So I'm restarting this thread because, yes.... believe it or not I still have not glued my plastic doggies together (Raiders/Sulphur Hounds). And my beloved Archeopters are now sitting at 130 and 170 points respectively (as per Battlescribe).
As I write this, 3 x Serberys Raiders and 3 x Serberys Sulphurhounds are within 5 points of each other!
I have heard through the grapevine one other caveat that may or may not affect these units: the way some weapons are listed in the codex will be changing in the coming months as codexes are rewritten. I doubt this will happen to these new units, but you never know.
So some time has passed. and I am unfortunately not seeing a lot of the newer Psychic Awakening units in many lists. It seems since the points have increased, many have been forced to take out experimental units in favour of old stand bys.
We now know the rule of firing pistols, OR other weapons is still a rule. And since infantry still fire only pistols in CC, this makes Sulphur Hounds a real option again. My problem with them is they do something a lot of Admech lists already do well, which is rake chaff with low end weaponry.
At this point I'd like to know if anyone is using Raiders, and if so are they simply being used to dodge in and out of holding objectives? Or are you actually threatening Character models with them? Let's be honest 3 CC attacks at Strength 4,(only one of which has AP -1) is really not a threat and these guys are only T3.
I think the Raiders have a rule of cool thing going for them, but shooting is rather lethargic for threatening most characters. One thing I have found in 9th is singling out characters is easier than ever. Most games by turn 3 it is very hard to protect characters from serious threats.