Well, I really got the impression that Carnelian wasn't only responding to you, and the others dumping on the previewed rules didn't say anything about the quality of the preview, so my response to you included that idea as well. Carnelian didn't miss the point.
I also said quality of the previews. That includes the previewed rules. The rules preview was just as poor. It barely told us anything. The wee two minute video was a fantastic round up of the coming rules changes. It was amusing and well made. The 10 (15?) minutes of discussion afterwards gave almost no extra preview of the rules, which given it was a rules preview isn't very good.
On top of that I identified their comment about ground breaking rules as being misleading, which is again, about the rules preview.
I have no issue with you Bryan, but in this instance I feel you're mis-interpreting what was said and being overly confrontational about it.
The preview was just that - it's a preview, designed to tell us little, wet the whistle and all that. If it had been a rules reveal, I would have expected more. They previewed rules changes, that what happened. There's nothing to complain about there. If you were left wanting to know more, it did exactly what was intended.
And the "ground-breaking" sounded like more marketing speak to me. Nothing in a game is going to be that ground breaking unless they introduced 300 lb dice that get dropped from a crane to roll them, or come up with some crazy method of waging war that has never been used in real life. The method used for the rules may still be different to what came before, so even if a concept as reused, they would still be different. We don't know yet to start complaining that the rules aren't different enough from a previous edition.
And back to Carnelian's point - if they bring back some form of rules that I enjoy, then it's pretty goofy to worry about whether they are reused from a former edition or modified versions of a former edition's rules, etc.
But no one here needs to be GWhater Edge Lords, it just isn't cool any more - let's have actual discussion and less drama.
So yes, a rules preview leaves us little concrete to discuss, but a whole lot of speculation - which is what a preview is for.
That sounds much closer to what I was thinking - still hoping for a Tank Shock type Melee attack though.
Per a mate who's done playtesting:
"Only thing is blast weapons on vehicles cannot be fired in combat against the unit they are engaged with
For fear of blowing themselves up
But if you have multiple weapons you can shoot them too, declare the blast on another unit and if those kill the models you are engaged with you can still fire at the other unit."
And since most tanks are equipped with Blast Weapons (laughs in Land Raider)