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Flesh Tearers - Company Organisation


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Hi all.

With the release of Indomitus/9th, I am looking to build an Assault-focussed Marine list. Flesh Tearers are my main choice to paint at the moment.

 

However, I am a bit OCD when it comes to all things fluff. So, do the Flesh Tearers stick to the standard 6-2-2 makeup of a Battle Company? Or, as a bunch of crazed nutcases, does that structure go out of the window?

 

Essentially, I m wanting to know if there is any reason, in background lore, why I can't take a Battle Company that is majority Close Support units rather than Battle Line units?

 

Thanks

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With Primaris Reinforcements, FT's are now probably at full chapter strength, and would oeprate as so.

 

Formerly, when they were down to ~400 marines pre-siege of baal, they had 4 companies with a mix of tactical, assault and veteran squads.

 

If you want a dominantly close support force, go with the 8th company, which is 10 close support squads. 

 

In addition, while a normal company is 6-2-2, a new codex comapny is 6-2-2-10, with squads 11-20 being for combat squads or units seconded to the company, all of which could be close support if you wish.

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With Primaris Reinforcements, FT's are now probably at full chapter strength, and would oeprate as so.

 

Formerly, when they were down to ~400 marines pre-siege of baal, they had 4 companies with a mix of tactical, assault and veteran squads.

 

If you want a dominantly close support force, go with the 8th company, which is 10 close support squads. 

 

In addition, while a normal company is 6-2-2, a new codex comapny is 6-2-2-10, with squads 11-20 being for combat squads or units seconded to the company, all of which could be close support if you wish.

Another side note:

 

While Aggressors are fire support, they're close-range fire support*, and fit the Flesh Tearers MO of "Rip and Tear".

 

So, if you wanted to, say do an all primaris Flesh Tearers force you could do this:

  1. Intercessors (Auto Bolt Rifle)
  2. Intercessors (Auto Bolt Rifle)
  3. Intercessors (Auto Bolt Rifle)
  4. Intercessors (Auto Bolt Rifle)
  5. Intercessors (Auto Bolt Rifle)
  6. Intercessors (Auto Bolt Rifle)
  7. Assault Intercessors/Inceptors
  8. Assault Intercessors/Inceptors
  9. Aggressors
  10. Aggressors

 

*I genuinely think they're listed as Fire Support only because they have so much shots, as they feel more like a Close Support unit to me.

Edited by Gederas
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Also bear in mind that intercessors, with the ability to take thunder hammers and be upgraded to veterans, are actually one of the better, if not best, primaris assault unit. 

 

Infiltrators, while not really assaulty, can infiltrate and get in your opponent's face quickly. 

So, about that....

 

The playtester in my discord accidentally let slip you can use the Veteran Intercessors strat on the Assault Intercessors.

 

You know what that means! :lol:

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Also bear in mind that intercessors, with the ability to take thunder hammers and be upgraded to veterans, are actually one of the better, if not best, primaris assault unit. 

 

Infiltrators, while not really assaulty, can infiltrate and get in your opponent's face quickly. 

So, about that....

 

The playtester in my discord accidentally let slip you can use the Veteran Intercessors strat on the Assault Intercessors.

 

You know what that means! :laugh.:

 

 

From the new codex? As I thought the Vet Int. strat as it is currently references the Intercessor datasheet, not the assault intercessor datasheet. 

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Also bear in mind that intercessors, with the ability to take thunder hammers and be upgraded to veterans, are actually one of the better, if not best, primaris assault unit. 

 

Infiltrators, while not really assaulty, can infiltrate and get in your opponent's face quickly. 

So, about that....

 

The playtester in my discord accidentally let slip you can use the Veteran Intercessors strat on the Assault Intercessors.

 

You know what that means! :laugh.:

 

I'm somewhat skeptical of that. As it's worded now, it doesn't work. And as Xenith pointed out, if Veteran Intercessors are getting their own datasheet, it would indicate that the stratagem wouldn't be in the new codex. It's possible that the Vet Intercessor unit could take the regular or assault loadout. 

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I know you're both skeptical, but this is what he said:

 

Him: Yeah I got a bunch of tabard bodies off there to make veteran assault intercessors for black Templars
Myself: You can use the Veteran Intercessors stratagem on Assault Intercessors then?
Him: Ummm :censored: no comment


So... Either the Stratagem still exists, or the Veteran Intercessors datasheet allows both normal or Assault Intercessor loadouts. One of the two, but there you have it.

Edited by Gederas
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Hi all.

With the release of Indomitus/9th, I am looking to build an Assault-focussed Marine list. Flesh Tearers are my main choice to paint at the moment.

 

However, I am a bit OCD when it comes to all things fluff. So, do the Flesh Tearers stick to the standard 6-2-2 makeup of a Battle Company? Or, as a bunch of crazed nutcases, does that structure go out of the window?

 

Essentially, I m wanting to know if there is any reason, in background lore, why I can't take a Battle Company that is majority Close Support units rather than Battle Line units?

 

Thanks

Realistically speaking according to the lore.... they and all of the marine forces actually mix regular and intercessors into Tactical Squads... Like... You could have 3 intercessors and 6 regular marines and 1 sgt in a squad.... of course for tabletop this does not work.

 

They use the same chapter organization as Blood Angels. The exception is that lore-wise, Astorath the Grim will show up to put down and remaining Death Company.

Also bear in mind that intercessors, with the ability to take thunder hammers and be upgraded to veterans, are actually one of the better, if not best, primaris assault unit. 

 

Infiltrators, while not really assaulty, can infiltrate and get in your opponent's face quickly. 

Incursors point for point and datasheet is best unit for turn 1 pressure though. So that's always good.

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Also bear in mind that intercessors, with the ability to take thunder hammers and be upgraded to veterans, are actually one of the better, if not best, primaris assault unit. 

 

Infiltrators, while not really assaulty, can infiltrate and get in your opponent's face quickly. 

Incursors point for point and datasheet is best unit for turn 1 pressure though. So that's always good.

 

 

Indeed - however incursors are already close assault - OP is looking to minimise mattleline units in the army, I was suggesting Infiltrators as the company battleline units might be a better fit for what the're trying to achieve. 

Edited by Xenith
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  • 2 weeks later...

I know you're both skeptical, but this is what he said:

 

Him: Yeah I got a bunch of tabard bodies off there to make veteran assault intercessors for black Templars

Myself: You can use the Veteran Intercessors stratagem on Assault Intercessors then?

Him: Ummm :censored: no comment

 

So... Either the Stratagem still exists, or the Veteran Intercessors datasheet allows both normal or Assault Intercessor loadouts. One of the two, but there you have it.

Seems totally reasonable to me that the assault Intercessors get either a Vet strat or an option of the Vet Intercessors data sheet, Good news for us BA players :)

 

Also forgot to add my opinion to the Flesh Tearers, If you go back to the Cryptus campaign even though they’re described as being able to fulfil any role Tac//Dev/Assault they basically only choose Assault

 

They’re also currently in Imperial Nihlis aiding the Blood Angels so I’d put them Nowhere near full strength and more than likely mostly fielding assault intercessors as battleline (we all know how Seth feels about Guilliman and the codex)

Edited by BladeOfVengeance
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I've been mulling this over in my head recently too. My own personal head-canon is that in an ideal world they'd just trade two of the battleline squads for close support squads, on paper. So 4 battleline, 4 close support, 2 fire support.

 

I can't imagine Seth caring much about the Codex, and that's a minor enough change that it would probably escape notice.

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