So have been looking at my current stygies list and looking at how I might improve this post PA
Ive set myself a £200 (ish) limit on getting new models (which will be 12 dogriders and the new starter kit)
DUAL BATALLTION - 1999pts
BATLLION 1 - Stygies
HQ
Tech Priest Dominus - 1CP to take prime hermeticon
Daedolosus
Engineseer - 1CP Divinations of the Magos
Troops
Rangers x5 - 2 Arqebus, omnispex
Rangers x5 - 2 Arqebus, omnispex
Rangers x5 - 2 Arqebus, omnispex
Vanguard x9 - 2 plasma caliver,
Elites
Infiltrators x5 - Goads
Infiltrators x5 - Swords
Heavy
Onager - Neutron w/stubber, Stubber
Onager - Neutron w/stubber, Stubber
Onager - Neutron w/stubber, Stubber
BATALLION 2 - Stygies/servitor Maniple (1 CP)
Tech Priest Dominus - Warlord, learnings of the Genator, Autocadecues
Engineseer - 1CP Field Commander (servitor maniple)
Troops
Breachers x6 - arc rifle/hydraulic claw
Breachers x6 - arc rifle/hydraulic claw
Vanguard x5 - 2x arc rifle
Vanguard x5- 2x arc rifle
Elites
Fulgurite Electropriests x10
Servitors x4
Servitors x4
Fast Attack
Serbrys Raiders x6
Serbrys Raiders x6
Dedicated Transport
Skorpius Dunerider
Skorpius Dunerider
What I've replaced
I've dropped a unit of 2 kastelan robots, and 1 unit of infiltrators.
I've added in an extra dunerider and played around with the vanguard squads, as well as putting in 2 units of raiders and an extra enginseer (5 HQS! offt)
CP Burn
4 CP burnt pregame, probaly another 2CP spent on stygies pregame moves.
New Canticle?
Most likely ill swap out the stygies canticle for one of the existing useless ones, but I still dont see me using this much. The stygies choice is still very much more for the -1 to hit army wide and pregame moves.
The plan
- Duneriders carry priests, 9 man vanguard squad and prime hermeticon dominus.
- With stygies pregame move, these can move midfield along with a raider screen (who get to move pregame for no CP).
- Raiders either harass characters or form a midfield screen/clear infiltrators. Along with 6 arqebus there is some good potential anti-character/mortal wound output.
Buffed Breachers:
- Warlord Dominus sits with the breachers/servitors to give them 5+ FNP, and heal any damaged to full (has autocaduceus to help with this)
- Engineseer nearby for burning servitors to bring breachers back
- Deadalosus can get them hitting on 2s, rerolling 1s due to the dominus.
- If we get to choose multiple holy order traits the engineseer will be taking divinations of the magos for exploding 6s and reroll charges, and also hanging out near the breachers/onagers
- Breachers form the second line of advance (with rangers/small vanguard/onagers holding backfield), as they do some serious punch in combat if near the prime hermeticon dominus.
- Infiltrators for late game objective grabbing/linebreaker
Possible other changes
Im thinking about just making the breacher units one unit of 12 rather than 2 of 6, as then they benefit more from their +1 to hit strat and are easier to string out and keep withing character bubbles - but leadership could be a problem (but with the 5+ fnp they should be sticking around more)
Ive probably also made some mistake with where i can put warlords/field commanders/extra warlord traits - so may need to adjust to that once I actually have the PA book/FAQ in front of me
Edited by DanPesci, 02 June 2020 - 02:17 PM.