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My 9ed experience so far.
Posted 27 July 2020 - 12:15 PM
2 games ended in the second round, DA and Harlequin. These were very aggressive armies and tried to take on my PM's in melee. Turn 2 I got charged by 10 Knights (and I warned him he wouldn't be striking first), I had Blades up and played the new strat Trench Fighters. He played trans-human, but I did well over 30 mortal wounds. He had a unit of 10 Terminators sitting behind them who were the recipients of blight grenades and he called it at that moment. The harlequin players charged also and met a similar fate.
3 games ended in the third round, the soup, guard and orcs. Board control helped here as the soup had s drop pod to do teleport tricks and 3 bike capt. I was able to keep him out in front of me and when he came to fight more mortal wounds. The guard player worried me with lots of tanks, but the new terrain rules meant I could hide my deredeos. I was able to damage his tanks enough to slow them, staying out of range of his flamers while I could throw grenades 12".
GK's were the biggest challenge, but while he focused on trying to remove the deredeos I was capturing objectives and raising flags. Wormspitter for the win here, tagging a unit of Paladins with it and then shooting them with deredeos re-rolling wounds is very helpful.
The overall all star of the army is Sevenfold Blessings, being able to re-roll 1 dice for every test is so good. With the new CP re-roll you have to roll both dice, it costs a CP, and you can only do it once per turn. Instead I spend the 1CP upfront, potentially saving me up to 5CP over the coarse of the game and alllows me to use the re-roll on my other caster.
Anyway, sorry I didn't include full battle reports, I may update that later.
++ Battalion Detachment ++
Plague Company: The Wretched
+ HQ +
Chaos Lord: Bolt pistol, Balesword, Contaminated Monstrosity (-1CP), Wormspitter
Malignant Plaguecaster: Miasma of Pestilence, Blades of Putrefaction, Sevenfold Blessings (-1CP)
+ Troops +
Plague Marines x20
Plague Champion: Boltgun, Plague knife
17x Plague Marine w/Boltgun
2x Plague Marine w/Blight Launcher
1x Plague Marine w/Flail of Corruption
+ Elites +
Biologus Putrifier: Warlord, Arch-Contaminator
+ Heavy Support +
Hellforged Deredeo Dreadnought x3: Butcher cannon array, Greater havoc launcher, Twin heavy bolter
++ Patrol Detachment (-2CP) ++
+ HQ +
Poxbringer: Shrivelling Pox
+ Troops +
Nurgling Swarms x5
- Gumo9, Iron Sage, Tallarn Commander and 3 others like this
Posted 28 July 2020 - 12:15 PM
Would you consider the Fugaris Helm on the Putrifier to just stretch the aura a bit more especially with such a big blob?
- Iron Sage likes this
Posted 28 July 2020 - 01:48 PM
- Iron Sage likes this
Posted 28 July 2020 - 06:49 PM
I like your list. It looks fun to play. Weak against armoured spam in theory, but I see you could handle guard. Our warriors are really strong in the Fight phase and 9ed improved that for us a lot.
It was very interesting to read your experience with the Seventhfold Blessing. I have yet to have had the chance to try it out. I have been "lore-friendly" in that I have painted my army are "Mortarion's Own", and I figured they had okay special rules so have just gone with that (would be different if I was in a tourney, but have yet to play that in 9ed). I have only played 3 games so far though. 2 games against Word Bearers and 1 game against Dark Angels, but so far I have found 9ed to improve our army in general. It is easier to use our specialiced melee troops now, and I had success just walking in Blightlords against the Word Bearers (which arguably is a weak chaos army when it comes to special rules, but the player behind it was skilled). The Foul Bligthspawn is now so incredibly strong.
I think one of our greatest weaknesses is snipers, we do rely on characters to improve our army significantly with buffs and area denial. I have yet to play against Raven Guard etc. in 9ed, but would probably have to improve some to fight character assassination armies.
Anyway, thanks for your post, was an interesting read.
Edited by Iron Sage, 28 July 2020 - 06:49 PM.
Posted 28 July 2020 - 10:04 PM
I've used the Wormspitter to tag Leman Russ tanks and then getting full wound re-rolls from the deredeos has been enough to take them out. In conjunction with that I've used the strat to make bolters plague also and doubled their fire. 68 shots and 4 blight launcher shots, with wound re-rolls is pretty good taking out armor or at least lowering its efficiency.
And as silly as I thought it would be, I got charged by 20 boyz and spent the CP to both overwatch and throw grenades. It was 120 grenades, hitting on 6's re-rolling 1's, but I killed 17. I will add my Blightspawn wasn't going to be in range to keep them from striking first.
Overall it's a fun list that I feel like can compete with most armies. I don't think it will win any tournaments, but I'm not going to win the DFL trophy either.
I've got 3 more games this weekend, really looking forward to giving this a few more tries.
- Iron Sage likes this
Posted 29 July 2020 - 01:59 AM
I almost gave up and just about took them out of my list. Then I came to realize, they start on an objective, they are an additional screen for my PM's, and I've used the Poxbringer to lower units T. The lowering of T can be significant now that you can only increase your to wound roll by 1.
Posted 29 July 2020 - 03:58 AM
Posted 29 July 2020 - 08:39 AM
It's only hit and wounds that cap at +/- 1 now right? It sucks because DG could stack them, but probably better overall for the game now that it's capped.
Having multiple stacks eliminates detrimental modifiers though so not all bad. eg- If you have a -2 stack of total modifiers and something is +1 to hit, you still get your -1 to hit and invalidate the +1 to hit bonus against you with your -2 stack as a basic example.
My Iron Warriors Project Guns for the guns god!, Bullets for the Brass throne!
Posted 29 July 2020 - 10:05 AM
Posted 30 July 2020 - 12:43 AM
Posted 30 July 2020 - 01:04 AM
Posted 31 July 2020 - 08:26 PM
I'm yet to play a game with my DG yet in 9th ed and all of the claims about DG so far is that they'll hold the mid ground and win that way and be an anti-charge block essentially. How did the PM do? Did they need much setting up to do well?
The Fugaris helm on the Foul Blightspawn is not something I'd even thought about before but definitely something I want to try now!
Iron Taurans Space Marines
Blood Diviniers Chaos Warband
The Rusted Harvest (AKA my bright orange DG)
Starting back up Dark Eldar
My Instagram is: @TrawlingCleaner
Posted 01 August 2020 - 02:15 AM
I tried other options, like the 5++ relic, the surgeon for the DR re-roll (also upgraded to 1's and 2's), etc..., but they didn't seem to impact the unit enough to justify the CP. They didn't come under much fire and when they did it was usually 1D and -1 or -2 AP. My deredeos take most of the high damage/high AP shots. That may change as people start to realize troops win games.
I don't think there is much setup to do, use your buffs, screen well, and use CP efficiently. It is important to keep all your Marines far enough inside the Blightspawns aura that anyone in their engagement range is also in it.
- Iron Sage and TrawlingCleaner like this
Posted 01 August 2020 - 04:49 PM
Do you think there's a hard counter out there for the plague marines? One big buffed unit that mortal-wounds things to death when they get within 12" seems somehow risky to me, even with Cloud of Flies.
I had Blades up and played the new strat Trench Fighters. He played trans-human, but I did well over 30 mortal wounds.
Posted 01 August 2020 - 07:43 PM
And while your math looks very calculated, I don't understand it. I had used Trench-Fighters, got quiet a few DttFE attacks, and rolled well on my to wounds. I may have added in my flail wounds to the MW count. I just remember he didn't roll any saving throws for the knife attacks because they were all dead.
As a side note, don't forget you replace the models bolters with the flail, so he still has a plague knife he can use in conjunction with Trench-Fighter.
Posted 02 August 2020 - 02:04 AM
I'm not 100 percent on the maths, but I have been operating under the belief that each plague marine attack with Blades of Putrefaction and all the buffs could be expected to yield around a quarter of a mortal wound on average. I wanted to make sure there wasn't another buff I was missing.
I just tried rolling 60 attacks myself and only got 10 mortals! So clearly there is a lot of variation.
Posted 04 August 2020 - 05:18 PM
- TrawlingCleaner likes this
Posted 09 August 2020 - 12:37 PM
He took 2 10x Paladins, 1 10x Terminator, 10x Strike Squad, Dreadknight, and some characters.
First game he took 3 objectives, killed most of my Poxwalkers, and destroyed a deredeo on his first turn. I countered by grabbing 1 objective and killing most of his Strike Squad that he played the moral strat on so they wouldn't run. I looked at the table and he was setup to max primary and most of his secondaries. DG are too slow, well my army is too slow, to have made that game interesting so I called the game. After grabbing lunch and talking tactics we went at it again.
This time I put my PMs and Putrifier in reserves and hid my units better. First turn was a lot different, while he did grab 3 objectives again, he failed to do a single wound. On my turn I also grabbed 3 objectives and killed a Paladin.
Turn 2 he gated a character up to contest an objective that had a deredeo on it and did a bunch of MWs to it. He destroyed a deredeo sitting on another objective and also killed 13 Poxwalkers out of 1 unit. On my turn I moved my Blightspawn in range of his character challenging my deredeo whom I proceeded to douse with much plague spewage. I had moved my damaged Poxwalkers up to within 7" of his strike squad and played the Dead Walk Again. I also brought in my reserves near that same Strike Squad, but nearby also sat a unit of Paladins and Terminators. My deredeo shot the Strike Squad off the table giving me 10 Poxwalkers back. I then plague bombarded the Paladins off the table which brought my Poxwalkers back to full strength. I then charged the Terminators with the Poxwalkers and PMs (with Blades and Trench Fighters). I did below average on my mortal wounds only getting 13, but had scored many attacks and he failed enough saves to wipe them. I was sitting on 5 objectives and he had a damaged Paladin unit, his dread knight, and a couple characters left. We talked over what he could do and ended up calling the game at this point.
Full disclosure, we agreed up front that once a player felt like they couldn't win that we would call it and play again.
Sevenfold Blessings, I rolled a 5 and a 1 for Blades. I can't afford to have it denied, so I re-roll the 1 into a 4 and he proceeds to roll an 8. Nice!
I have changed my list, the biggest of these is I dropped my Daemon detachment for Typhus. Having T4 Poxwalkers (and in some cases T5) has really helped. Having faced many Marine armies I've learned T3 is not good, not good at all.
Edited by McElMcNinja, 10 August 2020 - 11:27 AM.
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