Some interesting changes here. I'm glad to see a split on cost for infantry vs vehicles. But I have no idea why Multimeltas got more expensive for vehicles, and are more expensive than lascannons.
Because vehicles can move&shoot with Heavy weapons without penalty probably. Why more expensive than Lascannons? Probably because of the special rule and no it never made much sense since the range advantage and S9 are worth much more.
Smaller battlefields, less models. At last you will be able to finish a 2K battle in 2 hours.
Not likely, they have the game up to 7 phases per turn, rules for targeting characters, fallback, various terrain definitions etc... take entire paragraphs to explain. the scoring system is stupidly complex for a 40K game and it includes screwing over your opponent if every model in their army isn't painted and based.
I mean yeah you will be in rapid fire range at the start with smaller tables made to sell kill team boards. from everything i have seen this edition is trash. it looks to be as bad as 6th if not worse.
I can finish a 2k game of 5th ed in less than 2 hours. we did it a couple weeks ago, 7 full turns (with random game length) while another group with us did like 2 or 3 turns of 8th in the same amount of time.
Taking entire graphs to explain and taking long to understand are two very different things. Neither really affects how long a game goes though. The scoring system is perfectly fine imo. Nothing stupidly complex about it. If you don't like the painting thing, talk about it with your opponent and if you both are decent people he'll most likely agree to just ignore it.
Smaller tables does NOT mean you deploy closer to eachother. You'll be in rapid fire range as quickly as before. It only means there's less space in your deployment zone. Calling this edition trash already is beyond ridiculous.
It is not and i will explain why.
Some gamers ONLY play 40K or just GW games. So they have a natural desire to play whatever the newest edition is because thats where the community will gravitate towards in general terms. i have been gaming for over 30 years and 20 with GW. i currently actively play 10 different miniature wargame systems. as such i can look at mechanics and even compare mechanics within a system and see good and bad. GW has never been one for a nigh perfect rules set even when they went away from early thematic play to more army battle style play in 3rd ed(before that you almost needed a game master for games to keep everything straight, but then it was more about by fans for fans).
When it applies to 9th they have taken many of the problems of 8th and compounded them. 8th like 7th before it. started out well enough and like 7th with formation spam, 8th became stratagem spam making it more like a CCG comparable to magic than a TT war game. what i found 8th really good for especially before the strat spam was using it as the template for epic 40K at 6mm. it streamlined the game enough but also kept enough flavor for it to be enjoyable at that scale where you could trow down the equivalent to a 10K battle on a 4X4 or 4X6 and have a brutal but fun 2 hour game with all the biggest units in the universe without breaking the bank to do it. All it required was halving all movement and weapons ranges.
I look at the rules and compare them to previous editions were there were only 3 phases per turn with things like psyker abilities, reserves and consolidation intuitively included in those 3 phases. where the hardest thing was a comparison chart that told you rather you needed a 3, 4, or 5 to hit something in close combat,
Where battles were fought to the last turn over objectives because even if you were down on the body count you could still pull off a win by holding the most objectives on that final turn. Where terrain actually mattered for strategic maneuvering and cover beyond just blocking LOS or not. where characters could always be targeted unless they were smart enough to bring a retinue or join up with a squad, and where your entire squad doesn't gets shot a billion times with re-rolls because an enemy model can see the tip of your sword on an epic posed mini poking around a corner . It had alot more to do with what you did with what you had on the table and less to do with what combo you could pull off.
It is the reason i enjoy and still play 5th edition and horus heresy at my FLGS. they are a much more enjoyable experience. and when i find players who only know 8th, they find 5th a much easier game to learn and a more enjoyable game to play when i teach it to them.
After looking at the rules for 9th it looks like a hot mess so i have zero interest in it. my opinion of it is that it is trash, so i will not be playing it, i will not stay on the GW rollercoaster of points and rules changes because they decide on pendulum swings in the game mechanics. nobody is forcing us to play the "new edition" that they always hype as "the best ever".
Edited by mughi3, 04 July 2020 - 05:37 AM.