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225th Necromundan Armoured Division.

Tanks

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#1
aa.logan

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Hi all.

I usually live over in the BL forum, but I guess the time is right to start another project log doomed to failure and dwindle away in ignominy.

I like tanks. I’m awful- I’ve probably more unassembled models than painted, and certainly more unpainted than painted. An all-tank IG army has been by slightly secret dream since 2nd edition; my hoarding of the models for it started in 6th edition. Two years ago I started building it, even painted some (I think my plog survived the recent purge, maybe it didn’t), and then life got in the way.

Since then, I built some, bought even more. I realise I’ve not played a game for almost 20 years, and as things stand, probably won’t for a while yet, if ever- it’s probably not a competitive army, and I’ve glued all of the parts that could be swapped round in order to stick with in accordance with the premise of Stillmania, which still resonates from an old WD article by Nigel Stillman- basically, WSIWYG and don’t change a list once it’s written.

I have a kernel of fluff brewing in my head as I build for them.

Known also as the “Ash Wasters”, the 225th Necromundan Armoured Division specialise, incongruously, perhaps in desert and urban warfare. Trained in the great ash wastes of their homeworld and drawing their recruits from both the inhabitants of the hives and also the clans that wander between those settlements their combined experiences of hostile environments lend them well to both types of battlefront. The division is relatively egalitarian for the Astra Militarum; it recognises that it can be more effective if it play some to the strength of the individual and the two cohorts are incredibly integrated- loyalty to house, gang or clan is obviously subsumed by loyalty to the regiment; a vehicle may be crewed by any mix of nomad clansmen, underhive gangers, uphive nobility or any social strata between them existing in relative harmony. The 225’s uniform reflects this- largely it is standard Cadian pattern, though some aspects of it reflect the combined Necromundan heritages of the recruits. As tankers, there is a fair bit of individual leeway with, for instance, some personal armour being removed for ease of movement within confined spaces, giving some aspects of them a slightly dishevelled non-uniform appearance. Some members of the regiment swear by their helmets and head protection, and won’t venture out of their vehicles without it, others resent the valuable space it takes up inside their tanks and the way it messes up their hair.

The Ash Wasters are further divided into four loose companies, always deployed in the same theatre and often the same battlefield.

Twelve Leman Russ form a company. These are all built, and as things stand have a tank commander in an Executioner (? The plasma one), whose squad is rounded out by two of the autocannon variants, there are also 3 demolishers, 3 punishers and 3 standard russes. I’m sorely tempted to add more, especially bearing in mind the pending price rise, but intend to stay strong and resist. I’m due to receive next week a further russ which I’ll be kitbashing into an Atlas, and also turning the turret into another command tank option- maybe the fancy hammer one iceman heard talk of from the most recent supplement.

The next company is a scout one. It mainly consists of sentinels- I’ve got 9 built so far (3x heavy flamer, 3x autocannon, 3x missile launcher) and I’ve also got an idea for a ‘command’ variant with plasma cannon, maybe with the commander doing some leadership (ie pointing and shouting, maybe waving a flag) out of the hatch. I’m midway through kitbashing a ridgerunner to be their ‘support’ vehicle, not sure if it would count as a tauros of another sentinel if I played, but it’s a really satisfying kit to build. This company is also where the veteran infantry ‘belong’- shotgun veterans, made from enforcers mounted in a heavily laden taurox, another really pleasing kit.

The third section is the artillery one. Three basilisks, three wyverns and two taurox repurposed as manticores and a kitbashed Trojan. Will shortly be joined by a deathstrike because I’m a sucker for overkill.

Finally, the super-heavies. I’ve built three Baneblades, and have three unbuilt- they’ll likely all be Shadowsords, but I’m mighty tempted to build at least one of the variants with the troop compartment. They already have one kitbashed salamander to support them, but the components for a second are inbound.

I’ve also two chimeras and I’m torn between nominally filling these with sniper squads or regular infantry. The visable crew and infantry I have built for this army are a mix of Cadian and Orlock parts, though I have a mountain of metal Cadians and Tallarns that could be used here.

All this text, and no pictures?

I’m an awful tease.

Tomorrow, hopefully.
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#2
duz_

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As long there is pics soon :yes:
Sounds like fun should be easy to paint quickly too! Have you magnetised any of them? Elmo posted a great tutorial series here for that. Don't forget to get your sentinels before the price hike! :tu:
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#3
Warhead01

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Following! 
Sounds super cool, can't wait to see it.


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Fix Bayonets! 
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#4
aa.logan

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As long there is pics soon yes.gif
Sounds like fun should be easy to paint quickly too! Have you magnetised any of them? Elmo posted a great tutorial series here for that. Don't forget to get your sentinels before the price hike! thumbsup.gif

Twist my arm then...

 

Here’s a set of photos I took the other day to convince/remind myself that my in-transit order should be my last for a while- the army is quite big enough for the time being at least...

 

74F1D945 5F46 4799 B4DE E4EDE8F7B5B7
 
9A490101 6F0C 4314 A009 99C93E523F00

 

73DCB839 25C5 483C B83A FDE12ED69785

 

(The Valkyrie is just popping by to say hello; she belongs to a Scions Kill-Team I’ve been working on for years...)

 

No magnets, no options. The only moving parts are turrets- sponsons are mostly glued in place too. 


Edited by aa.logan, 22 May 2020 - 08:26 PM.

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#5
WarriorFish

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That is a good number of tanks! Looking forward to seeing them come along :tu:


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#6
aa.logan

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I watched ‘The Road Warrior’ as part of a Mad Max rewatch last night. That may have been a slight influence in my decision to build the scout company’s Tauros/wheeled sentinel/very mobile heavy weapons team/cool looking buggy.

 

Again, the more recent vehicle kits prove to be immensely satisfying to build- were this kit a fiver cheaper, I’d buy a couple more just to savour the building process and make a squad of them, but pricing is pricing *shrugs*...

 

Ive tried to convey a feeling of movement, which is why the spotter is leaning forward in histurret- I’m going to find something to fill in the gap behind him a little- maybe a kit roll or something. The gunner is currently held in place with a generous blob of blu-tack, when glued in place his hand will rest properly on the roll bars. I can’t operate a pin vice without it seriously causing a tendonitis flare-up, so until I’ve convinced my other half to do it for me, gun barrels will remain undrilled. 

 

The Ridgerunner looks *different* to the AM range, so I’ve bunged a Leman Russ handle above the driver’s hatch and an Aquila from, I think, a knight, to further Imperium it up a bit, or at least make it look less civilian, that’s also why the gunner has a Cadian head too. Fluff-wise, it is the perfect fit for the dual specialist type army that the 225th Necromundan absolutely are, and doubly so for their scout company. 

 

6B450053 A281 4A2B 827B 8F9EC49D6383
 
F67D5210 B5E1 42DA BBB2 3B047EE1BC2A
 
E101D68A 7D17 4613 B506 5CCF95C36D1E
 
EB8F6C39 8235 476E A73C 57679282729B
 
6FB6DD81 042C 4239 91C0 BC582C6CB067
 
35169312 5E55 485C 8A6B B39F5138D2C0

 


Edited by aa.logan, 23 May 2020 - 04:07 PM.

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#7
walter h

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Excellent. I thought of the same thing and got one myself. My stuff is currently in storage,as we contemplate a possible move. This is fantastic .
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gallery_30308_9518_48142.png


#8
aa.logan

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Switching companies to the artillery one today. I’ve been working on these for a few days now, playing with their poses, pairings and the like, and I think I’m happy enough with them. The only one I’m not 100% happy with is the officer- I’m happy with his pose, generally and I've has him knocking around for ages; initially he was in my Salamander, but he wasn’t quite right. He’s too good not to use, so I gave him a scroll and he’s now in charge of my big guns. For now, at least.

 

C854EFC5 E4F4 4377 A30C E615E8489EB5
 
2D0D1D6A FB71 4844 A501 15EDE8B9DC9C
 
3701C881 C1DA 464B 988C 31BF7F400E65
 
B7280876 0EEF 45CF 9338 6F233A75F925
 
0D31E29D D239 4AFF AEA4 A5D3996448B1
 
F6764F9F 6563 45A6 B4FE 8B700AFC3A32

 


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#9
aa.logan

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While out walking the dog, I think I hit upon the solution- the officer should be in addition to the Basilisk’s regular crew, so I’ll build another gunner/loader or maybe even a signaller tomorrow to join them. It just felt a little silly having him waving his sword about but no-one actually responding directly to it.

Hmmm.
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#10
aa.logan

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This isn’t one of those plogs that drop off after a few posts, honest.

A nasty bout of tendinitis in my right hand ruled out a week of most things, not least hobby.

Then I was all set to work on my shotgun vets. These are to be kitbashed from Necromunda Enforcers, but current events have put me right off. The idea of spending hours fiddling with models of hyper-militarised law enforcement officers between bouts of staring blankly at footage of hyper-militarised law-enforcement officers on my phone kind of squashed my hobby mojo for a while. I did knock up that extra Basilisk loader though.



5874323A 3620 4921 B7CB 12DC1BA2CB72

I got back on track by finishing off and undercoating my kitbashed Necromunda-pattern Trojan. I started it way back in January, and doubt I’ll get it painted anytime soon so haven’t pledged it.

Overall, I’m happy with it, and how shonky it looks, though it’s far from flawless- maybe a bit too busy in places, but I built it with only a vague plan of how it was going to look and just had fun improvising.




AB9318FC 757F 4F80 95FE 97F87BEEBB0D


A4682588 9AAA 4291 A0F7 F2FD09C75226


D0C382C0 0BC2 4A1C 989F D4694B8339D5


AEE09578 FC52 4A01 9C4C 004C7037502D


DCD8E7C9 4DB6 4C76 808D 175214E4D164


93C080CD 9320 479B 98D8 78C88B5297A9


182A145A A51B 4CE0 AD3A 27AD949E142E

Care to identify the parts? Answers below

Spoiler

Edited by aa.logan, 04 June 2020 - 07:39 PM.

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#11
duz_

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Update was worth the wait :tu:

Heal quick the Emperor's work must be done! ;)
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#12
aa.logan

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My hand is still a claw, but today I’ve powered through and continued my pattern of alternating between artillery and scout companies, I’ve hacked up some Atalan Jackals to make a squad of bike scouts/not-quite rough riders. My intention was to make them look like they’re mid-ride rather than engaging in combat, and are largely unarmed aside from their holstered pistols. 

 

8A10CEAB 8CB6 43D7 8176 11144348393D
 
0047B110 C9EE 480C BC7B E076856476C9
 
828597AE DAC5 4058 8CB4 B4B3E6FB1AF1
 
D7F1E131 58CB 4B45 BC0E 0E63ED9E3BA8
 
1C068F5B 0A05 4F8B 8A0C 3A1BFD996638
 
A1688765 D230 469C 8D5A 5F45DDD29E73
 
0AB1A59C 07FF 4FFE B490 EB63D7062D3C
 
I took an even more gung-ho approach to these than I did my Trojan, many arms were sacrificed and truncated as I tried different cuts to get arms to marry with the Cadian torsos or the handlebars;  shoulder pads cover the worst gaps, and pouches do a similar job where the torsos and legs aren’t quite flush, but a bit of green stuff before undercoating should fit any other glaring holes. What’s a bits box for if not mutiliating? My only regret is that their panniers do not include the lascarbines from the tank accessory sprue, but I might pick up a second box in the future and arm those. Again, a fun kit, but even more fun to hack up.

 


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#13
WarriorFish

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More great work here, nice to see your creativity! Looking forward to seeing them painted up (claw dependant) :) It's a good idea to swap between projects and keep yourself fresh so hopefully this can speed things up nicely too.


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#14
aa.logan

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My right hand remains largely unusable. Desperate for anything to do, I started building the Zone Mortalis terrain. Since it’s so chunky, I could cut out and assemble with just my left hand. Lots of fun, potentially getting carried away with another project, so I figured I’d refocus on my 225th.

 

I’m pretty sure that when the first Chimera kit came out, there was a White Dwarf article, possibly one copied from the Codex, and it said that despite their size, one could only carry five ratlings, as they’d stuff all available space with extra supplies, equipment and provisions. That idea really stuck with me...

 

I like the the idea of snipers being in the scout company, but special weapon teams, as far as I understand it, can’t infiltrate which goes against my aesthetic interpretation of their role. but then I thought about ratlings...

 

were i to deploy this unit unit on the table, they’d be counts-as ratlings; the use of kneeling legs I feel is a suitable concession to notions of WYSIWYG. No idea if they can have a Taurox, but I thought the idea of fully laden in fit with so much stowage and building a sniper’s nest would further code them as ratlings. Again, assembled left-handed, but the fact that I’d trimmed all my components from the sprue an age ago made it easier, bur my repurposing of the Catachan long-las for variety. 

 

06CA4F1D 7F4F 457A 8316 E3A87F470325
 
111A23B2 433C 48E2 A8B9 F77CA6255FB8
 
120698E6 381D 45E3 A472 22AF3E0223BC
 
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8F5D7B3E FB54 47A1 AAE2 11080FCFC2A2
 
292DB96F 6656 403F 946B 5FC894DDDCF1

 

 
I really like the Chimera commander helmet, and think it suits the snipers really well, but I’m also tempted to use it on a veteran squad too. The sniper on a blob of blutack will have an appropriate item added underfoot, otherwise he looks too much like he’s aiming at the floor- the pose is obviously better high up, but I wanted to keep him low down. As befits their status as scouts and infiltrators, their approach to uniform is the most lax so far in the army.
 
itching to get painting, genuinely, but I fear my hand isn’t going to be up operating an airbrush for quite some time. Maybe do a command squad tomorrow.

Edited by aa.logan, 13 June 2020 - 10:34 PM.

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#15
WarriorFish

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Lovely kit bashing, gives them lots of character - I like using the tank commander helmet for snipers too it works really well :tu: Snipers aren't the best (currently) but Rule of Cool prevails - and when they do work it is pretty great :D Keep up the good progress, though be careful not to assemble too big a pile awaiting painting so it doesn't get too daunting :P


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Painting Oaths Completed:
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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Terminators | TSons Rubrics | Daemons Daemonettes

DE Warriors | Tyranids Genestealers


#16
aa.logan

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0FEAD0D7 B5A2 4600 98B5 7A4676172C4A
 
Having stuck the snipers on bases, thought I’d add a group picture to the album, seeing them all lined up shows the limitations of using the Cadian sniper arms/cloak, so I’m glad I mixed it up a little. The cut-up sprue scenery is basic, but perfectly serviceable. 
 
Im not going to risk my hand with the airbrush trigger action yet, but have started blocking in colour on a few tank crew, though the light went before I could get a decent photo to show any progress. Feels good to have gotten my brush dirty though. 

 


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#17
Banjohero

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That is one impressive force! I love the look of the bikers and the buggy. Would you mind telling a bit about how you did the bikers?


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#18
aa.logan

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That is one impressive force! I love the look of the bikers and the buggy. Would you mind telling a bit about how you did the bikers?

 

Sure. In short, I was far too impetuous and lacked any sort of planning, so I just hacked away.

 

I used the Atalan Jackals kit, the Astra Militarum tank upgrade sprue, tank commanders from the Chimera and Leman Russ as well as maybe some heavy weapon team arms. As I’m sure you’re aware, the Jackals all hold on to their handlebars with just one hand, and I knew I wanted my scouts to have more control over their vehicles. I was making it up as I went along, however. I started, because the instructions did, even though you probably shouldn’t, with the sergeant. Chopped the rider’s  legs at the waist to accommodate a Cadian torso and roughly got it to align with the arm attached to the handlebar. Stuck a shoulder pad on to cover the wonky join. My initial plan was to keep the neophyte armour for all limbs, but the chainsword arm looked too good not to keep so my plan shifted. Used a canteen to cover up the big gap between legs and torso, as you can see here:

 

7FFDBF96 9BDF 4BA4 BE4E 30CBC2E59511
 
for the other riders, I decided to use ‘Cadian’ arms from the tank kits- I cut the arms attached to the handlebars just above the gloves and butchered more arms than I care to remember trying to get the arms and torsos to line up. They’re far from perfect, but eventually I ran out of patience and am happy to settle for some distorted poses that are only really noticeable if you’re up close. Again, the shoulder pads were a god-Emperorsend in covering and gaps where the join wasn’t quite right, and pouches and canteens did the same job again. The helmeted heads come from the tank accessory sprue, and the bare ones are both Orlock. The quad biker uses the tank commander arm with the braiding and epaulets unceremoniously hacked off, and I’m really proud of how well it works, though if you look closely you can still see an armpit gap. There are still gaps where torsos and legs meet at the front; if they still are noticeable when undercoated, I’ll jam some green stuff in there. Really enjoyed hacking and slashing, though a plan may have led to better results and less wastage...
 
FFB3F81F AAE1 4100 B6CB FD9D3D0290B3
 
5DC14387 3769 4824 A516 22C28A42DC0F
 
90B1412B F4B1 43ED A5A9 2AC9DBC7F105
 
7DBAA351 2726 400A 93B1 628C9010EA04
 
9878DF9A 85AD 41C4 B559 B06761951290
 
11015D7A 0980 4126 80D5 AADF3A082BD2
 
In other news, I did some painting with a brush and everything. Not amazing by any stretch of the imagination, but since I was never any good anyway and it’s been so damn long I’m pretty happy with these crew members. I’ll slather them in awash and probably call them done, but most importantly there serve as proof of concept for my infantry colour scheme. 
 
BFA48BAC A947 48E0 AD24 640BE60B6BF5
 
5E365E93 7887 45EE 9034 872B43B55909
 
Vallejo Somber Grey (the basis of my tanks), drybrushed with an *ancient* Citadel Codex Grey. Armour plating/helmets in P3 Coal Black. Details picked out in Citadel Enchanted Blue.
 
Spoiler

 

 


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#19
aa.logan

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So I’ve been a bit distracted by plastic zone mortalis terrain building, but I’ve still been nudging myself to get the artillery crew nearly to completion. I’ve not got the highest paining standards, as you can see, but rough and ready and still kind of neat works for me. 

I’ll pick out a few more details, stick on a wash and call them done in the next day or two... try as I might, the gallery won’t let me rotate the first image so you’ll have to turn your head instead. 

 

C2BCD863 F153 4FFA AC52 7E63A4D5B03B
 
D7DC00B9 BC00 4420 8587 A989C10BE703

 


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#20
Banjohero

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I like it. Mine are very rough too, I figured if I put some extra agrax earthshade, they are just roughed up and dirty from a long campaign. msn-wink.gif 

 

Thank you for the very detailed explanation of the bikers, again, they look soo good! Hope to do something similar myself someday.


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#21
Hiroitchi

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Ooo bikes.. man loving the conversions bro. Excited what you are going to be ending up with.
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gallery_7985_14167_10838.jpggallery_7985_15940_5720.jpggallery_30308_9518_9389.jpg


#22
aa.logan

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B293408B 489E 4F42 8DC9 5F6B0AF18314
 
could I have framed this better? Yes.
 
Did I not go for a close up because I don’t want too much scrutiny of my paint job? Also yes.
 
Am I pretty proud of the fact that I’ve finished painting some miniatures for the first time in years? Absolutely yes.

 


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#23
duz_

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Any painted Minature is a well painted Minature!
:tu:

From this angle they look great! :lol:
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