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2000pts - Stygies post-PA


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#1
DanPesci

DanPesci

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So have been looking at my current stygies list and looking at how I might improve this post PA

 

Ive set myself a £200 (ish) limit on getting new models (which will be 12 dogriders and the new starter kit)

 

 

DUAL BATALLTION - 1999pts

 

 

BATLLION 1 - Stygies

 

HQ

 

Tech Priest Dominus - 1CP to take prime hermeticon

Daedolosus 

Engineseer - 1CP Divinations of the Magos

 

Troops

 

Rangers x5 - 2 Arqebus, omnispex

Rangers x5 - 2 Arqebus, omnispex

Rangers x5 - 2 Arqebus, omnispex

Vanguard x9 - 2 plasma caliver, 

 

Elites

 

Infiltrators x5 - Goads

Infiltrators x5 - Swords

 

Heavy

 

Onager - Neutron w/stubber, Stubber

Onager - Neutron w/stubber, Stubber

Onager - Neutron w/stubber, Stubber

 

 

BATALLION 2 - Stygies/servitor Maniple (1 CP)

 

Tech Priest Dominus - Warlord, learnings of the Genator, Autocadecues

Engineseer - 1CP Field Commander (servitor maniple)

 

Troops

 

Breachers x6 - arc rifle/hydraulic claw

Breachers x6 - arc rifle/hydraulic claw

Vanguard x5 - 2x arc rifle

Vanguard x5- 2x arc rifle

 

Elites

 

Fulgurite Electropriests x10

Servitors x4

Servitors x4

 

 

Fast Attack

 

Serbrys Raiders x6

Serbrys Raiders x6

 

Dedicated Transport

 

Skorpius Dunerider

Skorpius Dunerider

 

 

 

 

What I've replaced 

 

I've dropped a unit of 2 kastelan robots, and 1 unit of infiltrators.

I've added in an extra dunerider and played around with the vanguard squads, as well as putting in 2 units of raiders and an extra enginseer (5 HQS! offt)

 

 

CP Burn

 

4 CP burnt pregame, probaly another 2CP spent on stygies pregame moves.

 

New Canticle?

 

Most likely ill swap out the stygies canticle for one of the existing useless ones, but I still dont see me using this much. The stygies choice is still very much more for the -1 to hit army wide and pregame moves.

 

The plan

 

- Duneriders carry priests, 9 man vanguard squad and prime hermeticon dominus.

- With stygies pregame move, these can move midfield along with a raider screen (who get to move pregame for no CP).

 

- Raiders either harass characters or form a midfield screen/clear infiltrators. Along with 6 arqebus there is some good potential anti-character/mortal wound output.

 

Buffed Breachers:

 

- Warlord Dominus sits with the breachers/servitors to give them 5+ FNP, and heal any damaged to full (has autocaduceus to help with this)

- Engineseer nearby for burning servitors to bring breachers back

 

- Deadalosus can get them hitting on 2s, rerolling 1s due to the dominus.

 

- If we get to choose multiple holy order traits the engineseer will be taking divinations of the magos for exploding 6s and reroll charges, and also hanging out near the breachers/onagers

 

- Breachers form the second line of advance (with rangers/small vanguard/onagers holding backfield), as they do some serious punch in combat if near the prime hermeticon dominus.

 

- Infiltrators for late game objective grabbing/linebreaker

 

 

Possible other changes

 

 

Im thinking about just making the breacher units one unit of 12 rather than 2 of 6, as then they benefit more from their +1 to hit strat  and are easier to string out and keep withing character bubbles - but leadership could be a problem (but with the 5+ fnp they should be sticking around more)

 

Ive probably also made some mistake with where i can put warlords/field commanders/extra warlord traits - so may need to adjust to that once I actually have the PA book/FAQ in front of me


Edited by DanPesci, 02 June 2020 - 02:17 PM.

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#2
Gaz1858

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Hey has this changed following you getting the rules?


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