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Deathwatch getting everything in the new boxset


angrom

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At least with the bikes, if you're not in RF range, its usually worthwhile to just use bolter discipline on them anyway. Though, being fast and all, you can probably get them into RF range easy enough. IIRC I think the Dark Imperium release day PDF didn't give SIA to the Intercessors either. So I wouldn't feel too gloomy about it just yet.

Now hmmm, how to convert the Judiciar into some sort of super Black shield...

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Which means none of them have special issue ammo

 

good to know

Wouldn't the Assault Intercessors and Bladeguard have it since heavy bolt pistols are already included on the list thanks to Reivers?

 

Primaris Chaplains with absolvor bost pistols are included too

The only thing is to see how they will deal with the twin rifles on bikes ubt it will need a simple FAQ with the point cost for the SiA on the Outriders

Now we only have to deal with the not separate shoulder pads 

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The Chaplain is fine since there's no difference between this guy and the one already in our codex, so just use the datasheet in our codex. But like Mobius said before, SIA is a datasheet-specific ability, it doesn't matter if you have a weapon that can shoot it, you need the SIA ability on your specific datasheet, which none of these units do.

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Don't forget that we pay a couple of extra points per bolter for SIA, so not including it isn't necessarily a bad thing if the cost is the same as Codex SM - at least for now.

 

If they don't give SIA and increase the point cost for painting the shoulder pads silver + color of my choosing then I'll be mad.

 

I'm especially thinking about the 6 attacks on those primaris bikers on the charge - you don't need SIA to grind up xenos with those fancy new chainswords!

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Which means none of them have special issue ammo

 

good to know

Wouldn't the Assault Intercessors and Bladeguard have it since heavy bolt pistols are already included on the list thanks to Reivers?

Primaris Chaplains with absolvor bost pistols are included too

The only thing is to see how they will deal with the twin rifles on bikes ubt it will need a simple FAQ with the point cost for the SiA on the Outriders

Now we only have to deal with the not separate shoulder pads

Well, like the other poster mentioned, Special Issue Ammunition is actually a datasheet ability, not a blanket rule. Without that being added, none of the Indomitus units will be able to use SIA. Sorry if I confused you, what I shared was misinformation :(

 

I see lots of interest in the Lt, but I think the ancient being added to DW is pretty neat as well.

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Which means none of them have special issue ammo

good to know

 

Wouldn't the Assault Intercessors and Bladeguard have it since heavy bolt pistols are already included on the list thanks to Reivers?

Primaris Chaplains with absolvor bost pistols are included too

The only thing is to see how they will deal with the twin rifles on bikes ubt it will need a simple FAQ with the point cost for the SiA on the Outriders

Now we only have to deal with the not separate shoulder pads

I opened my box today and his left shoulder pad is not attached. So using a Deathwatch pad is easy. I haven’t inspected all the others but that was my main concern, now appeased.

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Which means none of them have special issue ammo

good to know

Wouldn't the Assault Intercessors and Bladeguard have it since heavy bolt pistols are already included on the list thanks to Reivers?
Primaris Chaplains with absolvor bost pistols are included too

The only thing is to see how they will deal with the twin rifles on bikes ubt it will need a simple FAQ with the point cost for the SiA on the Outriders

Now we only have to deal with the not separate shoulder pads

I opened my box today and his left shoulder pad is not attached. So using a Deathwatch pad is easy. I haven’t inspected all the others but that was my main concern, now appeased.

I used Greenstuff and Plastic glue to attach the pad to my Chaplain:

TGKtmEa.jpg

AfazHw4.jpg

 

The Chaplain is honestly the outright easiest of all of them to put a new left shoulder pad on.

 

All the other ones are much more difficult, but hey. It's plastic.

Edited by Gederas
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Wow. Okay, that makes sense. So it's not just me, this is a grueling time based change to all the models. 

 

Some shoulder pads I noted were different in shape even. Like the Assault Intercessors. I wasn't sure if GW would issue new pads or not for this design change. 

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Wow. Okay, that makes sense. So it's not just me, this is a grueling time based change to all the models. 

 

Some shoulder pads I noted were different in shape even. Like the Assault Intercessors. I wasn't sure if GW would issue new pads or not for this design change. 

 

Has anyone tried these? Seems like it may make converting to DW much easier.

https://www.shapeways.com/product/3D6C9KZEF/60x-xenos-hunters-shoulder-insignia-pack?optionId=65526225&li=marketplace

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The Chaplain is fine since there's no difference between this guy and the one already in our codex, so just use the datasheet in our codex. But like Mobius said before, SIA is a datasheet-specific ability, it doesn't matter if you have a weapon that can shoot it, you need the SIA ability on your specific datasheet, which none of these units do.

There is differences between the chaplains the codex one has a 16 inch pistol while the new version has 18 inch.

Edited by Stargate_wars
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Wow. Okay, that makes sense. So it's not just me, this is a grueling time based change to all the models. 

 

Some shoulder pads I noted were different in shape even. Like the Assault Intercessors. I wasn't sure if GW would issue new pads or not for this design change. 

 

Has anyone tried these? Seems like it may make converting to DW much easier.

https://www.shapeways.com/product/3D6C9KZEF/60x-xenos-hunters-shoulder-insignia-pack?optionId=65526225&li=marketplace

 

 

Part of the fun is having the beautiful lettering on the shoulder pad. To get those you need to spend a bit of time cutting, greenstuffing and supergluing.

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Wow. Okay, that makes sense. So it's not just me, this is a grueling time based change to all the models. 

 

Some shoulder pads I noted were different in shape even. Like the Assault Intercessors. I wasn't sure if GW would issue new pads or not for this design change. 

 

Has anyone tried these? Seems like it may make converting to DW much easier.

https://www.shapeways.com/product/3D6C9KZEF/60x-xenos-hunters-shoulder-insignia-pack?optionId=65526225&li=marketplace

 

 

I bought a set a while ago when I was doing some assault terminator conversations back to regular terminators. They fit on the shoulder pad. When I get my box in this week, I can post a picture if you'd like. It's not as good looking as the upgrade or veteran shoulder pads, but its also a whole lot less work.

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Man, I'm so torn on what to do with these Indomitus space marines!  I've got Iron Hands and Deathwatch. 

 

I've already got a Chaplain for my IH so the new guy goes to DW for sure (though I may swap that and repaint the old chaplain since the new one is much more "iron hands" looking IMO).  DW really needs some more anti-tank so I'm thinking Eradicators to DW.  Assault Intercessors--gonna sit on those until I see how they fit into kill teams.  Bladeguard--honestly no idea, since without Impulsor we'd have to put them into the Teleportarium or just foot slog them, but they'd look LEGIT with DW shoulders.  Judiciar--again no idea since we lack a good delivery system for him, but he doesn't fit my Iron Hands that well either.  Outriders--could easily go into both armies, but will have to see if they get SIA or if they fit into kill teams.  Lieutenant--I'm gonna paint him up for DW, as the reroll 1's just seems too good to pass up.  Bladeguard Ancient--hmm depends on where my bladeguard go, lol!  And last, the captain--Probably gonna make him DW since I've got the standard Gravis captain, Primaris captain, Phobos captain, and plasma/powerfist captain as IH already, and only a standard Primaris captain for DW.

 

I guess what I'm getting at is that I'll mostly be painting Necrons until the DW supplement comes out :P

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I’ve got basically the same dilemma as you in deciding between my successor chapter and DW. One thing I’ve thought of that’s a relatively easy conversion is using extras from the veteran kit to turn assault intercessors into Bladeguard. There’s an abundance of powerswords. Not quite enough shields ever though.
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Just got mine today and I have to say......these are an absolute Pleasure to assemble. Almost no mold lines, arms can easily be posed, and thus have the shoulderpads chopped off. Actual tight seals for the push to fit parts. Only had to glue one part on the assault guys so far. 
 

Arms are gonna be a pain if you want to take the shoulders off in advance like I did......

 

The plasma pistol arms seem perfect for converting to another weapon option since it has a perfect place to cut the wrist as well as is a mechanical arm. Definitely poppin that in the bitz box. 

Edited by leth
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Indomitus datasheets are on the app.

 

- Instead of adding them to the relevant faction, they are all crammed into the same category with different Chapter names under Edge of Silence: Space Marines (Blood Angels Assault Intercessor, Deathwatch Assault Intercessor, etc).

 

- Nobody from the new units has Special Issue Ammunition on their datasheet. BA, DA and SW don't appear to have any faction specific rules either. The datasheets are basically clones of each other but listed separately. What???

 

- Regular Deathwatch Intercessors can still add a unit called 6" to a Kill Team. Apparently the datasheets were meant to be cleaned up for errors....

 

 

The dodgy app train keeps on rolling.

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The moment I heard that the search function doesn't work out of order(Intercessors Deathwatch doesn't work) I knew it was someone sticking together assets to make the app with little knowledge or simple effort to tailor it to the 40K Game.

 

Stop going with the cheapest bid when it comes to IT, it isn't worth it!

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So it only took 4 hours, but I got my 10 assault intercessors to have all my 3d printed parts and together.......

 

worth it! I am seriously considering running them to help fill out the core slots. I a, gonna be honest and say a lot of what the kill teams brought to the table, just isn’t there anymore(which was ablative wounds). 
 

definitely feeling the specialist units more now. Can see things like bikes, terminators, etc as stand alone units having some value. 

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