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4th Co. Executioners WIP Log


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Been a bit distracted lately with other power armor related projects and trying to finish out the last of my Executioners’ Battle company based loosely off of the end of their post Badab 99 year penitent crusade to regain their place in the High Lords of Terra’s loyal Astartes.

Based off of the Space Wolf Dex for more modeling fun and opportunity and to represent their more warband nature after 99+ years of attention and crusading than adherence to the codex pattern.

Blocked in the basic colors for these ‘Blood Claws’ and ‘Lukas’. The green knee pad denotes 4th Co. allegiance. Yellow harkens back to their roots with the Imperial Fists. The back banner will be a red shield and axes over the dark Crimson Fist type blue. Back of banner is just a green ‘4th Co.’ stripe stylized; these are themes throughout the squads that visually tie them all together. (Plus I hate painting Roman numerals)

Clean up and washes and more layers to follow, but some progress:

Lukas:

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‘Bane’, Lukas’ mirthless brother:

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The coolest head of the squad, from all the years of working within the strict discipline of the Ordo Xenos:

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The ‘old man’ of the squad; seeking an honorable end above all, one that the DeathSpeakers can record for prosperity of the Chapter; axe a gift from the Wolves themselves when last their paths crossed on the field of battle in service of the ‘All father’, a gift to his Laughing Axemen:

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Plasma pistol marine, sort of a point man/lone wolf feel to him:

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Metal gunner and comms specialist:

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Executioners’ headhunter killteam:

(Counts as Lukas the Trickster and Bloodclaw Sq. W/ WGPL)

Much in the manner of Pre-Heresy AL kill teams and headhunter squads; towards the end of the 100 year penitent crusade; this squad evolved into a small cadre of axe brothers who specializes in sowing confusion amongst the ranks of the enemy and seeking to eliminate its leadership or best warriors in the most brutal and high viz way possible. Even among the Executioners some within the chapter have had misgivings about the perceived excesses of this particular squad and formation in terms of bloodlust and penchant for violence and the apparent wanton displays there in; BUT one thing can not be denied are their effectiveness on the field of battle as both terror troops and an asset in defeating the enemy. Without the head, the body dies.

First off the Man himself; Loki/Lukas. The laughing axe man that leads this rag tag squad of meta human killers. Still some work to be done on final highlights and base, but overall pretty pleased with the final result.

Idea is Loki takes quite literally his job and role as the emperor’s headsman; even more so in the 99 years since the chapters’ crusade to regain their honor. This dedication and done say cunning exuberance is at times unlike his chapters usually more solemn but bellicose nature; and Loki’s exploits and tactics of harrowing the enemy’s command and champions has not escaped the notice of the High executioner, chapter master, and some even whisper the Inquisition’s delegates and liaisons chronicling the crusade.

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The WGPL; made out to be the old man of the squad; there to temper the squads actions both with the enemy and amongst themselves. While the others Often lose themselves in the scrum and slaughter of the mission, the old man is usually more cold and calculating, often taking the head of the biggest threat first with an ancient axe gifted to the chapter’s DeathSpeakers after a combined action with the Vlka Fenryka as a sing of respect and honor amongst warriors. It has been passed down amongst the chapters warriors, who show the temerity and skill to use the weapon to its highest purpose, ever since.

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Melta gunner for those harder to crack targets, and also the units commo man. Often called the head hunter. He keeps and marks Important skulls as trophies and does not part with them after presentation to the deathspeakers as is normal custom. He covets only a few for unknown reasons even to his squad mates; only to place them at the next kill whose skull may replace it then. Not often does he lose his cool under battle lust, but at the same time, many a retinue and bodyguard has fallen to his accurate melta blasts and bolt pistol snap shots; clearing a path for his brethren to the real target of their harrowing.

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Plasma pistol brother; newest to the squad, and joined when the rest of his assault squad was slain fighting against necrons in one of the chapters last actions during their crusade. Favors his plasma pistol as it always finds its mark and punches through most metals he encounters, and reflects the white hot anger he harbors with each shot; feeling he must regain his lost honor as the lone survivor of his squad: secretly wishing he had fallen with them instead. Has taken to the habit of crushing slain enemies’ skulls beneath his ceramite boots while muttering something about, “phase out now fetcher”. His squad mates joke that he’s making sure their not metallic underneath and the necrontyr stalking him still.

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Took to calling this Axe brother ‘phantom’; as silly as it sounds his war paint reminds me of the broadway play Phantom of the Opera. Backstory is he was even more haunted and taciturn, even for an Executioner, after his return from the Ordo Xenos. Often quite and reflective before battle, but once unleashed utterly swift, brutal, and belligerently efficient, but still with not a sound uttered. At times can be heard whispering to himself within the interpersonal vox link.

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Bane; obvious reason for the moniker. As time went on brother Bane became more and more excessive in his brutality even for one of his ilk, and there is some concern that battle lust and bloodshed has over taken his sanity and may be corrupting him. His warlord feels it is best he serve the chapter in his suited role an hopefully find a glorious death on the battlefield before the Deathspeakers need to intervene and pass judgment and the ultimate sanction to maintain his honor before the axe.

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Bjorn: Long ago, I vowed to make each marine as individual as possible, so appreciate the compliment about the details. And yes; 99+ years of crusading without stop makes it difficult to repair and resupply properly our in the grim dark. Most likely the darker nature of many of the Brothers from this unit owe to the fact of the corrupted and renegade machine spirits still housed in there ’salvaged’ armor and gear!
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