So one thing that GW is possibly pushing is a theme of detachment restricting some HQ choices to being only so many per detachment. This means that prior, taking an extra detachment was only for ether more slots (and purely more slots) and maybe some sort toe dip into other good stuff.
With this possible change, a list building challenge is wanting to get more of that good stuff into your list and Captains are one of those Good Stuffs. Be it Captain Smash or Captain Re-Roll, we generally as marine players like having more than just one. So considering options, I stumbled on a thought that may not be too bad for armies to use, not just marines.
While CPs are a precious resource, everyone now gets 17CP to use, over the course of the game, with some armies able to get up to 22 with refund abilities with a further few armies able to get beyond that via various methods (warlord traits like what the Imperial Fists have or just Calgar or Gulliman). Even with 17CP base, that is a ton to work with for most armies would reliably get to only 13 to start with (double battalion then whatever else) with only a few ether able to run Budget Brigades or Triple Battalions which means we can play around a little. One detachment in 9th that costs little to take but offers more slots for minimal extras needed is the patrol, notably adding 2 more HQ slots but also being another detachment so getting another allotment of those restricted characters possibly coming in the future and for only 2CP. Granted, you now only have 15CP to work with (only...) but now you have more of what you want.
What do you guys think? Will Pocket Patrols become the new 32 we see lists take or just a cute gimmick.