June 2020 - 10:34 PM.
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#15
Posted 14 June 2020 - 10:10 AM

Lovely kit bashing, gives them lots of character - I like using the tank commander helmet for snipers too it works really well Snipers aren't the best (currently) but Rule of Cool prevails - and when they do work it is pretty great
Keep up the good progress, though be careful not to assemble too big a pile awaiting painting so it doesn't get too daunting


















In the grim predictability of online 40k, there can be only Sun Tzu quotes
SM Ironclad | IG Stormies | =][= Stormies | AM Armigers
CSM Terminators | TSons Rubrics | Daemons Daemonettes
DE Warriors | Tyranids Genestealers
#16
Posted 15 June 2020 - 08:45 PM

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#17
Posted 15 June 2020 - 10:47 PM

That is one impressive force! I love the look of the bikers and the buggy. Would you mind telling a bit about how you did the bikers?
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#18
Posted 16 June 2020 - 03:40 PM

That is one impressive force! I love the look of the bikers and the buggy. Would you mind telling a bit about how you did the bikers?
Sure. In short, I was far too impetuous and lacked any sort of planning, so I just hacked away.
I used the Atalan Jackals kit, the Astra Militarum tank upgrade sprue, tank commanders from the Chimera and Leman Russ as well as maybe some heavy weapon team arms. As I’m sure you’re aware, the Jackals all hold on to their handlebars with just one hand, and I knew I wanted my scouts to have more control over their vehicles. I was making it up as I went along, however. I started, because the instructions did, even though you probably shouldn’t, with the sergeant. Chopped the rider’s legs at the waist to accommodate a Cadian torso and roughly got it to align with the arm attached to the handlebar. Stuck a shoulder pad on to cover the wonky join. My initial plan was to keep the neophyte armour for all limbs, but the chainsword arm looked too good not to keep so my plan shifted. Used a canteen to cover up the big gap between legs and torso, as you can see here:
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#19
Posted 22 June 2020 - 09:33 PM

So I’ve been a bit distracted by plastic zone mortalis terrain building, but I’ve still been nudging myself to get the artillery crew nearly to completion. I’ve not got the highest paining standards, as you can see, but rough and ready and still kind of neat works for me.
I’ll pick out a few more details, stick on a wash and call them done in the next day or two... try as I might, the gallery won’t let me rotate the first image so you’ll have to turn your head instead.
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#20
Posted 22 June 2020 - 11:01 PM

I like it. Mine are very rough too, I figured if I put some extra agrax earthshade, they are just roughed up and dirty from a long campaign.
Thank you for the very detailed explanation of the bikers, again, they look soo good! Hope to do something similar myself someday.
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#21
Posted 23 June 2020 - 02:17 AM

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#22
Posted 23 June 2020 - 09:28 PM

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#23
Posted 23 June 2020 - 09:32 PM


From this angle they look great!

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